xrjamfeb2025/assets/maps/holodeck/holodeck_wall.tscn

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[gd_scene load_steps=6 format=3 uid="uid://ca4dy4a8x7myp"]
[ext_resource type="Material" uid="uid://c5no820h1vdbl" path="res://assets/maps/holodeck/materials/holodeck_grid.material" id="1_a17yx"]
[ext_resource type="Material" uid="uid://djndismnbsfc2" path="res://assets/maps/holodeck/materials/holodeck_grid_with_alpha.material" id="2_gvyrp"]
[sub_resource type="QuadMesh" id="8"]
size = Vector2(24, 7)
[sub_resource type="QuadMesh" id="QuadMesh_70oxv"]
lightmap_size_hint = Vector2i(126, 21)
size = Vector2(24, 3)
[sub_resource type="BoxShape3D" id="BoxShape3D_v8rwh"]
size = Vector3(24, 10, 1)
[node name="Wall1" type="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, -12)
[node name="TopWall" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
layers = 3
material_override = ExtResource("1_a17yx")
mesh = SubResource("8")
skeleton = NodePath("../..")
[node name="BottomWall" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.5, 0)
layers = 3
material_override = ExtResource("2_gvyrp")
mesh = SubResource("QuadMesh_70oxv")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5)
shape = SubResource("BoxShape3D_v8rwh")