[gd_scene load_steps=5 format=3 uid="uid://dk3jcnbypkiml"] [ext_resource type="Material" path="res://assets/wahooney.itch.io/blue_grid.tres" id="2"] [sub_resource type="CapsuleMesh" id="4"] material = ExtResource("2") radius = 7.0 height = 21.0 radial_segments = 32 [sub_resource type="CapsuleShape3D" id="5"] radius = 7.0 height = 21.0 [sub_resource type="CapsuleShape3D" id="9"] radius = 9.0 height = 25.0 [node name="PillOrient" type="Node3D"] [node name="Body" type="StaticBody3D" parent="."] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0) collision_layer = 8 collision_mask = 0 [node name="MeshInstance" type="MeshInstance3D" parent="Body"] transform = Transform3D(1, -4.37114e-08, 4.37114e-08, 4.37114e-08, -4.37114e-08, -1, 4.37114e-08, 1, -4.37114e-08, 0, 0, 0) mesh = SubResource("4") [node name="CollisionShape" type="CollisionShape3D" parent="Body"] transform = Transform3D(1, -4.37114e-08, 4.37114e-08, 4.37114e-08, -4.37114e-08, -1, 4.37114e-08, 1, -4.37114e-08, 0, 0, 0) shape = SubResource("5") [node name="Gravity" type="Area3D" parent="."] collision_layer = 0 collision_mask = 524292 gravity_space_override = 3 gravity_point = true gravity_point_center = Vector3(0, 0, 0) gravity_direction = Vector3(0, 0, 0) [node name="CollisionShape" type="CollisionShape3D" parent="Gravity"] transform = Transform3D(1.91069e-15, 1, 4.37114e-08, 4.37114e-08, -4.37114e-08, 1, 1, 0, -4.37114e-08, 0, 0, 0) shape = SubResource("9")