fix the shader order
oops
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7b5bdc3ef3
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038184270e
1 changed files with 4 additions and 3 deletions
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@ -30,12 +30,12 @@ static struct {
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// Brightmap Floor shader
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{GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_FLOOR_FRAGMENT_SHADER},
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// Brightmap Wall shader
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{GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_WALL_FRAGMENT_SHADER},
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// Wall shader
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{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
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// Brightmap Wall shader
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{GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_WALL_FRAGMENT_SHADER},
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// Sprite shader
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{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
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@ -445,6 +445,7 @@ customshaderxlat_t shaderxlat[] =
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{"BrightmapWall", SHADER_BRIGHTMAP_WALL},
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{"Sprite", SHADER_SPRITE},
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{"Model", SHADER_MODEL},
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{"ModelLight", SHADER_MODEL_LIGHTING},
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{"WaterRipple", SHADER_WATER},
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{"BrightmapWaterRipple", SHADER_BRIGHTMAP_WATER},
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{"Fog", SHADER_FOG},
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