xrjamfeb2025/scenes/grappling_demo/objects/moving_platforms.gd

8 lines
207 B
GDScript

extends Node3D
# Rotation rate
@export var rate : float = 10.0
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
rotate_y(deg_to_rad(delta * rate))