fix the shader order

oops
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Alug 2024-06-03 22:21:29 +02:00 committed by NepDisk
parent 7b5bdc3ef3
commit 038184270e

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@ -30,12 +30,12 @@ static struct {
// Brightmap Floor shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_FLOOR_FRAGMENT_SHADER},
// Brightmap Wall shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_WALL_FRAGMENT_SHADER},
// Wall shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
// Brightmap Wall shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_WALL_FRAGMENT_SHADER},
// Sprite shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
@ -445,6 +445,7 @@ customshaderxlat_t shaderxlat[] =
{"BrightmapWall", SHADER_BRIGHTMAP_WALL},
{"Sprite", SHADER_SPRITE},
{"Model", SHADER_MODEL},
{"ModelLight", SHADER_MODEL_LIGHTING},
{"WaterRipple", SHADER_WATER},
{"BrightmapWaterRipple", SHADER_BRIGHTMAP_WATER},
{"Fog", SHADER_FOG},