[gd_scene load_steps=7 format=3 uid="uid://cibwlfqvmirgb"]

[ext_resource type="Script" path="res://scenes/ambient_particles.gd" id="1_2vs80"]

[sub_resource type="Curve" id="Curve_4ehg2"]
_data = [Vector2(0.0015674, 0), 0.0, 0.0, 0, 0, Vector2(0.23511, 1), -0.0427111, -0.0427111, 0, 0, Vector2(0.634796, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 4

[sub_resource type="CurveTexture" id="CurveTexture_bdt6v"]
curve = SubResource("Curve_4ehg2")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_afs4e"]
emission_shape = 3
emission_box_extents = Vector3(2, 2, 2)
spread = 180.0
initial_velocity_min = 0.01
initial_velocity_max = 0.03
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_bdt6v")
turbulence_noise_strength = 0.1
turbulence_noise_scale = 4.714

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gxwyq"]
shading_mode = 2
emission_enabled = true
emission = Color(1, 1, 1, 1)
emission_energy_multiplier = 0.1
billboard_mode = 1
billboard_keep_scale = true
distance_fade_mode = 2
distance_fade_min_distance = 1.5
distance_fade_max_distance = 2.0

[sub_resource type="QuadMesh" id="QuadMesh_f40pn"]
material = SubResource("StandardMaterial3D_gxwyq")
size = Vector2(0.005, 0.005)

[node name="AmbientParticles" type="GPUParticles3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
cast_shadow = 0
gi_mode = 0
amount = 2000
lifetime = 3.0
preprocess = 3.0
randomness = 0.28
process_material = SubResource("ParticleProcessMaterial_afs4e")
draw_pass_1 = SubResource("QuadMesh_f40pn")
script = ExtResource("1_2vs80")
