2.1 palette pt 2.5: more menu stuff

This commit is contained in:
NepDisk 2024-10-14 04:02:11 -04:00
parent 771938161a
commit 016f16d91f

View file

@ -5920,7 +5920,7 @@ static void M_DrawReplayStartMenu(void)
}
}
V_DrawFill(10, 10, 300, 60, V_SNAPTOTOP|159);
V_DrawFill(10, 10, 300, 60, V_SNAPTOTOP|239);
DrawReplayHutReplayInfo();
V_DrawString(10, 72, V_SNAPTOTOP|highlightflags|V_ALLOWLOWERCASE, demolist[dir_on[menudepthleft]].title);
@ -7966,7 +7966,7 @@ void M_DrawTimeAttackMenu(void)
time = mainrecords[cv_nextmap.value-1]->time;
}
V_DrawFill((BASEVIDWIDTH - dupadjust)>>1, 78, dupadjust, 36, 159);
V_DrawFill((BASEVIDWIDTH - dupadjust)>>1, 78, dupadjust, 36, 239);
if (levellistmode != LLM_BREAKTHECAPSULES)
{
@ -9162,7 +9162,7 @@ Update the maxplayers label...
#ifndef NONET
y += MP_MainMenu[8].alphaKey;
V_DrawFill(x+5, y+4+5, /*16*8 + 6,*/ BASEVIDWIDTH - 2*(x+5), 8+6, 159);
V_DrawFill(x+5, y+4+5, /*16*8 + 6,*/ BASEVIDWIDTH - 2*(x+5), 8+6, 239);
// draw name string
V_DrawString(x+8,y+12, V_ALLOWLOWERCASE, setupm_ip);
@ -9662,7 +9662,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
flags |= V_FLIP; // This sprite is left/right flipped!
// draw box around guy
V_DrawFill(mx + 43 - (charw/2), my+65, charw, 84, 159);
V_DrawFill(mx + 43 - (charw/2), my+65, charw, 84, 239);
// draw player sprite
if (setupm_fakecolor->color) // inverse should never happen