; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="Sneeditorium"
config/description="gpu particle system puzzle game."
config/version="0.1"
run/main_scene="res://demo_staging.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.png"

[autoload]

XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd"
DebugCam="*res://addons/debug_camera/scripts/DebugCamAutoload.gd"
PerformanceSettingsSingleton="*res://scenes/performance_settings/performance_settings.gd"

[editor]

version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true

[editor_plugins]

enabled=PackedStringArray("res://addons/debug_camera/plugin.cfg", "res://addons/godot-xr-toggle/plugin.cfg", "res://addons/godot-xr-tools/plugin.cfg")

[filesystem]

import/blender/enabled=false

[gdnative]

singletons=["res://addons/godot-openxr/config/godot_openxr.gdnlib"]

[gui]

common/drop_mouse_on_gui_input_disabled=true

[input]

action_sprint={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
action_crouch={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
trigger_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}

[layer_names]

3d_render/layer_1="static geometry"
3d_render/layer_2="manipulators"
3d_render/layer_3="targets"
3d_render/layer_20="particle_collision_proxy"
3d_physics/layer_1="Static World"
3d_physics/layer_2="Dynamic World"
3d_physics/layer_3="Pickable Objects"
3d_physics/layer_4="Wall Walking"
3d_physics/layer_5="Grappling Target"
3d_physics/layer_17="Held Objects"
3d_physics/layer_18="Player Hands"
3d_physics/layer_19="Grab Handles"
3d_physics/layer_20="Player Body"
3d_physics/layer_21="Pointable Objects"
3d_physics/layer_22="Hand Pose Areas"
3d_physics/layer_23="UI Objects"

[physics]

3d/solver/contact_max_allowed_penetration=0.001

[rendering]

textures/vram_compression/import_etc2_astc=true
limits/time/time_rollover_secs=30.0
anti_aliasing/quality/use_debanding=true

[xr]

openxr/enabled=true
openxr/foveation_level=3
openxr/foveation_dynamic=true
openxr/extensions/hand_tracking=false
shaders/enabled=true
