25 lines
898 B
GDScript
25 lines
898 B
GDScript
extends Node3D
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var material: StandardMaterial3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var mat = $"Flask".mesh.surface_get_material(1)
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material = mat.duplicate()
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$"Flask".mesh.surface_set_material(1, material)
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$"Flask/Heart".mesh.surface_set_material(0, material)
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$"Flask/Star".mesh.surface_set_material(0, material)
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$"Flask/Star_001".mesh.surface_set_material(0, material)
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$"Flask/Star_002".mesh.surface_set_material(0, material)
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$"Flask/Star_003".mesh.surface_set_material(0, material)
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$AnimationPlayer.play("HeartAction")
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$AnimationPlayer.play("StarAction")
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$AnimationPlayer.play("StarAction_001")
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$AnimationPlayer.play("StarAction_002")
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$AnimationPlayer.play("StarAction_003")
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func _on_target_1_occupancy_changed(value: float) -> void:
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material.emission_energy_multiplier = value * 10
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$AnimationPlayer.speed_scale = value
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