[gd_scene load_steps=2 format=3 uid="uid://0biw73b8f1dx"] [sub_resource type="StandardMaterial3D" id="1"] albedo_color = Color(1, 0.172549, 0, 1) [node name="ring" type="Spatial"] [node name="CSGTorus" type="CSGTorus" parent="."] transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0) use_collision = true inner_radius = 3.0 outer_radius = 3.5 sides = 16 material = SubResource("1")