target_sources(BLANKART PRIVATE
	hw_map.c
	hw_bsp.c
	hw_draw.c
	hw_light.c
	hw_main.c
	hw_sky.c
	hw_things.c
	hw_clip.c
	hw_md2.c
	hw_cache.c
	hw_md2load.c
	hw_md3load.c
	hw_model.c
	u_list.c
	hw_batching.c
	hw_drawnodes.c
	hw_plane.c
	hw_segs.c
	hw_shaders.c
	r_opengl/r_opengl.c
)
