23 lines
642 B
GDScript
23 lines
642 B
GDScript
extends Node
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var debug_cam_2d = preload("res://addons/debug_camera/scripts/DebugCamera2D.gd")
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var debug_cam_3d = preload("res://addons/debug_camera/scripts/DebugCamera3D.gd")
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func _ready() -> void:
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var cam_2d := debug_cam_2d.new()
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var cam_3d := debug_cam_3d.new()
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get_tree().current_scene.tree_exited.connect(_new_scene)
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if get_viewport().get_camera_2d() != null:
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get_tree().current_scene.add_child(cam_2d)
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elif get_viewport().get_camera_3d() != null:
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get_tree().current_scene.add_child(cam_3d)
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func _new_scene():
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if get_tree() != null:
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await get_tree().node_added
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await get_tree().get_current_scene().ready
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_ready()
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