[gd_resource type="ShaderMaterial" load_steps=14 format=3 uid="uid://dvmaun55bvv57"] [sub_resource type="VisualShaderNodeFloatFunc" id="8"] output_port_for_preview = 0 function = 17 [sub_resource type="VisualShaderNodeInput" id="14"] input_name = "time" [sub_resource type="VisualShaderNodeFloatOp" id="19"] default_input_values = [0, 0.0, 1, 0.8] operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id="23"] default_input_values = [0, Vector2(0, 0), 1, Vector2(1.25, 0)] op_type = 0 operator = 2 [sub_resource type="VisualShaderNodeFloatOp" id="24"] [sub_resource type="VisualShaderNodeVectorOp" id="25"] operator = 2 [sub_resource type="VisualShaderNodeSmoothStep" id="28"] output_port_for_preview = 0 default_input_values = [0, 0.4, 1, 0.5, 2, 0.0] [sub_resource type="VisualShaderNodeSmoothStep" id="29"] output_port_for_preview = 0 default_input_values = [0, 1.0, 1, 0.4, 2, 0.0] [sub_resource type="VisualShaderNodeFloatOp" id="30"] output_port_for_preview = 0 operator = 7 [sub_resource type="VisualShaderNodeFloatOp" id="31"] default_input_values = [0, 0.0, 1, 0.8] operator = 2 [sub_resource type="VisualShaderNodeInput" id="21"] output_port_for_preview = 0 expanded_output_ports = [0] input_name = "uv" [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_sreim"] expanded_output_ports = [0] parameter_name = "beam_color" default_value_enabled = true default_value = Color(0.168627, 0.25098, 0.972549, 1) [sub_resource type="VisualShader" id="22"] code = "shader_type spatial; render_mode blend_add, depth_draw_opaque, cull_disabled, diffuse_lambert, specular_schlick_ggx, unshaded; uniform vec4 beam_color : source_color = vec4(0.168627, 0.250980, 0.972549, 1.000000); void fragment() { // ColorParameter:50 vec4 n_out50p0 = beam_color; // Input:2 float n_out2p0 = TIME; // FloatOp:25 float n_in25p1 = 0.80000; float n_out25p0 = n_out2p0 * n_in25p1; // Input:5 vec2 n_out5p0 = UV; float n_out5p2 = n_out5p0.g; // VectorOp:26 vec2 n_in26p1 = vec2(1.25000, 0.00000); vec2 n_out26p0 = vec2(n_out5p2) * n_in26p1; // FloatOp:27 float n_out27p0 = n_out25p0 + n_out26p0.x; // FloatFunc:12 float n_out12p0 = fract(n_out27p0); // SmoothStep:46 float n_in46p0 = 0.40000; float n_in46p1 = 0.50000; float n_out46p0 = smoothstep(n_in46p0, n_in46p1, n_out12p0); // SmoothStep:47 float n_in47p0 = 1.00000; float n_in47p1 = 0.40000; float n_out47p0 = smoothstep(n_in47p0, n_in47p1, n_out12p0); // FloatOp:48 float n_out48p0 = min(n_out46p0, n_out47p0); // FloatOp:49 float n_in49p1 = 0.80000; float n_out49p0 = n_out48p0 * n_in49p1; // VectorOp:40 vec3 n_out40p0 = vec3(n_out50p0.xyz) * vec3(n_out49p0); // Output:0 ALBEDO = n_out40p0; ALPHA = n_out49p0; } " graph_offset = Vector2(118.2, -413.764) modes/blend = 1 modes/cull = 2 flags/unshaded = true nodes/fragment/0/position = Vector2(1820, 0) nodes/fragment/2/node = SubResource("14") nodes/fragment/2/position = Vector2(-520, 40) nodes/fragment/5/node = SubResource("21") nodes/fragment/5/position = Vector2(-580, 280) nodes/fragment/12/node = SubResource("8") nodes/fragment/12/position = Vector2(360, 160) nodes/fragment/25/node = SubResource("19") nodes/fragment/25/position = Vector2(-80, 20) nodes/fragment/26/node = SubResource("23") nodes/fragment/26/position = Vector2(-220, 280) nodes/fragment/27/node = SubResource("24") nodes/fragment/27/position = Vector2(126, 105) nodes/fragment/40/node = SubResource("25") nodes/fragment/40/position = Vector2(1617, -84) nodes/fragment/46/node = SubResource("28") nodes/fragment/46/position = Vector2(800, -100) nodes/fragment/47/node = SubResource("29") nodes/fragment/47/position = Vector2(800, 400) nodes/fragment/48/node = SubResource("30") nodes/fragment/48/position = Vector2(1071, 42) nodes/fragment/49/node = SubResource("31") nodes/fragment/49/position = Vector2(1302, 84) nodes/fragment/50/node = SubResource("VisualShaderNodeColorParameter_sreim") nodes/fragment/50/position = Vector2(1160, -460) nodes/fragment/connections = PackedInt32Array(2, 0, 25, 0, 25, 0, 27, 0, 26, 0, 27, 1, 27, 0, 12, 0, 12, 0, 47, 2, 46, 0, 48, 0, 47, 0, 48, 1, 48, 0, 49, 0, 49, 0, 0, 1, 40, 0, 0, 0, 49, 0, 40, 1, 5, 2, 26, 0, 12, 0, 46, 2, 50, 0, 40, 0) [resource] resource_local_to_scene = true render_priority = 0 shader = SubResource("22") shader_parameter/beam_color = Color(0.168627, 0.972549, 0.25098, 1)