xrjamfeb2025/project.godot
2025-02-16 16:20:22 -07:00

101 lines
3.2 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Syneed"
config/description="Formerly Sneeditorium's. gpu particle system puzzle game."
config/version="0.1"
run/main_scene="res://demo_staging.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.png"
[autoload]
XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd"
DebugCam="*res://addons/debug_camera/scripts/DebugCamAutoload.gd"
PerformanceSettingsSingleton="*res://scenes/performance_settings/performance_settings.gd"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/debug_camera/plugin.cfg", "res://addons/godot-xr-toggle/plugin.cfg", "res://addons/godot-xr-tools/plugin.cfg")
[filesystem]
import/blender/enabled=false
[gdnative]
singletons=["res://addons/godot-openxr/config/godot_openxr.gdnlib"]
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
action_sprint={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
action_crouch={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
trigger_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[layer_names]
3d_render/layer_1="static geometry"
3d_render/layer_2="manipulators"
3d_render/layer_3="targets"
3d_render/layer_20="particle_collision_proxy"
3d_physics/layer_1="Static World"
3d_physics/layer_2="Dynamic World"
3d_physics/layer_3="Pickable Objects"
3d_physics/layer_4="Wall Walking"
3d_physics/layer_5="Grappling Target"
3d_physics/layer_17="Held Objects"
3d_physics/layer_18="Player Hands"
3d_physics/layer_19="Grab Handles"
3d_physics/layer_20="Player Body"
3d_physics/layer_21="Pointable Objects"
3d_physics/layer_22="Hand Pose Areas"
3d_physics/layer_23="UI Objects"
[physics]
3d/solver/contact_max_allowed_penetration=0.001
[rendering]
textures/vram_compression/import_etc2_astc=true
limits/time/time_rollover_secs=30.0
anti_aliasing/quality/use_debanding=true
[xr]
openxr/enabled=true
openxr/foveation_level=3
openxr/foveation_dynamic=true
openxr/extensions/hand_tracking=false
shaders/enabled=true