extends Node2D func _ready() -> void: %VoxelToggle.button_pressed = PerformanceSettingsSingleton.voxel_gi_enabled %VoxelToggle.toggled.connect(PerformanceSettingsSingleton.toggle_voxel_gi) %BloomToggle.button_pressed = PerformanceSettingsSingleton.bloom_enabled %BloomToggle.toggled.connect(PerformanceSettingsSingleton.toggle_bloom) %VolumetricFogToggle.button_pressed = PerformanceSettingsSingleton.volumetric_fog_enabled %VolumetricFogToggle.toggled.connect(PerformanceSettingsSingleton.toggle_volumetric_fog) func _process(_delta: float) -> void: %FpsIndicator.text = "FPS: %d" % Engine.get_frames_per_second()