[gd_scene load_steps=8 format=3 uid="uid://g4esih4vcves"] [ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="1_t65qq"] [ext_resource type="PackedScene" uid="uid://m1twp7r5vtv0" path="res://scenes/level_select.tscn" id="2_ju2uv"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wt13n"] shading_mode = 0 [sub_resource type="QuadMesh" id="QuadMesh_3x3hc"] resource_local_to_scene = true size = Vector2(2, 2) [sub_resource type="ViewportTexture" id="ViewportTexture_whqpc"] viewport_path = NodePath("Viewport") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ubces"] shading_mode = 0 albedo_texture = SubResource("ViewportTexture_whqpc") [sub_resource type="BoxShape3D" id="BoxShape3D_803iy"] resource_local_to_scene = true size = Vector3(2, 2, 0.02) [node name="LevelSelect3D" instance=ExtResource("1_t65qq")] screen_size = Vector2(2, 2) scene = ExtResource("2_ju2uv") viewport_size = Vector2(200, 200) update_mode = 2 material = SubResource("StandardMaterial3D_wt13n") scene_properties_keys = PackedStringArray() [node name="Viewport" parent="." index="0"] size = Vector2i(200, 200) [node name="Screen" parent="." index="1"] mesh = SubResource("QuadMesh_3x3hc") surface_material_override/0 = SubResource("StandardMaterial3D_ubces") [node name="StaticBody3D" parent="." index="2"] screen_size = Vector2(2, 2) viewport_size = Vector2(200, 200) [node name="CollisionShape3D" parent="StaticBody3D" index="0"] shape = SubResource("BoxShape3D_803iy")