[gd_scene load_steps=11 format=3 uid="uid://bixan352mi1j6"]

[ext_resource type="PackedScene" uid="uid://c8l60rnugru40" path="res://addons/godot-xr-tools/objects/pickable.tscn" id="1_dshke"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="2_m3e5t"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="3_1s35s"]
[ext_resource type="Script" path="res://scenes/manipulator.gd" id="4_25j3l"]
[ext_resource type="Shader" uid="uid://dilr5r6k3ik7t" path="res://scenes/manipulatorsphere.tres" id="4_ewjtf"]

[sub_resource type="SphereShape3D" id="SphereShape3D_f261g"]
radius = 0.1

[sub_resource type="SphereMesh" id="SphereMesh_mou0a"]
radius = 0.1
height = 0.2

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ljyno"]
albedo_color = Color(0, 0.470085, 0.308113, 1)
emission_enabled = true
emission = Color(1.44392e-06, 0.591371, 0.38197, 1)
emission_energy_multiplier = 0.22

[sub_resource type="SphereMesh" id="SphereMesh_56y52"]
radius = 1.0
height = 2.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_1u5an"]
render_priority = 0
shader = ExtResource("4_ewjtf")
shader_parameter/Albedo = Color(1, 1, 1, 1)

[node name="Manipulator" instance=ExtResource("1_dshke")]
lock_rotation = true
freeze = true
release_mode = 1
ranged_grab_method = 0
second_hand_grab = 1

[node name="CollisionShape3D" parent="." index="0"]
shape = SubResource("SphereShape3D_f261g")

[node name="Visual" type="MeshInstance3D" parent="." index="1"]
layers = 2
mesh = SubResource("SphereMesh_mou0a")
surface_material_override/0 = SubResource("StandardMaterial3D_ljyno")

[node name="GrabPointHandLeft" parent="." index="2" instance=ExtResource("2_m3e5t")]

[node name="GrabPointHandRight" parent="." index="3" instance=ExtResource("3_1s35s")]

[node name="ManipulatorSync" type="Node3D" parent="." index="4"]
script = ExtResource("4_25j3l")

[node name="Bounds" type="MeshInstance3D" parent="ManipulatorSync" index="0"]
layers = 2
mesh = SubResource("SphereMesh_56y52")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("ShaderMaterial_1u5an")

[node name="GPUParticlesAttractorSphere3D" type="GPUParticlesAttractorSphere3D" parent="ManipulatorSync" index="1"]

[connection signal="dropped" from="." to="ManipulatorSync" method="_on_pickable_object_dropped"]
[connection signal="picked_up" from="." to="ManipulatorSync" method="_on_pickable_object_picked_up"]
