[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://bk1xkvtypqtwk"] [ext_resource type="Shader" uid="uid://d4f0sv3c8yhgx" path="res://assets/maps/holodeck/materials/holodeck_map_floor_shader.tres" id="1_64ydx"] [ext_resource type="Texture2D" uid="uid://im7p7npaiu5y" path="res://assets/maps/holodeck/textures/arcade_floor_baseColor.png" id="2_1qqwn"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_1warn"] frequency = 1.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_1ka77"] noise = SubResource("FastNoiseLite_1warn") [resource] render_priority = 0 shader = ExtResource("1_64ydx") shader_parameter/uv_scale = Vector2(200, 200) shader_parameter/base_color = Color(0.168627, 0.176471, 0.223529, 1) shader_parameter/texture_base = SubResource("NoiseTexture2D_1ka77") shader_parameter/texture_decal = ExtResource("2_1qqwn")