[gd_scene load_steps=7 format=3 uid="uid://cibwlfqvmirgb"] [ext_resource type="Script" path="res://scenes/ambient_particles.gd" id="1_2vs80"] [sub_resource type="Curve" id="Curve_4ehg2"] _data = [Vector2(0.0015674, 0), 0.0, 0.0, 0, 0, Vector2(0.23511, 1), -0.0427111, -0.0427111, 0, 0, Vector2(0.634796, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 4 [sub_resource type="CurveTexture" id="CurveTexture_bdt6v"] curve = SubResource("Curve_4ehg2") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_afs4e"] emission_shape = 3 emission_box_extents = Vector3(2, 2, 2) spread = 180.0 initial_velocity_min = 0.01 initial_velocity_max = 0.03 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_bdt6v") turbulence_noise_strength = 0.1 turbulence_noise_scale = 4.714 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gxwyq"] shading_mode = 2 emission_enabled = true emission = Color(1, 1, 1, 1) emission_energy_multiplier = 0.1 billboard_mode = 1 billboard_keep_scale = true distance_fade_mode = 2 distance_fade_min_distance = 1.5 distance_fade_max_distance = 2.0 [sub_resource type="QuadMesh" id="QuadMesh_f40pn"] material = SubResource("StandardMaterial3D_gxwyq") size = Vector2(0.005, 0.005) [node name="AmbientParticles" type="GPUParticles3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1) cast_shadow = 0 gi_mode = 0 amount = 2000 lifetime = 3.0 preprocess = 3.0 randomness = 0.28 process_material = SubResource("ParticleProcessMaterial_afs4e") draw_pass_1 = SubResource("QuadMesh_f40pn") script = ExtResource("1_2vs80")