xrjamfeb2025/addons/godot-xr-tools/desktop-support/mouse_capture.gd

51 lines
1.4 KiB
GDScript

@tool
class_name XRToolsDesktopMouseCapture
extends XRToolsMovementProvider
## XR Tools Mouse Capture
##
## This script provides support for desktop mouse capture. This script works
## with the PlayerBody attached to the players XROrigin3D.
## Movement provider order
@export var order : int = 1
## Our directional input
@export var escape_action : String = "ui_cancel"
#Last mouse capture status and should it be auto captured
@export var capture : bool = true
# XRStart node
@onready var xr_start_node = XRTools.find_xr_child(
XRTools.find_xr_ancestor(self,
"*Staging",
"XRToolsStaging"),"StartXR","Node")
# Add support for is_xr_class on XRTools classes
func is_xr_class(name : String) -> bool:
return name == "XRToolsDesktopMouseCapture" or super(name)
# Perform jump movement
func physics_movement(_delta: float, player_body: XRToolsPlayerBody, _disabled: bool):
# Skip if the player body isn't active
var check1 :bool= (xr_start_node.is_xr_active() and Input.mouse_mode==Input.MOUSE_MODE_CAPTURED)
if !player_body.enabled or check1:
return
if Input.is_action_just_pressed("ui_cancel"):
capture=!capture
#print(Input.mouse_mode==Input.MOUSE_MODE_CAPTURED)
if Input.mouse_mode==Input.MOUSE_MODE_CAPTURED and (xr_start_node.is_xr_active() or !capture):
Input.mouse_mode=Input.MOUSE_MODE_VISIBLE
elif (!xr_start_node.is_xr_active() and capture):
Input.mouse_mode=Input.MOUSE_MODE_CAPTURED
return