change readme, license to unlicense
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LICENSE
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LICENSE
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MIT License
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This is free and unencumbered software released into the public domain.
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Copyright (c) 2018-2023 Bastiaan Olij and Contributors
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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For more information, please refer to <https://unlicense.org/>
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README.md
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README.md
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# Godot XR Tools
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# godot XR game jam feb 2025
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This repository contains a number of support files and support scenes that can be used together with the various AR and VR interfaces for the Godot game engine.
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## Versions
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Official releases are tagged and can be found [here](https://github.com/GodotVR/godot-xr-tools/releases).
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The following branches are in active development:
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| Branch | Description | Godot version |
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|-----------|-------------------------------|-----------------|
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| master | Current development branch | Godot 4.2+ |
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| 4.3.x | Godot XR Tools 4.3.x branch | Godot 4.1+ |
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| 3.x | Godot 3.x development branch | Godot 3.5+ |
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Version compatibility:
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| Godot XR Tools | Minimum Godot version |
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|----------------|-----------------------|
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| 4.4.x | 4.2 |
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| 4.3.x | 4.1 |
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| 4.2.x | 4.1 |
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| 4.1.x | 4.0 |
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| 4.0.x | 4.0 |
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## How to Use
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Information about how to use this plugin can be found [on the website](https://godotvr.github.io/godot-xr-tools/).
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### Demo
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This repository now contains a full demo for XR Tools with the XR Tools add on included in this demo.
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After cloning this repository you will need to install the OpenXR plugin for it to work. The OpenXR plugin is not included within this repository.
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You can obtain the OpenXR plugin [here](https://github.com/GodotVR/godot_openxr/releases) or download it from the asset library within Godot.
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### XR Tools library
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To obtain just the XR Tools library for your own project, please check [releases](https://github.com/GodotVR/godot-xr-tools/releases) or download it from the asset library within Godot.
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### Preventing hiccups
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As many of the functions in this module will hide objects that are later shown as the user performs actions, the user will experience a hiccup as Godot compiles the shader used to draw the object on screen.
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To combat this you will find a scene in this module called `misc/VR_Common_Shader_Cache.tscn`.
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Add this scene as a child node to your XRCamera3D. This will trigger the required shaders being
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compiled the first time your main scene loads.
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## Licensing
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Code in this repository is licensed under the MIT license.
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Images are licensed under CC0 unless otherwise specified.
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See the full license inside of the addons folder.
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## About this repository
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This repository was created by Bastiaan Olij a.k.a. Mux213
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It is primarily maintained by:
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- [Bastiaan Olij](https://github.com/BastiaanOlij/)
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- [Malcolm Nixon](https://github.com/Malcolmnixon/)
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For further contributors please see `CONTRIBUTORS.md`
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Further resources:
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- [Bastiaan Olij on Twitter](https://twitter.com/mux213) for regular updates
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- [Bastiaan Olij on Youtube](https://www.youtube.com/BastiaanOlij) for tutorials
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- [Malcolm Nixon on Youtube](https://www.youtube.com/user/MalcolmANixon) for demonstrations of Godot XR Tools.
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- [DigitalN8m4r3 on Youtube](https://youtube.com/playlist?list=PLBpYNPEE9RKiB7Rnn1tDpMO5wQEG0WnUt&feature=shared) custom hand poses tutorial for Godot XR Tools
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a meme game demo in the meme engine for the meme platform.
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