xrjamfeb2025/addons/godot-xr-tools/staging/loading_screen/loading_screen_shader.tres

186 lines
5 KiB
Text

[gd_resource type="VisualShader" load_steps=16 format=3 uid="uid://4i0pwdtfmtsv"]
[sub_resource type="VisualShaderNodeCompare" id="5"]
output_port_for_preview = 0
default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0), 2, 1e-05]
type = 3
function = 4
condition = 1
[sub_resource type="VisualShaderNodeFloatParameter" id="6"]
parameter_name = "progress"
[sub_resource type="VisualShaderNodeVectorCompose" id="7"]
[sub_resource type="VisualShaderNodeFloatOp" id="8"]
output_port_for_preview = 0
operator = 6
[sub_resource type="VisualShaderNodeColorParameter" id="9"]
parameter_name = "bar_color"
[sub_resource type="VisualShaderNodeTexture2DParameter" id="17"]
parameter_name = "bar_texture"
texture_type = 1
[sub_resource type="VisualShaderNodeVectorOp" id="18"]
operator = 2
[sub_resource type="VisualShaderNodeFloatOp" id="19"]
operator = 2
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_hpnli"]
output_port_for_preview = 0
expanded_output_ports = [0]
source = 5
texture_type = 1
[sub_resource type="VisualShaderNodeVec3Parameter" id="VisualShaderNodeVec3Parameter_fhc2j"]
parameter_name = "cutout"
default_value_enabled = true
default_value = Vector3(4.85, 0.33, 0)
[sub_resource type="VisualShaderNodeInput" id="10"]
input_name = "uv"
[sub_resource type="VisualShaderNodeVectorOp" id="11"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(10, 1, 0)]
operator = 2
[sub_resource type="VisualShaderNodeVectorOp" id="12"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(5, 0.5, 0)]
operator = 1
[sub_resource type="VisualShaderNodeVectorFunc" id="13"]
function = 4
[sub_resource type="VisualShaderNodeCompare" id="15"]
output_port_for_preview = 0
default_input_values = [0, Vector2(0, 0), 1, Vector2(4.85, 0.33), 2, 1e-05]
type = 3
function = 2
condition = 1
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded;
uniform vec4 bar_color : source_color;
uniform sampler2D bar_texture : source_color;
uniform vec3 cutout = vec3(4.850000, 0.330000, 0.000000);
uniform float progress;
void fragment() {
// ColorParameter:15
vec4 n_out15p0 = bar_color;
vec4 n_out19p0;
// Texture2D:19
n_out19p0 = texture(bar_texture, UV);
float n_out19p4 = n_out19p0.a;
// VectorOp:17
vec3 n_out17p0 = vec3(n_out15p0.xyz) * vec3(n_out19p0.xyz);
// Input:3
vec2 n_out3p0 = UV;
// VectorOp:4
vec3 n_in4p1 = vec3(10.00000, 1.00000, 0.00000);
vec3 n_out4p0 = vec3(n_out3p0, 0.0) * n_in4p1;
// VectorOp:5
vec3 n_in5p1 = vec3(5.00000, 0.50000, 0.00000);
vec3 n_out5p0 = n_out4p0 - n_in5p1;
// VectorFunc:6
vec3 n_out6p0 = abs(n_out5p0);
// Vector3Parameter:20
vec3 n_out20p0 = cutout;
bool n_out8p0;
// Compare:8
{
bvec2 _bv = greaterThan(vec2(n_out6p0.xy), vec2(n_out20p0.xy));
n_out8p0 = any(_bv);
}
// FloatParameter:12
float n_out12p0 = progress;
// VectorCompose:13
float n_in13p1 = 0.00000;
float n_in13p2 = 0.00000;
vec3 n_out13p0 = vec3(n_out12p0, n_in13p1, n_in13p2);
bool n_out11p0;
// Compare:11
{
bvec2 _bv = lessThan(n_out3p0, vec2(n_out13p0.xy));
n_out11p0 = any(_bv);
}
// FloatOp:14
float n_out14p0 = max((n_out8p0 ? 1.0 : 0.0), (n_out11p0 ? 1.0 : 0.0));
// FloatOp:18
float n_out18p0 = n_out19p4 * n_out14p0;
// Output:0
ALBEDO = n_out17p0;
ALPHA = n_out18p0;
}
"
graph_offset = Vector2(-744.269, 307.118)
flags/unshaded = true
nodes/fragment/0/position = Vector2(1220, 440)
nodes/fragment/3/node = SubResource("10")
nodes/fragment/3/position = Vector2(-1020, 580)
nodes/fragment/4/node = SubResource("11")
nodes/fragment/4/position = Vector2(-620, 400)
nodes/fragment/5/node = SubResource("12")
nodes/fragment/5/position = Vector2(-440, 400)
nodes/fragment/6/node = SubResource("13")
nodes/fragment/6/position = Vector2(-240, 420)
nodes/fragment/8/node = SubResource("15")
nodes/fragment/8/position = Vector2(240, 460)
nodes/fragment/11/node = SubResource("5")
nodes/fragment/11/position = Vector2(240, 860)
nodes/fragment/12/node = SubResource("6")
nodes/fragment/12/position = Vector2(-640, 980)
nodes/fragment/13/node = SubResource("7")
nodes/fragment/13/position = Vector2(-280, 960)
nodes/fragment/14/node = SubResource("8")
nodes/fragment/14/position = Vector2(480, 680)
nodes/fragment/15/node = SubResource("9")
nodes/fragment/15/position = Vector2(580, -40)
nodes/fragment/16/node = SubResource("17")
nodes/fragment/16/position = Vector2(40, -100)
nodes/fragment/17/node = SubResource("18")
nodes/fragment/17/position = Vector2(980, 80)
nodes/fragment/18/node = SubResource("19")
nodes/fragment/18/position = Vector2(940, 500)
nodes/fragment/19/node = SubResource("VisualShaderNodeTexture_hpnli")
nodes/fragment/19/position = Vector2(480, 260)
nodes/fragment/20/node = SubResource("VisualShaderNodeVec3Parameter_fhc2j")
nodes/fragment/20/position = Vector2(-280, 600)
nodes/fragment/connections = PackedInt32Array(3, 0, 4, 0, 4, 0, 5, 0, 5, 0, 6, 0, 6, 0, 8, 0, 3, 0, 11, 0, 13, 0, 11, 1, 12, 0, 13, 0, 8, 0, 14, 0, 11, 0, 14, 1, 15, 0, 17, 0, 17, 0, 0, 0, 18, 0, 0, 1, 14, 0, 18, 1, 16, 0, 19, 2, 19, 4, 18, 0, 19, 0, 17, 1, 20, 0, 8, 1)