[gd_resource type="VisualShader" load_steps=7 format=3 uid="uid://dilr5r6k3ik7t"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_5b52k"] input_name = "normal" [sub_resource type="VisualShaderNodeDotProduct" id="VisualShaderNodeDotProduct_ktfjh"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_s5g41"] input_name = "view" [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_1sq4e"] default_input_values = [0, 1.0, 1, 0.0] operator = 1 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_sui6q"] default_input_values = [0, 0.0, 1, 5.0] operator = 5 [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_mm7j8"] parameter_name = "Albedo" default_value_enabled = true [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; uniform vec4 Albedo : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000); void fragment() { // ColorParameter:8 vec4 n_out8p0 = Albedo; // Input:2 vec3 n_out2p0 = NORMAL; // Input:4 vec3 n_out4p0 = VIEW; // DotProduct:3 float n_out3p0 = dot(n_out2p0, n_out4p0); // FloatOp:5 float n_in5p0 = 1.00000; float n_out5p0 = n_in5p0 - n_out3p0; // FloatOp:6 float n_in6p1 = 5.00000; float n_out6p0 = pow(n_out5p0, n_in6p1); // Output:0 ALBEDO = vec3(n_out8p0.xyz); ALPHA = n_out6p0; EMISSION = vec3(n_out6p0); } " nodes/fragment/0/position = Vector2(620, 180) nodes/fragment/2/node = SubResource("VisualShaderNodeInput_5b52k") nodes/fragment/2/position = Vector2(-940, 280) nodes/fragment/3/node = SubResource("VisualShaderNodeDotProduct_ktfjh") nodes/fragment/3/position = Vector2(-420, 280) nodes/fragment/4/node = SubResource("VisualShaderNodeInput_s5g41") nodes/fragment/4/position = Vector2(-940, 500) nodes/fragment/5/node = SubResource("VisualShaderNodeFloatOp_1sq4e") nodes/fragment/5/position = Vector2(-80, 180) nodes/fragment/6/node = SubResource("VisualShaderNodeFloatOp_sui6q") nodes/fragment/6/position = Vector2(280, 180) nodes/fragment/8/node = SubResource("VisualShaderNodeColorParameter_mm7j8") nodes/fragment/8/position = Vector2(-940, 720) nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 4, 0, 3, 1, 3, 0, 5, 1, 6, 0, 0, 1, 5, 0, 6, 0, 8, 0, 0, 0, 6, 0, 0, 5)