[PATCH] Don't search the entire path for wads
Thanks Alug
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parent
7907945002
commit
02a1066d73
1 changed files with 68 additions and 98 deletions
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@ -144,16 +144,32 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
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#define UNIXBACKTRACE
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#endif
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// Locations for searching for main.pk3
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const char *wadDefaultPaths[] = {
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#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
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#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2Kart-V2"
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#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2Kart-V2"
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#define DEFAULTWADLOCATION3 "/usr/share/games/SRB2Kart-V2"
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#define DEFAULTWADLOCATION4 "/usr/games/SRB2Kart-V2"
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#define DEFAULTSEARCHPATH1 "/usr/local/games"
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#define DEFAULTSEARCHPATH2 "/usr/games"
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#define DEFAULTSEARCHPATH3 "/usr/local"
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"/usr/local/share/games/SRB2Kart-V2",
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"/usr/local/games/SRB2Kart-V2",
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"/usr/share/games/SRB2Kart-V2",
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"/usr/games/SRB2Kart-V2",
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#elif defined (_WIN32)
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"c:\\games\\SRB2Kart-V2",
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"\\games\\SRB2Kart-V2",
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#endif
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NULL
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};
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// Folders to recurse through looking for main.pk3
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const char *wadSearchPaths[] = {
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#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
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"/usr/local/games",
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"/usr/games",
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"/usr/local",
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#elif defined (_WIN32)
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"c:\\games",
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"\\games",
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#endif
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NULL
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};
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/** \brief WAD file to look for
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*/
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@ -2415,15 +2431,29 @@ static const char *searchWad(const char *searchDir)
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return NULL;
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}
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#define CHECKWADPATH(ret) \
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do { \
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I_OutputMsg(",%s", ret); \
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if (isWadPathOk(ret)) \
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return ret; \
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} while (0)
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#define SEARCHWAD(str) \
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do { \
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WadPath = searchWad(str); \
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if (WadPath) \
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return WadPath; \
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} while (0)
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/** \brief go through all possible paths and look for main.pk3
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\return path to main.pk3 if any
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*/
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*
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* \return path to main.pk3 if any
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*/
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static const char *locateWad(void)
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{
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const char *envstr;
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const char *WadPath;
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int i;
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I_OutputMsg("SRB2WADDIR");
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// does SRB2WADDIR exist?
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@ -2431,108 +2461,46 @@ static const char *locateWad(void)
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return envstr;
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#ifndef NOCWD
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I_OutputMsg(",.");
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// examine current dir
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strcpy(returnWadPath, ".");
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I_OutputMsg(",%s", returnWadPath);
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if (isWadPathOk(returnWadPath))
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return NULL;
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#endif
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#ifdef DEFAULTDIR
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I_OutputMsg(",HOME/" DEFAULTDIR);
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// examine user jart directory
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if ((envstr = I_GetEnv("HOME")) != NULL)
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{
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sprintf(returnWadPath, "%s" PATHSEP DEFAULTDIR, envstr);
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if (isWadPathOk(returnWadPath))
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return returnWadPath;
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}
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#endif
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#ifdef __APPLE__
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OSX_GetResourcesPath(returnWadPath);
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I_OutputMsg(",%s", returnWadPath);
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if (isWadPathOk(returnWadPath))
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{
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return returnWadPath;
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}
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CHECKWADPATH(returnWadPath);
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#endif
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// examine default dirs
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#ifdef DEFAULTWADLOCATION1
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I_OutputMsg("," DEFAULTWADLOCATION1);
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strcpy(returnWadPath, DEFAULTWADLOCATION1);
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if (isWadPathOk(returnWadPath))
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return returnWadPath;
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#endif
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#ifdef DEFAULTWADLOCATION2
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I_OutputMsg("," DEFAULTWADLOCATION2);
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strcpy(returnWadPath, DEFAULTWADLOCATION2);
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if (isWadPathOk(returnWadPath))
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return returnWadPath;
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#endif
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#ifdef DEFAULTWADLOCATION3
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I_OutputMsg("," DEFAULTWADLOCATION3);
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strcpy(returnWadPath, DEFAULTWADLOCATION3);
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if (isWadPathOk(returnWadPath))
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return returnWadPath;
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#endif
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#ifdef DEFAULTWADLOCATION4
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I_OutputMsg("," DEFAULTWADLOCATION4);
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strcpy(returnWadPath, DEFAULTWADLOCATION4);
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if (isWadPathOk(returnWadPath))
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return returnWadPath;
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#endif
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#ifdef DEFAULTWADLOCATION5
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I_OutputMsg("," DEFAULTWADLOCATION5);
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strcpy(returnWadPath, DEFAULTWADLOCATION5);
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if (isWadPathOk(returnWadPath))
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return returnWadPath;
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#endif
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#ifdef DEFAULTWADLOCATION6
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I_OutputMsg("," DEFAULTWADLOCATION6);
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strcpy(returnWadPath, DEFAULTWADLOCATION6);
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if (isWadPathOk(returnWadPath))
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return returnWadPath;
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#endif
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#ifdef DEFAULTWADLOCATION7
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I_OutputMsg("," DEFAULTWADLOCATION7);
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strcpy(returnWadPath, DEFAULTWADLOCATION7);
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if (isWadPathOk(returnWadPath))
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return returnWadPath;
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#endif
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for (i = 0; wadDefaultPaths[i]; i++)
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{
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strcpy(returnWadPath, wadDefaultPaths[i]);
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CHECKWADPATH(returnWadPath);
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}
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#ifndef NOHOME
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// find in $HOME
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I_OutputMsg(",HOME");
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I_OutputMsg(",HOME/" DEFAULTDIR);
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if ((envstr = I_GetEnv("HOME")) != NULL)
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{
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WadPath = searchWad(envstr);
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if (WadPath)
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return WadPath;
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char *tmp = static_cast<char*>(malloc(strlen(envstr) + sizeof(PATHSEP) + sizeof(DEFAULTDIR)));
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strcpy(tmp, envstr);
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strcat(tmp, PATHSEP);
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strcat(tmp, DEFAULTDIR);
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CHECKWADPATH(tmp);
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free(tmp);
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}
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#endif
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#ifdef DEFAULTSEARCHPATH1
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// find in /usr/local
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I_OutputMsg(", in:" DEFAULTSEARCHPATH1);
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WadPath = searchWad(DEFAULTSEARCHPATH1);
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if (WadPath)
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return WadPath;
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#endif
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#ifdef DEFAULTSEARCHPATH2
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// find in /usr/games
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I_OutputMsg(", in:" DEFAULTSEARCHPATH2);
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WadPath = searchWad(DEFAULTSEARCHPATH2);
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if (WadPath)
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return WadPath;
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#endif
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#ifdef DEFAULTSEARCHPATH3
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// find in ???
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I_OutputMsg(", in:" DEFAULTSEARCHPATH3);
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WadPath = searchWad(DEFAULTSEARCHPATH3);
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if (WadPath)
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return WadPath;
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#endif
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#endif
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// search paths
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for (i = 0; wadSearchPaths[i]; i++)
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{
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I_OutputMsg(", in:%s", wadSearchPaths[i]);
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SEARCHWAD(wadSearchPaths[i]);
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}
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// if nothing was found
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return NULL;
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}
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@ -2549,8 +2517,10 @@ const char *I_LocateWad(void)
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{
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// change to the directory where we found main.pk3
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#if defined (_WIN32)
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waddir = _fullpath(NULL, waddir, MAX_PATH);
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SetCurrentDirectoryA(waddir);
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#else
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waddir = realpath(waddir, NULL);
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if (chdir(waddir) == -1)
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I_OutputMsg("Couldn't change working directory\n");
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#endif
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