[gd_scene load_steps=7 format=3 uid="uid://nnse6wsxsjeo"] [ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="1"] [ext_resource type="PackedScene" uid="uid://cge2ou48mud7b" path="res://scenes/pointer_demo/objects/keyboard_test_screen.tscn" id="2"] [sub_resource type="QuadMesh" id="1"] resource_local_to_scene = true size = Vector2(2.8, 1.9) [sub_resource type="ViewportTexture" id="ViewportTexture_j8o8l"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_veqmd"] cull_mode = 2 shading_mode = 0 albedo_texture = SubResource("ViewportTexture_j8o8l") texture_filter = 1 [sub_resource type="BoxShape3D" id="4"] resource_local_to_scene = true size = Vector3(2.8, 1.9, 0.02) [node name="Display" instance=ExtResource("1")] screen_size = Vector2(2.8, 1.9) scene = ExtResource("2") viewport_size = Vector2(280, 190) update_mode = 2 throttle_fps = 15.0 transparent = 0 alpha_scissor_threshold = 0.25 unshaded = true filter = true [node name="Viewport" parent="." index="0"] transparent_bg = false size = Vector2i(280, 190) [node name="Screen" parent="." index="1"] mesh = SubResource("1") surface_material_override/0 = SubResource("StandardMaterial3D_veqmd") [node name="StaticBody3D" parent="." index="2"] screen_size = Vector2(2.8, 1.9) viewport_size = Vector2(280, 190) [node name="CollisionShape3D" parent="StaticBody3D" index="0"] shape = SubResource("4")