[gd_scene load_steps=7 format=3 uid="uid://rypqa6qcv0st"] [ext_resource type="Environment" uid="uid://c75hc5t2ml5re" path="res://demo_env.tres" id="1_d6n2l"] [ext_resource type="Material" path="res://assets/wahooney.itch.io/green_grid_triplanar.tres" id="2"] [sub_resource type="QuadMesh" id="7"] size = Vector2(96, 96) [sub_resource type="BoxShape3D" id="6"] size = Vector3(100, 2, 100) [sub_resource type="QuadMesh" id="8"] size = Vector2(96, 16) [sub_resource type="BoxShape3D" id="4"] size = Vector3(100, 16, 2) [node name="BasicMap" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = ExtResource("1_d6n2l") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.866025, -0.321394, 0.383022, 0, 0.766044, 0.642788, -0.5, -0.55667, 0.663414, 0, 5, 0) light_energy = 0.8 [node name="Ground" type="StaticBody3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) mesh = SubResource("7") surface_material_override/0 = ExtResource("2") [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) shape = SubResource("6") [node name="Wall1" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -48) [node name="MeshInstance3D" type="MeshInstance3D" parent="Wall1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, 0) mesh = SubResource("8") skeleton = NodePath("../..") surface_material_override/0 = ExtResource("2") [node name="CollisionShape3D" type="CollisionShape3D" parent="Wall1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, -1) shape = SubResource("4") [node name="Wall2" type="StaticBody3D" parent="."] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 48, 0, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="Wall2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, 0) mesh = SubResource("8") skeleton = NodePath("../..") surface_material_override/0 = ExtResource("2") [node name="CollisionShape3D" type="CollisionShape3D" parent="Wall2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, -1) shape = SubResource("4") [node name="Wall3" type="StaticBody3D" parent="."] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 48) [node name="MeshInstance3D" type="MeshInstance3D" parent="Wall3"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, 0) mesh = SubResource("8") skeleton = NodePath("../..") surface_material_override/0 = ExtResource("2") [node name="CollisionShape3D" type="CollisionShape3D" parent="Wall3"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, -1) shape = SubResource("4") [node name="Wall4" type="StaticBody3D" parent="."] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -48, 0, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="Wall4"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, 0) mesh = SubResource("8") skeleton = NodePath("../..") surface_material_override/0 = ExtResource("2") [node name="CollisionShape3D" type="CollisionShape3D" parent="Wall4"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8, -1) shape = SubResource("4")