xrjamfeb2025/scenes/main_menu/objects/settings_ui.gd

12 lines
369 B
GDScript

extends Node3D
signal player_height_changed(new_height)
func _on_player_height_changed(new_height):
emit_signal("player_height_changed", new_height)
# Called when the node enters the scene tree for the first time.
func _ready():
var scene = $Screen/Viewport2Din3D.get_scene_instance()
if scene:
scene.connect("player_height_changed", _on_player_height_changed)