[gd_resource type="VisualShader" load_steps=11 format=3 uid="uid://y6tg1jpuq3l3"] [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_vpqyn"] parameter_name = "grid_color" default_value_enabled = true default_value = Color(1, 0.891186, 0, 1) [sub_resource type="VisualShaderNodeComment" id="VisualShaderNodeComment_gtoha"] size = Vector2(839.821, 618.333) title = "Grid albedo" [sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_lyqxh"] parameter_name = "grid_texture" texture_type = 1 texture_filter = 4 texture_repeat = 1 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_yw2hg"] operator = 2 [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_chh5r"] source = 5 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_kkkmo"] input_name = "vertex" [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_g5u13"] [sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_s2l5i"] op_type = 0 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_3474v"] default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] op_type = 0 operator = 2 [sub_resource type="VisualShaderNodeVec2Parameter" id="VisualShaderNodeVec2Parameter_va76r"] parameter_name = "grid_scale" default_value_enabled = true default_value = Vector2(1, 1) [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx, unshaded; uniform vec2 grid_scale = vec2(1.000000, 1.000000); uniform vec4 grid_color : source_color = vec4(1.000000, 0.891186, 0.000000, 1.000000); uniform sampler2D grid_texture : source_color, filter_linear_mipmap, repeat_enable; void vertex() { // Input:2 vec3 n_out2p0 = VERTEX; // VectorDecompose:3 float n_out3p0 = n_out2p0.x; float n_out3p1 = n_out2p0.y; float n_out3p2 = n_out2p0.z; // VectorCompose:4 vec2 n_out4p0 = vec2(n_out3p0, n_out3p1); // Vector2Parameter:6 vec2 n_out6p0 = grid_scale; // VectorOp:5 vec2 n_out5p0 = n_out4p0 * n_out6p0; // Output:0 UV = n_out5p0; } void fragment() { // ColorParameter:2 vec4 n_out2p0 = grid_color; vec4 n_out5p0; // Texture2D:5 n_out5p0 = texture(grid_texture, UV); // VectorOp:4 vec3 n_out4p0 = vec3(n_out2p0.xyz) * vec3(n_out5p0.xyz); // Output:0 ALBEDO = n_out4p0; } " graph_offset = Vector2(-643.693, -65.0522) flags/unshaded = true nodes/vertex/0/position = Vector2(600, 0) nodes/vertex/2/node = SubResource("VisualShaderNodeInput_kkkmo") nodes/vertex/2/position = Vector2(-600, 0) nodes/vertex/3/node = SubResource("VisualShaderNodeVectorDecompose_g5u13") nodes/vertex/3/position = Vector2(-260, 0) nodes/vertex/4/node = SubResource("VisualShaderNodeVectorCompose_s2l5i") nodes/vertex/4/position = Vector2(0, 0) nodes/vertex/5/node = SubResource("VisualShaderNodeVectorOp_3474v") nodes/vertex/5/position = Vector2(220, 0) nodes/vertex/6/node = SubResource("VisualShaderNodeVec2Parameter_va76r") nodes/vertex/6/position = Vector2(-260, 200) nodes/vertex/connections = PackedInt32Array(2, 0, 3, 0, 3, 0, 4, 0, 3, 1, 4, 1, 4, 0, 5, 0, 5, 0, 0, 4, 6, 0, 5, 1) nodes/fragment/0/position = Vector2(220, -20) nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_vpqyn") nodes/fragment/2/position = Vector2(-680, 20) nodes/fragment/3/node = SubResource("VisualShaderNodeTexture2DParameter_lyqxh") nodes/fragment/3/position = Vector2(-680, 280) nodes/fragment/4/node = SubResource("VisualShaderNodeVectorOp_yw2hg") nodes/fragment/4/position = Vector2(-60, 80) nodes/fragment/5/node = SubResource("VisualShaderNodeTexture_chh5r") nodes/fragment/5/position = Vector2(-340, 280) nodes/fragment/22/node = SubResource("VisualShaderNodeComment_gtoha") nodes/fragment/22/position = Vector2(-700, -20) nodes/fragment/connections = PackedInt32Array(2, 0, 4, 0, 3, 0, 5, 2, 5, 0, 4, 1, 4, 0, 0, 0)