; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Godot XR Tools Demo" run/main_scene="res://demo_staging.tscn" config/features=PackedStringArray("4.3") config/icon="res://icon.png" [autoload] XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd" XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd" DebugCam="*res://addons/debug_camera/scripts/DebugCamAutoload.gd" [editor_plugins] enabled=PackedStringArray("res://addons/debug_camera/plugin.cfg", "res://addons/godot-xr-toggle/plugin.cfg", "res://addons/godot-xr-tools/plugin.cfg") [filesystem] import/blender/enabled=false [gdnative] singletons=["res://addons/godot-openxr/config/godot_openxr.gdnlib"] [gui] common/drop_mouse_on_gui_input_disabled=true [input] action_sprint={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } action_crouch={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } trigger_left={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } [layer_names] 3d_physics/layer_1="Static World" 3d_physics/layer_2="Dynamic World" 3d_physics/layer_3="Pickable Objects" 3d_physics/layer_4="Wall Walking" 3d_physics/layer_5="Grappling Target" 3d_physics/layer_17="Held Objects" 3d_physics/layer_18="Player Hands" 3d_physics/layer_19="Grab Handles" 3d_physics/layer_20="Player Body" 3d_physics/layer_21="Pointable Objects" 3d_physics/layer_22="Hand Pose Areas" 3d_physics/layer_23="UI Objects" [physics] 3d/solver/contact_max_allowed_penetration=0.001 [rendering] textures/vram_compression/import_etc2_astc=true limits/time/time_rollover_secs=30.0 [xr] openxr/enabled=true openxr/foveation_level=3 openxr/foveation_dynamic=true openxr/extensions/hand_tracking=false shaders/enabled=true