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{
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"mod_info": {
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"defK2XM3": {
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"client_side": "required",
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"server_side": "required",
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"game_versions": [
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"1.19.2",
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"1.20",
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"1.20.1",
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"1.21"
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],
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"id": "defK2XM3",
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"slug": "adventurez",
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"project_type": "mod",
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"team": "sMQl52lM",
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"organization": null,
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"title": "AdventureZ",
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"description": "adds a new endboss and other creatures",
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"body": "\n\n<center>\n\n[<img src=\"https://img.shields.io/discord/745451299713056791?color=7289DA&label=DISCORD&logo=discord&logoColor=white&style=for-the-badge\">](https://discord.gg/cV4cJyGXqF) \n[<img src=\"https://img.shields.io/website?color=7bc466&label=Globox&style=for-the-badge&up_message=Wiki&url=https://globox1997.github.io/wiki/mods/AdventureZ/\">](https://globox1997.github.io/wiki/mods/AdventureZ/)\n[<img src=\"https://img.shields.io/github/issues/Globox1997/AdventureZ?color=c4667b&style=for-the-badge\">](https://github.com/Globox1997/AdventureZ/issues)\n</center>\n\n<img src=\"https://i.imgur.com/K0Bn3Mh.png\" alt= \u201cDescription\u201d width=\"25%\" height=\"auto\">\n<br><br/>\n\n This mod adds a new end boss to Minecraft besides other deadly creatures. The boss is called \"Blackstone Golem\" and will be the hardest enemy you ever encountered. If you will start a war against the Piglins, watch out, they will call their Beast for help! And maybe you\u00b4ll even get caught by the Soul Reaper which usually findable in the soul sand valley. Almost forgot to mention: Somebody has seen a weird looking small creature crawling around...\n\nEnable another end boss fight by adding [VoidZ](https://modrinth.com/mod/voidz) \n\n<img src=\"https://i.imgur.com/orHp7EY.png\" alt= \u201cCreatures\u201d width=\"25%\" height=\"auto\">\n<br><br/>\n<details>\n<summary>Creatures</summary>\n\n<big><b>Blackstone Golem </b></big>\n\n<a href=\"https://imgur.com/bKGZ5uZ\"><img src=\"https://i.imgur.com/bKGZ5uZ.png\" title=\"source: imgur.com\" /></a>\n- Spawns with ritual\n\n\n<big><b>Piglin Beast </b></big>\n\n<a href=\"https://imgur.com/LPYvmK3\"><img src=\"https://i.imgur.com/LPYvmK3.png\" title=\"source: imgur.com\" /></a>\n- Spawns randomly while attacking piglins and mining nether gold ore\n\n\n<big><b>Soul Reaper (Mount: Nightmare) </b></big>\n\n<a href=\"https://imgur.com/3e1dggC\"><img src=\"https://i.imgur.com/3e1dggC.png\" title=\"source: imgur.com\" /></a>\n- Spawns in soul sand valley\n\n\n<big><b>Necromancer </b></big>\n\n<a href=\"https://imgur.com/ruY6B5g\"><img src=\"https://i.imgur.com/ruY6B5g.png\" title=\"source: imgur.com\" /></a>\n- Spawns in nether fortress's\n\n\n<big><b>Summoner (and its vanguard) </b></big>\n\n<a href=\"https://imgur.com/5f6Xge9\"><img src=\"https://i.imgur.com/5f6Xge9.png\" title=\"source: imgur.com\" /></a>\n- Spawns during thunderstorm\n\n\n<big><b>Blaze Guardian </b></big>\n\n<a href=\"https://imgur.com/m5yqLAk\"><img src=\"https://i.imgur.com/m5yqLAk.png\" title=\"source: imgur.com\" /></a>\n- Spawns in nether fortress's\n\n\n<big><b>Dragon </b></big>\n\n<a href=\"https://imgur.com/nXwoNRW\"><img src=\"https://i.imgur.com/nXwoNRW.png\" title=\"source: imgur.com\" /></a>\n\n\nYou have to kill the Eye to reclaim the dragon egg. \nThe egg will feel the Fame you reached by killing the Eye and will hatch over time (about 10mins). \nAfter the Dragon hatched, tame it by feeding it with raw meat or orc skin. \nThe Dragon has to grow up one stage to be rideable (dragon saddle needed) and another stage to carry a chest.\n\n</details>\n\n<img src=\"https://i.imgur.com/C8KMb7U.png\" alt= \u201cBossSummoning\u201d width=\"40%\" height=\"auto\">\n<br><br/>\n<details>\n<summary>Boss Summoning</summary>\n\n<big><b>Stone Golem Spawning </b></big> \nGet 4 Gilded Blackstone Shards by bartering with piglins or find them in the nether bastions. \n<a href=\"https://imgur.com/SxJGrG3\"><img src=\"https://i.imgur.com/SxJGrG3.png\" title=\"source: imgur.com\" /></a> \n\nBuild 4 Chiseled Polished Blackstone Holder by putting Chiseled Polished Blackstone into the stone cutter. \n<a href=\"https://imgur.com/qwoOGqs\"><img src=\"https://i.imgur.com/qwoOGqs.png\" title=\"source: imgur.com\" /></a> \n\nPlace a circular area of blackstone blocks (or whatever is similar to blackstone) with a radius of 5 and put one each edge the stone holder just like this:\n<a href=\"https://imgur.com/dI4JfCX\"><img src=\"https://i.imgur.com/dI4JfCX.png\" title=\"source: imgur.com\" /></a> \nAfter you placed all 4 shards into their holder the ritual will start..... \n\n\n<big><b>The Eye Spawning </b></big> \nBuilt this altar and wait a little bit. \n<a href=\"https://imgur.com/m72h6jq\"><img src=\"https://i.imgur.com/m72h6jq.png\" title=\"source: imgur.com\" /></a>\n\n</details>\n\n\n<img src=\"https://i.imgur.com/WYvGcDs.png\" alt= \u201cItems\u201d width=\"13%\" height=\"auto\">\n<br><br/>\n<details>\n<summary>Items</summary>\n\n- Handbook ([Patchouli](https://modrinth.com/mod/patchouli) mod necessary)\n- Blackstone Golem drops: Blackstone Heart, Gilded Shard, Netherite, Blackstone\n- Soul Reaper drops: Wither Head, Coal\n- Piglin Beast drops: Gold Ingots, Piglin Flag\n- Necromancer drops: Enchanted Book\n- Summoner drops: Enchanted Book\n- Nightmare is tameable\n\n<big><b>Piglin Flag </b></big> \n<a href=\"https://imgur.com/KXHFC5h\"><img src=\"https://i.imgur.com/KXHFC5h.png\" title=\"source: imgur.com\" /></a> \nThe Piglin Flag has to charge itself and when it\u00b4s charged and you get close, all aggressive Piglins will get calm.\n\n\n<big><b>Gilded Netherite Armor </b></big> \n<a href=\"https://imgur.com/yvzACI4\"><img src=\"https://i.imgur.com/yvzACI4.png\" title=\"source: imgur.com\" /></a> \nStronger version of the netherite armor but piglins won\u00b4t attack you! (And a full set effect)\n\n\n<big><b>Handbook</b></big> \n<a href=\"https://imgur.com/eKg4yfH\"><img src=\"https://i.imgur.com/eKg4yfH.png\" title=\"source: imgur.com\" /></a> \n\n</details>\n\n[<img src=\"https://globox1997.github.io/youareloved_red.png\">](https://globox1997.github.io)\n\n\n<img src=\"https://i.imgur.com/WKCuHQL.png\" alt= \u201cMisc\u201d width=\"10%\" height=\"auto\">\n<br><br />\n\n[<img src=\"https://i.imgur.com/Ol1Tcf8.png\" width=\"25%\" height=\"auto\">](https://modrinth.com/mod/fabric-api)\n[<img src=\"https://i.imgur.com/7weZ8uu.png\" width=\"25%\" height=\"auto\">](https://modrinth.com/mod/cloth-config)\n\n\n\nThis mod is developed for Fabric. \nThere are no plans to develop a Forge version. \n\n\nModpack Permission: \nFeel free to use it in any modpacks.\n\n\nBug Report: \nJust report bugs at the github page.\n\nLicense: \nSound effects are either licensed under [https://audiojungle.net/licenses/terms/audio_sfx_media_single](https://audiojungle.net/licenses/terms/audio_sfx_media_single) or modified sounds from vanilla Minecraft.\n\nFor an in game wiki book, install [Patchouli](https://modrinth.com/mod/patchouli) mod and check the creative inventory for an AdventureZ handbook.",
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"body_url": null,
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"published": "2023-04-18T20:03:04.944925Z",
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"updated": "2024-07-20T18:22:24.385165Z",
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"approved": "2023-04-20T22:07:33.588675Z",
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"queued": "2023-04-19T20:42:22.970408Z",
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"status": "approved",
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"requested_status": "approved",
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"moderator_message": null,
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"license": {
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"id": "GPL-3.0-only",
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"name": "GNU General Public License v3.0 only",
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"url": null
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},
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"downloads": 818374,
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"followers": 309,
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"categories": [
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"mobs"
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],
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"additional_categories": [
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"adventure"
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],
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"loaders": [
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"fabric"
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"versions": [
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"BI8491T1",
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"V4ZECTUP",
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"6483KEb7",
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"zrb4qqdJ",
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],
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"icon_url": "https://cdn.modrinth.com/data/defK2XM3/bfebf4db35ca73d6c4d5c99c230b5b9f9b0de84c.png",
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"issues_url": "https://github.com/Globox1997/AdventureZ/issues",
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"source_url": "https://github.com/Globox1997/AdventureZ",
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"wiki_url": "https://globox1997.github.io/wiki/mods/AdventureZ/",
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"discord_url": "https://discord.gg/cV4cJyGXqF",
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"donation_urls": [],
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"gallery": [],
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"color": 3348239,
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"thread_id": "defK2XM3",
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"monetization_status": "monetized"
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},
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"sdaSaQEz": {
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"client_side": "unsupported",
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"server_side": "required",
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"game_versions": [
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"1.18.2",
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"1.19",
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"1.19.1",
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"1.19.2",
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"1.19.3",
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"1.19.4",
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"1.20.1"
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],
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"id": "sdaSaQEz",
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"slug": "almost-unified",
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"project_type": "mod",
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"team": "aNgjGBk3",
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"organization": "CMmmkdQy",
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"title": "Almost Unified",
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"description": "Unify all resources.",
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"body": "\n[](https://discord.com/invite/ThFnwZCyYY)\n[](https://github.com/AlmostReliable/almostunified/wiki)\n<details>\n <summary>Text version if the thread design does not render</summary>\n\n ## What is Almost Unified?\n \n The mod is inspired by the idea of UniDict. An old, no longer maintained mod from the days of 1.12.2.\n \n Old versions of Minecraft used a system called the Ore Dictionary. Its purpose was to make the life of modders easier when adding new resources that might exist in other mods already. When used correctly, you could use resources from various mods in their recipes interchangeably. However, if you ever played a big modpack back in the days, you probably know that there were like 10 different ingots for each material because of many mods adding them.\n \n This often resulted in a lack of storage space because all these resources from the different mods didn't stack. Additionally, some mods didn't use the dictionary correctly for their recipes so a lot of the resources were useless.\n \n UniDict solved this issue by unifying the same resources from different mods so only one item for each resource was left and could be used for all recipes. So instead of having 10 different copper ingots, you will only have one which acts as the dominant universal copper ingot.\n \n A lot of time has passed since 1.12.2 and the Ore Dictionary is long gone. In today's modded Minecraft, there is the tag system which acts quite similar to the Ore Dictionary. Still, they also don't solve the problem of many similar resources from different mods.\n \n **Almost Unified** tries to solve this by working in a similar fashion as UniDict did.<br>\n Its goal is to have one dominant resource for each configured tag and make all recipes use this dominant entry.\n \n ## How does that work?\n \n By defining a priority mod list and target tags in the config, Almost Unified tries to find a dominant item for each entry and changes the recipes depending on that.\n \n In modern Minecraft, recipes are usually made of JSONs and are loaded when joining a world. Each loaded recipe is read by the mod and altered depending on different properties inside the JSON.\n \n For all inputs, the unification process tries to use the designated tag so all items will remain useful which means Almost Unified should also work in existing worlds.<br>\n For outputs, Almost Unified will use the dominant item.\n \n Since the modification happens before the recipe is loaded by the game, there are no demanding processes going on while the game is running.\n \n ## What features does Almost Unified have?\n \n The mod transforms existing recipes to have a unified resource list that players and packmakers can work with. It doesn't add its own recipes, resources, ore generation or similar content.\n \n Because there is a chance to have duplicate recipes when unifying, Almost Unified will take care of duplications and remove them.<br>\n Additionally, it hides all non-dominant entries from JEI/REI automatically.\n \n The mod is fully reloadable. Configs are loaded every time the unification process starts which means they can be edited on the fly. To restart the process, just rejoin the world or use the `/reload` command.\n \n ## Can you give an example?\n \n Think about having two mods (modA and modB) that both add Silver Ore. Additionally, they both add Silver Ingots and respective recipes to obtain the ingot such as blasting or smelting the ore.\n \n If one of those recipes doesn't accept a tag as input, Almost Unify will change that. Furthermore, it will pick one of the Silver Ingots as the dominant item depending on the mod priority list inside the `unify.json` config. The dominant Silver Ingot will then be used as output for all recipes no matter the mod.\n \n After the unification process, you will end up with some equal recipes. Almost Unified will merge them and change their namespace so it's visible that the recipe was changed. In the end, you will have recipes that accept tags as inputs and only the dominant item as output. Duplicate recipes are gone.\n \n ## More Information\n \n For more information like limitations, native integrations or the FAQ, check out the wiki.\n\n</details>",
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"body_url": null,
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"published": "2022-08-21T11:19:19.594924Z",
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"updated": "2024-07-09T17:42:08.691231Z",
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"approved": null,
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"queued": null,
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"status": "approved",
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"requested_status": null,
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"moderator_message": null,
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"license": {
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"id": "LGPL-3.0-only",
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"name": "GNU Lesser General Public License v3.0 only",
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"url": null
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},
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"downloads": 222064,
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"followers": 182,
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"categories": [
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"library",
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"utility"
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],
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"featured": false,
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"title": "Items",
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"created": "2023-11-07T22:07:16.136678Z",
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"ordering": 0
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"featured": false,
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"title": "Loot",
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"description": "Find archery equipment in dungeons",
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"created": "2023-11-05T16:59:14.692374Z",
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"ordering": 0
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"featured": false,
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"title": "Enchantments",
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"ordering": 0
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"featured": false,
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"title": "Village structures",
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},
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"lhGA9TYQ": {
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"client_side": "optional",
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"organization": "hUDBrSHN",
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"title": "Architectury API",
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"description": "An intermediary api aimed to ease developing multiplatform mods.",
|
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"body": "# Architectury API\n\nTalk to us on [Discord](https://discord.gg/C2RdJDpRBP)!\n\nAn intermediary api aimed to ease developing multiplatform mods.\n\n### What is Architectury API\n\nArchitectury API is an api to abstract calls to fabric api and forge api as both loader has different implementations of\nwhat can be perceived as the same thing.\n\nArchitectury API updates regularly, with new hooks and features. Currently contains over **90** events hooks, networking\nabstraction, loader calls abstraction, game registry abstraction and an easy to use @ExpectPlatform annotation (Only\nworks on static methods).\n\n### Do I really need this API?\n\nArchitectury API is only one part of the architectury ecosystem, **Architectury Plugin** is the gradle plugin enabling\nall this multiplatform actions.\n\nArchitectury API is optional for projects built on architectury, you may create your architectury project with just\nArchitectury Plugin.\n\n### Advantages of Architectury\n\n- Open sourced\n- Less boilerplate for your multiplatform mod\n\n### Getting started with making multiplatform mods\n\nArchitectury Loom: https://github.com/architectury/architectury-loom (a fork of Fabric Loom adding multiplatform development capabilities)\n\nGradle Plugin: https://github.com/architectury/architectury-plugin (includes Architectury Injectables, for the `@ExpectPlatform` annotation)\n\nExample Mod: https://github.com/architectury/architectury-example-mod (a discontinued example mod using Architectury, if possible, use the templates instead)\n\nMod Templates: https://github.com/architectury/architectury-templates (a set of templates to get started using the Architectury toolchain)\n\n### Example: Usage of @ExpectPlatform\n\n\n### Credits\n\nIn certain older versions, this library used to bundle typetools; you can find its license [here](https://github.com/jhalterman/typetools/blob/master/LICENSE.txt \"\")",
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"body_url": null,
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"name": "GNU Lesser General Public License v3.0 only",
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"url": null
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},
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"library"
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],
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"loaders": [
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"fabric",
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"forge",
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"quilt"
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],
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"title": "Archon",
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"body": "\n<details>\n<summary>Spoiler</summary>\n\n\n\n</details>\n\n<p><img style=\"display: block; margin-left: auto; margin-right: auto;\" src=\"https://media.discordapp.net/attachments/886609056624672818/938111757711458344/archon_banner.png\" alt=\"Archon\" width=\"900\" height=\"100\" /></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><strong>Archon is an elemental based magic mod for <span style=\"text-decoration: underline;\">Fabric 1.18+</span>. It includes:</strong></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><em>- A Unique Mana System</em></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><em>- Elemental Weapons with Abilities</em></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><i>- <em>Spellcasting system with unique spells</em></i></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><em>- Necromancy</em></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><em>- Helpful Miscellaneous Items</em></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><em>- Summonable Bosses</em></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><em>- And More!</em></span><span style=\"font-size: 1.2rem; -webkit-text-size-adjust: 100%;\"> </span></p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><strong>If you have Patchouli installed, you can craft a Grimoire to view all about the content.</strong></span></p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: left;\"> </p>\n<p style=\"text-align: left;\"><span style=\"font-size: 14px;\"><img src=\"https://i.imgur.com/Ol1Tcf8.png\" alt=\"\" width=\"200\" height=\"67\" /></span></p>\n<p style=\"text-align: left;\"><span style=\"font-size: 18px;\"><strong>REQUIRES SPELL POWER ATTRIBUTES \n<details>\n<summary>Spoiler</summary>\n\n\n\n</details>\n\nRecommended Mods:</strong></span></p>\n<p style=\"text-align: left;\"><span style=\"font-size: 14px;\">- <a href=\"https://modrinth.com/mod/patchouli\">Patchouli</a>: Allows you to use the guide book</span></p>\n<p style=\"text-align: left;\"><span style=\"font-size: 14px;\">- <a href=\"https://modrinth.com/mod/rei\">REI</a>: Allows you to view all recipes</span></p>\n<p style=\"text-align: left;\"> </p>\n<p style=\"text-align: left;\"><span style=\"font-size: 18px;\"><strong>Compatible Mods:</strong></span></p>\n<p style=\"text-align: left;\"><span style=\"font-size: 14px;\">- <span style=\"text-decoration: underline;\"><strong>Spell Power Attributes</strong></span>: Spell damage boosted by critical damage</span></p>\n<p style=\"text-align: left;\">- <span style=\"text-decoration: underline; font-size: 14px;\"><strong>EMI</strong></span><span style=\"font-size: 14px;\">: REI alternative</span></p>\n<p style=\"text-align: left;\"> </p>\n<p style=\"text-align: left;\"> </p>\n<p><img src=\"https://media.discordapp.net/attachments/886609056624672818/938120056032870430/2022-02-01_12.09.58.png\" alt=\"\" width=\"999\" height=\"529\" /></p>\n<p><img src=\"https://media.discordapp.net/attachments/886609056624672818/946544537273266256/archon_tar.png\" width=\"999\" height=\"529\" /> </p>\n<p style=\"text-align: left;\"> </p>\n<p><span style=\"font-size: 18px;\"><strong>FAQ</strong></span></p>\n<div class=\"spoiler\">\n<p><strong>Q: Can I configure this mod?</strong></p>\n<p><strong>A: </strong>Yes, you can find a config file in your run folder. You can configure many aspects of the mod, including the mana display position.</p>\n<p><strong>Q: Will this be ported to Forge?</strong></p>\n<p><strong>A: </strong>No</p>\n<p><strong>Q: What if I found an issue or have a suggestion?</strong></p>\n<p><strong>A: </strong>Create a detailed post on the github issues page</p>\n<p><strong>Q: Why are some of the textures bad?</strong></p>\n<p><strong>A:</strong> I'm not a great artist, so I do what I can with textures</p>\n<p> </p>\n<p><span style=\"font-size: 18px;\"><strong>Tips</strong></span></p>\n<p><strong>1. </strong>You may add other mobs to the tags <strong>c:bosses</strong>, <strong>archon:creatures</strong>, and <strong>archon:players</strong> to allow souls to be dropped from modded mobs.</p>\n<p><strong>2. </strong>You can customize the maximum mana of individual players by using the <strong>/mana setMax</strong> command</p>\n<p><strong>3. </strong>To increase the difficulty of a modpack, it is recommended you adjust spell recipes to make them harder to craft</p>\n</div>\n<p> </p>\n<p><a href=\"https://discord.gg/muAnYRGXrq\"><img src=\"https://media.discordapp.net/attachments/886609056624672818/917231190170300437/discord-3691244-3073764.png\" alt=\"\" width=\"115\" height=\"115\" /></a></p>",
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"team": "dUaHb0Sk",
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"organization": "N42M457t",
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"title": "Argonauts",
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"description": "A guild and party mod to work and play together with your teammates on a server!",
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"body": "## Argonauts\n\n[](https://discord.terrarium.earth)\n[](https://discord.gg/modrinth-734077874708938864)\n[](https://modrinth.com/mod/resourceful-lib)\n[](https://modrinth.com/mod/cadmus)\n[](https://modrinth.com/mod/heracles)\n\n### \ud83d\udcd6 About \ud83d\udcd6\n\nNamed after the great heroes who rode with Jason on the Argo,\nArgonauts is a utility mod that enables you to work together as\na team with other players on your multiplayer servers with different\nguilds and parties. \n\nIt allows you to chat with them using guild or\nparty chat, manage the permissions of your teammates and your teammates itself\nwith the handy gui, and participate in activities together with your team members,\nlike [Questing](https://www.modrinth.com/mod/heracles) and [Land Claiming](https://www.modrinth.com/mod/cadmus)\n\n### Team management GUI\n\n\n### Party/Guild Chat\n\n\n### Quest/Land Claiming Integration\n\n\n---\n<center>\n\n### Socials\n\n[](https://youtube.terrarium.earth)\n[](https://www.twitch.tv/terrariumearth)\n[](https://twitter.terrarium.earth)\n[](https://kofi.terrarium.earth)\n[](https://discord.terrarium.earth)\n[](https://modrinth.com/user/Terrarium)\n[](https://www.curseforge.com/members/terrariumearth/projects)\n\n---\n\n### Check Out our Other Projects\n<a href=\"https://www.modrinth.com/mod/handcrafted\"><img src=\"https://images.teamresourceful.com/u/9DjUsr.svg\" alt=\"Handcrafted\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/chipped\"><img src=\"https://images.teamresourceful.com/u/lRunun.svg\" alt=\"Chipped\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/ad-astra\"><img src=\"https://images.teamresourceful.com/u/snZW6z.svg\" alt=\"Ad Astra\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/tempad\"><img src=\"https://images.teamresourceful.com/u/HPp8Fo.svg\" alt=\"Tempad\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/spirit\"><img src=\"https://images.teamresourceful.com/u/SQ4Me7.svg\" alt=\"Colorful Azalaeas\" width=\"96\"></a>\n\n<a href=\"https://www.modrinth.com/mod/argonauts\"><img src=\"https://images.teamresourceful.com/u/05PfzF.svg\" alt=\"Lil Wings\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/cadmus\"><img src=\"https://images.teamresourceful.com/u/YqZ7Hf.svg\" alt=\"Vitalize\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/heracles\"><img src=\"https://images.teamresourceful.com/u/RzlEoy.svg\" alt=\"Spirit\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/prometheus\"><img src=\"https://images.teamresourceful.com/u/DP8PUz.svg\" alt=\"Reaper\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/common-storage-lib\"><img src=\"http://images.teamresourceful.com/u/wP2ReQ.svg\" alt=\"Experience Obelisk\" width=\"96\"></a>\n</center>\n",
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"title": "Party member management",
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"description": "You can use our GUI to manage who is in your party and what permissions they have in it",
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"created": "2023-06-10T21:22:26.635585Z",
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|
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"id": "P0Mu4wcQ",
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"slug": "artifacts",
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"team": "6u3haPJ2",
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"organization": null,
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"title": "Artifacts",
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"description": "Adds various treasure items that can be found through exploration",
|
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"body": "\n\nSome older versions of this mod can be found on curseforge: [Forge](https://www.curseforge.com/minecraft/mc-mods/artifacts) / [Fabric](https://www.curseforge.com/minecraft/mc-mods/artifacts-fabric)\n\nArtifacts is a mod which aims to make exploration more rewarding by adding various powerful items that cannot be crafted.\n\nThe items added by this mod can be found in chests in vanilla structures, through archaeology, or can very rarely be found worn by entities. All artifacts only have a few chests in which they can be found, so go out and explore! Additionally, a new underground campsite structure has been added. Mimics occasionally spawn in these campsites instead of a chests, which are dangerous enemies that attack players that get too close. Mimics always drop a random artifact when killed.\n\nEvery item added by this mod has a unique model when equipped. The full set of items and their descriptions can be found in the images tab. Sn up-to-date list of where each item can be found is available on the wiki on GitHub.\n\n\n\n## Frequently Asked Questions\n\n\n#### _Some items are too powerful, is there some way I can change that?_\n\nArtifacts adds various game rules that allow you to change or completely disable the effects of all items added by the mod.\nIn versions for Forge 1.19.2 and below, most of these config options are located in the server config. Unlike the client and common config files, server config files are located in your world save's _serverconfigs_ folder. Preventing specific items from spawning in chests is currently not possible without creating a data pack, but it is possible to change how rare artifacts are in general using the artifactRarity (for items in chests) and campsite count/mimicChance (for mimics) config options.\n\n#### _How do I change the amount of slots for my artifacts?_\n\nIf you're using the Forge version, It is possible to change the number of slots of each type using the Curios server config. The '/curios' command can also be used to add/remove slots for one specific player. If you want to change the slot an artifact can be placed in, you will need to create a data pack and change the item tags that determine the artifact's slot types.\nMore information on how to do all of these things can be found on the [Curios wiki](https://github.com/TheIllusiveC4/Curios/wiki/How-to-Use:-Users).\n\nIf you're using the Fabric version, modifying the number of slots players have requires creating a data pack. Information about the data formats used can be found on the [Trinkets wiki](https://github.com/emilyploszaj/trinkets/wiki/Trinkets-Data-Formats).\n\n#### _Which mod are you using to put artifacts on armor stands?_\n\n[Curious Armor Stands](https://www.curseforge.com/minecraft/mc-mods/curious-armor-stands \"\").\n\n#### _Can I still find artifacts if I add this mod to a world that has already been generated?_\n\nCampsites and mimics will only spawn in chunks that were generated after you downloaded the mod. You will still be able to find artifacts in unopened chests in existing chunks.\n\n#### [Forge] _Whey I try to open the Curios menu to equip my artifacts, nothing happens._\n\nSome server plugins can cause this (https://github.com/TheIllusiveC4/Curios/issues/131). If you're using plugins, verify that this issue also happens in a Forge-only environment before asking for help.\n\n[](https://discord.gg/87pXJadaRr)",
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"updated": "2024-08-13T15:12:29.864419Z",
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"approved": "2022-06-14T16:56:58.872057Z",
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|
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"bbR3MLn5",
|
|
"9LAXM8mY",
|
|
"DcVGTlgT",
|
|
"KmlubFpZ",
|
|
"IvSt1a0t",
|
|
"TdKHoxTe",
|
|
"IfIR5Ism",
|
|
"QocOGlCW",
|
|
"2GfgtAam",
|
|
"4dYkst1S",
|
|
"sHrGzycI",
|
|
"PebrQais",
|
|
"zdWM9d47",
|
|
"iyqyMkD3",
|
|
"9Kojdc30",
|
|
"DDQl0gcS",
|
|
"xSYcBxz1",
|
|
"e7pOMiUY",
|
|
"X7e1GWpM",
|
|
"edfEyLZL",
|
|
"yD2sUuih",
|
|
"EH6eSF3G",
|
|
"ssCNWbE6",
|
|
"Uetdhalv",
|
|
"lswKVrnX",
|
|
"dPhbqtM6",
|
|
"Odf79yb4",
|
|
"xGYyX1il",
|
|
"EAwGZiN8",
|
|
"9t7hc6bZ",
|
|
"AoKWNF4Z",
|
|
"LIJxLjYS",
|
|
"Ajy5hbi6",
|
|
"ybE3XjDX",
|
|
"WvvsDJxJ",
|
|
"gbxaQJBL",
|
|
"X75XmT50",
|
|
"8mZ5UnPo",
|
|
"U2iHcp5o",
|
|
"VlULYp87",
|
|
"2zjahdfM",
|
|
"gJMeLEjq",
|
|
"uYKiAW2x",
|
|
"X4J7A9Jl",
|
|
"bm5Am3Lg",
|
|
"1O1JZK36",
|
|
"Ua6Apv5x",
|
|
"SeeTaJsQ",
|
|
"VfXXlUYc",
|
|
"coaHNDhc",
|
|
"ZtCX7QxR",
|
|
"fcNXNA2P",
|
|
"CibbmvD9",
|
|
"ybdJhvVc",
|
|
"ZunWeb9t",
|
|
"dq6iQjYP",
|
|
"PwoGGJe5",
|
|
"GMcOLgEm",
|
|
"hTuOUk3O",
|
|
"EprKTxJ0",
|
|
"oLyJvXUR",
|
|
"jDAjEp8X",
|
|
"LxumgfoD",
|
|
"YL3oRJmh",
|
|
"jcPe37QH",
|
|
"o2Dxkk1w",
|
|
"gaxqqbHi",
|
|
"yh2oWH8q",
|
|
"GvpFCDSY",
|
|
"yfRlmBIB",
|
|
"k4LL0VHh",
|
|
"zFrdv9y8",
|
|
"HS4Gj6ih",
|
|
"nrhNa8EA",
|
|
"a2ALFzXl",
|
|
"NV50esMi",
|
|
"jSNuKYez",
|
|
"2s7befRd",
|
|
"uHFUM7yZ",
|
|
"aHLeaL2m",
|
|
"oLw9PXUb",
|
|
"5N2GJypV"
|
|
],
|
|
"icon_url": "https://cdn.modrinth.com/data/P0Mu4wcQ/icon.png",
|
|
"issues_url": "https://github.com/ochotonida/artifacts/issues",
|
|
"source_url": "https://github.com/ochotonida/artifacts",
|
|
"wiki_url": "https://github.com/ochotonida/artifacts/wiki",
|
|
"discord_url": "https://discord.gg/87pXJadaRr",
|
|
"donation_urls": [],
|
|
"gallery": [
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/011b27804cc18af57e472790267a73d9ac03a23e.png",
|
|
"featured": false,
|
|
"title": "Shock Pendant",
|
|
"description": "Has a chance to strike attackers with lightning. Found in desert pyramids",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/076c11d33843c4b235be3545a750928f831546af.png",
|
|
"featured": false,
|
|
"title": "Digging Claws",
|
|
"description": "Increases the wearer's mining speed and base mining level. Found in abandoned mineshafts, buried treasure chests & village toolsmiths",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/0e2498f43ebdc1d7f71e903eab8940dfecbf8653.png",
|
|
"featured": false,
|
|
"title": "Cloud in a Bottle",
|
|
"description": "Allows the wearer to double jump. Found in pillager outposts, large underwater ruins, end cities & mineshafts",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/13a66e43218fce429742299e2f791c529a1c1975.png",
|
|
"featured": false,
|
|
"title": "Vampiric Glove",
|
|
"description": "Causes the wearer's melee attacks to absorb health. Found in mineshafts, desert pyramids & village armorers",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/1a7f9ac24d5a253dfe66eba1ef41f4eb64911c4c.png",
|
|
"featured": false,
|
|
"title": "Fire Gauntlet",
|
|
"description": "Causes the wearer's melee attacks to set targets on fire. Found in ruined portals, large underwater ruins & bastion treasure chests",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/22a5a367086dabe854526f24fc989807912f1a1f.png",
|
|
"featured": false,
|
|
"title": "Pickaxe Heater",
|
|
"description": "Automatically smelts mined ores",
|
|
"created": "2024-04-28T09:01:39.010315Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/25d520a97dca6f4a448edc983460e79f6a0a00b5.png",
|
|
"featured": false,
|
|
"title": "Everlasting Beef/Eternal Steak",
|
|
"description": "Not consumed when eaten. Dropped by cows killed by players, found in bastion stables & village butchers",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/3797512334b075f1a7147f75a3be744248705426.png",
|
|
"featured": false,
|
|
"title": "Feral Claws",
|
|
"description": "Increases the wearer's attack speed. Found in shipwrecks, buried treasure chests & village weaponsmiths",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/424a4109496812006522ac6ca70c74ee7ebc7c44.png",
|
|
"featured": false,
|
|
"title": "Lucky Scarf",
|
|
"description": "Applies an extra level of fortune to mined blocks. Found in treasure chests, ruined portals, strongholds & underwater ruins",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/518f58c323940e629433cb92fa1e115b48009de8.png",
|
|
"featured": false,
|
|
"title": "Whoopee Cushion",
|
|
"description": "Increases the wearer's flatulence. Found in desert pyramids & village tanneries",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/526f58902d6840a84284fd186a69fdf02915f283.png",
|
|
"featured": false,
|
|
"title": "Flippers",
|
|
"description": "Improves agility while swimming. Found in buried treasure chests, shipwrecks & large underwater ruins",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/5ea9189c441071cb9319402af866d24aa7078288.png",
|
|
"featured": false,
|
|
"title": "Night Vision Goggles",
|
|
"description": "Allows the wearer to see in the dark. Found in abandoned mineshafts, shipwrecks & ruined portals",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/5f2d761c5a7b91a3a8656f979401fdeefed2002c.png",
|
|
"featured": false,
|
|
"title": "Pocket Piston",
|
|
"description": "Increases knockback dealt by the wearer. Found in pillager outposts, nether fortresses & village toolsmiths",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/5f6eb8aedde6b2a7e43ebc7c9f7b7cf675ef9974.png",
|
|
"featured": false,
|
|
"title": "Plastic Drinking Hat",
|
|
"description": "Greatly reduces the time it takes to drink drinkable items. Found in abandoned mineshafts, buried treasure chests & nether fortresses",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/5fb6306e2e5eec07e05abd0b077421f67547eec8.png",
|
|
"featured": false,
|
|
"title": "Panic Necklace",
|
|
"description": "Increases the wearer's movement speed after taking damage. Found in abandoned mineshafts, bastion treasure chests & pillager outposts",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/6328bcac3e5f8fc3576b840893ffd7a96f3c8637.png",
|
|
"featured": false,
|
|
"title": "Steadfast Spikes",
|
|
"description": "Grants immunity to knockback. Found in pillager outposts, shipwrecks, bastion treasure chests & village armorers",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/6990d0b95084d8e9bd9a884a4fde4093abf233e3.png",
|
|
"featured": false,
|
|
"title": "Angler's Hat",
|
|
"description": "Increases Lure and Luck of the Sea by 1 level",
|
|
"created": "2024-04-28T09:02:50.508531Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/7034e883c0e562b133700b39687b69c30e96e832.png",
|
|
"featured": false,
|
|
"title": "Umbrella",
|
|
"description": "Can be used both as a shield and as a glider. Found in buried treasure chests, desert pyramids & village tanneries",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/720e621cb831db8f8228a9a042090b15d4ac690b.png",
|
|
"featured": false,
|
|
"title": "Thorn Pendant",
|
|
"description": "Has a chance to damage attackers. Found in desert pyramids & ruined portals",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/792729eea617db12d976c478eae786837f795f60.png",
|
|
"featured": false,
|
|
"title": "Power Glove",
|
|
"description": "Increases damage dealt by the wearer. Found in pillager outposts, ruined portals, strongholds & large underwater ruins",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/8d56d7ecfadfdf612e7c3ea88277efa7f8e33d66.png",
|
|
"featured": false,
|
|
"title": "Aqua-Dashers",
|
|
"description": "Allows the wearer to sprint on water. Found in mineshafts, buried treasure chests & strongholds",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/8f5c4c26b78dc3c9543ec95950970bdfea7903d3.png",
|
|
"featured": false,
|
|
"title": "Obsidian Skull",
|
|
"description": "The wearer becomes temporarily immune to fire damage when hurt by fire. Found in ruined portals, shipwrecks & mineshafts",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/a2d1393dab7e82a3626c30d5844aad572a37c68d.png",
|
|
"featured": false,
|
|
"title": "Helium Flamingo",
|
|
"description": "Allows the wearer to swim in the air for a short period of time. Found in stronholds & end cities",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/a90f95fb7aa651609cb7846a8419a30fc4474b52.png",
|
|
"featured": false,
|
|
"title": "Charm of Sinking",
|
|
"description": "The wearer can move freely in water. Found in desert pyramids, shipwrecks & village temples",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/a93c907f04a4b5a8508c41da95c7547b94e37249.png",
|
|
"featured": false,
|
|
"title": "Antidote Vessel",
|
|
"description": "Greatly reduces the duration of negative effects. Found in strongholds, bastion treasure chests & village temples",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/aa0107f4f218fbaef5b991fa96ff1f61dd5159f2.png",
|
|
"featured": false,
|
|
"title": "Chorus Totem",
|
|
"description": "A fatal hit teleports the player somewhere else",
|
|
"created": "2024-04-28T09:00:05.437319Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/b382452ad14426c0c7d4a7892e8e7591afcc4cab.png",
|
|
"featured": false,
|
|
"title": "Flame Pendant",
|
|
"description": "Has a chance to light attackers on fire. Found in desert pyramids & bastion stables",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/b6b377fda58e099565caadb4b80c060a3cde1b15.png",
|
|
"featured": false,
|
|
"title": "Cowboy Hat",
|
|
"description": "Increases the speed of ridden mounts",
|
|
"created": "2024-04-28T09:03:07.147606Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/c8b9964c056762a32a1ed9bba7b6255acda639ab.png",
|
|
"featured": false,
|
|
"title": "Villager Hat",
|
|
"description": "Decreases trading prices with villagers. Found in villages",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/cbb5d183e86b8c7c376f17c0557403495c3e63ea.png",
|
|
"featured": false,
|
|
"title": "Kitty Slippers",
|
|
"description": "Creepers avoid the wearer. Found in jungle temples, buried treasure chests & village tanneries",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/ce6d43fc6c0257fb0b5cf634174a79a1449d729f.png",
|
|
"featured": false,
|
|
"title": "Scarf of Invisibility",
|
|
"description": "Turns the wearer invisible. Found in desert pyramids, pillager outposts, shipwrecks & village tanneries",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/cf23d823e42489aa6fd02b3290248aa83401683e.png",
|
|
"featured": false,
|
|
"title": "Universal Attractor",
|
|
"description": "Attracts nearby items. Found in desert pyramids, ruined portals & shipwrecks",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/d2c5572788f62c9d86349805f6abcf976e08e9bf.png",
|
|
"featured": false,
|
|
"title": "Snowshoes",
|
|
"description": "Allows the wearer to walk on powder snow, and makes ice less slippery",
|
|
"created": "2024-04-28T09:01:15.892784Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/d489ff909b9047fa2d944a4c4ce6ed4f8cb6d6ed.png",
|
|
"featured": false,
|
|
"title": "Umbrella (Blocking)",
|
|
"description": "Can be used both as a shield and as a glider",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/d53bca9d0d1947db15f8d3de630d9405e13c6d34.png",
|
|
"featured": false,
|
|
"title": "Cross Necklace",
|
|
"description": "Increases the length of invincibility after taking damage. Found in bastion treasure chests, nether fortresses, pillager outposts and large underwater ruins",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/e2279f56e79b7e821df06edf61fdc3ebaae63780.png",
|
|
"featured": false,
|
|
"title": "Mimic",
|
|
"description": "Drops an artifact when killed",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/ec89b0ac3b29289bdb05e710c89be3ee748f8b19.png",
|
|
"featured": false,
|
|
"title": "Onion Ring",
|
|
"description": "Applies a haste effect after eating food",
|
|
"created": "2024-04-28T09:02:14.319560Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/ed445746d8c1ab261a831a96e57478a7d8645bcb.png",
|
|
"featured": false,
|
|
"title": "Bunny Hoppers",
|
|
"description": "Increases the wearer's jump height and prevents fall damage. Found in jungle temples, buried treasure chests, bastion stables & village tanneries",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/eefdef822049ba8d848aacb3b9fec4da0c782adc.png",
|
|
"featured": false,
|
|
"title": "Rooted Boots",
|
|
"description": "Slowly replenishes the wearers hunger while walking on grass",
|
|
"created": "2024-04-28T09:00:50.284857Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/f5b68c23e8d02742644b9092e3261ab63da9fd84.png",
|
|
"featured": false,
|
|
"title": "Snorkel",
|
|
"description": "Allows the wearer to breathe underwater. Found in buried treasure chests, shipwrecks & large underwater ruins",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/f5d6423517f898cf2a3dbb12c8cc08b2222f1d6c.png",
|
|
"featured": false,
|
|
"title": "Crystal Heart",
|
|
"description": "Increases the wearer's maximum health. Found in bastion treasure chests, end cities & pillager outposts",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/f8df0d38edcda36e6d8fe13f41552f70fd96b263.png",
|
|
"featured": false,
|
|
"title": "Golden Hook",
|
|
"description": "Increases experience dropped by creatures. Found in buried treasure chests, shipwrecks & bastion treasure chests",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/f97e834a38ba8a1ef926731854106a6260861745.png",
|
|
"featured": false,
|
|
"title": "Running Shoes",
|
|
"description": "Increases movement speed and step height while sprinting. Found in shipwrecks, nether fortresses & village armorers",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/P0Mu4wcQ/images/fa8a4d52cebae479c0e59b9172409dc8e9f2e7a2.png",
|
|
"featured": false,
|
|
"title": "Superstitious Hat",
|
|
"description": "Applies an extra level of looting to killed entities. Found in pillager outposts, strongholds, large underwater ruins & mineshafts",
|
|
"created": "2022-06-14T16:56:46.582836Z",
|
|
"ordering": 0
|
|
}
|
|
],
|
|
"color": 11177309,
|
|
"thread_id": "P0Mu4wcQ",
|
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"monetization_status": "monetized"
|
|
},
|
|
"lOOpEntO": {
|
|
"client_side": "required",
|
|
"server_side": "required",
|
|
"game_versions": [
|
|
"1.12.2",
|
|
"1.13.2",
|
|
"1.14.2",
|
|
"1.14.4",
|
|
"1.15",
|
|
"1.15.1",
|
|
"1.15.2",
|
|
"1.16.1",
|
|
"1.16.2",
|
|
"1.16.3",
|
|
"1.16.4",
|
|
"1.16.5",
|
|
"1.17.1",
|
|
"1.18",
|
|
"1.18.1",
|
|
"1.18.2",
|
|
"1.19",
|
|
"1.19.1",
|
|
"1.19.2",
|
|
"1.19.3",
|
|
"1.19.4",
|
|
"1.20",
|
|
"1.20.1",
|
|
"1.20.2",
|
|
"1.20.3",
|
|
"1.20.4"
|
|
],
|
|
"id": "lOOpEntO",
|
|
"slug": "attributefix",
|
|
"project_type": "mod",
|
|
"team": "D9VMVOio",
|
|
"organization": null,
|
|
"title": "AttributeFix",
|
|
"description": "Removes arbitrary limits on Minecraft's attribute system. Fixes MANY mods!",
|
|
"body": "<p style=\"text-align:center\">Attribute Fixer</p>\n<p style=\"text-align:left\">Minecraft uses an attribute system to handle important calculations. It covers everything from armor values, to attack damage, to the maximum health of a mob. This system also introduced attribute caps, which limit how high any value can be. While this usually goes unnoticed, many mods are unknowingly affected by it. This mod significantly increases these caps to allow those mods to work as they were intended.</p>\n<p style=\"text-align:left\"><strong>Affected Attributes</strong></p>\n<ul>\n<li style=\"text-align:left\">Max Health</li>\n<li style=\"text-align:left\">Follow Range</li>\n<li style=\"text-align:left\">Knockback Resistance</li>\n<li style=\"text-align:left\">Movement Speed</li>\n<li style=\"text-align:left\">Attack Damage</li>\n<li style=\"text-align:left\">Attack Speed</li>\n<li style=\"text-align:left\">Armor </li>\n<li style=\"text-align:left\">Armor Toughness</li>\n<li style=\"text-align:left\">Luck</li>\n</ul>\n\n<p><strong>Like the mod and want to support me?</strong></p>\n<ul>\n<li>Follow me on <a href=\"https://twitter.com/DarkhaxDev\" rel=\"nofollow\">Twitter</a></li>\n<li>Join my <a href=\"https://discord.darkhax.net/\" rel=\"nofollow\">Discord</a></li>\n<li>Pledge on <a href=\"https://www.patreon.com/Darkhax\" rel=\"nofollow\">Patreon</a></li>\n<li>Check out my <a href=\"https://darkhax.net/\" rel=\"nofollow\">website</a></li>\n</ul>\n\n[](https://nodecraft.com/r/darkhax)\n\n**This project is sponsored by Nodecraft. Use code [DARKHAX](https://nodecraft.com/r/darkhax) for 30% off your first month of service!**\n",
|
|
"body_url": null,
|
|
"published": "2023-06-07T06:12:44.154539Z",
|
|
"updated": "2024-02-01T20:21:44.537460Z",
|
|
"approved": "2023-06-09T23:51:52.304932Z",
|
|
"queued": null,
|
|
"status": "approved",
|
|
"requested_status": "approved",
|
|
"moderator_message": null,
|
|
"license": {
|
|
"id": "LGPL-2.1-only",
|
|
"name": "GNU Lesser General Public License v2.1 only",
|
|
"url": null
|
|
},
|
|
"downloads": 1381647,
|
|
"followers": 261,
|
|
"categories": [
|
|
"utility"
|
|
],
|
|
"additional_categories": [],
|
|
"loaders": [
|
|
"fabric",
|
|
"forge",
|
|
"neoforge",
|
|
"quilt"
|
|
],
|
|
"versions": [
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"utiAPXIi",
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"TjtoYsyI",
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"4feEebkk",
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"ShbiE4Sr",
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"dR12BCsZ",
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"2tlCoSAq",
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"RPr3pRGG",
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"lXaaNiEz",
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"przuZMs5",
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"hWX258Ay",
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"Py2zFNMB",
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"28PrkuB5",
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"CswSLDud",
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"NPVSGGAA",
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"nSSUlRzy",
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"8VHAJ7XQ",
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"bUTkWyrJ",
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"XCSwOC6w",
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"m6PV0M7j",
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"HsxMK7lm",
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"iH7jt6Rs",
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"CXEA4uUw",
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"8OXjuyAE",
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"5i8cnhHt",
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"uEbi6Xkg",
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"U19owoad",
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"TQiqNvD9",
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"8us1FakC",
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"JOgBIRl3",
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"faBIQKaU",
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"wkhqxp1Q",
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"nXXStfhl",
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"pYgL1KjE",
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"pstYUA40",
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"w0gEQWpC",
|
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"SD6j6TWD",
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"CCf6Xz7D",
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"6AiILf8q",
|
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"Qt4BEYlo",
|
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"Y09GwS1A",
|
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"Pjsot1vt",
|
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"XAsKgBxc",
|
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"qRtByEsL",
|
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"M7v3NRKD",
|
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"oAPOEZOh",
|
|
"tIjN25we",
|
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"Qv0VR0pO",
|
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"ZPZI5mAG",
|
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"B5XgR60E",
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"Y42wjyly",
|
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"2Hp957Mc",
|
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"byZmu5oc",
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"umTqvP2X",
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"uQr7JCs5",
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"iaLfJR9t",
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"cZrgJ3bC",
|
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"rbc3xtzE",
|
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"V5u3pVn6",
|
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"eMw4fAKK",
|
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"9i2o9Ch1",
|
|
"b3G59qDW",
|
|
"xnk0kHVU"
|
|
],
|
|
"icon_url": "https://cdn.modrinth.com/data/lOOpEntO/eb101c911c7d86b138f052b678760f0ea645407a.png",
|
|
"issues_url": "https://github.com/Darkhax-Minecraft/AttributeFix/issues",
|
|
"source_url": "https://github.com/Darkhax-Minecraft/AttributeFix",
|
|
"wiki_url": null,
|
|
"discord_url": null,
|
|
"donation_urls": [],
|
|
"gallery": [],
|
|
"color": 263172,
|
|
"thread_id": "lOOpEntO",
|
|
"monetization_status": "monetized"
|
|
},
|
|
"8FdYDHF5": {
|
|
"client_side": "required",
|
|
"server_side": "required",
|
|
"game_versions": [
|
|
"1.18.2",
|
|
"1.19",
|
|
"1.19.1",
|
|
"1.19.2",
|
|
"1.19.3",
|
|
"1.19.4",
|
|
"1.20",
|
|
"1.20.1"
|
|
],
|
|
"id": "8FdYDHF5",
|
|
"slug": "autotag",
|
|
"project_type": "mod",
|
|
"team": "CuOWTsQ5",
|
|
"organization": null,
|
|
"title": "AutoTag",
|
|
"description": "Automatically populates some item, block and other tags (for mod compatibility)",
|
|
"body": "This is a purely technical mod with the aim to increase inter-mod compatibility. By \"purely technical\" I mean that it won't add any content to your game.\n\n### The Problem\n\nMod creators are encouraged to use tags where possible, e.g. when creating a recipe. If mods are supposed to work together though, they should all share a same base of common \"conventional\" tags, which group certain items together. Not all developers add their items to common tags though, which means that a person playing with many mods or a mod pack creator might need to create long lists of all items which fulfill certain criteria to add them to specific tags.\n\n### The Solution\n\nUpon loading a world, this mod will automatically populate some tags based on code conditions, covering all modded content as well.\n\nIt's mostly relevant for mod pack creators who need / want to configure mods by adding to specific tags - this allows them to e.g. easily add all armor items to a tag, because they'll all be bundled in `c:armor`.\n\nAs another example, all items which are equippable in the head slot will land in a tag called `c:head_equippables`:\n\n\n \n\n### Additional Information\n\nFor an overview of the tags the mod currently adds, as well as the blacklist option via datapacks, [view the README on GitHub](https://github.com/apace100/autotag/blob/1.18/README.md).\n\nIf you have any suggestions for new tags, feel free to post them in the comments or [open an issue on GitHub](https://github.com/apace100/autotag/issues)!\n\n\n\nI hope this mod helps someone and makes their life a bit easier. :)\n\n----\n\nThe mod icon is a composition of modified icons created by Lorc and Delapouite, found on game-icons.net.",
|
|
"body_url": null,
|
|
"published": "2022-04-27T08:43:12.453767Z",
|
|
"updated": "2023-07-07T18:57:46.548975Z",
|
|
"approved": "2022-04-27T08:43:12.453767Z",
|
|
"queued": null,
|
|
"status": "approved",
|
|
"requested_status": null,
|
|
"moderator_message": null,
|
|
"license": {
|
|
"id": "MIT",
|
|
"name": "MIT License",
|
|
"url": null
|
|
},
|
|
"downloads": 528091,
|
|
"followers": 79,
|
|
"categories": [
|
|
"library",
|
|
"utility"
|
|
],
|
|
"additional_categories": [],
|
|
"loaders": [
|
|
"fabric"
|
|
],
|
|
"versions": [
|
|
"zTLVD3Ir",
|
|
"iLNm8Z6p",
|
|
"50kM3UvN",
|
|
"VoyNngbb",
|
|
"sXJE2Hnq",
|
|
"cC57ynct",
|
|
"ocD9XA8D"
|
|
],
|
|
"icon_url": "https://cdn.modrinth.com/data/8FdYDHF5/icon.png",
|
|
"issues_url": "https://github.com/apace100/autotag/issues",
|
|
"source_url": "https://github.com/apace100/autotag",
|
|
"wiki_url": "https://github.com/apace100/autotag/blob/1.18/README.md",
|
|
"discord_url": null,
|
|
"donation_urls": [],
|
|
"gallery": [],
|
|
"color": 12234661,
|
|
"thread_id": "8FdYDHF5",
|
|
"monetization_status": "monetized"
|
|
},
|
|
"7zlUOZvb": {
|
|
"client_side": "required",
|
|
"server_side": "required",
|
|
"game_versions": [
|
|
"1.15.2",
|
|
"1.16.5",
|
|
"1.17.1",
|
|
"1.18.2",
|
|
"1.19.2",
|
|
"1.19.3",
|
|
"1.19.4",
|
|
"1.20-pre1",
|
|
"1.20-rc1",
|
|
"1.20",
|
|
"1.20.1",
|
|
"1.20.2-pre1",
|
|
"1.20.2-rc1",
|
|
"1.20.2",
|
|
"1.20.3",
|
|
"1.20.4",
|
|
"1.20.5",
|
|
"1.20.6",
|
|
"1.21",
|
|
"1.21.1"
|
|
],
|
|
"id": "7zlUOZvb",
|
|
"slug": "azurelib",
|
|
"project_type": "mod",
|
|
"team": "QhkAYHHd",
|
|
"organization": null,
|
|
"title": "AzureLib",
|
|
"description": "Based off Geckolib but now just for my own needs.",
|
|
"body": "<center>\n<a href=\"https://wiki.azuredoom.com/\"> <img src=\"https://www.bisecthosting.com/images/CF/AzureLib/BH_AL_header.png\" alt=\"logo\"/> </a>\n\n<a href=\"https://discord.azuredoom.com/\"> <img src=\"https://img.shields.io/discord/574529906076286996?color=red&label=Discord&logo=Discord&logoColor=red&style=for-the-badge\" alt=\"discord\"/> </a>\n</br>\n<font size=+1><b>\n<img src=\"https://www.bisecthosting.com/images/CF/AzureLib/BH_AL_about.png\" alt=\"logo\"/> \nAzureLib represents a branch derived from Geckolib 4.x, serving as an animation engine tailored for Minecraft Mods. It boasts various features, including support for intricate 3D keyframe-driven animations, over 30 different easing functions, concurrent animation capabilities, sound and particle keyframes, event-based keyframes, and numerous other functionalities. Currently, I'll focus on maintaining and supporting AzureLib; no help will be given to Geckolib.\n \n</br>\n\nThis library is compatible with the following Minecraft versions:\n\nForge: 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.19.4, and 1.20.1.\n\nNeoForge: 1.20.1\n\nFabric: 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.19.4, 1.20.1, and 1.20.2.\n\n</br></br>\nAre you a developer and want to use this library in your mod? Add the following to your build.gradle\n</b>\n</center>\n\n\n```\nrepositories {\n // The Maven with the mods source\n maven {url 'https://libs.azuredoom.com:4443/mods'}\n}\n\ndependencies {\n //Fabric or Quilt\n modImplementation \"mod.azure.azurelib:azurelib-fabric-MCVERSION:MODVERSION\"\n\n //Forge\n implementation fg.deobf(\"mod.azure.azurelib:azurelib-forge-MCVERSION:MODVERSION\")\n\t\t\n //NeoForge\n implementation fg.deobf(\"mod.azure.azurelib:azurelib-neo-MCVERSION:MODVERSION\")\n}\n```\n\n\n<center>\n</br>\n</br>\n\nNeed a server to play with friends? Don't know how to setup one? Just rent an already configured server from BisectHosting!\n<a href=\"https://bisecthosting.com/azuredoom\"> <img src=\"https://www.bisecthosting.com/images/CF/AzureLib/BH_AL_promo.png\" alt=\"logo\"/> </a>\n\nClick on the picture above, select plan(at least 4GB), and use my code azuredoom to get 25% off your first month and enjoy playing with your friends!\n</font>\n</center>",
|
|
"body_url": null,
|
|
"published": "2023-01-24T08:01:23.547440Z",
|
|
"updated": "2024-08-08T18:36:40.503187Z",
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"approved": "2023-01-24T23:09:37.922384Z",
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"queued": null,
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"status": "approved",
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"requested_status": "approved",
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"moderator_message": null,
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"license": {
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"id": "MIT",
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"name": "MIT License",
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"url": null
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},
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"downloads": 957905,
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"followers": 132,
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"categories": [
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"library",
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"utility"
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],
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"loaders": [
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"body": "<center>\n<a href=\"https://wiki.azuredoom.com/\"> <img src=\"https://www.bisecthosting.com/images/CF/AzureLib/BH_AL_header.png\" alt=\"logo\"/> </a>\n\n<a href=\"https://discord.azuredoom.com/\"> <img src=\"https://img.shields.io/discord/574529906076286996?color=red&label=Discord&logo=Discord&logoColor=red&style=for-the-badge\" alt=\"discord\"/> </a>\n</br>\n<b>\n<img src=\"https://www.bisecthosting.com/images/CF/AzureLib/BH_AL_about.png\" alt=\"logo\"/> \n<font size=+1>\nAzureLib Armor is a stripped-down version of <a href=\"https://modrinth.com/mod/azurelib\">AzureLib</a> that is created just to provide its GeoArmor/GeoItem functions in a standalone library. All Armor creation steps are the same as AzureLibs armor creation as outlined <a href=\"https://wiki.azuredoom.com/how-to-create-animated-armor\">here</a>\n</br>\n\nThis library is compatible with the following Minecraft versions:</br>\nForge: 1.20.1</br>\nNeoForge: 1.20.1</br>\nFabric: 1.20.1, 1.20.2</br>\n\n</br>\nAre you a developer and want to use this library in your mod? Add the following to your build.gradle\n</b>\n</center>\n\n\n```\nrepositories {\n // The Maven with the mods source\n maven {url 'https://libs.azuredoom.com:4443/mods'}\n}\n\ndependencies {\n //Fabric or Quilt\n modImplementation \"mod.azure.azurelibarmor:azurelibarmor-fabric-MCVERSION:MODVERSION\"\n\t\t\n //NeoForge or Forge\n implementation fg.deobf(\"mod.azure.azurelibarmor:azurelibarmor-neo-MCVERSION:MODVERSION\")\n}\n```\n\n<center>\n</br>\n</br>\n\nNeed a server to play with friends? Don't know how to setup one? Just rent an already configured server from BisectHosting!\n<a href=\"https://bisecthosting.com/azuredoom\"> <img src=\"https://www.bisecthosting.com/images/CF/AzureLib/BH_AL_promo.png\" alt=\"logo\"/> </a>\n\nClick on the picture above, select plan(at least 4GB), and use my code azuredoom to get 25% off your first month and enjoy playing with your friends!\n</font>\n</center>",
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|
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"body": "## BadOptimizations\nA collection of mostly micro optimizations that add up to something bigger!\n\n## Wait, what does this even do?\nIt does multiple things:<p>\n\n- **Avoid updating lightmap**<p>\n Updating lightmap textures are probably the most expensive part of the client tick. During each tick, the client will do some vector math to calculate lightmaps for blocks and the sky, then upload that new texture to the GPU. However, this can be completely avoided and cached if nothing affecting brightness is changed. This mod will cancel lightmap updates if nothing that changes brightness (e.g. gamma slider, potion effects) has changed. \n- **Sky color calculation optimizations**<p>\n Minecraft uses `CubicScampler.sampleColor` every frame to calculate the current sky color. This function loops 216 times to factor in surrounding biomes-even if all surrounding biomes are identical or have identical sky colors. This mod makes this function only get called if you are between biomes with different sky colors and only makes it get called every tick. Otherwise, a shorter, simpler and faster sky color calculation is used.\n- **Don't do debug logic if we don't need to**<p>\n Minecraft has four debug renderers that can be activated with a debug server: bees, game events, game test and villager AI. Even if there's nothing to process, the logic for these debug renderers are still executed. This mod will only execute them if debug is enabled and there is data to process.\n\n<p>\nThat's all the major ones, at least.\nYou can disable any optimization in the config file if you need to.\n</p>\n\n## But how much does it help?\n*(tested on my own PC with an RTX 3060, intel i7 12700 and 4GB of allocated ram on Fabulously Optimized)*<p>\nWithout toasts, it goes from 1926-1955 FPS:<p>\n<img src=\"https://github.com/Fabulously-Optimized/fabulously-optimized/assets/104597976/523f9117-5dfb-469a-a1e3-2e5c32597057\" width=\"256\"><p>\nTo 2008-2023 FPS:<p>\n<img src=\"https://github.com/Fabulously-Optimized/fabulously-optimized/assets/104597976/a27fcfab-c9ac-4fb0-9dfa-fc2efc61b2f4\" width=\"256\"><p>\nAnd with toasts, it goes from 1351-1384 FPS:<p>\n<img src=\"https://github.com/Fabulously-Optimized/fabulously-optimized/assets/104597976/859f710b-036e-4080-9e94-ceaaf5a9bbf9\" width=\"256\"><p>\nTo 1414-1458 FPS:<p>\n<img src=\"https://github.com/Fabulously-Optimized/fabulously-optimized/assets/104597976/5a01d4a7-0789-465d-a08f-aaa54386deb7\" width=\"256\"><p>\n\n## Dependencies?\nNone.\n\n*(Also available on [CurseForge](https://www.curseforge.com/minecraft/mc-mods/badoptimizations)!)*",
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"updated": "2024-06-15T06:13:29.544303Z",
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"queued": "2023-12-04T00:26:01.608056Z",
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"body": "<p>\n <a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/balm\"> \n <img src=\"https://blay09.net/files/brand/requires_balm.png\" alt=\"Requires Balm\" width=\"217\" height=\"51\" /> \n </a>\n <img src=\"https://blay09.net/files/brand/spacer.png\" alt=\"\" width=\"21\" height=\"51\" /> \n <a style=\"text-decoration: none;\" href=\"https://discord.gg/VAfZ2Nau6j\">\n <img src=\"https://blay09.net/files/brand/discord.png\" alt=\"Join our Discord\" width=\"51\" height=\"51\" />\n </a>\n</p>\n\n[](https://mods.twelveiterations.com/sponsor)\n\n## What is this?\n\nAbstraction Layer (but not really)\u2122 for Blay's multiplatform mods. This is a library mod, it does not add anything on its own.\n\nI do not recommend other modders to build on this as I will ruthlessly break backwards-compatibility as needed for my mods.\n\nNote that this is not a magic solution for running Forge and Fabric mods together, it's only a library my mods will depend on to make publishing for both versions easier.\n\n## Why is this?\n\nI can't just switch to Fabric and abandon all existing Forge users, but I also don't want to miss a Fabric train if there is one.\n\nTrying a port for fun showed that most of the platform-specific things can easily be hidden away from the actual mod code which doesn't have to care about modloader backends, which should hopefully make it much easier to support both mods at the same time.\n\nThere's other libraries that do the same thing, but given the amount of mods I maintain I don't want to put all my money on one boat only to deal with headaches once those other mods stop being supported.\n\n## How does this?\n\nIt just wraps all platform-specific code behind a unified API (in the simplest way possible, there is no magic involved) and provides superclasses to use in cases where platform-specific methods are added to Vanilla classes.\n\nIt also adds a simple network system (similar to Forge's) and a config layer with sync support.\n\n## Who is this?\n\nHi, I'm Blay and my Twitter is at [@BlayTheNinth](https://twitter.com/BlayTheNinth).",
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"body": "<sub style=\"float: right\">\n\n[Help translate this mod into *your* language](https://poeditor.com/join/project/vW0G3i42PX) | [\ud83c\udf0fVisit my website](https://khazoda.com) \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n</sub>\n\n\n\n\n\n\n# Important\u00a0\u2694\ufe0f\nMinecraft has a bug where held items have gaps. \nWeapons from this mod are not immune to the bug, and I therefore highly recommend using the ModelGapFix mod:\n\n[](https://modrinth.com/mod/modelfix)\n\n\n# About \ud83e\udd3a\n\nBasic Weapons adds **6** new weapon types of every vanilla tool material _(Wood, Stone, Iron, Gold, Diamond, Netherite)_ to complement the existing sword and axe in Minecraft. Each weapon is balanced around damage, attack speed, crafting costs, attack reach and special effects. \n_If you have Better Combat installed, the weapons are also balanced around number of enemies hit and combos._\n\n\nWeapons should feel _unique, powerful, easy to use_ and _fair._ I made Basic Weapons because I was looking around for weapon mods that would fit seamlessly into vanilla gameplay, and didn't quite find what I was looking for. I hope that in creating Basic Weapons, I've made that search a little easier for those of you who've had a similar experience.\n\nThis high level overview should give you an idea of what each weapon is good and bad at:\n\n| Weapon | Damage | Speed | Baseline Effect | Reach |\n| ------------- | ------ | --------- | -------------------- | --------- |\n| Vanilla Sword | Medium | Medium | Sweeping | Medium |\n| Vanilla Axe | High | Slow | Shield Break | Medium |\n| Dagger | Low | Fast | | Medium |\n| Club | High | Slow | Slow target | Medium |\n| Hammer | High | Very Slow | Knock target upwards | Medium |\n| Spear | Medium | Medium | | Very High |\n| Quarterstaff | Low | Medium | Sweeping | High |\n| Glaive | High | Very Slow | Sweeping | High |\n\n\n# Bronze Integration \ud83d\udd36\nMy [Bronze mod](https://modrinth.com/mod/bronze) has explicit integration with Basic Weapons. \nEach weapon type will receive a bronze version when both mods are installed together.\n\n\n\n\n\n\n# Better Combat Integration\u00a0\ud83d\udd25\n\n\nBasic Weapons works well as a drop-in mod to spice up the weapon variety in your adventures, but it plays especially well when paired with [Better Combat](https://modrinth.com/mod/better-combat).\n\nWith Better Combat installed, quarterstaves receive exciting new attack combos, daggers and clubs can be paired with other weapons for dual-wielding mayhem, and the hammer even features a fully custom attack animation.\n\nIf any of this sounds interesting to you, I recommend you try the two mods out together. [Better Combat](https://modrinth.com/mod/better-combat) can take some getting used to at first, but it's well worth your time investment in the long term, bringing a new layer of strategy and fun to your weapon choices and fights.\n\nFor weapon stats with Better Combat integration, see below:\n\n| Weapon | Damage | Speed | Baseline Effect | Targets | Reach | Weapon-Type |\n| ------------- | ------ | --------- | -------------------- | ------- | --------- | ----------- |\n| Vanilla Sword | Medium | Medium | Vanilla Sweeping | Multi | Medium | One-handed |\n| Vanilla Axe | High | Slow | Vanilla Shield Break | Single | Medium | One-handed |\n| Dagger | Low | Very Fast | | Single | Medium | One-handed |\n| Club | High | Slow | Slow target | Single | Medium | One-handed |\n| Hammer | High | Very Slow | Knock target upwards | Single | Medium | One-handed |\n| Spear | Medium | Slow | | Single | Very High | Two-handed |\n| Quarterstaff | Low | Fast | Vanilla Sweeping | Multi | High | Two-handed |\n| Glaive | High | Very Slow | Vanilla Sweeping | Multi | High | Two-handed |\n\n\n\n# Frequently Asked Questions (FAQ) \ud83e\udde1\n\n- What are the recipes?\n- _`Recipes are unlocked in the vanilla recipe book when obtaining the requisite materials (e.g. picking up an iron ingot). You can also use a mod like EMI to view all recipes.`_\n- What are the mod's dependencies? \n _`Basic Weapons has no required dependencies except for the usual Fabric API/ QFAPI that most mods on Fabric and Quilt require. For an upgraded experience you can install this mod together with Better Combat for more exciting fights if you want.`_\n- Is there a forge/fabric/quilt version? \n _`Yes, all three! The downloads are named for whichever modloader they're for so just take a look at the file names :)`_\n- Can you backport the mod to Minecraft 1.X.X? \n _`Unfortunately I don't have the time to backport Basic Weapons to earlier versions. The mod will however support each new version of Minecraft.`_\n- I found a bug / my game crashed \n _`If you find any problems with Basic Weapons, please feel encouraged to create an issue on the GitHub repository issue tracker.\u00a0Bug reports are incredibly helpful, and help make Basic Weapons the best it can be.`_\n\n\n\n__Thank you to all the wonderful translation contributors!__\n- junshengxie\n- FirePhantom303\n- goofy_boyd9110260\n- nimbXnumb\n- Alexander317\n- Hexasan\n- GumIsNoob\n- Pituto\n- Stefan\n- Germinecraft\n- Germinecraft\n- Singlain\n- Yes20name\n- Darkwhite\n- DanioMalinowy\n- Ardufish123\n- Harjjw\n- lotl",
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"project_type": "mod",
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"organization": null,
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"title": "Friends&Foes - Beekeeper Hut (Fabric/Quilt)",
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"description": "An addon for the Friends&Foes mod, adding a beekeeper hut structure.",
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"body": "<br>\n\n<center>\n\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-beekeeper-hut/master/.github/assets/logo/logo.png\" width=\"700px\" alt=\"Friends&Foes - Beekeeper Hut\" title=\"Friends&Foes - Beekeeper Hut\">\n\t<h1>Beekeeper Hut (Fabric)</h1>\n</center>\n\n<center>\n\t<p>\n\t\t<a style=\"text-decoration: none;\" href=\"https://ko-fi.com/faboslav\">\n\t\t\t<img src=\"https://img.shields.io/static/v1?label=&message=Ko-fi&color=ff5f5f&labelColor=111214&logoColor=white&style=for-the-badge&logo=ko-fi\" height=\"28\" />\n\t\t</a>\n\t\t<a style=\"text-decoration: none;\" href=\"https://www.patreon.com/Faboslav\">\n\t\t\t<img src=\"https://img.shields.io/endpoint.svg?url=https://shieldsio-patreon.vercel.app/api/?username=Faboslav&type=patrons?color=c9d1d9&label=&labelColor=111214&logoColor=white&style=for-the-badge\" height=\"28\" />\n\t\t</a>\n\t\t<a style=\"text-decoration: none;\" href=\"https://discord.gg/QGwFvvMQCn\">\n\t\t\t<img src=\"https://img.shields.io/discord/924964658169913404?color=5865F2&label=&labelColor=111214&logoColor=white&style=for-the-badge&logo=discord\" height=\"28\" />\n\t\t</a>\n\t\t<a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/fabric-api\">\n\t\t\t\t<img src=\"https://img.shields.io/static/v1?label=&message=Requires Fabric API&color=c9d1d9&labelColor=111214&logoColor=white&style=for-the-badge&logo=curseforge\" width=\"208\" height=\"28\" />\n\t\t</a>\n\t\t<a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/friends-and-foes\">\n\t\t\t<img src=\"https://img.shields.io/static/v1?label=&message=Requires Friends%26Foes&color=c9d1d9&labelColor=111214&logoColor=white&style=for-the-badge&logo=curseforge\" height=\"28\" />\n\t\t</a>\n\t</p>\n</center>\n\n<p>\n\t<span style=\"font-size: 14px;\">Friends&Foes - Beekeeper Hut is a small addon adding the beekeeper hut structure. Structure can be found in meadow and flower forest biomes.</span>\n\t<br>\n<br>\n\t<span>Be aware that the main <a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/friends-and-foes\">Friends&Foes</a> mod is required to run this addon. Looking for the <a style=\"font-size: 14px;\" href=\"https://modrinth.com/mod/friends-and-foes-beekeeper-hut-forge\">Forge</a> or <a style=\"font-size: 14px;\" href=\"https://modrinth.com/mod/friends-and-foes-beekeeper-hut-quilt\">Quilt</a> version?</span>\n</p>\n\n<h2>\ud83c\udf6f Beekeeper huts</h2>\n<p>\n\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-beekeeper-hut/master/.github/assets/images/beekeeper_hut1.png\" width=\"429\"/>\n\t<span>  </span>\n\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-beekeeper-hut/master/.github/assets/images/beekeeper_hut2.png\" width=\"429\"/>\n</p>\n\n<br>\n\n<h2>\u2699\ufe0f Other addons / compat datapacks </h2>\n<ul>\n\t<li><a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/friends-and-foes-flowery-mooblooms-fabric\">Friends&Foes - Flowery Mooblooms</a></li>\t\n\t<li><a style=\"text-decoration: none;\" href=\"https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-friends-and-foes-datapack\">Repurposed Structures - Friends and Foes Compat Datapack</a></li>\n</ul>\n\n<br>\n\n<h2>\ud83d\udcac Community</h2>\n<p style=\"font-size: 14px;\">\n\tFeel free to <a style=\"text-decoration: none;\" href=\"https://discord.gg/QGwFvvMQCn\">join our community at the discord server</a> to chat, share your creations, ask any question or to simply be updated about the latest development of the mod and notified when the new release is out. Also don't hesitate to <a href=\"https://github.com/Faboslav/friends-and-foes-beekeeper-hut/issues\">report any crash or bug via GitHub issues</a>.\n</p>\n\n<br>\n\n<h2>\ud83d\udc4b Support</h2>\n\n<p><span style=\"font-size: 14px;\">I will continue to develop my mods regardless of any support as it is my hobby, although most of my free time goes into development of my mods. So if you want to support me anyway, you can do that via <a style=\"font-size: 14px;\" href=\"https://www.patreon.com/Faboslav\">Patreon</a> or <a style=\"font-size: 14px;\" href=\"https://ko-fi.com/faboslav\">Ko-fi</a>. That said, I do appreciate all of your support.</span></p>\n\n<br>\n\n<h2>\ud83d\udcdc License</h2>\n\n<p>\n\t<span style=\"font-size: 14px;\">The mod is licensed with <a style=\"font-size: 14px;\" href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-beekeeper-hut/master/LICENSE.txt\">CC BY-NC-ND 4.0</a> license.</span>\n</p>\n<p>\n\t<span style=\"font-size: 14px;\">Feel free to look over my code for examples of how i have implemented and solved various problems while writing this mod, incorporate snippets into your own code. Also feel free to use this mod in any modpack (although credit/link back to this page will be greatly appreciated).</span>\n</p>",
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"organization": "zg4J0wff",
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"title": "BetterEnd",
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"description": "New Biomes, mysterious rituals and Mobs for your End",
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"body": "<img src=\"https://cdn.modrinth.com/data/gc8OEnCC/images/d903ddf62542142b8d09ad13349ca61aa2013994.jpeg\" width=\"100%\">\n<div> </div>\n<p>BetterEnd adds new biomes into the End. Each biome has its own atmosphere, resources and mobs. The sky will have a fresh look with purple nebulas and stars. All biomes have custom music (by Firel), sounds and effects to make them alive and interesting to explore. BetterEnd has a custom End generator and custom structures for the Central Island. With our new generator End islands will have different shapes, terrain, will be on different height. Inside islands you can find caves with unique resources.</p>\n\n## Main Features\n- 24+ new biomes (more will be added later)\n- 6 new mobs (with biome variations for some of them)\n- Many new blocks, including 9 wood types and 7 new stone types\n- Many new items, including new food sources, tools, armor and weapons\n- New mechanics like Infusion Rituals, Anvil Recipes, End tool progression and others\n- Integrations with other mods, for example 2 new sub-biomes for BYG biomes (1.16) and some new plants for them\n- Custom End world generator (configurable) with more possibilities than vanilla one\n- Configs for blocks, items, mobs, enchants and many other things\n\n\n## What others are saying\n<center>\n<table width=\"100%\">\n<tr>\n<td><iframe width=\"417\" height=\"221\" src=\"https://www.youtube.com/embed/97_AjrikgpE\" title=\"Top 10 Minecraft Mods Of The Week | Bundles!, BetterEnd, Subterranean Wilderness, Visp, and More!\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen></iframe></td>\n<td><iframe width=\"417\" height=\"221\" src=\"https://www.youtube.com/embed/VEkIKbwwmB0\" title=\"This New Minecraft Mod Transforms The End Into Something Incredible\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen></iframe></td>\n</tr>\n</tbody>\n</table></center>\n\n## You might also like\n<table cellspacing=\"0\" cellpadding=\"0\" border=\"0\">\n<tr><td border=\"0\"><a href=\"https://modrinth.com/mod/betternether\"><img src=\"https://cdn.modrinth.com/data/MpzVLzy5/d35c76a6051d79b35ac33668772ee5a35f2c1f8e.png\" title=\"BetterNether\" width=\"64\"></a></td><td border=\"0\"><a href=\"https://modrinth.com/mod/betternether\"><b>BetterNether</b></a><br>More Biomes, More Mobs, More Tools for the fiery Dimension</td></tr>\n\n<tr><td border=\"0\"><a href=\"https://modrinth.com/mod/wunderreich\"><img src=\"https://cdn-raw.modrinth.com/data/P6czZwFh/e92d7fe07fb7a04a4e4f832bd7c352b527296aa9.jpeg\" title=\"wunderreich\" width=\"64\"></a></td><td border=\"0\"><a href=\"https://modrinth.com/mod/wunderreich\"><b>Wunderreich</b></a><br>Advanced Vanilla-Like Mechanics and Tools</td></tr>\n</table>\n\n<div><br><br></div>\n\n<center><a title=\"Fabric API\" href=\"https://modrinth.com/mod/fabric-api\"><img src=\"https://i.imgur.com/Ol1Tcf8.png\" width=\"180\" height=\"60\" /></a> <a title=\"BCLib\" href=\"https://modrinth.com/mod/bclib\"><img src=\"https://raw.githubusercontent.com/paulevsGitch/BCLib/main/bclib_banner.png\" width=\"180\" height=\"60\" /></a><center>\n<center><a title=\"Discord Server\" href=\"https://discord.gg/kYuATbYbKW\"><img src=\"https://cdn-icons-png.flaticon.com/512/2111/2111370.png\" width=\"50\" height=\"50\" /></a> <a title=\"Issue Tracker\" href=\"https://github.com/paulevsGitch/BetterNether/issues\"><img src=\"https://cdn-icons-png.flaticon.com/512/25/25231.png\" width=\"50\" height=\"50\" /></a></center>",
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"id": "MpzVLzy5",
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"slug": "betternether",
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"project_type": "mod",
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"team": "E67Lfc4l",
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"organization": "zg4J0wff",
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"title": "BetterNether",
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"description": "More Biomes, More Mobs, More Tools for the fiery Dimension",
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"body": "<img src=\"https://cdn.modrinth.com/data/MpzVLzy5/images/61ddb1483ae5d83f4cacb30dd5ec6f217f8b2669.jpeg\" width=\"100%\">\n<div> </div>\n<p>With <b>BetterNether</b> your adventures in the fiery dimension will be even more exciting. The mod adds new biomes, plants and materials to the Nether. Among them there are new challenging monsters like the Naga, or dark dungeons where the creatures of Nether have taken over. Your new tools will bring unique improvements that will help you to survive. There are a lot of unique new blocks for builders together with variants of old familiar vanilla blocks.</p>\n\n## Main Features\n- Dozens of new plants for the Nether\n- New Nether-mobs\n- New unique biomes\n- Vertical and volumetric biome system (supporting other mods and datapacks)\n- Many new materials, recipes, food, tools and items\n- Ability to farm some materials using plant farms and mob farms\n- Many Nether structures, including big and rare Nether Cities\n- Integrations with other popular mods.\n\n\n## What others are saying\n<center>\n<table width=\"100%\">\n<tr>\n<td><iframe width=\"417\" height=\"221\" src=\"https://www.youtube.com/embed/MyltKyo_SUI\" title=\"Minecraft: The Best Nether Mod Ever! Better Nether Mod\" frameborder=\"0\" allow=\"\" allowfullscreen></iframe></td>\n<td><iframe width=\"417\" height=\"221\" src=\"https://www.youtube.com/embed/IJt8EmoNrKY\" title=\"11 Minecraft Mods To Enhance Your New Nether 1.16 Fabric Edition\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen></iframe></td>\n</tr>\n</tbody>\n</table></center>\n\n## You might also like\n<table cellspacing=\"0\" cellpadding=\"0\" border=\"0\">\n<tr><td border=\"0\"><a href=\"https://modrinth.com/mod/betterend\" title=\"BetterEnd\" width=\"64\"><img src=\"https://cdn.modrinth.com/data/gc8OEnCC/22fdef19992a21f7a16e53eb0ff2fe5e59766003.png\" title=\"BetterEnd\" width=\"64\"></a></td><td border=\"0\"><a href=\"https://modrinth.com/mod/betterend\"><b>BetterEnd</b></a><br>New Biomes, mysterious rituals and Mobs for your End</td></tr>\n\n<tr><td border=\"0\"><a href=\"https://modrinth.com/mod/wunderreich\"><img src=\"https://cdn-raw.modrinth.com/data/P6czZwFh/e92d7fe07fb7a04a4e4f832bd7c352b527296aa9.jpeg\" title=\"wunderreich\" width=\"64\"></a></td><td border=\"0\"><a href=\"https://modrinth.com/mod/wunderreich\"><b>Wunderreich</b></a><br>Advanced Vanilla-Like Mechanics and Tools</td></tr>\n</table>\n\n<div><br><br></div>\n\n<center><a title=\"Fabric API\" href=\"https://modrinth.com/mod/fabric-api\"><img src=\"https://i.imgur.com/Ol1Tcf8.png\" width=\"180\" height=\"60\" /></a> <a title=\"BCLib\" href=\"https://modrinth.com/mod/bclib\"><img src=\"https://raw.githubusercontent.com/paulevsGitch/BCLib/main/bclib_banner.png\" width=\"180\" height=\"60\" /></a><center>\n<center><a title=\"Discord Server\" href=\"https://discord.gg/kYuATbYbKW\"><img src=\"https://cdn-icons-png.flaticon.com/512/2111/2111370.png\" width=\"50\" height=\"50\" /></a> <a title=\"Issue Tracker\" href=\"https://github.com/paulevsGitch/BetterNether/issues\"><img src=\"https://cdn-icons-png.flaticon.com/512/25/25231.png\" width=\"50\" height=\"50\" /></a></center>",
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"body": "\n\u00a0\nBingus adds famous funny cats, Bingus and Floppa, as summonable pets that fight on your behalf.\n\n\n\u00a0\n\u00a0\n \nBingus Totems can be crafted using a diamond, 4 amethyst, and 4 of any fish. You spawn a Bingus from it using Mouse 2. An infinite amount of Binguses can be spawned, provided you have enough totems.\n\n[Note : in the 1.16.5 version, pink dye is used instead of amethyst.]\n\n\n\u00a0\n\n\nFloppa Totems are crafted using a netherite scrap, 4 copper, and 4 of any fish. Summoning a Floppa works the same as a Bingus, but Floppas have increased mobility and a special shockwave attack that can launch enemies into the air.\u00a0\n\n[Note : Floppas are not available in the 1.18 or 1.16 versions]\n\n\n\n\n\nBinguses can be recalled back into their totems by right clicking them, and they will automatically recall themselves into totems\u00a0upon death. Bingus Totems stack up to 8, so you can bring a decent amount with you before it begins to clutter your inventory.\n\n\n\n\n\nYou can cook a Bingus Totem to get Bingus Ears. Bingus Ears have the protection of a Diamond Helmet and worse durability than iron, since one diamond is used up to create them. You are also able to cook a Floppa Totem to get Floppa Ears.\u00a0\n\n\n\n\n\n\n\nThis mod also adds beautiful paintings of both Bingus and Floppa. Place them in your base to support the cause!\n\n\n\n<iframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/YhsR6u_P7Tc\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe>\n\n[\u00a0[My Youtube](https://www.youtube.com/channel/UCX6MdtafUXzR9C7WRCBD1kg) ] [\u00a0[My Twitter](https://twitter.com/gavinvanhussen) ]\u00a0\n\n10,000 Downloads and I add pop cat and the pop cat dimension \ud83d\ude31\n\n",
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"title": "Cat swarm",
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"description": "An army befitting royalty",
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"id": "HXF82T3G",
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"title": "Biomes O' Plenty",
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"description": "Adds 50+ unique biomes to enhance your world, with new trees, flowers, and more!",
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"body": "<center>\n\n\n\n[](https://ko-fi.com/forstride) [](https://x.com/Forstride) [](https://discord.gg/GyyzU6T)\n\n</center>\n\n## Description\n\n#### Biomes O' Plenty is an expansive biome mod for Minecraft that adds a slew of new, unique biomes to the Overworld, Nether, and End! To go along with the new biomes, it adds new plants, flowers, trees, building blocks, and much more!\n\n## Info and Terms\n\n### Requires [](https://modrinth.com/mod/glitchcore) [GlitchCore](https://modrinth.com/mod/glitchcore) for Minecraft 1.20.4 and above! Also requires [Fabric API](https://modrinth.com/mod/fabric-api) for Fabric version.\n### Requires [](https://modrinth.com/mod/terrablender) [TerraBlender](https://modrinth.com/mod/terrablender) for Minecraft 1.18 and above! It is not required for 1.17 and below, but in those versions you must use the Biomes O' Plenty world type when creating a new world!\n\nTo use the mod on a server for 1.18 and above, no changes to server.properties are required. For 1.15/1.16/1.17, the **level-type** setting in server.properties must be set to ***biomesoplenty*** (level-type can be added manually if it does not appear by default). For 1.12.2 and below, **level-type** must be set to ***BIOMESOP***. You must use either a new world, or use an NBT editor to make the necessary changes to your existing world, otherwise our biomes will not generate.\n\n*You may include this mod in a Modrinth-hosted modpack as long as you do not rehost the mod and only use builds uploaded directly by us, you do not sell the modpack or additional access to the mod via any means, and you follow any and all terms listed in the license for the version of the mod you are using.*\n\n## Soundtrack\n\n[](https://ludocrypt.bandcamp.com/album/bop-volume-1)\n\n#### Created by [LudoCrypt](https://ludocrypt.bandcamp.com/)\n\n## More by Glitchfiend\n\n[](https://modrinth.com/mod/serene-seasons) [](https://modrinth.com/mod/tough-as-nails)",
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"1.18.2",
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"1.19",
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"1.19.1",
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"1.19.2",
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"1.19.3",
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"1.19.4",
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"id": "1VSGxqkt",
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"slug": "block-runner",
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"organization": null,
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"body": "<p><img src=\"https://i.imgur.com/5rv6nTt.png\" width=\"854\" height=\"240\" /></p>\n<p><img src=\"https://i.imgur.com/pzax18F.png\" width=\"854\" height=\"14\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><img src=\"https://img.shields.io/badge/Available%20for%20Minecraft-1.19%20%7C%201.18%20%7C%201.16-ecebe6?labelColor=2F4858&style=for-the-badge\" width=\"340\" height=\"28\" /> <img src=\"https://img.shields.io/badge/Install%20on-Client%20%26%20Server-ecebe6?labelColor=2F4858&style=for-the-badge\" width=\"240\" height=\"28\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/minecraft/mc-mods/block-runner-forge/files/all?filter-status=1&filter-game-version=2020709689%3A7498\"><img src=\"https://bit.ly/3yrSsw7\" width=\"320\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/puzzles-lib\"><img src=\"https://bit.ly/3jr9xQw\" width=\"215\" height=\"28\" /></a></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/minecraft/mc-mods/block-runner-forge/files/all?filter-status=1&filter-game-version=2020709689%3A7499\"><img src=\"https://bit.ly/3nRXr4m\" width=\"325\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/fabric-api\"><img src=\"https://bit.ly/30lZmFY\" width=\"208\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/puzzles-lib\"><img src=\"https://bit.ly/3jr9xQw\" width=\"215\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/forge-config-api-port-fabric\"><img src=\"https://bit.ly/3clkhvn\" width=\"299\" height=\"28\" /></a></p>\n<p><img src=\"https://i.imgur.com/pzax18F.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83d\udcd6 About:</strong></span></p>\n<p><span style=\"font-size: 14px;\"><strong>Block Runner</strong> makes you run faster on certain blocks, it's that simple. Mainly useful for paths since grass paths now actually offer some benefit besides looking different.</span></p>\n<p><span style=\"font-size: 14px;\">Works on all mobs, so e.g. riding a horse on path blocks will make you go even faster. The mod includes a config file that lets you set your own custom speed value for any block or block tag.</span></p>\n<p><img src=\"https://i.imgur.com/pzax18F.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83d\udcf7 Media:</strong></span></p>\n<table style=\"text-align: center;\">\n<tbody>\n<tr>\n<td><img src=\"https://media.forgecdn.net/attachments/440/488/2022-03-13_11.png\" width=\"410\" height=\"231\" /></td>\n<td>  </td>\n<td><img src=\"https://media.forgecdn.net/attachments/440/489/2022-03-13_11.png\" width=\"410\" height=\"231\" /></td>\n</tr>\n<tr>\n<td><strong>Useful inventory tooltip telling you the new speed of blocks</strong></td>\n<td>  </td>\n<td><strong>Stone bricks only add a little bit of speed, in contrast to paths</strong></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n</tbody>\n</table>\n<p><img src=\"https://i.imgur.com/pzax18F.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83d\udca1 FAQ:</strong></span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: How do I configure individual block speeds?</strong><br /><strong>A:</strong> Block Runner uses a custom json config file. You can find it at <code>.minecraft/config/blockrunner.json</code> and add or remove your own custom speed values for blocks and block tags. To reload the config in-game run <code>/reload</code> (the same command that also reloads data packs).</span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: How do I configure other settings in this mod on Forge?</strong><br /><strong>A:</strong> Install my <span style=\"font-size: 14px;\"><a href=\"https://www.curseforge.com/minecraft/mc-mods/config-menus-forge\"><span style=\"font-size: 14px;\"><strong>Config Menus for Forge</strong></span></a> mod and do it directly in-game!</span></span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: How do I configure other settings in this mod on Fabric?</strong><br /><strong>A:</strong> Editing configs directly in-game has not yet been implemented. Instead when in a world run the <code>/config showfile <modid></code> command by choosing either <code>CLIENT</code> or <code>SERVER</code> (depending on the mod), then click the file name (ending with .toml) that appears in chat to be able to manually edit the config file in a separate editor. After saving the file, the config will automatically reload in-game after a couple of seconds, so no game restart required.</span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: Where can I download this mod for Fabric on versions of Minecraft before 1.19?</strong><br /><strong>A:</strong> Older downloads are found on the <a href=\"https://www.curseforge.com/minecraft/mc-mods/block-runner\"><span style=\"font-size: 14px;\"><strong>old project page</strong></span></a>.</span></p>\n<p><img src=\"https://i.imgur.com/pzax18F.png\" width=\"854\" height=\"14\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/members/lunapixelstudios/projects\"><img src=\"https://img.shields.io/static/v1?label=CurseForge&message=LunaPixelStudios&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=curseforge&logoColor=white\" width=\"282\" height=\"28\" /></a> <a href=\"https://twitter.com/LunaPixelStudio\"><img src=\"https://img.shields.io/twitter/follow/LunaPixelStudio?label=Twitter&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=twitter&logoColor=white\" width=\"149\" height=\"28\" /></a> <a href=\"https://discord.gg/8ZmhaPPbjE\"><img src=\"https://img.shields.io/discord/790272037578473512?label=Discord&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=discord&logoColor=white\" width=\"220\" height=\"28\" /></a></p>\n<p><img src=\"https://i.imgur.com/1MOyd2u.png\" width=\"854\" height=\"300\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/members/fuzs_/projects\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzs_&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=curseforge&logoColor=white\" width=\"97\" height=\"28\" /></a> <a href=\"https://github.com/Fuzss\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzss&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=github&logoColor=white\" width=\"97\" height=\"28\" /></a> <a href=\"https://www.youtube.com/channel/UC2l26SuCmCNSCPefpfbCX7Q\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzs&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=youtube&logoColor=white\" width=\"89\" height=\"28\" /></a> <a href=\"https://twitter.com/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=@Fusseel&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=twitter&logoColor=white\" width=\"124\" height=\"28\" /></a> <a href=\"https://www.reddit.com/user/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=u/Fusseel&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=reddit&logoColor=white\" alt=\"Reddit\" width=\"130\" height=\"28\" /></a> <img src=\"https://img.shields.io/static/v1?label=&message=Fuzs%200212&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=discord&logoColor=white\" width=\"127\" height=\"28\" /></p>\n<p><img src=\"https://i.imgur.com/pzax18F.png\" width=\"854\" height=\"14\" /></p>\n<table style=\"text-align: center;\">\n<tbody>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/config-menus-forge\"><img src=\"https://i.imgur.com/kiHP8s9.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/universal-bone-meal-forge\"><img src=\"https://i.imgur.com/q3CooZb.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/bag-of-holding-forge\"><img src=\"https://i.imgur.com/8gTQlTt.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/magnum-torch-forge\"><img src=\"https://i.imgur.com/0BsNlDT.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/easy-shulker-boxes-forge\"><img src=\"https://i.imgur.com/vz0tBff.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/universal-enchants-forge\"><img src=\"https://i.imgur.com/MynoO6R.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/sneaky-curses-forge\"><img src=\"https://i.imgur.com/LgxIMFS.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/trading-post\"><img src=\"https://i.imgur.com/UzgNFIB.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/better-animations-collection\"><img src=\"https://i.imgur.com/OVV5lXk.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/stylish-effects\"><img src=\"https://i.imgur.com/fmWwWkZ.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n</tbody>\n</table>\n<p><img src=\"https://i.imgur.com/pzax18F.png\" width=\"854\" height=\"14\" /></p>",
|
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"body_url": null,
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"published": "2022-07-18T08:10:10.085956Z",
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"updated": "2024-03-04T12:27:30.521916Z",
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"approved": "2022-07-18T08:10:10.085956Z",
|
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"queued": null,
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"status": "approved",
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"license": {
|
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"id": "MPL-2.0",
|
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"name": "Mozilla Public License 2.0",
|
|
"url": null
|
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},
|
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"downloads": 167199,
|
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"followers": 131,
|
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"categories": [
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"utility"
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|
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"fabric",
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"forge",
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"neoforge"
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|
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"versions": [
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"IA3rRwoQ",
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"gXVobCk3",
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"body": "## Are you looking to add some more exciting boss fights to your world? The aim of this mod is to create epic endgame boss fights.\n\nRight now, this mod has three bosses. The first is the **Night Lich**, found in rare towers in cold biomes - you'll need some soul stars as well! The second is the **Obsidilith**, which appears in rare structures in the end islands. The third is the **Nether Gauntlet**, which appears in rare structures in the nether. They can be accessed in creative via the /summon command.\n\n\n## FAQ\n\n**Can you port this mod to Forge or an older Minecraft version?**\n\n- I will not, but anyone else may do so.\n\n## Installation:\n\nInstalled like any regular fabric mod with dependencies below.\n\n- [Geckolib 3](https://www.curseforge.com/minecraft/mc-mods/geckolib/files)\n- [Fabric Language Kotlin](https://www.curseforge.com/minecraft/mc-mods/fabric-language-kotlin)\n- [Fabric API](https://www.curseforge.com/minecraft/mc-mods/fabric-api)\n- [Cardinal Components](https://www.curseforge.com/minecraft/mc-mods/cardinal-components)\n- [Cloth Config](https://www.curseforge.com/minecraft/mc-mods/cloth-config)\n\n[Dev Roadmap](https://docs.google.com/document/d/1FWIecLltFT8ySfeusy30RAh5R36tWVKUvW9p6qo66AU/edit?usp=sharing) \n\n[Private Feedback (google forms)](https://forms.gle/CNeK58ip6qCVzXiY9)",
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"exZ1SlS5",
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"fy89ff5i",
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"rvUsKoQu",
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|
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"CBnLZwRS",
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"EHFZrVAS",
|
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|
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],
|
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"icon_url": "https://cdn.modrinth.com/data/uy4Cnpcm/002e73d916fb63c9c85e212ac47fde4ef9c4a65f.png",
|
|
"issues_url": "https://github.com/Darkhax-Minecraft/Bookshelf/issues",
|
|
"source_url": "https://github.com/Darkhax-Minecraft/Bookshelf",
|
|
"wiki_url": null,
|
|
"discord_url": null,
|
|
"donation_urls": [],
|
|
"gallery": [
|
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{
|
|
"url": "https://cdn.modrinth.com/data/uy4Cnpcm/images/46dee24e9da4addbfb5dd2d082a6b2b86832e2e2.png",
|
|
"featured": false,
|
|
"title": "Command: /bookshelf hand",
|
|
"description": "This is a debug command added by Bookshelf. You can use it to export game data of the held item in many different formats. For example the ingredient option will give you a JSON string that can be used in datapacks for things like recipe inputs.",
|
|
"created": "2023-06-07T05:15:12.382551Z",
|
|
"ordering": 0
|
|
}
|
|
],
|
|
"color": 5912118,
|
|
"thread_id": "uy4Cnpcm",
|
|
"monetization_status": "monetized"
|
|
},
|
|
"fEWKxVzh": {
|
|
"client_side": "unsupported",
|
|
"server_side": "required",
|
|
"game_versions": [
|
|
"1.20",
|
|
"1.20.1",
|
|
"1.20.2",
|
|
"1.20.4"
|
|
],
|
|
"id": "fEWKxVzh",
|
|
"slug": "cadmus",
|
|
"project_type": "mod",
|
|
"team": "UTttDizz",
|
|
"organization": "N42M457t",
|
|
"title": "Cadmus",
|
|
"description": "A land claiming mod that allows users to claim land to protect your home from thieves, bandits and monsters, and admins to claim land with region flags and advanced protection",
|
|
"body": "## Cadmus\n\n[](https://discord.terrarium.earth)\n[](https://discord.gg/modrinth-734077874708938864)\n[](https://modrinth.com/mod/resourceful-lib)\n[](https://modrinth.com/mod/argonauts)\n\n---\n\n### \ud83d\udcd6 About \ud83d\udcd6\n\nNamed after the great king and founder of Thebes, Cadmus allows both players\nand server admins to protect their land from thieves and certain environmental\nelements.\n\nPlayers can claim land as an individual or as a [team](https://modrinth.com/mod/argonauts).\nServer owners can use the admin claim feature to claim chunks no player may touch,\nand even further than that, they can use the region flags system to enable or disable\ncertain rules from occuring in the claimed admin chunks\n\n### Land claiming\n\n\n### Admin claims\n\n---\n\n<center>\n \n### Socials\n\n[](https://youtube.terrarium.earth)\n[](https://www.twitch.tv/terrariumearth)\n[](https://twitter.terrarium.earth)\n[](https://kofi.terrarium.earth)\n[](https://discord.terrarium.earth)\n[](https://modrinth.com/organization/terrarium)\n[](https://www.curseforge.com/members/terrariumearth/projects)\n---\n\n### Check out our other projects\n\n<a href=\"https://www.modrinth.com/mod/handcrafted\"><img src=\"https://images.teamresourceful.com/u/9DjUsr.svg\" alt=\"Handcrafted\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/chipped\"><img src=\"https://images.teamresourceful.com/u/lRunun.svg\" alt=\"Chipped\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/ad-astra\"><img src=\"https://images.teamresourceful.com/u/snZW6z.svg\" alt=\"Ad Astra\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/tempad\"><img src=\"https://images.teamresourceful.com/u/HPp8Fo.svg\" alt=\"Tempad\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/spirit\"><img src=\"https://images.teamresourceful.com/u/SQ4Me7.svg\" alt=\"Colorful Azalaeas\" width=\"96\"></a>\n\n<a href=\"https://www.modrinth.com/mod/argonauts\"><img src=\"https://images.teamresourceful.com/u/05PfzF.svg\" alt=\"Lil Wings\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/cadmus\"><img src=\"https://images.teamresourceful.com/u/YqZ7Hf.svg\" alt=\"Vitalize\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/heracles\"><img src=\"https://images.teamresourceful.com/u/RzlEoy.svg\" alt=\"Spirit\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/prometheus\"><img src=\"https://images.teamresourceful.com/u/DP8PUz.svg\" alt=\"Reaper\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/common-storage-lib\"><img src=\"http://images.teamresourceful.com/u/wP2ReQ.svg\" alt=\"Experience Obelisk\" width=\"96\"></a>\n</center>",
|
|
"body_url": null,
|
|
"published": "2023-04-03T15:03:06.219842Z",
|
|
"updated": "2024-04-14T19:25:12.719947Z",
|
|
"approved": "2023-06-10T23:41:36.334917Z",
|
|
"queued": "2023-06-10T23:18:59.604527Z",
|
|
"status": "approved",
|
|
"requested_status": "unlisted",
|
|
"moderator_message": null,
|
|
"license": {
|
|
"id": "MIT",
|
|
"name": "MIT License",
|
|
"url": null
|
|
},
|
|
"downloads": 200955,
|
|
"followers": 186,
|
|
"categories": [
|
|
"utility"
|
|
],
|
|
"additional_categories": [
|
|
"adventure",
|
|
"management"
|
|
],
|
|
"loaders": [
|
|
"fabric",
|
|
"forge",
|
|
"neoforge"
|
|
],
|
|
"versions": [
|
|
"UoWYtzCg",
|
|
"FGCGeFyW",
|
|
"9i8w5mSi",
|
|
"9tQBYhqC",
|
|
"iTys6vmi",
|
|
"pVYAyVrQ",
|
|
"q81Ie8CX",
|
|
"Qteup2vd",
|
|
"JhNMy5tS",
|
|
"EeytPlfC",
|
|
"9QHgqjUX",
|
|
"pt9twRWr",
|
|
"RImnLJNY",
|
|
"LfDknJGW",
|
|
"ewLEwoQd",
|
|
"xdA3AEp0",
|
|
"57nr7uAi",
|
|
"8je72aHY",
|
|
"znI3q571",
|
|
"hFygPr1S",
|
|
"GCHwMPRc",
|
|
"GnaH9yDN",
|
|
"TmSKxFiA",
|
|
"rasMkf0c",
|
|
"g8mEsGDq",
|
|
"mmJ3qwUy",
|
|
"P8apXAz5",
|
|
"zLWAHqsb",
|
|
"oAW5rt8N",
|
|
"6m1pgn8o",
|
|
"G5ltngSg",
|
|
"yA4y65qw",
|
|
"vZaX0jeJ",
|
|
"e92t9xrq",
|
|
"UybXEq7f",
|
|
"JAcTHat9",
|
|
"EiatAg7l",
|
|
"vtGe3auv",
|
|
"kzMsPbNB"
|
|
],
|
|
"icon_url": "https://cdn.modrinth.com/data/fEWKxVzh/5d5fcff12c939097701a1c57d8c437845fc3c0f9.png",
|
|
"issues_url": "https://github.com/terrarium-earth/Cadmus/issues",
|
|
"source_url": "https://github.com/terrarium-earth/Cadmus",
|
|
"wiki_url": null,
|
|
"discord_url": "https://discord.terrarium.earth",
|
|
"donation_urls": [],
|
|
"gallery": [
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/fEWKxVzh/images/b1b849f76ed8a0309b07204ae8a9c3fd2feec1bb.png",
|
|
"featured": false,
|
|
"title": "Admin claims",
|
|
"description": "Admins can claim land via command and set region flags that dictate how things work while within the claim",
|
|
"created": "2023-06-10T23:17:37.999264Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/fEWKxVzh/images/db695b9899b30e54ad82f2c117d1c74975801a9f.png",
|
|
"featured": false,
|
|
"title": "Land claiming",
|
|
"description": "You can use the land claiming UI to claim chunks in an area around you. its range is based on render distance",
|
|
"created": "2023-06-10T23:11:08.998139Z",
|
|
"ordering": 0
|
|
}
|
|
],
|
|
"color": 798251,
|
|
"thread_id": "fEWKxVzh",
|
|
"monetization_status": "monetized"
|
|
},
|
|
"K01OU20C": {
|
|
"client_side": "unsupported",
|
|
"server_side": "required",
|
|
"game_versions": [
|
|
"1.18",
|
|
"1.18.1",
|
|
"1.18.2",
|
|
"1.19-pre1",
|
|
"1.19",
|
|
"1.19.1",
|
|
"1.19.2",
|
|
"1.19.3",
|
|
"1.19.4",
|
|
"1.20-pre4",
|
|
"1.20",
|
|
"1.20.1",
|
|
"1.20.2-pre1",
|
|
"1.20.2-pre2",
|
|
"1.20.2-pre3",
|
|
"1.20.2-pre4",
|
|
"1.20.2-rc1",
|
|
"1.20.2",
|
|
"1.20.3-pre4",
|
|
"1.20.3",
|
|
"1.20.4",
|
|
"1.20.5-rc2",
|
|
"1.20.5",
|
|
"1.20.6",
|
|
"1.21-pre1",
|
|
"1.21-pre2",
|
|
"1.21-pre3",
|
|
"1.21-pre4",
|
|
"1.21-rc1",
|
|
"1.21",
|
|
"1.21.1"
|
|
],
|
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"id": "K01OU20C",
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"body": "[<img src=\"https://i.imgur.com/ZEORx0F.png\" alt=\"\" width=\"225\"/>](https://discord.gg/Vs9AVkxjYY) [<img src=\"https://i.imgur.com/LrVLC2a.png\" alt=\"\" width=\"201\"/>](https://www.patreon.com/shedaniel)\n\nCloth Config API is a config screen api.\n\n### Developers Wiki\n[https://shedaniel.gitbook.io/cloth-config/](https://shedaniel.gitbook.io/cloth-config/)\n\nNeed a server to play with friends? Or don't know how to setup one? Just rent a server that is already configured!\n\n[<img src=\"https://www.bisecthosting.com/images/logos/dark_text@1538x500.png\" alt=\"\" width=\"400\"/>](https://www.bisecthosting.com/)\n\nClick on the picture above, select plan (at least 4 GB), use my code **shedaniel** to get **25% off** your first month and enjoy playing with your friends!\n\n",
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"id": "e0M1UDsY",
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"slug": "collective",
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"organization": null,
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"title": "Collective",
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"description": "\ud83c\udf93 Collective is a shared library with common code for all of Serilum's mods.",
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"body": "<p style=\"text-align: center;\"><center><a href=\"https://serilum.com/\"><img src=\"https://github.com/Serilum/.cdn/raw/main/description/header/header.png\" alt=\"\" width=\"838\" height=\"400\" /></a></p><p style=\"text-align: center;\"><a href=\"https://curseforge.com/members/serilum/projects\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/curseforge.svg\" width=\"200\" /></a> <a href=\"https://modrinth.com/user/Serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/modrinth.svg\" width=\"200\" /></a> <a href=\"https://patreon.com/serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/patreon.svg\" width=\"200\" /></a> <a href=\"https://youtube.com/@serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/youtube.svg\" width=\"200\" /></a></center></p><p><strong><span style=\"font-size: 24px;\">The Fabric version requires the <a style=\"font-size: 24px;\" href=\"https://modrinth.com/mod/fabric-api\" target=\"_blank\" rel=\"noopener noreferrer\">Fabric API</a>.<br /></span></strong></p>\n<p><strong><span style=\"font-size: 24px;\">Collective is a shared library mod with common code for all of Serilum's mods.</span></strong><span style=\"font-size: 16px;\"><br /><span style=\"font-size: 16px; color: #000000;\">It contains data and functions centralized in one place. Collective helps a great deal in maintainting both the Forge and Fabric versions.<br /><br /></span></span><span style=\"font-size: 16px;\"><span style=\"font-size: 16px; color: #000000;\">Having access to the library's code environment, creates possibilities for current and future project features. The updating process is also made easier when there's an improvement for a function that is relevant to many others. For example this means having to update one project, instead of six. This saves time and makes me a little happier.</span><br /></p>\n<ul>\n<li><span style=\"font-size: 18px; color: #000000;\">Manages all config files of dependent mods.</span></li>\n<li><span style=\"font-size: 18px; color: #000000;\">Variables for increased compatibility with other projects.</span></li>\n<li><span style=\"font-size: 18px; color: #000000;\">Functions that convert data for mods.</span></li>\n<li><span style=\"font-size: 18px; color: #000000;\">An event to replace and resupply entities.</span></li>\n<li><span style=\"font-size: 18px; color: #000000;\">Networking code to send packets via the Common source set.</span></li>\n<li><span style=\"font-size: 18px; color: #000000;\">Centralized backwards compatibility for major version changes.</span></li>\n</ul>\n<br>\n<p><strong><span style=\"font-size: 20px;\">Configurable:</span> <span style=\"color: #008000; font-size: 14px;\"><a style=\"color: #008000;\" title=\"how\" href=\"https://serilum.com/how-to-configure-mods/\" target=\"_blank\" rel=\"noopener noreferrer\">( how do I configure? )</a></span></strong><strong><br />transferItemsBetweenReplacedEntities</strong> (default = true): When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.<br /><strong>loopsAmountUsedToGetAllEntityDrops</strong> (default = 100, min 1, max 200): The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.<br /><strong>findABlockcheckAroundEntitiesDelayMs</strong> (default = 30000, min 0, max 3600000): The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.</p>\n<p><br />------------------<br /><br /><span style=\"font-size: 24px;\"><strong>You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.</strong></span><br /><br /><span style=\"font-size: 18px;\"><a style=\"font-size: 18px; color: #008000;\" href=\"https://serilum.com/\" target=\"_blank\" rel=\"noopener noreferrer\">Serilum.com</a> contains an overview and more information on all mods available.</span><br /><br /><span style=\"font-size: 14px;\">Comments are disabled as I'm unable to keep track of all the separate pages on each mod.</span><span style=\"font-size: 14px;\"><br />For issues, ideas, suggestions or anything else there is the <a style=\"font-size: 14px; color: #008000;\" href=\"https://github.com/Serilum/.issue-tracker\" target=\"_blank\" rel=\"noopener noreferrer\">Github repo</a>. Thanks!</span><span style=\"font-size: 6px;\"><br /><br /></span></p><p style=\"text-align: center;\"><center><a href=\"https://serilum.com/donate\" target=_blank><img src=\"https://github.com/Serilum/.cdn/raw/main/description/projects/support.svg\" alt=\"\" width=\"306\" height=\"50\" /></a></center></p>",
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"body_url": null,
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"published": "2022-08-30T10:44:01.264939Z",
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"updated": "2024-08-09T05:57:41.724619Z",
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"id": "LicenseRef-All-Rights-Reserved",
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"name": "",
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"url": null
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"icon_url": "https://cdn.modrinth.com/data/e0M1UDsY/515b2b2ba7130da250b0a23ac01994cb6b6cc2d1.png",
|
|
"issues_url": "https://github.com/Serilum/.issue-tracker/labels/Library: Collective",
|
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"source_url": "https://github.com/Serilum/Collective",
|
|
"wiki_url": null,
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"discord_url": null,
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"donation_urls": [
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{
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"id": "patreon",
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"platform": "Patreon",
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"url": "https://patreon.com/serilum"
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}
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],
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"gallery": [],
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"color": 4597000,
|
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"thread_id": "e0M1UDsY",
|
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"monetization_status": "monetized"
|
|
},
|
|
"wGKYL7st": {
|
|
"client_side": "required",
|
|
"server_side": "required",
|
|
"game_versions": [
|
|
"1.18.2",
|
|
"1.19",
|
|
"1.19.1",
|
|
"1.19.2",
|
|
"1.19.3",
|
|
"1.19.4",
|
|
"1.20",
|
|
"1.20.1",
|
|
"1.20.2",
|
|
"1.20.4"
|
|
],
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|
"id": "wGKYL7st",
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|
"slug": "combat-roll",
|
|
"project_type": "mod",
|
|
"team": "oKdlkn0S",
|
|
"organization": null,
|
|
"title": "Combat Roll",
|
|
"description": "\ud83e\uddf6 Adds combat roll ability, with related attributes and enchantments.",
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"title": "Creeper Overhaul",
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"description": "A mod which overhauls the vanilla creepers!",
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"body": "<img src=\"https://i.imgur.com/zfojiw3.png\" alt=\"Creeper Overhaul Workmark\">\n\n<img src=\"https://i.imgur.com/W758n8u.png\" alt=\"Creeper Overhaul Creepers Display\">\n\n<div>\n <p><br><br></p>\n <center>\n <a href=\"https://discord.gg/sGwxnFV\">\n <img width=\"10%\" src=\"https://i.imgur.com/T4ltmGW.png\" alt=\"Discord\">\n </a>\n <a href=\"https://twitter.com/Joosh7889\">\n <img width=\"10%\" src=\"https://i.imgur.com/ewzK3Zb.png\" alt=\"Twitter\">\n </a>\n <a href=\"https://www.youtube.com/channel/UCUvb1-kBGDEA1gVtd3UhlLg/videos\">\n <img width=\"10%\" src=\"https://i.imgur.com/EirVdtZ.png\" alt=\"YouTube\">\n </a>\n <a href=\"https://ko-fi.com/bonsaistudios\">\n <img width=\"10%\" src=\"https://i.imgur.com/AEfwGvx.png\" alt=\"Kofi\">\n </a>\n </center>\n</div>\n\n<div>\n <p><br><br></p>\n <center>\n <img src=\"https://i.imgur.com/52LU4mv.png\" alt=\"About\">\n <h4>Creeper Overhaul replaces the vanilla creeper with a variety of different biome-specific creeper types, some\n friendlier than others :)</h4>\n <iframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/XIf8yMA1V2U\"\n title=\"YouTube video player\" frameborder=\"0\" allow=\"encrypted-media; picture-in-picture; web-share\"\n allowfullscreen></iframe>\n </center>\n</div>\n\n<div>\n <p><br><br></p>\n <center>\n <h3>You may also be interested in</h3>\n </center>\n <center>\n <a href=\"https://www.curseforge.com/minecraft/texture-packs/creeper-overhaul\">\n <img width=\"50%\" src=\"https://i.imgur.com/OMlhHaU.png\" alt=\"Creeper Overhaul Resourcepack\">\n </a>\n <h5>A resource pack by lord_gogomines bringing the Creeper Overhaul creepers into vanilla Minecraft!</h5>\n </center>\n <center>\n <a href=\"https://www.curseforge.com/minecraft/texture-packs/creeper-overhaul-overhaul\">\n <img width=\"50%\" src=\"https://i.imgur.com/jUxOI3S.png\" alt=\"Creeper Overhaul Overhaul\">\n </a>\n <h5>A fan-made animation resource pack for Creeper Overhaul by wadoo154</h5>\n </center>\n</div>\n\n<div>\n <p><br></p>\n <center>\n <img src=\"https://i.imgur.com/mnnbI3S.png\" alt=\"Credits\">\n <p><br></p>\n <dl>\n <dt>Josh/Joosh - Art</dt>\n <dt>ThatGravyBoat - Developer</dt>\n <dt>scratchy_sd - All creeper sounds</dt>\n <dt>ArkticBoi - Concept art</dt>\n </dl>\n </center>\n</div>\n\n<div>\n <p><br></p>\n <center>\n <img src=\"https://i.imgur.com/ZtjUq8p.png\" alt=\"Our Other Projects\">\n <p><br></p>\n <dl>\n <dt><a href=\"https://modrinth.com/mod/winter-overhaul\">Winter Overhaul</a> - A mod that overhauls the vanilla snowy biomes!</dt>\n <dt><a href=\"https://modrinth.com/mod/creatures-and-beasts\">Creatures and Beasts</a> - A mod that adds amazing creatures into Minecraft!</dt>\n <dt><a href=\"https://modrinth.com/mod/critters-and-companions\">Critters and Companions</a> - A mod which adds a variety of friendly animals!</dt>\n </dl>\n<!-- <article>-->\n<!-- <a href=\"https://modrinth.com/mod/winter-overhaul\"><img width=\"30%\" src=\"https://i.imgur.com/m2KGEuM.png\" alt=\"Winter Overhaul\"></a>-->\n<!-- -->\n<!-- <a href=\"https://modrinth.com/mod/creatures-and-beasts\"><img width=\"30%\" src=\"https://media.forgecdn.net/attachments/474/877/cactem_cf.png\" alt=\"Creatures and Beasts\"></a>-->\n<!-- -->\n<!-- <a href=\"https://modrinth.com/mod/critters-and-companions\"><img width=\"30%\" src=\"https://media.forgecdn.net/attachments/482/77/red_panda.png\" alt=\"Critters and Companions\"></a>-->\n<!-- </article>-->\n </center>\n</div>\n\n<div>\n <center>\n <a href=\"https://server.pro/?ref=joosh\"><img src=\"https://i.imgur.com/sLRsisk.png\" alt=\"Server.pro\"></a>\n </center>\n</div>",
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"body": "[](https://dawnteammc.github.io/)\n\n[](https://discord.gg/8ksTVJu)\n[](https://twitter.com/DawnTeamMC)\n\nThe Dawn API is a library mod for the latest version of Minecraft that adds utility classes for constructing a typical mod for the Dawn Team. \nIt is designed to be handy and ease with the creation of any feature in the game through builder classes, and a variety of tools for data fixing.\n\n**You can visit the [GitHub repository of the Dawn API for more information](https://github.com/DawnTeamMC/DawnAPI).**\n\n## \ud83d\udc7e Features\nOther than being a useful API, the Dawn API is also bundled with some in-game tools too:\n\n- `/health` - A command that allows easy control over an entity's health.\n- `/foodbar` - A command that allows easy control over an entity's food/saturation points.\n- `/motion` - A command that allows easy control over an entity's motion (velocity).\n- `/export` - A command that can export information/files of the game's content.\n- A custom TNT entity with more NBT data parameters than the vanilla TNT entity.\n- A flying block entity which reflects the flying counterpart of the vanilla falling block entity.\n\n## \u2764\ufe0f Support\n[](https://patreon.com/Hugman)\n\nYou can support the Dawn API on the [Patreon page of the founder, main developer and maintainer of the Dawn Team mods (Hugman)](https://patreon.com/Hugman).\n\nBy supporting Hugman, you can get access to the following:\n\n- Vote for the next features to be added to the Dawn Team mods\n- Get exclusive screenshots of the next features to be added to Dawn Team mods\n- Get early access to the latest beta versions of Dawn Team mods with new features\n- Get early access to new mods from the Dawn Team mods\n\n**We do not want to lock any in-game feature of the Dawn Team mods behind a paywall, because we believe that any Minecraft mod should forever remain free to download and fully exploit/use.** \nSupporting via Patreon is a more of way to help Hugman to continue to improve the mods and show the gratitude you might have towards Hugman's work.\nSome money you donate may be used to pay for new features, such as music or art, but not all of it.\n",
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"body": "<div align=\"center\">\n\n<img src=\"https://dl.isxander.dev/logos/debugify/v2/debugify-512x.png\" width=\"100\"/>\n\n# Debugify\n#### Debugify is a project that fixes **over 70** bugs found on the <a href=\"https://bugs.mojang.com/projects/MC/issues\">bug tracker</a> in Minecraft.\n(and does nothing more!)\n\n[](https://wakatime.com/badge/github/W-OVERFLOW/Debugify)\n\n\n[](https://short.isxander.dev/bisect)\n\n</div>\n\n## What does this mod replace?\nThis mod replaces many mods and implements fixes from some others\n\n- **[BetterShields](https://modrinth.com/mod/bettershields)**\n- **[Shift-Scroll Fix](https://www.curseforge.com/minecraft/mc-mods/shift-scroll-fix)**\n- **[ForgetMeChunk](https://www.curseforge.com/minecraft/mc-mods/forgetmechunk)**\n- **[ChunkSavingFix](https://www.curseforge.com/minecraft/mc-mods/chunk-saving-fix)**\n- **[force-close-world-loading-screen](https://modrinth.com/mod/forcecloseworldloadingscreen)**: Missing option to remove menu fully (as it isn't a bug)\n- **[No Telemetry](https://www.curseforge.com/minecraft/mc-mods/no-telemetry/)**\n- **[ToolTipFix](https://www.curseforge.com/minecraft/mc-mods/tooltipfix)**\n- **[Title Fix Mod](https://modrinth.com/mod/title-fix-mod)**\n- **[Entity Collision FPS Fix Refabricated](https://www.curseforge.com/minecraft/mc-mods/entity-collision-fps-fix-fabric)**\n- **[Ctrl Q](https://www.curseforge.com/minecraft/mc-mods/ctrl-q)**: Missing other QOL features that aren't bugs.\n- **[Skeleton Aiming Fix](https://www.curseforge.com/minecraft/mc-mods/skeleton-aiming-fix)**\n- **[2x2 Surrounded Saplings Fix](https://modrinth.com/mod/8187)**\n\n**These superseded mods are not hard conflicts and can be used in conjunction with Debugify for any additional advanced features.**\n\n## Links and other info\n[GitHub](https://github.com/isXander/Debugify) \u2022 [Curseforge](https://curseforge.com/minecraft/mc-mods/debugify) \u2022 [Modrinth](https://modrinth.com/mod/debugify) \u2022 [Patched bug list](https://github.com/isXander/Debugify/blob/1.19/PATCHED.md) \u2022 [Discord](https://short.isxander.dev/discord)\n\n## What if I want to enable some bug fixes, but not others?\nDebugify has a configuration GUI accessible by Fabric's [Mod Menu](https://modrinth.com/mod/modmenu).\nIf you don't want to it, there is always the configuration file located at\n`.minecraft/config/debugify.json`\n\n\n\n## Client, or Server?\nDebugify includes many fixes for both the client and server (all server fixes also apply to client).\nSo you should definitely use it on both.\n\n## Can I include this in my modpack?\nYes! Of course! I even added a little feature in the mod for you! The constant updates may be exhausting to maintain,\nso I added a config option that defaults new bug fixes to off, until you get round to looking at it.\n\n## Credits\n- [**isXander**](https://github.com/isXander) - Founder of project\n- [**Contributors**](https://github.com/isXander/Debugify/graphs/contributors) - For PRing new fixes!\n- [**MoonTidez**](https://github.com/MoonTidez) - Creating an awesome logo!\n\n### Translators\n- [**RaptaG**](https://github.com/RaptaG) - Greek\n- [**Altegar**](https://github.com/Altegar) - Ukrainian\n- [**ttrafford7**](https://github.com/ttrafford7) - Ukrainian\n- [**GodGun968**](https://github.com/GodGun968) - Chinese\n- [**Agentew04**](https://github.com/Agentew04) - Portuguese\n- [**localfossa**](https://github.com/localfossa) - Turkish\n- [**xMikux**](https://github.com/xMikux) - Traditional Chinese\n",
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"body": "\n\n<center>\n <a href=\"https://discord.com/invite/GDNRd5yvxa\"><img src=\"https://kyanitemods.dev/assets/discord_button_2x.png\" alt=\"Discord\"></a> <img src=\"https://kyanitemods.dev/assets/bullet_curseforge_modrinth.png\" alt=\"\u2022\"> <a href=\"https://www.youtube.com/@kyanitemods\"><img src=\"https://kyanitemods.dev/assets/youtube_button_2x.png\"></a>\n</center>\n\n## About\nDeeper and Darker is a mod that aims to enhance the Deep Dark in Minecraft. It adds many new features related to the Deep Dark and a new dimension called the Otherside. Some content from Deeper and Darker: blocks such as sculk stone, gloomslate, and sculk grime; items such as warden tools, the sculk transmitter, and sculk-related mob loot; warden armor; and three different Otherside biomes! Play the mod to find more content and explore hidden mysteries!\n\n## Translations\nWe hope to make Deeper and Darker available for everyone, everywhere. This is done with the help of the community! You can help translate the mod into your language by visiting our [Crowdin page](https://crowdin.com/project/deeper-and-darker)!\n\n## Guide\nDon't know how to begin with Deeper and Darker? Check out our [wiki](https://github.com/KyaniteMods/DeeperAndDarker/wiki)! (still a WIP)\n\n## Issues\nIf you ever experience any issues while playing with this mod, notify us on our [GitHub issue tracker](https://github.com/KyaniteMods/DeeperAndDarker/issues)! Follow the bug report guidelines and be as clear as you can.",
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"title": "Dimensional Sync Fixes",
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"body": "## Dimensional Sync Fixes\nThis mod fixes two bugs.\n\n- Player's potion effects icons disappear for a bit of time after teleporting to a modded dimension.\n\n- Player's experiences in client bar disappear after teleporting to a modded dimension.\n## Misc\n[](https://bisecthosting.com/kasualix)",
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"slug": "distanthorizons",
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"title": "Distant Horizons",
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"description": "See farther without turning your game into a slide show",
|
|
"body": "<center>\n <img width=\"420\" src=\"https://media.forgecdn.net/attachments/466/466/logonameflathighlight.png\" alt=\"Distant Horizons\">\n</center>\n\n\n\n<br>\n\nWhat does Distant Horizons do? \n<br>\nSimply put, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances.\n<br>\nNow you can finally enjoy that lookout tower you built on top of a mountain!\n\n\n### <center> This photo was taken with a Minecraft render distance of 12 and a mod distance of 512. </center>\n<br> <br>\n\n<center>\nIf you want to see a quick demo, check out the latest update video\n<br> <br>\n\n<a href=\"https://www.youtube.com/watch?v=bL_SSA49Trc\">\n<img src=\"https://i.ytimg.com/vi/bL_SSA49Trc/maxresdefault.jpg?v=665b371c\" width=\"630\" />\n</a> </center> <br> <br>\n\n## Hey, Hey you! This is important!\n\nThe version support numbers are strict! <br>\nIf a version says it supports MC 1.18.1 it will NOT work on 1.18.2! <br>\n\nAnd: the mod is still in alpha. Things may change, break, crash or otherwise go wrong. You have been warned! <br>\nAlthough if you have problems feel free to leave an issue on the project's GitLab.\n<br> \n \n\n \n## FAQ:\n\n**Q: Forge or Fabric?** <br>\nA: MC 1.20.6 and newer - NeoForge and Fabric are both in the same jar. <br>\nMC 1.20.4 and older - Forge and Fabric are both in the same jar. \n\n**Q: Shaders?** <br>\nA: Yes, but only with certain shaders. <br>\n- Optifine: DH partially works with forward rendered shaders.\n- Iris (and equivalent ports): DH 2.1.0+ only works with Iris 1.7+ and only with shaders built with DH support in mind. \n - DH 2.0 and older don't work with Iris.\n\n**Q: Does this work with player created structures?** <br>\nA: Yes.\n\n**Q: Is there multiplayer support?** <br>\nA: Yes.\nAlthough currently the mod is only client side so you have to explore chunks for the mod to use them.\n\n<br>\n\n### Extended FAQ:\n\n<a href=\"https://gitlab.com/jeseibel/minecraft-lod-mod/-/wikis/2-frequently-asked-questions/1-general/General\">\n<img src=\"https://gitlab.com/jeseibel/minecraft-lod-mod/-/wikis/_hidden/shared-images/images/faq-button-general.png\" width=\"200\" />\n</a> <br>\n\n<a href=\"https://gitlab.com/jeseibel/minecraft-lod-mod/-/wikis/2-frequently-asked-questions/2-problems-and-solutions/Problems-and-Solutions\">\n<img src=\"https://gitlab.com/jeseibel/minecraft-lod-mod/-/wikis/_hidden/shared-images/images/faq-button-mod-support.png\" width=\"200\" />\n</a> <br>\n\n<a href=\"https://gitlab.com/jeseibel/minecraft-lod-mod/-/wikis/2-frequently-asked-questions/4-mod-support/Mod-Support\">\n<img src=\"https://gitlab.com/jeseibel/minecraft-lod-mod/-/wikis/_hidden/shared-images/images/faq-button-problem.png\" width=\"200\" />\n</a>\n\n<br> <br>\n\n\n## Discord:\nJoin our Discord for news, updates, and help:\ndiscord.com/invite/xAB8G4cENx\n<br> <br>\n\n\n## Support us:\n\nIf you want to help with development, join our discord and let us know!\n\nOtherwise if you can't help with development but still want to support Distant Horizons, check out our donation page:\n\nhttps://ko-fi.com/distanthorizons",
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"published": "2022-01-23T05:46:55.026356Z",
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"updated": "2024-06-26T00:01:35.253383Z",
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"approved": "2022-01-23T05:46:55.026356Z",
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"queued": null,
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"id": "LGPL-3.0-only",
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"name": "GNU Lesser General Public License v3.0 only",
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"url": null
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},
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"downloads": 2135908,
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"followers": 5053,
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"categories": [
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"optimization",
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"description": "\ud83d\udeaa Multiple identical double doors, trapdoors and fence gates can be opened simultaneously.",
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"body": "<p style=\"text-align: center;\"><center><a href=\"https://serilum.com/\"><img src=\"https://github.com/Serilum/.cdn/raw/main/description/header/header.png\" alt=\"\" width=\"838\" height=\"400\" /></a></p><p style=\"text-align: center;\"><a href=\"https://curseforge.com/members/serilum/projects\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/curseforge.svg\" width=\"200\" /></a> <a href=\"https://modrinth.com/user/Serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/modrinth.svg\" width=\"200\" /></a> <a href=\"https://patreon.com/serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/patreon.svg\" width=\"200\" /></a> <a href=\"https://youtube.com/@serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/youtube.svg\" width=\"200\" /></a></center></p><p><strong><span style=\"font-size: 24px;\">Requires the library mod <a style=\"font-size:24px\" href=\"https://modrinth.com/mod/collective\" target=\"_blank\" rel=\"nofollow\">Collective</a>.</span></strong><br><br><strong> This mod is part of <span style=\"color:#008000\"><a style=\"color:#008000\" href=\"https://modrinth.com/modpack/the-vanilla-experience\" target=\"_blank\" rel=\"nofollow\">The Vanilla Experience</a></span> modpack and <span style=\"color:#006b3f\"><a style=\"color:#006b3f\" href=\"https://modrinth.com/mod/serilums-rpg-bundle\" target=\"_blank\" rel=\"nofollow\">Serilum's RPG Bundle</a></span> mod.</strong><br><span style=\"font-size:18px\">Double Doors is a minimalistic mod which adds the ability for identical double doors, trapdoors and fence gates to be opened simultaneously. This can be done by clicking any of the (wooden) doors, or via a single pressure plate or button. By default the mod will also find other connected door-type blocks and open those, up to a maximum of 10 blocks away. This can be toggled in the config.<br><br>Crouching will disable the double door feature and open/close the single block only.<br></span><br><br><strong><span style=\"font-size:20px\">Configurable:</span> <span style=\"color:#008000;font-size:14px\"><a style=\"color:#008000\" href=\"https://github.com/Serilum/.information/wiki/how-to-configure-mods\" rel=\"nofollow\">( how do I configure? )</a></span><br></strong><span style=\"font-size:12px\"><strong>enableRecursiveOpening</strong> (default = true): Whether the recursive opening feature should be enabled. This allows you to for example build a giant door with trapdoors which will all open at the same time, as long as they are connected. The 'recursiveOpeningMaxBlocksDistance' config option determines how far the function should search.<br><strong>recursiveOpeningMaxBlocksDistance</strong> (default = 10, min 1, max 32): How many blocks the recursive function should search when 'enableRecursiveOpening' is enabled.<br><br><strong>enableDoors</strong> (default = true): When enables, the mod works with double doors.</span><br><span style=\"font-size:12px\"><strong>enableFenceGates</strong> (default = true): When enables, the mod works with double fence gates.</span><br><span style=\"font-size:12px\"><strong>enableTrapdoors</strong> (default = true): When enables, the mod works with double trapdoors.<br><br><strong>enableModIncompatibilityCheck</strong> (default = true): Checks if there are other mods loaded with double door functionality. If found, it edits a line in their config to disable double doors. Fixes doors not opening due to code being ran twice.</span><br><br><br><span style=\"font-size:14px\"><strong>Works with all the double door configurations, but also recursively with all others!</strong></span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/double-doors/a.jpg\" width=\"1142\" height=\"332\"><br><br><br><br><span style=\"font-size:24px\"><strong><span style=\"color:#396;font-size:24px\">The Recursive Update (3.0)!</span></strong></span><br><strong>Any connected door-type block will now be found recursively and opened:</strong></p>\r\n<details><summary>Show Spoiler</summary>\r\n<p><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/double-doors/b.gif\" width=\"846\" height=\"472\"></p>\r\n</details>\r\n<p> <br><strong>By default the recursive function will open blocks 10 blocks away, but this can be changed with the 'recursiveOpeningMaxBlocksDistance' config:</strong></p>\r\n<details><summary>Show Spoiler</summary>\r\n<p><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/double-doors/c.gif\" width=\"846\" height=\"472\"></p>\r\n</details>\r\n<p> </p>\r\n<p><br><br><strong><span style=\"font-size:24px;color:#f90\">Some more GIFs!</span><br>Click on any of the two doors and the other one will open as well:<br></strong></p>\r\n<details><summary>Show Spoiler</summary>\r\n<p><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/double-doors/d.gif\" width=\"848\" height=\"428\"></p>\r\n</details>\r\n<p><br><br><strong>Open iron doors with a single button, or any other configuration.</strong></p>\r\n<details><summary>Show Spoiler</summary>\r\n<p><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/double-doors/e.gif\" alt=\"gif1\" width=\"1000\" height=\"506\"></p>\r\n</details>\r\n<p> <br><br><strong>Works with trapdoors and fence gates on top of each other, by click or pressure plate/button.</strong></p>\r\n<details><summary>Show Spoiler</summary>\r\n<p><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/double-doors/f.gif\" alt=\"gif2\" width=\"1000\" height=\"506\"></p>\r\n</details>\r\n<p><br>------------------<br><br><span style=\"font-size:24px\"><strong>You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.</strong></span><br><br><span style=\"font-size:18px\"><a style=\"font-size:18px;color:#008000\" href=\"https://serilum.com/\" rel=\"nofollow\">Serilum.com</a> contains an overview and more information on all mods available.</span><br><br><span style=\"font-size:14px\">Comments are disabled as I'm unable to keep track of all the separate pages on each mod.</span><span style=\"font-size:14px\"><br>For issues, ideas, suggestions or anything else there is the <a style=\"font-size:14px;color:#008000\" href=\"https://github.com/Serilum/.issue-tracker\" rel=\"nofollow\">Github repo</a>. Thanks!</span><span style=\"font-size: 6px;\"><br /><br /></span></p><p style=\"text-align: center;\"><center><a href=\"https://serilum.com/donate\" target=_blank><img src=\"https://github.com/Serilum/.cdn/raw/main/description/projects/support.svg\" alt=\"\" width=\"320\" /></a></center></p>",
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"title": "Dungeon Now Loading",
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"description": "Explore the vast, challenging dungeons that are loaded into your world! This mod introduces new dungeons, along with tricky, but fair bosses to fight at the end of the dungeon.",
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"body": "<iframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/-lCfUTTDPt8\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe>\n\n\n# About\nExplore the vast, challenging dungeons that are loaded into your world! The mod introduces a number of new dungeons to explore with various sizes and themes, along with a tricky boss to fight at the end of many structures. Obtain the new items to fight through a number of mobs that block your path. Reach the end of the dungeon and defeat the bosses to claim the reward and dungeon for yourself! Welcome to Dungeon Now Loading! Explore and discover, curious dungeoneers!\n\n# Goal\nOur goal is simple: to add 100 new challenging, but fair dungeons and bosses to the world of Minecraft. Minecraft is a sandbox game and players find their own way to enjoy the game, but we believe that there are players that want difficult challenges that demand more skills and knowledge from Minecraft. Our objective is to fill in that gap by adding fun challenges in the shape of dungeons and bosses, while providing more tools that the players can use to face the challenges. We update the mod regularly and every 1% increase in the percentage will be an update that adds in a new structure and boss or a significant update that changes the gameplay of the dungeons. If you are interested in joining our journey to 100%, try out our Dungeon Now Loading Mod!\n\n# \n\n\nWe have a friendly community in our discord and many activities going on such as:\n\n- Idea Polls\n- Update Announcements\n- Development Sneak Peek\n- Structure Suggestions\n- Checkpoint Player Head Submissions\n- Giving Feedbacks\n- Channels for Sharing Projects\n\nFeel free to stop by: \n\n**Discord Link:** [https://discord.gg/NawU3rgAhE](https://discord.gg/NawU3rgAhE)\n\n#\n\n\n<iframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/B6h6pf0DuMM\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe>\n\nWe also have Patreon! We really appreciate the support we get through Patreon because it lets us dedicate more time to the project and develop higher-quality dungeons and bosses. If you are interested in supporting us, you can check out our Patreon. We also have Patreon-exclusive content:\n\n- Tallest Battle Tower Mod\n- Creeper Dungeon\n- Weapon Dungeon\n- Early Access\n\n... and more coming soon!\n\n**Patreon Link:** [https://www.patreon.com/dungeonnowloading](https://www.patreon.com/dungeonnowloading)",
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"published": "2024-04-18T20:40:34.173251Z",
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"approved": "2024-04-19T05:36:19.091898Z",
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"source_url": "https://github.com/hexnowloading/DungeonNowLoading",
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"client_side": "optional",
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"title": "Dungeons and Taverns",
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"description": "A Structure Datapack adding dungeons, taverns and other structures to find while you explore the world.",
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"body": "This datapacks adds (hopefully) vanilla like structures that are supposed to blend in with the rest of the game and feel like they belong there. going from environmental additions like fire watch towers and taverns to dungeons like badland minder outpost and illager hideout\n\nThis datapack also adds 12 new enchantments:\n\nWax Wings, Elytra Enchantment that doesnt make you lose durability while gliding slowly\n\nGravity, Crossbow Enchantment that pulls any Entity close to arrow impact, including yourself, up to 3 levels\n\nOutreach, Chestplate Enchantment that makes you able to interact blocks from further away\n\nPower Crossbow, Enchanted Weapon working like Bows with Power, but only working on Crossbows instead\n\nPiercing Bow, Enchanted weapon working like Crossbows Piercing, but only working on the Bow instead\n\nMultishot Bow, Enchanted weapon working like Crossbows Multishot, but only working on the Bow\n\nGhasted, Shoots Explosing Arrows with the strengh of a Ghast\n\nWither Coated, Weapon Enchantment that has the chance to apply the Wither Effect on an Entity, but halves the tools Durability. Mutex with Fire Aspect\n\nPhotosynthesis. Armour and Tools Enchantment that slowly regenerates Durability while exposed on sunlight, works if worn by armourstands. Mutex with Mending\n\nTraveler, Boots Enchantment that makes you slightly faster while sprinting and increases your stephight so you can walk up 1 block high slopes like a horse\n\nAntitoxin, Chestplate enchantment that makes you immune to any poison damage, not even flinching, But it damages your Chestplate instead. Mutex with Protection Enchantments like any of the Protection Enchantments\n\nIllagers Bane, Weapon Enchantment that deals more damage against Illager, like smite and sharpness its mutex to the other damage ups\n\nIf you dont Want those enchantments, use this datapack:\n[https://modrinth.com/datapack/nofun-dnt](https://modrinth.com/datapack/nofun-dnt)\n\nthe current structure list is:\n[See Here](https://modrinth.com/datapack/dungeons-and-taverns/gallery)\n\nif you have trouble to find dungeons, type \"/locate nova_structures:[\u200bsame name as the list above but with \"_\" instead of a space]\"\n\nI want to add more in the future but this is the first wave,\nI hope you enjoy and check out Walls who made all the loot tables for dungeons and structures",
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"body_url": null,
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"published": "2023-01-18T09:32:19.251896Z",
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"updated": "2024-08-11T20:25:07.640055Z",
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"approved": "2023-01-19T02:02:05.205540Z",
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"featured": false,
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"title": "Swamp Villages",
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"description": "Find villages in swamp with... witches? seems like getting that mending librarian isn't going to be that easy.",
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"created": "2023-10-13T20:56:35.754041Z",
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"ordering": 0
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"url": "https://cdn.modrinth.com/data/tpehi7ww/images/05e9af8c67bf6dfc4ff5277b54bf7931ac18e537.png",
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"featured": false,
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"title": "Jungle Villages",
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"description": "Spawning in Jungles are now jungle villages",
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"created": "2023-10-13T20:57:18.239195Z",
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"ordering": 0
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"url": "https://cdn.modrinth.com/data/tpehi7ww/images/0aee26dee6ca898f5f1f000d0c368561120f4a61.png",
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"featured": false,
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"title": "Toxic Lair",
|
|
"description": "Swamp Structure found in swamp biomes. Surface area has ruins with suspicious gravel but the inside leads to an underground structure with a miniboss and several trial spawner/vaults and ominous vaults. you can find Antidote, Piercing/Multishot bows here",
|
|
"created": "2024-06-29T19:46:26.867434Z",
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"ordering": 0
|
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},
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{
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"url": "https://cdn.modrinth.com/data/tpehi7ww/images/2c4a28854f9f8f8323017b089e3255c90569e032.png",
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"featured": false,
|
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"title": "Undead Crypts",
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|
"description": "Another underground Dungeon with alot of bones, skulls and other stuff with 1 spawner room",
|
|
"created": "2023-01-18T10:35:46.062439Z",
|
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"ordering": 0
|
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},
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{
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"url": "https://cdn.modrinth.com/data/tpehi7ww/images/2fb524d268fdd2ba4ee7ff1387f845b8113815fb.png",
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"featured": false,
|
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"title": "Triden Trail Monument",
|
|
"description": "Grant Prismarine structure not spawning guardians naturally but from trial spawner here, you can obtain tridents, heart of the sea and other goodies here",
|
|
"created": "2024-06-29T19:47:48.441628Z",
|
|
"ordering": 0
|
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},
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{
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"url": "https://cdn.modrinth.com/data/tpehi7ww/images/317c1069973b8347f378c79708352c4964de88fe.png",
|
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"featured": false,
|
|
"title": "Hamlet",
|
|
"description": "Nether Village for the Piglins. this structure is fortified and filled to the brim with Piglins but exploring it might hold some treasure. You can find maps for Piglin Outstations here",
|
|
"created": "2023-10-13T21:05:02.187798Z",
|
|
"ordering": 0
|
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},
|
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{
|
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"url": "https://cdn.modrinth.com/data/tpehi7ww/images/36899cd0357525041513f129916bb4ea9b3fec1b.png",
|
|
"featured": false,
|
|
"title": "Jungle Ruins",
|
|
"description": "You aren't a fan of the small Jungle temple? maybe search for Jungle ruins then. Bogged spawn here and you can find the Photosynthesis Enchantment here",
|
|
"created": "2023-10-13T20:46:06.611165Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/41218bb765900f0b879a749799c13992d2d733fb.png",
|
|
"featured": false,
|
|
"title": "Lone Citadel",
|
|
"description": "Probably Dungeons and Taverns biggest structure yet. Recreating the Lone Fortress from Minecraft Dungeons and bringing it to vanilla. Breezes and Strays are at home here. you can obtain Power Crossbows from here",
|
|
"created": "2024-06-29T19:49:11.380030Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/4bfda49b26e9c431e0a1019297096dc0d90e0424.png",
|
|
"featured": false,
|
|
"title": "Nether Port",
|
|
"description": "Nether Port are a middle sized structure spawning at lava level with a crimson plank walkway around the main Port structure containing 1 blaze spawner and some treasure rooms",
|
|
"created": "2023-10-13T21:01:36.332485Z",
|
|
"ordering": 0
|
|
},
|
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{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/4db1b0fdbf882cad90631786dc386aa5c11e127b.png",
|
|
"featured": false,
|
|
"title": "Piglin Outstation",
|
|
"description": "This Outstation has Piglins spawning all the times and contains a secret vault guarded by piglin brutes. You can find maps for Piglin Donjons here",
|
|
"created": "2023-10-13T21:05:59.698024Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/5a5e1fdba75d015cbae730963826f0cb296d2588.png",
|
|
"featured": false,
|
|
"title": "Illager Manor",
|
|
"description": "Grand Illager Structure replacing 50% of all Woodland mansions, filled with Evokers, Vindicators, Pillager and Witches, but also jailed Iron Golem, Villager and Allays. You can find Illagers Bane here",
|
|
"created": "2024-06-29T19:41:54.711593Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/5a6da738e9a421e15f6c9ccee65014e2d4c03f06.png",
|
|
"featured": false,
|
|
"title": "Ruined Towns",
|
|
"description": "Ruined Towns are ruins from the past with rubble everywhere with suspicious gravel holding mostly just junk but maybe some sherds and other tressures",
|
|
"created": "2023-10-13T20:55:31.171174Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/635aef485a21db14e0f172a0df86d3045e998166.png",
|
|
"featured": false,
|
|
"title": "Nether Skeleton Tower",
|
|
"description": "An tower structure inside the Nether generating with an loot chest and some smaller structures around, guarded by skeletons. You can find Nether Keep or Nether Port maps here",
|
|
"created": "2023-10-13T21:00:19.697850Z",
|
|
"ordering": 0
|
|
},
|
|
{
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|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/67d1587898744a18c891ff3af0d0913f31d7a774.png",
|
|
"featured": false,
|
|
"title": "Nether Skeleton Camps",
|
|
"description": "Small structure spawning in the nether with biome variants holding a few skeletons and a loot chest. you can find Skeleton Tower maps here",
|
|
"created": "2023-10-13T20:59:08.975847Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/67e0a84f8b45448cc51c519ae2039b8d2984cb92.png",
|
|
"featured": false,
|
|
"title": "End Castle",
|
|
"description": "Ends version of a Stronghold and Endcity Hybrid. you can find Gravity, Wax Wings, End Ship Keys, End Crystals and other things here. can be found either with an End Castle Map or Eyes of Ender",
|
|
"created": "2024-06-29T19:40:29.963627Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/72fec0eda0f25605076c66ad9387f1c68f012831.png",
|
|
"featured": false,
|
|
"title": "Piglin Donjon",
|
|
"description": "The Donjon is a Megastructure spawning rarely in crimson forest biomes containing several room types of the various bastion remnants and container crates filled with gold. also look out for hidden vault rooms. Ontop is a Coloseum for Vault keys",
|
|
"created": "2024-06-29T19:36:45.869456Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/791e8321b453e39efb27e7f395413af187b9b1be.png",
|
|
"featured": false,
|
|
"title": "Creeping Crypt",
|
|
"description": "Creeping Crypts are an structure found in taiga biomes, filled with creeper, gunpowder, suspicious gravel and if you are lucky, even an creeper spawner alongside the other trial spawner spawning creepr and undead",
|
|
"created": "2024-06-29T19:53:17.545158Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/7d92bafda8ae0586a777a3fc4acc12e16c67f1ef.webp",
|
|
"featured": false,
|
|
"title": "Illager Hideout",
|
|
"description": "A rare underground Dungeon that is filled with Illagers. a challenge for late game player who seek a challenge",
|
|
"created": "2023-01-18T10:08:39.109550Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/7ef44cedae0b12c37f4a57affb1151ce47a594ed.png",
|
|
"featured": false,
|
|
"title": "Nether Keep",
|
|
"description": "This Mega Structure is an giant tower spawning inside the nether, containing 3 blaze spawner rooms with their own treasure chests. bridges hold trial Spawner and arenas to obtain keys for the vault inside. you can obtain Ghasted and Wither Coated here",
|
|
"created": "2024-06-29T19:54:32.454739Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/81b65db25341bcaca0ecd146fee3d44b6e7b29b6.webp",
|
|
"featured": false,
|
|
"title": "Stray Fort",
|
|
"description": "This fort generates in cold biomes and is infested with strays and guard towers",
|
|
"created": "2023-01-18T10:09:44.118569Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/83cdac3acb02b628da4d8b8d6e0d514f66d53f61.png",
|
|
"featured": false,
|
|
"title": "Desert Ruins",
|
|
"description": "Desert ruins are an archeology structure with an custom desert village spawning around it containing more archeology. you can obtain Outreach here",
|
|
"created": "2024-06-29T19:50:38.430678Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/93dc2790ee15a172f5e7a9100790dedde9ea6b35.webp",
|
|
"featured": true,
|
|
"title": "Taverns",
|
|
"description": "Taverns are places where you find beds and a Trader selling maps to some of the dungeons or ruins of this datapack. you need to trade with the trader once for them to unlock the Map Trades",
|
|
"created": "2023-01-18T10:02:02.133148Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/9c324aff5f0835b4ffef7f8e40b26351761f6ee9.png",
|
|
"featured": false,
|
|
"title": "Bunker",
|
|
"description": "A somewhat rare structure that resembles surface exposed strongholds, they have a bigger room variety and dont have an end portal chamber",
|
|
"created": "2024-06-29T19:27:16.513618Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/a70b379f7f0b18e762c56f4ba7aa6794082b1cbc.png",
|
|
"featured": false,
|
|
"title": "Wells",
|
|
"description": "why should the desert be the only place to have unnecessary wells?",
|
|
"created": "2023-01-18T10:37:24.768197Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/ae3b6e769ad5f6c06893c257d99e625734639a00.jpeg",
|
|
"featured": false,
|
|
"title": "Remnants",
|
|
"description": "Remnants are rare enviromental ruins, not different from wild ruins but MUCH MUCH rarer. one of them is a classic village that is abandoned",
|
|
"created": "2024-08-12T05:21:22.888001Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/af2bf4d1adf04c85a9347a380bc34d927a4f83bc.png",
|
|
"featured": false,
|
|
"title": "Badlands Miner Outpost",
|
|
"description": "This unique Outpost is more about the mining operations in Badlands. a good way to get gold and tnt",
|
|
"created": "2023-10-13T20:43:34.951861Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/bdad5c3d0022ae0f87c4a1974622478c2203fbcc.png",
|
|
"featured": false,
|
|
"title": "Witch Villa",
|
|
"description": "Spawning in swamp biomes and Mangrove Swamps those structure act as witches woodland mansion with their own experiments and own backyard",
|
|
"created": "2023-10-13T20:53:34.473229Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/c55944ee3b90dafe32c7a2e09617620bc844e8e8.webp",
|
|
"featured": false,
|
|
"title": "Firewatch towers",
|
|
"description": "They are atmospheric builds to make the world feel more lived in. you can use them as a small base or just to find a nights rest ",
|
|
"created": "2023-01-18T10:03:02.455997Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/ccbe787a85e5f1a2437cb287857cbc8e0213e30d.png",
|
|
"featured": false,
|
|
"title": "Piglin Camps",
|
|
"description": "Spawning in the nether they act as smaller structures with 1 Piglin Brute and a loot chest. You can find Hamlet maps here",
|
|
"created": "2023-10-13T20:58:01.065049Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/d0b976bd2249898c7879136af18d4b2a616596ed.png",
|
|
"featured": false,
|
|
"title": "Illager Camps",
|
|
"description": "The Illager are on the move and set up camps all over the world!\nthose small structures are a small challenge you can interact with on your travels. you can find Illager Structure Maps here",
|
|
"created": "2023-01-18T10:34:16.419471Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/d3edc01465923590e4abc93a94b0c5879de2c2c5.png",
|
|
"featured": false,
|
|
"title": "Shrines",
|
|
"description": "Shrines leading down to 1-5 themed combat arenas that all follow 1 theme per shrine, amound of copper bulbs indicate how many rooms there are. you can find Shrine Keys, Ominous Shrine keys and Traveler here. Ominous vaults are only in lv 5 shrines",
|
|
"created": "2024-06-29T19:44:45.301799Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/da8d00e00d485cddb7c6b169353d9909da528019.webp",
|
|
"featured": false,
|
|
"title": "Mangrove Swamp Hut",
|
|
"description": "the witches moved into the mangrove swamp with 3 different hut styles",
|
|
"created": "2023-01-18T10:06:24.344753Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/df194e2f9456e25f3244a81c7aa42a492bb6b913.png",
|
|
"featured": false,
|
|
"title": "End Ships",
|
|
"description": "Lone Endships spawning within the end containing a vault needing an End Ship Vault Key. Those vaults always hold Elytra. Maybe even enchanted with Wax Wings",
|
|
"created": "2024-06-29T19:38:02.526215Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/e9e56a5f4263a4df8b827dd45b0da3b846759b5f.png",
|
|
"featured": false,
|
|
"title": "Wild Ruins",
|
|
"description": "Under wild ruins fall things like small camps, huts and dead redstone golems, they are environmental and supposed to add to making the world feel more lived in",
|
|
"created": "2023-01-18T10:32:50.245310Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/eb5c4c1c4d8e8e327fc185def65f1e6e8e76229e.png",
|
|
"featured": false,
|
|
"title": "Underground House",
|
|
"description": "'tis but a terraria reference",
|
|
"created": "2023-01-18T10:36:20.691908Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/f33b18104a9a692002a71506f567d3c19704f661.png",
|
|
"featured": false,
|
|
"title": "End Lighthouse",
|
|
"description": "Structures spawning in the End acting as Ends version of Taverns. you can find maps here for End Castles and obtain End Ship Keys",
|
|
"created": "2024-06-29T19:39:14.689494Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/tpehi7ww/images/fb617439fd291d6ada2e783327d7e712d5f7ac28.png",
|
|
"featured": false,
|
|
"title": "Conduit ruin",
|
|
"description": "A way to teach player how to build a conduit with hints in the chest in the prismarine ring as well as being an archeological site",
|
|
"created": "2023-10-13T20:42:51.635760Z",
|
|
"ordering": 0
|
|
}
|
|
],
|
|
"color": 1710102,
|
|
"thread_id": "tpehi7ww",
|
|
"monetization_status": "monetized"
|
|
},
|
|
"ENZmbSFZ": {
|
|
"client_side": "required",
|
|
"server_side": "required",
|
|
"game_versions": [
|
|
"1.18.2",
|
|
"1.19",
|
|
"1.19.1",
|
|
"1.19.2",
|
|
"1.19.3",
|
|
"1.19.4",
|
|
"1.20.1",
|
|
"1.20.2"
|
|
],
|
|
"id": "ENZmbSFZ",
|
|
"slug": "dungeon-difficulty",
|
|
"project_type": "mod",
|
|
"team": "3LWpH3z4",
|
|
"organization": null,
|
|
"title": "Dungeon Difficulty",
|
|
"description": "\u2620\ufe0f Increase the difficulty and get matching rewards.",
|
|
"body": "\n\n[](https://fabricmc.net)\n\n\n\n\n[](https://www.curseforge.com/minecraft/mc-mods/fabric-api)\n[](https://www.curseforge.com/minecraft/mc-mods/projectile-damage-attribute)\n[](https://discord.gg/KN9b3pjFTM)\n\n### \ud83d\udd27 = this mod | \ud83d\udd29 = entity & loot attributes\n\n\n\n# \ud83d\udce6 Features\n\n## \ud83d\udc68\u200d\ud83d\udc69\u200d\ud83d\udc67\u200d\ud83d\udc66 Per player difficulty\nThe more players are online, the stronger mobs spawn.\n\n## \u2620\ufe0f Zone specific difficulty\nMobs spawning at different locations (dimensions, biomes) have increased attributes (such as attack damage, health, armor) by different amount.\n\n(Generic example: all hostile mobs in the nether have more health, attack damage, armor)\n\n(Specific example: all creepers in the jungle have more health and movement speed)\n\n## \u2728 Zone specific rewards\nTo match zone specific difficulty, items looted from mob drops and chests, have increased attributes (such as attack damage, projectile damage, armor, max health, etc...) by different amount.\nSome loot tables have specific buffs to their items.\n\n(Generic example: all looted items in the nether are stronger)\n\n(Specific example: all weapons looted in desert pyramid chests have more attack damage)\n\n# \ud83e\uddd0 Examples\n\n## Loot chests in the nether\n\n\n\n## Mobs\n\n\n\n\n# \ud83d\udd27 Configuration\n\nThis mod is fully configurable, for more details check out the [project readme](https://github.com/ZsoltMolnarrr/ProjectileDamage \"\").\n",
|
|
"body_url": null,
|
|
"published": "2022-07-16T22:43:08.064460Z",
|
|
"updated": "2024-06-18T15:24:32.329079Z",
|
|
"approved": "2022-07-16T22:43:08.064460Z",
|
|
"queued": null,
|
|
"status": "approved",
|
|
"requested_status": null,
|
|
"moderator_message": null,
|
|
"license": {
|
|
"id": "GPL-3.0-only",
|
|
"name": "GNU General Public License v3.0 only",
|
|
"url": null
|
|
},
|
|
"downloads": 144276,
|
|
"followers": 215,
|
|
"categories": [
|
|
"adventure",
|
|
"equipment",
|
|
"worldgen"
|
|
],
|
|
"additional_categories": [
|
|
"game-mechanics"
|
|
],
|
|
"loaders": [
|
|
"fabric"
|
|
],
|
|
"versions": [
|
|
"pdMFGWFb",
|
|
"ZB1rP0Gg",
|
|
"OAYrMWsn",
|
|
"nFBNCNjX",
|
|
"2e0OBkKo",
|
|
"3eqOHgyo",
|
|
"Nm7ok1Hg",
|
|
"6IGX3RML",
|
|
"kJ5XOuvQ",
|
|
"lfxzsJpa",
|
|
"epTpCL5T",
|
|
"ymAJ3UJx",
|
|
"LjuYrHpR",
|
|
"92g6yttv",
|
|
"9hkR7QGb",
|
|
"HsPMYEeO",
|
|
"Px9EsO80",
|
|
"HRMBXEo4",
|
|
"lWcXsUbx",
|
|
"k6ljMDXD",
|
|
"P9lwqkzT",
|
|
"cdbouhH3",
|
|
"5EHHGPcI",
|
|
"fB8cjx51",
|
|
"FYbSGPsw",
|
|
"lXoQFzVn",
|
|
"LBHhEKaH",
|
|
"ciQcQG77",
|
|
"DIxlZCnE",
|
|
"nKHf8dsy",
|
|
"toBOW0xJ",
|
|
"NGindg0j",
|
|
"AmSBNxgE",
|
|
"HMmYxIPw",
|
|
"LzGqjsdM",
|
|
"CjEPl7OU",
|
|
"aLVZ7ugY",
|
|
"sY5aFlxt",
|
|
"nnllzcQl"
|
|
],
|
|
"icon_url": "https://cdn.modrinth.com/data/ENZmbSFZ/67aba460eeb29c8ff61348256ea58848ea975508.png",
|
|
"issues_url": "https://github.com/ZsoltMolnarrr/PowerScale/issues",
|
|
"source_url": "https://github.com/ZsoltMolnarrr/PowerScale",
|
|
"wiki_url": "https://github.com/ZsoltMolnarrr/PowerScale",
|
|
"discord_url": "https://discord.gg/KN9b3pjFTM",
|
|
"donation_urls": [],
|
|
"gallery": [
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/ENZmbSFZ/images/0a3718915c8aa5f40dbec714f1f82e9625ef9adf.png",
|
|
"featured": false,
|
|
"title": null,
|
|
"description": null,
|
|
"created": "2022-07-17T11:51:05.031443Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/ENZmbSFZ/images/49610e16c8825d1354622e5d523b70573830f3ad.png",
|
|
"featured": false,
|
|
"title": null,
|
|
"description": null,
|
|
"created": "2022-09-25T13:50:44.056680Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/ENZmbSFZ/images/516d1932391916515026669cf6071e5859de0ef7.png",
|
|
"featured": false,
|
|
"title": "example_mobs",
|
|
"description": null,
|
|
"created": "2022-07-17T12:41:56.659403Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/ENZmbSFZ/images/e4d17c155b8ca56c602b68225896f32fd08f1eca.png",
|
|
"featured": false,
|
|
"title": "example_loot",
|
|
"description": null,
|
|
"created": "2022-07-17T12:41:55.078013Z",
|
|
"ordering": 0
|
|
}
|
|
],
|
|
"color": 5988192,
|
|
"thread_id": "ENZmbSFZ",
|
|
"monetization_status": "monetized"
|
|
},
|
|
"7YjclEGc": {
|
|
"client_side": "optional",
|
|
"server_side": "required",
|
|
"game_versions": [
|
|
"1.17",
|
|
"1.17.1",
|
|
"1.18",
|
|
"1.18.1",
|
|
"1.18.2",
|
|
"1.19",
|
|
"1.19.1",
|
|
"1.19.2",
|
|
"1.19.3",
|
|
"1.19.4",
|
|
"1.20",
|
|
"1.20.1",
|
|
"1.20.2",
|
|
"1.20.3",
|
|
"1.20.4",
|
|
"1.20.5",
|
|
"1.20.6",
|
|
"1.21",
|
|
"1.21.1"
|
|
],
|
|
"id": "7YjclEGc",
|
|
"slug": "dynamic-lights",
|
|
"project_type": "mod",
|
|
"team": "t8O7LLDb",
|
|
"organization": null,
|
|
"title": "Dynamic Lights",
|
|
"description": "Supported entities and items such as torches or lanterns emit light! Server-side only!",
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"body": "# Tschipcraft's Dynamic Lights\n<p align=\"center\">\n <a href=\"https://github.com/Tschipcraft/dynamiclights/stargazers\"><img src=\"https://img.shields.io/github/stars/Tschipcraft/dynamiclights?colorA=0c0906&colorB=fbc703&style=for-the-badge\" title=\"GitHub stars\"></a>\n<a href=\"https://www.curseforge.com/minecraft/texture-packs/tschipcrafts-dynamic-lights\"><img src=\"https://img.shields.io/curseforge/dt/831385?logo=curseforge&label=CurseForge&colorA=0c0906&colorB=fbc703&style=for-the-badge\"></a>\n <a href=\"https://github.com/Tschipcraft/dynamiclights/releases/latest\"><img src=\"https://img.shields.io/github/downloads/Tschipcraft/dynamiclights/total?logo=github&colorA=0c0906&colorB=fbc703&style=for-the-badge\" title=\"GitHub downloads\"></a>\n</p>\n\n> A server-side data pack/mod for 1.17x-1.21x\n\n<details>\n<summary>YouTube showcase</summary>\n<iframe width=\"1920\" height=\"1080\" src=\"https://www.youtube.com/embed/bzmqpgfQ7jo\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe>\n</details>\n\n## Features\n\nSupported entities and items such as torches or lanterns will emit light by using the light block added in 21w13a. Some items are water sensitive and only turn off or on inside water.\nAdditionally, all enchanted items will emit light level 6 while some enchants under certain conditions emit light level 9. \nFor a detailed overview of all supported items and entities, take a look at the wiki pages linked below.\n\nThis data pack/mod is completely server-side, but can also be installed on the client only for single-player worlds!\n\n[-> For a detailed overview and available settings, take a look at the wiki <-](https://github.com/Tschipcraft/dynamiclights/wiki)\n\n\n## Installation\n\nThis data pack is also available as a mod with an additional global config file and settings menu when installed alongside [MidnightLib](https://modrinth.com/mod/midnightlib).\n\nDecide if you want to download the pack as a pure data pack [DP] or packaged as a mod [Mod]. <br>\nPut the pure data pack .zip file into the `datapacks` folder of your Minecraft world, or the mod into your `.minecraft/mods` folder.\n\n\n## Manage\n\nTo open the ingame menu, execute `/trigger tschipcraft.menu` or `/function #tschipcraft:menu`. There is a **Reset** and an **Uninstall** button.\n\n\n## Compatibility\n\n<img title=\"Supported Minecraft versions\" src=\"https://tschipcraft.ddns.net/mod_resources/supported/supported.php?untested_versions=1.22x&supported_versions=1.17x,1.18x,1.19x,1.20x,1.21x&total_versions=%3C=1.13x,1.14x,1.15x,1.16x,1.17x,1.18x,1.19x,1.20x,1.21x,1.22x&progress_bar=false&mc_background=false&icons=true&platform=modrinth\">\n\nThis data pack follows the [Smithed](https://wiki.smithed.dev/conventions/) and essential [MC Datapacks Discord Server](https://mc-datapacks.github.io/en/conventions/index.html) Conventions to ensure data pack compatibility.\n\nSome sophisticated redstone contraptions may not work when this project is installed, since the light block is not pushable for some reason. Please report any issues on GitHub.\n\n\n## External Links\n\n<a href=\"https://www.curseforge.com/minecraft/texture-packs/tschipcrafts-dynamic-lights\">\n<img width=\"40px\" alt=\"CurseForge logo\" title=\"View on CurseForge\" src=\"https://raw.githubusercontent.com/Tschipcraft/badges/main/assets/curseforge-modrinth.svg\">\n</a>\n\n<a href=\"https://www.planetminecraft.com/data-pack/dynamic-lights-5048593/\">\n<img width=\"40px\" alt=\"PlanetMinecraft logo\" title=\"View on PlanetMinecraft\" src=\"https://www.planetminecraft.com/images/layout/favicon-128.png\">\n</a>\n\n<a href=\"https://tschipcraft.ddns.net/en/dynamiclights.html\">\n<picture>\n <source width=\"40px\" media=\"(prefers-color-scheme: dark)\" srcset=\"https://gistcdn.githack.com/Tschipcraft/dd29a827fa843ed52e7efc7801c48421/raw/7ab31174b119403a1deff072e3ae16fe43a9ed59/website_logo_modrinth.svg\">\n <source width=\"40px\" media=\"(prefers-color-scheme: light)\" srcset=\"https://tschipcraft.ddns.net/assets/images/logo-black-1.svg\">\n <img width=\"40px\" title=\"View data pack on my website\" src=\"https://gistcdn.githack.com/Tschipcraft/dd29a827fa843ed52e7efc7801c48421/raw/7ab31174b119403a1deff072e3ae16fe43a9ed59/website_logo_modrinth.svg\">\n</picture>\n</a>\n\n<a href=\"https://ko-fi.com/C0C5HEJB2\">\n<img width=\"250px\" title=\"Support me on Ko-fi\" src=\"https://storage.ko-fi.com/cdn/brandasset/kofi_button_red.png\">\n</a>",
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],
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"icon_url": "https://cdn.modrinth.com/data/fRiHVvU7/395fe5302b2bab612ef0623509f768f3c5a5ee0f.webp",
|
|
"issues_url": "https://github.com/emilyploszaj/emi/issues/",
|
|
"source_url": "https://github.com/emilyploszaj/emi/",
|
|
"wiki_url": "https://github.com/emilyploszaj/emi/wiki/",
|
|
"discord_url": "https://discord.gg/T2PuD9RTWV",
|
|
"donation_urls": [],
|
|
"gallery": [
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/fRiHVvU7/images/0d3b5b33d0016b21834ce6f3602169f7c48de13f.png",
|
|
"featured": false,
|
|
"title": "EMI",
|
|
"description": "EMI's recipe screen and interface",
|
|
"created": "2023-03-12T06:27:47.113202Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/fRiHVvU7/images/f3c8b452eae6dde028c37e3a3e3792459468d865.png",
|
|
"featured": false,
|
|
"title": "Recipe Tree",
|
|
"description": "Several instances of EMI's recipe tree",
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"id": "OVuFYfre",
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"team": "O79BATDr",
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"title": "Enhanced Block Entities",
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"description": "Reduce block entity FPS lag with almost no compromises, and improve their visuals",
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"body": "## Enhanced Block Entities\n\nEBE is a **100% client side** Minecraft mod for the **[Fabric](https://fabricmc.net/use/)** mod loader which aims to increase the performance of block entity rendering, as well as offer customizability via resource packs. <br/><br/>\n**How does it work?** EBE Makes some block entities use baked block models rather than laggy entity models. <br/><br/>\n**Is it just an optimization mod?** EBE isn't *just* an optimization mod, some side effects of its optimizations are many visual improvements. <br/>\nThese may include:\n- Smooth lighting on block entities\n- Being able to remodel block entities with block models\n- Toggling features like christmas chests\n- Being able to see block entities from as far away as possible\n<br/><br/>\n\n**What about animations?** The best part about EBE is that you still get to keep animations, while gaining the performance boost of baked models! Most animated block entity models will only render when absolutely necessary. <br/><br/>\n\n### [Indium](https://modrinth.com/mod/indium) is required to use EBE with [Sodium](https://modrinth.com/mod/sodium). <br/><br/> \n**Requires [Fabric API](https://modrinth.com/mod/fabric-api)**\n<br/><br/>\n\n\n## FAQ and Help\n\n**Q: I need help with the mod/need to report a bug!** <br/>\n**A:** If you're having trouble setting up the mod or using it alongside other mods, I'd recommend you join our [Discord Server](https://discord.gg/7Aw3y4RtY9) and ask for help there. *If the issue is a BUG* please report it on our issue tracker (\"Issues\" tab at the top of the page)<br/><br/>\n\n**Q: My chests have glitched animations!** <br/>\n**A:** You're likely using Sodium, which doesn't support certain Fabric Rendering features by default. If you need to use Sodium with EBE, you should install [Indium](https://modrinth.com/mod/indium). <br/><br/>\n\n**Q: My chests are invisible!** <br/>\n**A:** You may be using a resource pack that conflicts with EBE. Open the Block Entity Settings menu (through EBE's Mod Menu entry or through vanilla Video Settings) and enable \"Force Resource Pack Compatibility\". <br/><br/>\n\n**Q: How is this different from [FastChest](https://www.curseforge.com/minecraft/mc-mods/fastchest)?** <br/>\n**A:** FastChest does not preserve chest animations, and only optimizes chests (in a similar way to EBE). EBE also optimizes other block entities:\n- Ender Chests\n- Signs\n- Bells\n- Beds\n- Shulker Boxes\n- Decorated Pots\n<br/><br/>\n\n## FPS Boost\nRendering 1700 chests:\n### Vanilla\n\n### With EBE\n <br/>\nA 155% frame rate increase!\n\n## Resource Packs\nHere's an example of how you can customize chests with resource packs using EBE. <br/><br/>\n",
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"body_url": null,
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"body": "# EntityCulling\n\nUsing async path-tracing to skip rendering Block/Entities that are not visible. [Website.](https://tr7zw.github.io/project/entityculling/)\n\nMinecraft skips rendering things that are behind you, so why is it rendering everything that you still can't see because of a wall in the way? This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.\n\n[](https://shockbyte.com//partner/tr7zw)\n\n## Dependencies\n\n- none\n\n## Incompatible\n\n- none (With some mods you might need to add the blocks to the config whitelist to fix visual issues)\n\n## Tested with\n\n- Sodium\n- Iris\n- Optifine\n \n## Note to why it works even with Sodium/Optifine\n\nThis has been tested with other mods, Optifine(Optifabric), Iris, and Sodium, in all cases resulting in fps gains in places like Game Server lobbies.\n\nYou might wonder why it does increase the FPS with Sodium since Sodium has \"Use Entity Culling\" in its Advanced settings and enabled by default. The difference is that Sodium does a really quick pass based on the visible chunks, being way less aggressive and thereby still rendering entities that just happen to be in visible chunks, but not visible themselves.\n\n## FAQ\n\n### Does this have to be installed on the Server?\n\nNo, this is fully Client-side and can't be installed on servers.\n\n### Will this influence farms/mobs?\n\nNo. Since this mod just skips the rendering, mobs will still spawn/move/drop items.\n\n## Credits\n\nRoboTricker created the original server-side async raytracing occlusion culling implementation for Transport-Pipes.",
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"title": "[EMF] Entity Model Features",
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"description": "EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.",
|
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"body": "<div align=\"center\">\n\n<img src=\"https://raw.githubusercontent.com/Traben-0/Entity_Model_Features/master/fabric/src/main/resources/icon.png\" alt=\"EMF icon\" width=200>\n\n# Entity Model Features\n \n[](https://modrinth.com/mod/entity-model-features)\n[](https://curseforge.com/minecraft/mc-mods/entity-model-features)\n\n[](https://modrinth.com/mods?e=client)\n[](https://discord.com/invite/rURmwrzUcz)\n\n[](https://ko-fi.com/traben)\n\nEntity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM).<br />It's designed for anyone who wants to use the CEM resource pack features but to use mods such as Sodium, Continuity or ETF.\n\n<img src=\"https://cdn.modrinth.com/data/4I1XuqiY/images/49f5b98dfef5b073a3971750673d343e1f92efe5.png\" alt=\"EMF in use\" width=550>\n\n</div>\n\n## Required Mods\nPlease also install the below mods if you can, the obvious ones such as Sodium are not mentioned.\n\nIt should also go without saying EMF is NOT compatible with dorianpb's CEM and OptiFabric.\n#### Required\n- [Entity Texture Features (ETF)](https://modrinth.com/mod/entitytexturefeatures): \n EMF uses several features from my other mod ETF, so it is required. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine)\n\n#### Highly recommended\n- [Entity Culling](https://modrinth.com/mod/entityculling): This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. This is very beneficial when using animation heavy packs like Fresh Animations.\n\n\n## Fresh Animations?\nYes.\n\nit works :)\n\n<img width=\"450\" src=\"https://cdn.modrinth.com/data/4I1XuqiY/images/2f32dbeadc25e46ef6c56f0e47e5eb5d305c8ea2.png\">\n\n<br>\n\n[Download Fresh Animations](https://www.planetminecraft.com/texture-pack/fresh-animations-v1-0/)\n\n\n## Features & OptiFine differences & Known Bugs\n\nUp-to-date feature details page : [Features & Optifine differences](https://github.com/Traben-0/Entity_Model_Features/blob/master/FEATURES.md)\n\n\n## FAQ\n\n> **Q:** Do all OptiFine CEM resource packs work?\n\n**A:** Most packs work fine, but I'm sure there are some exceptions, report any found issues [here](https://github.com/Traben-0/Entity_Model_Features/issues), or on my [discord](https://discord.com/invite/rURmwrzUcz).\n\n> **Q:** What's different between EMF and dorianpb's [CEM](https://modrinth.com/mod/cem)?\n\n**A:** EMF is in a complete state and has a nearly 1 to 1 parity with OptiFine CEM, EMF also does a few extra things like player animations and armor model support, with more ideas on the way :)\n\nEMF also does things differently under the hood with little to no hardcoding of support for vanilla models. Allowing full CEM support for various modded entities.\n\n> **Q:** Backports?\n\n**A:** Backports to 1.18 & 1.19 are planned.\nBackports to version 1.17 and below are not planned at this time.\n\n## License\n\nEMF is licensed under the [GNU Lesser Public License](LICENSE), version 3.0\n\n## Hosting Partner deal\n\n[](https://billing.kinetichosting.net/aff.php?aff=641)",
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"title": "[ETF] Entity Texture Features",
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"description": "Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric",
|
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"body": "<img src=\"https://raw.githubusercontent.com/Traben-0/Entity_Texture_Features/master/.github/README-assets/icon.png\" width=\"150\">\n\n# Entity Texture Features\n\n[](https://modrinth.com/mods?e=client)\n[](https://discord.gg/invite/rURmwrzUcz)\n\n[](https://ko-fi.com/traben)\n\n## \ud83e\udd14 What does this mod do?\n\nETF is a Fabric (Quilt compatible) & Forge mod that adds many new _Entity Texture Features_, including entity and player skin features!\nThis way, ETF achieves more OptiFine parity on the Fabric mod loader. If you want more OptiFine features on Fabric, you can either check [this list](https://lambdaurora.dev/optifine_alternatives), made by LambdaAurora, **or** you can use the [Fabulously Optimized modpack](https://modrinth.com/modpack/fabulously-optimized), which includes **all** the OptiFine parity mods!\n\n### Featuring:\n\n- [\ud83c\udfb2](https://github.com/Traben-0/Entity_Texture_Features/blob/master/.github/README-assets/RANDOM_GUIDE.md) Custom & random entity textures with the OptiFine format, including even more properties!\n- [\ud83d\udca1](https://github.com/Traben-0/Entity_Texture_Features/blob/master/.github/README-assets/EMISSIVE_GUIDE.md) Emissive/glowing entity textures with the OptiFine format\n- [\ud83d\ude11\ufe0f](https://github.com/Traben-0/Entity_Texture_Features/blob/master/.github/README.md#-blinking-textures) Blinking mobs\n- [\ud83c\udfa8](https://github.com/Traben-0/Entity_Texture_Features/blob/master/.github/README-assets/SKIN_GUIDE.md) Player skin features\n\n## Compatibility\n\n- OptiFine's random/custom or emissive entity resource packs - <img src=\"https://emojipedia-us.s3.amazonaws.com/source/skype/289/check-mark-button_2705.png\" alt=\"\u2705\" width=\"15\"> **Fully compatable**\n- [Entity Model Features (EMF)](https://modrinth.com/mod/entity-model-features) - <img src=\"https://emojipedia-us.s3.amazonaws.com/source/skype/289/check-mark-button_2705.png\" alt=\"\u2705\" width=\"15\"> **Fully compatible**\n- [dorianpb's CEM mod](https://modrinth.com/mod/cem) - <img src=\"https://emojipedia-us.s3.amazonaws.com/source/skype/289/check-mark-button_2705.png\" alt=\"\u2705\" width=\"15\"> **Fully compatible**\n- [Sodium](https://modrinth.com/mod/sodium) - <img src=\"https://emojipedia-us.s3.amazonaws.com/source/skype/289/check-mark-button_2705.png\" alt=\"\u2705\" width=\"15\"> **Fully compatible**\n- [Iris Shaders](https://modrinth.com/mod/iris) - <img src=\"https://emojipedia-us.s3.amazonaws.com/source/skype/289/check-mark-button_2705.png\" alt=\"\u2705\" width=\"15\"> **Fully compatible**<br />(Support varies depending on the shader)\n- Mod added entities - <img src=\"https://emojipedia-us.s3.amazonaws.com/source/skype/289/check-mark-button_2705.png\" alt=\"\u2705\" width=\"15\"> **Compatible**<br />(Only if the mod creator used the vanilla rendering code to render their mobs)\n\n## Settings & configuration\n\n- Settings can be changed in-game using [Mod Menu](https://modrinth.com/mod/modmenu), the settings button in the resource pack screen, or by editing the config file, located under `config/entity_texture_features.json`\n- A few of these options can also be changed via the [Puzzle mod](https://modrinth.com/mod/puzzle)\n\n<img src=\"https://github.com/Traben-0/Entity_Texture_Features/raw/master/.github/README-assets/options.png\" alt=\"Options\" width=\"450\">\n\n## Mod support\n\n- This mod should be compatible with any mod added entities as long as they extend `LivingEntityRenderer` class for rendering and utilise it correctly\n- Any mod displaying an entity in a custom GUI can force the default texture by having the `entity.getblockstate` set to either `null` or of type `VOID_AIR`, the same can be achieved by settings the display mob's UUID to `UUID.nameUUIDFromBytes((\"GENERIC\").getBytes())`. \n\n## FAQ\n\n My entities are invisible/broken!\n\n> Custom Entity Models is not a feature provided by ETF. If your entities are invisible or look corrupted you'll need to instal my other mod [Entity Model Features EMF](https://modrinth.com/mod/entity-model-features) as well (this includes resource packs such as Fresh Animations). Keep in mind that the CEM mod is still in alpha development and may still occur issues.\n\n Blocks and items are not emissive!\n\n> ETF does not support emissive block and item texture, for that you'll need to install [Continuity](https://modrinth.com/mod/continuity).\n\n My game is lagging, help!\n\n> If you are experiencing lag please check your most recent log file to see if any errors are being logged, sometimes an incorrectly written properties file or missing textures may lag the system.\n\n It doesn't work!\n\n> Check if any issues are not actually a problem in the properties file, a few packs seem to be pointing to a texture that doesn't exist.\n So far all mob entities support random & emissive textures, but there may still be some quirks. If you find bugs you can either [report them in GitHub](https://github.com/Traben-0/Entity_Texture_Features/issues/new?assignees=Traben-0&labels=bug&template=bug_report.md&title=%5BBUG%5D+%22short+issue+description%22) or get support in the Discord server (linked on the top of the page).\n\n> Emissives are broken with Complimentary shaders, what do I do?\n\n>Complementary shaders has its own in-built emissive textures that usually work fine but will conflict with some resource packs. You can either disable Complimentary's emissives or ETF's emissives to fix this.\n\n My question isn't here!\n\n> Feel free to check ETF's [Discord](https://discord.gg/invite/rURmwrzUcz) to ask your questions or check the FAQ there :)\n\n## Change log\n\n [Changelog](https://github.com/Traben-0/Entity_Texture_Features/blob/master/common/CHANGELOG.md).\n\n## License\n\nThis mod is under the [GNU Lesser General Public License, v3.0](https://github.com/Traben-0/Entity_Texture_Features/blob/master/LICENSE).\n\n## Hosting Partner deal\n\n[](https://billing.kinetichosting.net/aff.php?aff=641)",
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"body_url": null,
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"published": "2022-01-26T02:02:53.096382Z",
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"updated": "2024-08-09T13:41:39.944768Z",
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"approved": "2022-01-26T02:02:53.096382Z",
|
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"queued": null,
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"status": "approved",
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"requested_status": null,
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"moderator_message": null,
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"license": {
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"id": "LGPL-3.0-only",
|
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"name": "GNU Lesser General Public License v3.0 only",
|
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"url": null
|
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},
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"downloads": 6198734,
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"followers": 3229,
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"categories": [
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"decoration",
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"utility"
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],
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"additional_categories": [],
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"loaders": [
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"forge",
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"title": "Kinetic hosting",
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],
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"id": "26nL5g7F",
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"slug": "epic-knightsnmages-fabric",
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"project_type": "mod",
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"team": "4nWHeBGV",
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"organization": null,
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"title": "Epic Knights'n'Mages - Fabric",
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"description": "A mod focused on adding new 3D-styled armors and weapons. This mod is supposed to use with Spell Engine.",
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"body": "\n\n \n [](https://fabricmc.net/) [](https://modrinth.com/mod/spell-engine) [](https://modrinth.com/mod/azurelib)\n\n---\n\nEpic Knights'n'Mages Fabric is an official port of the Forge counterpart. But because there is no available Fabric Version of Ars Nouveau it is compatible with Spell Engine.\n\nNote: This mod is still in progress, so it could crash and contain bugs.\u00a0\u00a0\n\n### Compat for\n- [Better Combat](https://modrinth.com/mod/better-combat)\n- [Spellblades and Such](https://modrinth.com/mod/spellblades-and-such)\n- [Wizards](https://modrinth.com/mod/wizards)\n\nNote: You need Wizards ore Spellblades and Such to use spells!\u00a0\u00a0\n\n---\n\n[](https://www.bisecthosting.com/p/lunapixel)\n\u00a0",
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"body_url": null,
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"approved": "2024-01-31T05:03:32.841856Z",
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"queued": "2024-01-28T16:30:54.110278Z",
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"status": "archived",
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"license": {
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"id": "GPL-3.0-only",
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"name": "GNU General Public License v3.0 only",
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"url": "https://github.com/VeroxUniverse/EpicKnightsnMages-Fabric/blob/master/LICENSE"
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},
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"downloads": 7438,
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"followers": 22,
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"equipment",
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"hrNxEvik"
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"title": "Knight Armor",
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"title": "Wizard Armor",
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"team": "SP6IRC9w",
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"title": "Explorer's Compass",
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"body": "\n\nExplorer's Compass is an item that allows you to locate structures anywhere in the world. If you're looking for a compass that can locate biomes, check out [Natures's Compass](https://modrinth.com/mod/natures-compass).\n\n## Features\n\n- Right-click with the Explorer's Compass to open a GUI through which you can select a structure or group of structures to search for\n- Shift-right-click to reset the compass state\n- Information about a structure search is displayed on the HUD\n- When the compass is not pointing at a structure, it will point at the world spawn\n- Supports all registered structures, both vanilla and modded\n- Adjust properties like maximum search radius and blacklisted structures in the config file\n\n## Images\n\n\n\n*Information about a located structure is displayed on the HUD*\n\n\n\n*The compass GUI, through which you can select a structure to search for*\n\n## Recipe\n\n\n\n*The crafting recipe for the Explorer's Compass*\n\n## Modpacks\n\nYes, you can use this mod in your modpack.\n\n## Support\n\nIf you enjoy the mod and would like to support the project, feel free to [leave a donation on PayPal](https://www.paypal.com/donate/?business=46ZL2PNVP4XKE). Support is greatly appreciated!\n\n## Sponsor\n\nThis project is sponsored by BisectHosting. If you're looking for a server, check out their hosting plans and [use promo code\u00a0*Chaos*\u00a0at checkout](https://www.bisecthosting.com/chaos) to get 25% off your first month!\n\n[](https://bisecthosting.com/chaos)",
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"id": "CC-BY-NC-SA-4.0",
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"name": "Creative Commons Attribution Non Commercial Share Alike 4.0 International",
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"url": null
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"icon_url": "https://cdn.modrinth.com/data/P7dR8mSH/icon.png",
|
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"issues_url": "https://github.com/FabricMC/fabric/issues",
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"source_url": "https://github.com/FabricMC/fabric",
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"wiki_url": "https://fabricmc.net/wiki/",
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"discord_url": "https://discord.gg/v6v4pMv",
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"donation_urls": [],
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"gallery": [],
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"thread_id": "P7dR8mSH",
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"monetization_status": "monetized"
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},
|
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"ZJTGwAND": {
|
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"client_side": "required",
|
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"server_side": "required",
|
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"game_versions": [
|
|
"1.16.3",
|
|
"1.16.4",
|
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"1.16.5",
|
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"1.17.1",
|
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"1.18.2",
|
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"1.19",
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"1.19.1",
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"1.19.2",
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"1.20",
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"1.20.1",
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"1.20.2",
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"1.20.3",
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"1.21",
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"1.21.1"
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],
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"id": "ZJTGwAND",
|
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"slug": "endrem",
|
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"project_type": "mod",
|
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"team": "Ss2f4ZeZ",
|
|
"organization": null,
|
|
"title": "End Remastered",
|
|
"description": "Make your journey to the End more Challenging and Engaging with End Remastered!",
|
|
"body": "<p> </p>\n<p><img src=\"https://i.imgur.com/2ROuTJe.png\" alt=\"End Remastered Banner\" width=\"1800\" height=\"500\" /></p>\n<p><span style=\"font-family: helvetica, arial, sans-serif; font-size: 14px;\"> </span></p>\n<p style=\"text-align: center;\"><a href=\"https://discord.com/invite/D9cxayDNSP\"><img src=\"https://img.shields.io/discord/781617369285263400?label=Discord&logo=Discord&logoColor=ffffff&style=for-the-badge\" alt=\"Discord\" /></a> <a title=\"PayPal\" href=\"https://www.paypal.com/donate/?hosted_button_id=G7P6FV26SRGS2\"><img src=\"https://img.shields.io/badge/PayPal-Donations-009ADC?style=for-the-badge&logo=PayPal\" alt=\"PayPal\" width=\"195\" height=\"28\" /></a> <a title=\"Trailer\" href=\"https://www.youtube.com/watch?v=FMwke39lZu8\"><img style=\"height: 28px; width: 180px;\" src=\"https://img.shields.io/badge/YouTube-Trailer-FF2020?style=for-the-badge&logo=YouTube&logoColor=FF2020\" alt=\"Youtube Trailer\" /> </a></p>\n<p> </p>\n<p><span style=\"font-family: helvetica, arial, sans-serif; font-size: 14px;\"><strong>End Remastered overhauls the way players get to the End and makes the experience way more interesting by forcing them to fully explore the beautiful world of Minecraft. Adding 16 totally new Ender Eyes hidden all around your world, this mod will make your playthrough a lot more enjoyable.<br /></strong></span></p>\n<p> </p>\n<p><span style=\"font-family: helvetica, arial, sans-serif; font-size: 14px;\">Supported Versions: 1.16.3, 1.16.4, 1.16.5, 1.17.1, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.21!</span><span style=\"font-size: 14px;\"><span style=\"color: #a00000;\" data-darkreader-inline-color=\"\"><strong><span style=\"font-family: helvetica, arial, sans-serif;\"><br /></span></strong></span></span></p>\n<p> </p>\n<p><span style=\"font-family: helvetica, arial, sans-serif; font-size: 14px;\"><span style=\"font-size: 24px;\"><strong>Our Partners:</strong></span></span><span style=\"font-size: 14px;\"><br /></span></p>\n<p> </p>\n<p><a href=\"https://billing.apexminecrafthosting.com/aff.php?aff=4481\"><img src=\"https://i.imgur.com/iVozlrW.png\" width=\"1041\" height=\"289\" border=\"0\" /></a></p>\n<p> </p>\n<p><span style=\"font-size: 14px;\">Thanks to Apex Hosting for partnering with End Remastered!<strong><br />Are you looking for a place to play Minecraft with your friends? </strong>Well, look no further because <span style=\"color: #000080; --darkreader-inline-color: #7faeff;\" data-darkreader-inline-color=\"\"><a style=\"color: #000080;\" href=\"https://billing.apexminecrafthosting.com/aff.php?aff=4481\" data-darkreader-inline-color=\"\"><span style=\"text-decoration: underline;\"><span style=\"color: #ff6600; text-decoration: underline; --darkreader-inline-color: #ff751a;\" data-darkreader-inline-color=\"\">Apex Hosting</span></span></a></span> got you covered! With their great and easy to use Control Panel and their multiple servers spread across the entire globe, you can have your own Minecraft server up and running in about 5 minutes. Use this link: <span style=\"text-decoration: underline; color: #ff6600; --darkreader-inline-color: #ff751a;\" data-darkreader-inline-color=\"\">https://billing.apexminecrafthosting.com/aff.php?aff=4481</span> or click on the image below to get started now!</span></p>\n<p> </p>\n<p><span style=\"font-size: 14px;\">Want to support us directly, you can also donate through PayPal: <span style=\"color: #000080; --darkreader-inline-color: #47d1d1;\" data-darkreader-inline-color=\"\"><a style=\"color: #000080; --darkreader-inline-color: #47d1d1;\" href=\"https://www.paypal.com/donate/?hosted_button_id=G7P6FV26SRGS2\" data-darkreader-inline-color=\"\">Learn More!</a></span></span></p>\n<p><span style=\"font-size: 24px;\"> </span></p>\n<p><span style=\"font-size: 24px;\"><strong> The Mod Content:</strong></span></p>\n<p> </p>\n<p><span style=\"font-family: helvetica, arial, sans-serif; font-size: 14px;\">Exploration is the main focus of End Remastered, and to reach the End and beat the Ender Dragon, you will have to find 16 custom eyes by exploring vanilla structures and fighting vanilla bosses. Once you have at least 12 eyes, you can follow them until you reach the Stronghold. You have to put <strong>the 12 custom eyes in the portal in order to open it</strong>. If there's a vanilla eye of ender in one of the frames, you can remove it by right clicking on it with a custom eye.</span><span style=\"font-size: 14px;\"><span style=\"font-family: helvetica, arial, sans-serif;\"><br /></span></span></p>\n<p> </p>\n<p> </p>\n<p><span style=\"font-size: 24px;\"><img src=\"https://i.imgur.com/PuRYpVn.png\" alt=\"The Eyes\" width=\"1042\" height=\"174\" /></span><span style=\"font-family: trebuchet ms, geneva, sans-serif; font-size: 14px;\"><br /></span></p>\n<p><span style=\"font-family: helvetica, arial, sans-serif; font-size: 14px;\">The Eyes are a really important part of End Remastered, just like Vanilla Ender Eyes, they allow you to activate the portal to the End. However, unlike Vanilla Ender Eyes, they are not dropped by Endermen, but must be found by exploring, fighting and mining. For more info, click the spoiler tag below.</span></p>\n<p> </p>\n<div class=\"spoiler\">\n<p><span style=\"font-size: 14px;\"><strong>1. Old Eye - Found in Desert Pyramids</strong> </span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\">Legends say this eye once belonged to one of the great Sandworms</span><span style=\"font-size: 14px;\"><br /></span></p>\n<p><span style=\"font-size: 14px;\"><strong>2. Nether Eye - Found in Nether Fortresses</strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\">It was lost by a demon in the battle between the Aether and the Nether</span><span style=\"font-size: 14px;\"><br /></span></p>\n<p><span style=\"font-size: 14px;\"><strong>3. Cold Eye - Found in Igloos</strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\">One of the last artifacts left behind by the Iceologers before they all suddenly vanished from the world</span><span style=\"font-size: 14px;\"><br /></span></p>\n<p><span style=\"font-size: 14px;\"><strong>4. Rogue Eye - Found in Jungle Pyramids</strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\">This eye is believed to have given our ancestors the knowledge of Redstone</span><span style=\"font-size: 14px;\"><br /></span></p>\n<p><span style=\"font-size: 14px;\"><strong>5. Black Eye - Found in Buried Chests</strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\">Pirates say it gave sight to the legendary Black Pearl</span><span style=\"font-size: 14px;\"><br /></span></p>\n<p><span style=\"font-size: 14px;\"><strong>6. Magical Eye - Dropped by Evokers<br /></strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\">Without this eye, the Evoker has no power</span><span style=\"font-size: 14px;\"><br /></span></p>\n<p><span style=\"font-size: 14px;\"><strong>7. Lost Eye - Found in Mineshafts</strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\">It is told that it was forged by the first blacksmiths of time</span><span style=\"font-size: 14px;\"><br /></span></p>\n<p><span style=\"font-size: 14px;\"><strong>8. Corrupted Eye - Found in Pillager Outposts</strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\">The eye of a greedy king faded in solitude. Legend says it will bring infinite fortune to its owner</span><span style=\"font-size: 14px;\"><br /></span></p>\n<p><span style=\"font-size: 14px;\"><strong>9. Wither Eye - Dropped by The Wither</strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\">Has witnessed destruction. Maybe it also witnessed your stuff disappear</span><span style=\"font-size: 14px;\"><br /></span></p>\n<p><span style=\"font-size: 14px;\"><strong>10. Guardian Eye - Get it by Killing Elder Guardian</strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\">It has seen many warriors drown into the depths of the sea</span></p>\n<p><span style=\"font-size: 14px;\"><strong>11. Witch Eye </strong>- <strong>Craft it using the witch pupil<br /></strong></span></p>\n<p><span style=\"color: #000000;\" data-darkreader-inline-color=\"\"><span style=\"font-size: 14px;\"><strong> </strong></span><span style=\"font-size: 14px;\">This pupil is believed to have seen the ancient brewing recipes that were lost in time.</span></span></p>\n<p><span style=\"font-size: 14px; color: #000000;\" data-darkreader-inline-color=\"\"><strong>12. Cursed Eye - Found in Bastions treasure chest </strong></span></p>\n<p><span style=\"font-size: 14px; color: #000000;\" data-darkreader-inline-color=\"\"><strong> </strong>A powerful yet destructive artifact; the Piglins swore to protect it at the cost of their lives</span></p>\n<p><span style=\"font-size: 14px; color: #000000;\" data-darkreader-inline-color=\"\"><strong>13. Exotic Eye - Craft it using aquatic items<br /></strong></span></p>\n<p><span style=\"font-size: 14px; color: #000000;\" data-darkreader-inline-color=\"\"><strong> </strong>Those who followed this eye were never seen again; rumors say they found the great city of Atlantis, or lost their way trying</span></p>\n<p><span style=\"color: #000000;\" data-darkreader-inline-color=\"\"><span style=\"font-size: 14px;\"><strong>14</strong></span><span style=\"font-size: 14px;\"><strong>. Evil Eye - Buy it from a master cleric<br /></strong></span></span></p>\n<p><span style=\"font-size: 14px; color: #000000;\" data-darkreader-inline-color=\"\"><strong> </strong>A holy talisman said to protect its owner from bad luck</span></p>\n<p><span style=\"font-size: 14px; color: #000000;\" data-darkreader-inline-color=\"\"><strong>15</strong><strong>. Undead Eye - Craft it using an Undead Soul<br /></strong></span></p>\n<p><span style=\"font-size: 14px; color: #000000;\" data-darkreader-inline-color=\"\"><strong> </strong>Remembrance of the past lives of those who live in death</span></p>\n<p><span style=\"font-size: 14px; color: #000000;\" data-darkreader-inline-color=\"\"><strong>16</strong><strong>. Cryptic Eye - Have a small chance to get it when enchanting<br /></strong></span></p>\n<p><span style=\"font-size: 14px; color: #000000;\" data-darkreader-inline-color=\"\"><strong> </strong>No information about this eye</span></p>\n</div>\n<p> <img src=\"https://i.imgur.com/0RbAkjP.png\" alt=\"The Items\" width=\"1042\" height=\"174\" /></p>\n<p> </p>\n<p><span style=\"font-family: helvetica, arial, sans-serif; font-size: 14px;\">End Remastered also adds some items to the game. Click the spoiler button to see the crafting recipe for all the items.</span><span style=\"font-family: helvetica, arial, sans-serif; font-size: 14px;\"> <br /></span></p>\n<p> </p>\n<div class=\"spoiler\">\n<p><span style=\"font-size: 14px;\"><strong>The Witch Eye:</strong></span></p>\n<p><span style=\"font-size: 14px;\"><img class=\"transparent\" src=\"https://i.imgur.com/hazz0fl.png\" alt=\"End Crystal eye Craft\" width=\"257\" height=\"118\" /></span></p>\n<p> </p>\n<p><span style=\"font-size: 14px;\"><strong>The Exotic Eye:</strong></span></p>\n<p><span style=\"font-size: 14px;\"><img src=\"https://i.imgur.com/4jxp3tk.png\" alt=\"Exotic Eye Craft\" width=\"256\" height=\"122\" /></span></p>\n<p> </p>\n<p><span style=\"font-size: 14px;\"><strong>The Undead Eye:</strong></span></p>\n<p><span style=\"font-size: 14px;\"><strong><img src=\"https://i.imgur.com/kiTyyB5.png\" alt=\"Undead Eye Craft\" width=\"257\" height=\"119\" /></strong></span></p>\n<p><span style=\"font-size: 14px;\"><strong>*You can get the Undead Soul by killing a skeleton horse.<br /></strong></span></p>\n</div>\n<p> </p>\n<p><span style=\"font-size: 14px;\"> </span></p>\n<p><span style=\"font-family: helvetica, arial, sans-serif; font-size: 18px;\"> </span><span style=\"color: #ffffff;\" data-darkreader-inline-color=\"\"><br /></span></p>\n<p><span style=\"font-size: 18px;\"><em><strong>Support:</strong></em></span></p>\n<p><span style=\"font-size: 14px;\">We always try to be aware of issues in End Remastered, if you experience a bug while playing our mod, please report it in the comments or the \"Issues\" section to help us keep the experience fun and enjoyable for all players.<strong><br /></strong></span></p>\n<p><span style=\"font-size: 14px;\"> </span><span style=\"font-size: 14px;\"><br /></span></p>\n<p><span style=\"font-size: 14px;\"><span style=\"color: #3366ff;\" data-darkreader-inline-color=\"\"><strong> <a style=\"color: #3366ff;\" href=\"https://discord.gg/D9cxayDNSP\" data-darkreader-inline-color=\"\">CLICK HERE</a> </strong></span><strong>to </strong><strong>join our discord server to speak, chat, report problems o</strong><strong>r play with us :)</strong></span></p>",
|
|
"body_url": null,
|
|
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"body": "[](https://discord.gg/uXWsRftdy7)\n[](https://www.curseforge.com/minecraft/mc-mods/falling-tree)\n[](https://modrinth.com/mod/fallingtree)\n\nThis mod will change the way you break trees. 4 modes are available:\n* Instantaneous: Break one log and the whole tree will fall\n* Shift down: Break a block and the log will slowly shift down as you cut it (good if you don't want to \"cheat\" too much but are lazy to go cut top log blocks \ud83d\ude1b)\n* Fall items: Break one log and the whole tree will fall with an animation\n* Fall blocks: Break one log and the whole tree will fall on the floor with an animation\n\n\n\n\nSeveral options are available in the config file:\n\n* Customize what is considered as a tree (log blocks & leave blocks).\n* Customize what tools can be used (add more axes, allow everything, ...).\n* Turn leaf breaking on/off.\n* Option to disable the effect of the mod by sneaking (can be reversed).\n* Change speed depending on the tree size.\n* Damage tools or not (can set it to break the tool by the amount of blocks there were in the tree).\n* Let tools at 1 durability if it's going to break.\n\nCheck out the [wiki](https://github.com/Rakambda/FallingTree/wiki) for some more information.\n\n---\n\n* For Fabric users, **Fabric API** is required.\n* For Neoforge/Forge users, **Cloth Config API** is optional on the client and allows you to have a config GUI in game.\n Starting Minecraft 1.21, enchantments needs to be added separately through a datapack [available here](https://modrinth.com/datapack/fallingtree-enchantments).\n\nNOTE: On servers this mod can be server-side only, client isn't required (except if you use the change speed feature and/or enchants configurations).",
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"published": "2021-01-11T19:27:26.315086Z",
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"updated": "2024-08-05T18:25:10.546146Z",
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"name": "GNU Lesser General Public License v3.0 only",
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"description": "Memory usage optimizations",
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"body": "This mod reduces the memory usage of Minecraft in a few different ways. A high-level technical description of the changes is available [here](https://github.com/malte0811/FerriteCore/blob/main/summary.md).\n\nThe amount of memory saved will depend on the pack. In version 2.5.9 of [All Of Fabric 3](https://www.curseforge.com/minecraft/modpacks/all-of-fabric-3) it reduces the RAM usage (heap size) from 1,792 MB to 984 MB. For comparison the same setup with Hydrogen instead of FerriteCore uses 1,335 MB. \nThese values were measured after generating a world with a fixed seed and waiting for two minutes.\nThe project picture is a cropped version of [this](https://commons.wikimedia.org/wiki/File:Magnetic-core_memory,_at_angle.jpg) picture.\n\n### FAQ\n\n#### Should I install this on the server or just on the client?\n\nSome optimizations are client-side only, but there are some rather high-impact optimizations that are relevant on the server too. So you should install it on both sides.\n\n#### Is this compatible with [other mod]?\n\nMost likely yes. The only exception is Hydrogen, which is compatible with all recent FerriteCore versions *on Minecraft versions where Hydrogen is officially released*. This means that 1.18+ builds are not compatible with Hydrogen, since it has been officially archived and won't receive any releases on these versions.",
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"published": "2021-04-03T07:04:43.971189Z",
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"updated": "2024-06-16T09:45:34.688950Z",
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"client_side": "required",
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"1.19",
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"1.20",
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"slug": "friends-and-foes-flowery-mooblooms-fabric",
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"title": "Friends&Foes - Flowery Mooblooms (Fabric/Quilt)",
|
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"description": "An addon for the Friends&Foes mod, adding one moobloom variant for each flower.",
|
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"body": "<br>\n\n<center>\n\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/logo/logo.png\" width=\"700px\" alt=\"Friends&Foes - Flowery Mooblooms\" title=\"Friends&Foes - Flowery Mooblooms\">\n\t<h1>Flowery Mooblooms (Fabric)</h1>\n</center>\n\n<center>\n\t<p>\n\t\t<a style=\"text-decoration: none;\" href=\"https://ko-fi.com/faboslav\">\n\t\t\t<img src=\"https://img.shields.io/static/v1?label=&message=Ko-fi&color=ff5f5f&labelColor=111214&logoColor=white&style=for-the-badge&logo=ko-fi\" height=\"28\" />\n\t\t</a>\n\t\t<a style=\"text-decoration: none;\" href=\"https://www.patreon.com/Faboslav\">\n\t\t\t<img src=\"https://img.shields.io/endpoint.svg?url=https://shieldsio-patreon.vercel.app/api/?username=Faboslav&type=patrons?color=c9d1d9&label=&labelColor=111214&logoColor=white&style=for-the-badge\" height=\"28\" />\n\t\t</a>\n\t\t<a style=\"text-decoration: none;\" href=\"https://discord.gg/QGwFvvMQCn\">\n\t\t\t<img src=\"https://img.shields.io/discord/924964658169913404?color=5865F2&label=&labelColor=111214&logoColor=white&style=for-the-badge&logo=discord\" height=\"28\" />\n\t\t</a>\n\t\t<a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/fabric-api\">\n\t\t\t\t<img src=\"https://img.shields.io/static/v1?label=&message=Requires Fabric API&color=c9d1d9&labelColor=111214&logoColor=white&style=for-the-badge&logo=curseforge\" width=\"208\" height=\"28\" />\n\t\t</a>\n\t\t<a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/friends-and-foes\">\n\t\t\t<img src=\"https://img.shields.io/static/v1?label=&message=Requires Friends%26Foes&color=c9d1d9&labelColor=111214&logoColor=white&style=for-the-badge&logo=curseforge\" height=\"28\" />\n\t\t</a>\n\t</p>\n</center>\n\n<p>\n\t<span style=\"font-size: 14px;\">Friends&Foes - Flowery Mooblooms is a small addon for the Friends&Foes mod, adding one moobloom variant for each flower. Mooblooms can be found in meadow and flower forest biomes. You can check the <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Moobloom\">wiki</a> to get more information about the mooblooms.</span>\n\t<br>\n<br>\n\t<span>Be aware that the main <a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/friends-and-foes\">Friends&Foes</a> mod is required to run with this addon. Looking for the <a style=\"font-size: 14px;\" href=\"https://modrinth.com/mod/friends-and-foes-flowery-mooblooms-forge\">Forge</a> or <a style=\"font-size: 14px;\" href=\"https://modrinth.com/mod/friends-and-foes-flowery-mooblooms-quilt\">Quilt</a> version?</span>\n</p>\n\n<h2>\ud83d\udc2e Moobloom variants</h3>\n<table>\n\t<tbody>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Allium</strong></p>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Azure Bluet</strong></p>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_allium.png\" width=\"133\" alt=\"Allium Moobloom\" title=\"Allium Moobloom\"/>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_azure_bluet.png\" width=\"146\" alt=\"Azure Bluet Moobloom\" title=\"Azure Bluet Moobloom\"/>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Blue Orchid</strong></p>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Cornflower</strong></p>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_blue_orchid.png\" width=\"149\" alt=\"Blue Orchid Moobloom\" title=\"Blue Orchid Moobloom\"/>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_cornflower.png\" width=\"139\" alt=\"Cornflower Moobloom\" title=\"Cornflower Moobloom\"/>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Dandelion</strong></p>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Lilac</strong></p>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_dandelion.png\" width=\"149\" alt=\"Dandelion Moobloom\" title=\"Dandelion Moobloom\"/>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_lilac.png\" width=\"144\" alt=\"Lilac Moobloom\" title=\"Lilac Moobloom\"/>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Lily of the Valley</strong></p>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Orange Tulip</strong></p>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_lily_of_the_valley.png\" width=\"140\" alt=\"Lily of the Valley Moobloom\" title=\"Lily of the Valley Moobloom\"/>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_orange_tulip.png\" width=\"137\" alt=\"Orange Tulip Moobloom\" title=\"Orange Tulip Moobloom\"/>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Oxeye Daisy</strong></p>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Peony</strong></p>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_oxeye_daisy.png\" width=\"134\" alt=\"Oxeye Moobloom\" title=\"Oxeye Moobloom\"/>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_peony.png\" width=\"150\" alt=\"Peony Moobloom\" title=\"Peony Moobloom\"/>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Pink Tulip</strong></p>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Poppy</strong></p>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_pink_tulip.png\" width=\"137\" alt=\"Pink Tulip Moobloom\" title=\"Pink Tulip Moobloom\"/>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_poppy.png\" width=\"142\" alt=\"Poppy Moobloom\" title=\"Poppy Moobloom\"/>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Red Tulip</strong></p>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Rose Bush</strong></p>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_red_tulip.png\" width=\"137\" alt=\"Red Tulip Moobloom\" title=\"Red Tulip Moobloom\"/>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_rose_bush.png\" width=\"142\" alt=\"Rose Bush Moobloom\" title=\"Rose Bush Moobloom\"/>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>Sunflower</strong></p>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img width=\"442\" height=\"1\">\n\t\t\t\t<p><strong>White Tulip</strong></p>\n\t\t\t</td>\n\t\t</tr>\n\t\t<tr>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_sunflower.png\" width=\"150\" alt=\"Sunflower Moobloom\" title=\"Sunflower Moobloom\"/>\n\t\t\t</td>\n\t\t\t<td align=\"center\">\n\t\t\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/.github/assets/images/moobloom_white_tulip.png\" width=\"137\" alt=\"White Tulip Moobloom\" title=\"White Tulip Moobloom\"/>\n\t\t\t</td>\n\t\t</tr>\n\t</tbody>\n</table>\n\n<br>\n\n<h2>\u2699\ufe0f Other addons / compat datapacks </h2>\n<ul>\n\t<li><a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/friends-and-foes-beekeeper-hut-fabric\">Friends&Foes - Beekeeper Hut</a></li>\t\n\t<li><a style=\"text-decoration: none;\" href=\"https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-friends-and-foes-datapack\">Repurposed Structures - Friends and Foes Compat Datapack</a></li>\n</ul>\n\n<br>\n\n<h2>\ud83d\udcac Community</h2>\n<p style=\"font-size: 14px;\">\n\tFeel free to <a style=\"text-decoration: none;\" href=\"https://discord.gg/QGwFvvMQCn\">join our community at the discord server</a> to chat, share your creations, ask any question or to simply be updated about the latest development of the mod and notified when the new release is out. Also don't hesitate to <a href=\"https://github.com/Faboslav/friends-and-foes-flowery-mooblooms/issues\">report any crash or bug via GitHub issues</a>.\n</p>\n\n<br>\n\n<h2>\ud83d\udc4b Support</h2>\n\n<p><span style=\"font-size: 14px;\">I will continue to develop my mods regardless of any support as it is my hobby, although most of my free time goes into development of my mods. So if you want to support me anyway, you can do that via <a style=\"font-size: 14px;\" href=\"https://www.patreon.com/Faboslav\">Patreon</a> or <a style=\"font-size: 14px;\" href=\"https://ko-fi.com/faboslav\">Ko-fi</a>. That said, I do appreciate all of your support.</span></p>\n\n<br>\n\n<h2>\ud83d\udcdc License</h2>\n\n<p>\n\t<span style=\"font-size: 14px;\">The mod is licensed with <a style=\"font-size: 14px;\" href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes-flowery-mooblooms/master/LICENSE.txt\">CC BY-NC-ND 4.0</a> license.</span>\n</p>\n<p>\n\t<span style=\"font-size: 14px;\">Feel free to look over my code for examples of how i have implemented and solved various problems while writing this mod, incorporate snippets into your own code. Also feel free to use this mod in any modpack (although credit/link back to this page will be greatly appreciated).</span>\n</p>",
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"title": "Forge Config API Port",
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"body": "<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/forgeconfigapiport/banner.png\" width=\"854\" height=\"240\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/forgeconfigapiport/strip.png\" width=\"854\" height=\"14\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://lunapixel.studio/discord\"><img src=\"https://img.shields.io/static/v1?label=&message=Discord&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=discord&logoColor=white\" width=\"117\" height=\"28\" /></a> <a href=\"https://twitter.com/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=Twitter&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=twitter&logoColor=white\" width=\"116\" height=\"28\" /></a> <a href=\"https://www.youtube.com/channel/UC2l26SuCmCNSCPefpfbCX7Q\"><img src=\"https://img.shields.io/static/v1?label=&message=YouTube&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=youtube&logoColor=white\" width=\"118\" height=\"28\" /></a> <a href=\"https://www.reddit.com/user/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=Reddit&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=reddit&logoColor=white\" width=\"107\" height=\"28\" /></a> <a href=\"https://github.com/Fuzss\"><img src=\"https://img.shields.io/static/v1?label=&message=GitHub&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=github&logoColor=white\" width=\"108\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/members/fuzs_/projects\"><img src=\"https://img.shields.io/static/v1?label=&message=CurseForge&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=curseforge&logoColor=white\" width=\"143\" height=\"28\" /></a></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/forgeconfigapiport/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/commons/headers/about.png\" width=\"854\" height=\"32\" /></p>\n<p><span style=\"font-size: 14px;\">Forge Config API Port is a modding library for mod developers that provides both NeoForge's & Forge's whole config system to other modding ecosystems. Allows developers to use NeoForge configs on Fabric & Forge and Forge configs on Fabric & NeoForge.</span></p>\n<p><span style=\"font-size: 14px;\">The library is built with a multiloader architecture in mind by also offering a mod loader independent common distribution, so there needs to be as little platform specific code as possible.</span></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/forgeconfigapiport/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/commons/headers/features.png\" width=\"854\" height=\"32\" /></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">Allows developers to continue using the same code for creating their configs as they do on NeoForge & Forge.</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">Same package and class names as NeoForge & Forge, no refactoring required when porting!</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">Built for a multiloader architecture: Simply setup your configs in a common module!</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">Users don't need to install any additional library on the mod loader the chosen config system is native to (NeoForge / Forge), everything is built in there!</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">Check out the developer wiki for instructions on how to use Forge Config API Port in your project!</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">Install </span></strong><a href=\"https://legacy.curseforge.com/minecraft/mc-mods/config-menus-forge\"><strong><span style=\"font-size: 14px;\">Forge Config Screens</span></strong></a><strong><span style=\"font-size: 14px;\"> for in-game configuration!</span></strong></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/forgeconfigapiport/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/commons/headers/installation.png\" width=\"854\" height=\"32\" /></p>\n<p><strong><span style=\"font-size: 14px;\">\u23e9 </span></strong><strong><span style=\"font-size: 14px;\">INSTALLATION REQUIRED ON CLIENT & REQUIRED ON SERVER</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u23e9 </span></strong><strong><span style=\"font-size: 14px;\">REQUIRES </span></strong><a href=\"https://modrinth.com/mod/fabric-api\"><strong><span style=\"font-size: 14px;\">FABRIC API</span></strong></a><strong><span style=\"font-size: 14px;\"> TO BE INSTALLED (FABRIC)</span></strong></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/forgeconfigapiport/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/commons/headers/credits.png\" width=\"854\" height=\"32\" /></p>\n<p><span style=\"font-size: 14px;\">\ud83c\udf1f </span><span style=\"font-size: 14px;\">Thanks to the Forge team for putting the config api together in the first place!</span></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/forgeconfigapiport/strip.png\" width=\"854\" height=\"14\" /></p>\n",
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"slug": "forge-config-screens",
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"title": "Forge Config Screens",
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"body": "<p><img src=\"https://i.imgur.com/kiHP8s9.png\" width=\"854\" height=\"240\" /></p>\n<p><img src=\"https://i.imgur.com/M1Yd5EZ.png\" width=\"854\" height=\"14\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><img src=\"https://img.shields.io/badge/available%20for-1.18%20%7C%201.17%20%7C%201.16-ecebe6?labelColor=2F4858&style=for-the-badge\" width=\"265\" height=\"28\" /> <a href=\"https://files.minecraftforge.net/net/minecraftforge/forge/\"><img src=\"https://bit.ly/3ysUdY3\" width=\"173\" height=\"28\" /></a> <img src=\"https://img.shields.io/badge/Client%20Side-Required-ecebe6?labelColor=2F4858&style=for-the-badge\" width=\"196\" height=\"28\" /> <img src=\"https://img.shields.io/badge/Server%20Side-Optional-ecebe6?labelColor=2F4858&style=for-the-badge\" width=\"199\" height=\"28\" /></p>\n<p><img src=\"https://i.imgur.com/M1Yd5EZ.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83d\udcd6 About:</strong></span></p>\n<p><span style=\"font-size: 14px;\"><strong>Config Menus for Forge</strong> allows for editing config files for all mods directly in-game without having to ever touch a single file again.</span></p>\n<p><img src=\"https://i.imgur.com/M1Yd5EZ.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83d\udcda Contents:</strong></span></p>\n<p><iframe src=\"https://www.youtube.com/embed/SOGJWKoZs3k\" height=\"480\" width=\"854\"></iframe></p>\n<p><span style=\"font-size: 14px;\">Most notably, this mod allows for: editing all of Forge's config types (including server configs, as well as syncing with an online server and other players), setting default configs to be used when creating new worlds, a powerful and immersive search, proper handling for editing lists with various data types, an easy to use interface for dealing with all configs added by a single mod at a glance, and much more.</span></p>\n<p><img src=\"https://media.forgecdn.net/attachments/405/946/2021-11-03_21.png\" width=\"854\" height=\"480\" /></p>\n<p><span style=\"font-size: 14px;\">When opening a mods config menu you'll be greeted with a file selection screen listing all config files added by the mod. The restore defaults button allows for resetting a single config file as a whole (you can tell a config has been modified when it's name is in italics). There is also a button for opening the actual config file in an editor. The copy to defaults button allows you to set this config as a default config to be used whenever the config is recreated (mainly useful for server configs when creating new worlds).</span></p>\n<p><img src=\"https://media.forgecdn.net/attachments/405/956/2021-11-03_21.png\" width=\"854\" height=\"480\" /></p>\n<p><span style=\"font-size: 14px;\">When a config is open, you'll find a big list with all config options and categories. The button to the right of every option will restore it's default value. When an option is hovered, a tooltip will provide additional information, including the internal key, description, range, allowed values, and the default value. On the bottom, the cancel button can be used for discarding changes, the done button will save all changes to the config file.</span></p>\n<p><img src=\"https://media.forgecdn.net/attachments/405/950/2021-11-03_21.png\" width=\"854\" height=\"480\" /></p>\n<p><span style=\"font-size: 14px;\">The path bar on top shows where you currently are within the active config file. But there's more: It also functions as a navigation bar. You can click on previous categories to go back to them.</span></p>\n<p><img src=\"https://media.forgecdn.net/attachments/405/951/2021-11-03_21.png\" width=\"854\" height=\"480\" /></p>\n<p><span style=\"font-size: 14px;\">Searching is quite fancy, the current query is highlighted, and found entries are sorted accordingly. Results will be located in the current, as well as all subsequent categories. And best of all, the search field can be cleared again with a simple left-click.</span></p>\n<p><img src=\"https://media.forgecdn.net/attachments/405/952/2021-10-05_16.png\" width=\"854\" height=\"480\" /></p>\n<p><span style=\"font-size: 14px;\">Editing more complex values such as strings, enums and lists is done via a separate screen. In this case, an enum value can be chosen from a list where all choices can be viewed at a glance.</span></p>\n<p><img src=\"https://media.forgecdn.net/attachments/405/953/2021-10-05_17.png\" width=\"854\" height=\"480\" /></p>\n<p><span style=\"font-size: 14px;\">Editing lists on the other hand looks quite a bit different. All values are entered as strings and will be converted and checked automatically. Sometimes, the type of a list cannot be determined by Config Menus for Forge, so you'll be promted to choose the type yourself, or edit the option directly in the config file instead (not yet implemented). Also lists cannot be saved when invalid entries have been added, they need to be manually corrected before that.</span></p>\n<p><img src=\"https://media.forgecdn.net/attachments/407/181/2021-11-09_23.png\" width=\"854\" height=\"480\" /></p>\n<p><span style=\"font-size: 14px;\">Editing server configs is a bit different from other config types. They exist for every single world, so to edit a server config from the main menu you'll have to select a world. When you're currently playing in a world this world will be selected automatically. This message is shown when Config Menus for Forge has to create the server config first as it doesn't exist yet.</span></p>\n<p><img src=\"https://media.forgecdn.net/attachments/407/182/2021-11-03_21.png\" width=\"854\" height=\"480\" /></p>\n<p><span style=\"font-size: 14px;\">This message is shown when playing on an online server. Server configs can only be edited by server operators. When doing so, they'll be synced back to the server and from there to all other clients. In singleplayer no warnings are shown and no syncing happens as everything is done locally.</span></p>\n<p><img src=\"https://i.imgur.com/M1Yd5EZ.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83d\udca1 FAQ:</strong></span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: Can I edit server configs with this mod?</strong><br /><strong>A:</strong> YES!</span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: Can I edit server configs while on a multiplayer server?</strong><br /><strong>A:</strong> Yes again! The only limitations are that you need to be an operator on that server, and Config Menus for Forge needs to be installed server-side as well.</span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: I can't edit Forge's client config!</strong><br /><strong>A:</strong> You have OptiFine installed, Forge's client config can't be used then. This has nothing to do with Config Menus for Forge.</span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: I'm a server owner and I don't want anyone to edit the server's configs while it is running.</strong><br /><strong>A:</strong> Simply don't install Config Menus for Forge on your server, everything but editing server configs will still work for your players.</span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: I'm a mod developer and I already added custom backgrounds for Configured. Do I need to do it for this mod again?</strong><br /><strong>A:</strong> No, Config Menus for Forge uses the resources provided by mods for Configured as well. There are other developer options planned for the future though. In case you're unsure about adding a custom background to the config menus for your mod, check out the instructions on the mod page for <a href=\"https://www.curseforge.com/minecraft/mc-mods/configured\"><span style=\"font-size: 14px;\"><strong>Configured</strong></span></a>.</span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: I'm a developer and I want my mod to use these config menus. What do I need to do?</strong><br /><strong>A:</strong> Nothing really. Just ask your users to install this mod alongside yours. You don't need to add a dependency or anything like that.</span></p>\n<p><img src=\"https://i.imgur.com/M1Yd5EZ.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83c\udfc6 Credits:</strong></span></p>\n<p><span style=\"font-size: 14px;\">Developing Config Menus for Forge was helped and inspired by:</span></p>\n<ul>\n<li><span style=\"font-size: 14px;\"><a href=\"https://www.curseforge.com/members/mrcrayfish\"><span style=\"font-size: 14px;\"><strong>MrCrayfish</strong></span></a> for their <a href=\"https://www.curseforge.com/minecraft/mc-mods/configured\"><span style=\"font-size: 14px;\"><strong>Configured</strong></span></a> mod, which Config Menus for Forge initially was a fork of</span></li>\n<li><span style=\"font-size: 14px;\"><a href=\"https://itch.io/profile/finalbossblues\"><span style=\"font-size: 14px;\"><strong>Finalbossblues</strong></span></a> for their amazing icons available over on <a href=\"https://finalbossblues.itch.io/icons\"><span style=\"font-size: 14px;\">itch.io</span></a></span></li>\n<li><span style=\"font-size: 14px;\"><a href=\"https://www.curseforge.com/members/unitedmel\"><span style=\"font-size: 14px;\"><strong> UnitedMel </strong></span></a> for allowing me to use the cute player icon from their <a href=\"https://www.curseforge.com/minecraft/mc-mods/better-menu\"><span style=\"font-size: 14px;\">BetterMenu</span></a> resource pack</span></li>\n</ul>\n<p><img src=\"https://i.imgur.com/M1Yd5EZ.png\" width=\"854\" height=\"14\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/members/lunapixelstudios/projects\"><img src=\"https://img.shields.io/static/v1?label=CurseForge&message=LunaPixelStudios&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=curseforge&logoColor=white\" width=\"282\" height=\"28\" /></a> <a href=\"https://twitter.com/LunaPixelStudio\"><img src=\"https://img.shields.io/twitter/follow/LunaPixelStudio?label=Twitter&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=twitter&logoColor=white\" width=\"149\" height=\"28\" /></a> <a href=\"https://discord.gg/8ZmhaPPbjE\"><img src=\"https://img.shields.io/discord/790272037578473512?label=Discord&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=discord&logoColor=white\" width=\"220\" height=\"28\" /></a></p>\n<p><img src=\"https://i.imgur.com/1MOyd2u.png\" width=\"854\" height=\"300\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/members/fuzs_/projects\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzs_&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=curseforge&logoColor=white\" width=\"97\" height=\"28\" /></a> <a href=\"https://github.com/Fuzss\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzss&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=github&logoColor=white\" width=\"97\" height=\"28\" /></a> <a href=\"https://www.youtube.com/channel/UC2l26SuCmCNSCPefpfbCX7Q\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzs&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=youtube&logoColor=white\" width=\"89\" height=\"28\" /></a> <a href=\"https://twitter.com/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=@Fusseel&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=twitter&logoColor=white\" width=\"124\" height=\"28\" /></a> <a href=\"https://www.reddit.com/user/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=u/Fusseel&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=reddit&logoColor=white\" alt=\"Reddit\" width=\"130\" height=\"28\" /></a> <img src=\"https://img.shields.io/static/v1?label=&message=Fuzs%200212&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=discord&logoColor=white\" width=\"127\" height=\"28\" /></p>\n<p><img src=\"https://i.imgur.com/M1Yd5EZ.png\" width=\"854\" height=\"14\" /></p>\n<table style=\"text-align: center;\">\n<tbody>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/easy-magic\"><img src=\"https://i.imgur.com/Mlxi8cy.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/better-animations-collection\"><img src=\"https://i.imgur.com/OVV5lXk.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/trading-post\"><img src=\"https://i.imgur.com/UzgNFIB.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/pick-up-notifier\"><img src=\"https://i.imgur.com/DCwxKZU.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/console-experience\"><img src=\"https://i.imgur.com/aXWOS7B.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/stylish-effects\"><img src=\"https://i.imgur.com/fmWwWkZ.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/visual-workbench\"><img src=\"https://i.imgur.com/DTzDrbm.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/diagonal-fences\"><img src=\"https://i.imgur.com/mU9OlhP.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/golden-age-combat\"><img src=\"https://i.imgur.com/sHiR309.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/air-hop\"><img src=\"https://i.imgur.com/MinxlVJ.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n</tbody>\n</table>\n<p><img src=\"https://i.imgur.com/M1Yd5EZ.png\" width=\"854\" height=\"14\" /></p>",
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"published": "2023-06-09T20:23:48.587313Z",
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"updated": "2023-07-30T10:26:47.428427Z",
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"approved": "2023-06-11T22:54:00.848663Z",
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"queued": "2023-06-09T20:27:57.181172Z",
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"status": "approved",
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"license": {
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"id": "MPL-2.0",
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"name": "Mozilla Public License 2.0",
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"url": null
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"library",
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"management"
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"fabric",
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"forge"
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"versions": [
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"issues_url": "https://github.com/Fuzss/forgeconfigscreens/issues",
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"donation_urls": [],
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"gallery": [
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"title": null,
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"created": "2023-06-09T20:25:32.738015Z",
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"monetization_status": "monetized"
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},
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"POQ2i9zu": {
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"client_side": "required",
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"server_side": "required",
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"game_versions": [
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"1.18",
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"1.18.1",
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"1.18.2",
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"1.19",
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"1.19.2",
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"1.19.4",
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"id": "POQ2i9zu",
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"slug": "friends-and-foes",
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"project_type": "mod",
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"team": "mcV4vJ1O",
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"organization": null,
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"title": "Friends&Foes (Fabric/Quilt)",
|
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"description": "Adds outvoted and forgotten mobs from the mob votes in a believable vanilla plus style. (Copper Golem, Glare, Moobloom, Iceologer, Barnacle, Wildfire, Illusioner, Rascal, Tuff Golem)",
|
|
"body": "<br>\n\n<center>\n\t<img title=\"Friends&Foes\" src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/page/logo.png\" alt=\"Friends&Foes\" width=\"743\" height=\"110\">\n</center>\n\n<br>\n\n<center>\n\t<a style=\"text-decoration: none;\" href=\"https://ko-fi.com/faboslav\">\n\t\t<img src=\"https://img.shields.io/static/v1?label=Support me on&message=Ko-fi&color=5b9c51&labelColor=5b9c51&logoColor=ffffff&style=for-the-badge&logo=ko-fi\" alt=\"Ko-fi\">\n\t</a>\n\t<a style=\"text-decoration: none;\" href=\"https://www.patreon.com/Faboslav\">\n\t\t<img src=\"https://img.shields.io/endpoint.svg?color=5b9c51&label=Support me on&labelColor=5b9c51&logoColor=ffffff&url=https://shieldsio-patreon.vercel.app/api?username=Faboslav&type=patrons&style=for-the-badge\" alt=\"Patreon\">\n\t</a>\n\t<a style=\"text-decoration: none;\" href=\"https://discord.gg/QGwFvvMQCn\">\n\t\t<img src=\"https://img.shields.io/discord/924964658169913404?style=for-the-badge&logo=discord&logoColor=ffffff&label=Community&labelColor=5b9c51&color=5b9c51\" alt=\"Discord\">\n\t</a>\n\t<a style=\"text-decoration: none;\" href=\"https://github.com/Faboslav/friends-and-foes/wiki\">\n\t\t<img src=\"https://img.shields.io/static/v1?label=&message=Wiki&logoColor=ffffff&style=for-the-badge&logo=github&labelColor=5b9c51&color=5b9c51\" alt=\"Wiki\">\n\t</a>\n</center>\n\n<br>\n\n<p style=\"font-size: 18px;\">\n\tFriends&Foes adds outvoted and forgotten mobs from the mob vote. One of the main goals is to further expand upon original concepts and add new vanilla-like features related to all the mobs.\n</p>\n\n<p style=\"font-size: 18px;\">\n\tYou can check <a title=\"wiki\" href=\"https://github.com/Faboslav/friends-and-foes/wiki\">wiki</a> for a detailed overview of implemented mobs and features.\n</p>\n\n<br>\n<br>\n\n<h1>\n\t<img title=\"Tuff Golem\" src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/tuff_golem.gif\" alt=\"Tuff Golem\" width=\"40\">\n\t<span> </span>\n\t<span>Tuff Golem</span>\n</h1>\n\n<p style=\"font-size: 18px;\">\n\t<a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Tuff-Golem\">Tuff Golem</a>, a statuesque mob, which can hold and display any item you give it, but be careful when it is not sleeping it loves to take spontaneous strolls.\n\tWant your tuff golem to stay put? Stick it in place with a <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Tuff-Golem#glueing\">honeycomb</a>. If you want to <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Tuff-Golem#creation\">build</a> this sleeping beauty, gather a tuff block, a wool block of any <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Tuff-Golem#dyeing\">color</a>, and a pumpkin.\n</p>\n\n<p align=\"center\" style=\"text-align: center;\">\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/tuff_golem_1.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/tuff_golem_1.webp\" width=\"49.4%\" alt=\"Tuff Golem holding enchanted book\" title=\"Tuff Golem holding enchanted book\">\n\t</a>\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/tuff_golem_2.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/tuff_golem_2.webp\" width=\"49.4%\" alt=\"Sleeping Tuff Golems\" title=\"Sleeping Tuff Golems\">\n\t</a>\n</p>\n\n<br>\n<br>\n\n<h1>\n\t<img title=\"Rascal\" src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/rascal.gif\" alt=\"Rascal\" width=\"40\">\n\t<span> </span>\n\t<span>Rascal</span>\n</h1>\n\n<p style=\"font-size: 18px;\">\n\tDiscover <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Rascal\">Rascal</a>, a mischievous little creature located in the mines, that finds joy in the game of hide-and-seek.\n\tIt\u2019s both playful and helpful, giving you hints as you search for it.\n\tFind it three times and it will reward you with the bundle of your dreams!\n</p>\n\n<p align=\"center\" style=\"text-align: center;\">\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/rascal_1.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/rascal_1.webp\" width=\"49.4%\" alt=\"Rascal in the mines\" title=\"Rascal in the mines\">\n\t</a>\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/rascal_2.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/rascal_2.webp\" width=\"49.4%\" alt=\"Rascal throwing out the bundle\" title=\"Rascal throwing out the bundle\">\n\t</a>\n</p>\n\n<br>\n<br>\n\n<h1>\n\t<img title=\"Copper Golem\" src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/copper_golem.gif\" alt=\"Copper Golem\" width=\"40\">\n\t<span> </span>\n\t<span>Copper Golem</span>\n</h1>\n\n<p style=\"font-size: 18px;\">\n\tMeet the <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Copper-Golem\">Copper Golem</a>, a pocket-sized, comedic marvel that finds joy in randomly pressing copper buttons.\n\tLike any other copper creations it will <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Copper-Golem#oxidation\">oxidize</a> over time, but do not worry, maintenance is a breeze! For a quick makeover, grab an <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Copper-Golem#scraping\">axe</a> or a <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Copper-Golem#waxing\">honeycomb</a>.\n\tIf you want to <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Copper-Golem#creation\">build</a> this little creature, gather a copper block, a pumpkin, and a lightning rod.\n</p>\n\n<p align=\"center\" style=\"text-align: center;\">\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/copper_golem_1.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/copper_golem_1.webp\" width=\"49.4%\" alt=\"Copper Golem Workstation structure in the village\" title=\"Copper Golem Workstation structure in the village\">\n\t</a>\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/copper_golem_2.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/copper_golem_2.webp\" width=\"49.4%\" alt=\"Copper Golems\" title=\"Copper Golems\">\n\t</a>\n</p>\n\n<p style=\"font-size: 18px;\">\n\tOther features related to the copper golem:\n</p>\n<ul style=\"font-size: 18px;\">\n\t<li><a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Copper-Golem-Workstation\">Copper Golem Workstation</a> village structure</li>\n\t<li>All copper variants of <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Copper-Button\">Copper Buttons</a></li>\n\t<li>All copper variants of <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Lightning-Rod\">Lightning Rods</a></li>\n</ul>\n\n<br>\n<br>\n\n<h1>\n\t<img style=\"height: 40px; margin-bottom: 0px;\" title=\"Glare\" src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/glare.webp\" alt=\"Glare\" width=\"40\">\n\t<span> </span>\n\t<span>Glare</span>\n</h1>\n\n<p style=\"font-size: 18px;\">\n\tIntroducing the <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Glare\">Glare</a>, grumpy and cute mossy companion living in the lush caves that hates the darkness.\n\tDo you share a disdain for the dark? In that case glare can show you areas that are dark enough for monsters to spawn.\n\tIf you want to <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Glare#taming\">tame</a> or <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Glare#breeding\">breed</a> this little cutie, you will need the glow berries, but be careful, glares tends to snack on them regularly, leaving no leftovers.\n</p>\n\n<p align=\"center\" style=\"text-align: center;\">\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/glare_1.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/glare_1.webp\" width=\"49.4%\" alt=\"Baby and adult Glare\" title=\"Baby and adult Glare\">\n\t</a>\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/glare_2.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/glare_2.webp\" width=\"49.4%\" alt=\"Flying Glare in the lush caves\" title=\"Flying Glare in the lush caves\">\n\t</a>\n</p>\n\n<br>\n<br>\n\n<h1>\n\t<img title=\"Iceologer\" src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/iceologer.webp\" alt=\"Iceologer\" width=\"25\">\n\t<span> </span>\n\t<span>Iceologer</span>\n</h1>\n\n<p style=\"font-size: 18px;\">\n\tEncounter the <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Iceologer\">Iceologer</a>, a lonely illager who lives deep in the snows.\n\tYou can find him by searching for a small spruce <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Iceologer-Cabin\">cabin</a> among the trees.\n\tBut be careful on your adventure though, as years of living in the wild has made his heart colder than the ice around him. If he spots you, brace for <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Iceologer-Cabin\">icy attacks</a>, turning your adventure into a frosty challenge.\n</p>\t\n\n<p align=\"center\" style=\"text-align: center;\">\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/iceologer_1.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/iceologer_1.webp\" width=\"49.4%\" alt=\"Iceologer Cabin in the snows\" title=\"Iceologer Cabin in the snows\">\n\t</a>\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/iceologer_2.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/iceologer_2.webp\" width=\"49.4%\" alt=\"Iceologer attacking the villager\" title=\"Iceologer attacking the villager\">\n\t</a>\n</p>\n\n<p style=\"font-size: 18px;\">\n\tOther features related to the iceologer:\n</p>\n<ul style=\"font-size: 18px;\">\n\t<li><a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Iceologer-Cabin\">Iceologer Cabin</a> structure</li>\n\t<li><a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Totem-of-Freezing\">Totem of Freezing</a> item</li>\n</ul>\n\n<br>\n<br>\n\n<h1>\n\t<img title=\"Moobloom\" src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/moobloom.webp\" alt=\"Moobloom\" width=\"40\">\n\t<span> </span>\n\t<span>Moobloom</span>\n</h1>\n\n<p style=\"font-size: 18px;\">\n\t\tPresenting the <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Moobloom\">Moobloom</a>, sun-kissed cow, covered with a beautiful flowers, living mostly in the flower forests.\n\t\tThese flower-covered companions are not only a sight to behold, but also engage in a harmonious synergy with bees.\n\t\tAs they traverse, the mooblooms leave a trail of blooming flora, turning each step into a mesmerizing journey through nature's wonders.\n</p>\n\n<p align=\"center\" style=\"text-align: center;\">\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/moobloom_1.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/moobloom_1.webp\" width=\"49.4%\" alt=\"Buttercup Mooblooms\" title=\"Buttercup Mooblooms\">\n\t</a>\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/moobloom_2.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/moobloom_2.webp\" width=\"49.4%\" alt=\"Flowery Mooblooms\" title=\"Flowery Mooblooms\">\n\t</a>\n</p>\n\n<p style=\"font-size: 18px;\">\n\tOther features related to the moobloom:\n</p>\n<ul style=\"font-size: 18px;\">\n\t<li><a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Buttercup\">Buttercup</a> flower</li>\n\t<li>All wood variants of <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Beehives\">Beehives</a></li>\n\t<li><a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Beekeeper-Area\">Beekeeper Area</a> village structure</li>\n\t<li><a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Beekeeper\">Beekeeper</a> villager profession</li>\n</ul>\n\n<br>\n<br>\n\n<h1>\n\t<img title=\"Wildfire\" src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/wildfire.webp\" alt=\"Wildfire\" width=\"50\">\n\t<span> </span>\n\t<span>Wildfire</span>\n</h1>\n\n<p style=\"font-size: 18px;\">\n\t<a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Wildfire\">Wildfire</a>, the master of blazes, which is protected by four shields.\n\tThis encounter is not a friendly one, watch out for its shield debris barrage and ground-shaking shockwave attack.\n\tWhen cornered, it summons blazes for reinforcement. Conquer the challenge, wield strategy against this fiery sentinel in it's <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Citadel\">citadel</a> domain.\n</p>\n\n<p align=\"center\" style=\"text-align: center;\">\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/wildfire_1.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/wildfire_1.webp\" width=\"49.4%\" alt=\"Citadel structure in the nether\" title=\"Citadel structure in the nether\">\n\t</a>\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/wildfire_2.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/wildfire_2.webp\" width=\"49.4%\" alt=\"Wildfire in the citadel\" title=\"Wildfire in the citadel\">\n\t</a>\n</p>\n\n<p style=\"font-size: 18px;\">\n\tOther features related to the wildfire:\n</p>\n<ul style=\"font-size: 18px;\">\n\t<li><a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Citadel\">Citadel</a> structure</li>\n\t<li><a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Wildfire-Crown\">Wildfire Crown</a> item</li>\n\t<li><a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Wildfire-Crown-Fragment\">Wildfire Crown Fragment</a> item</li>\n</ul>\n\n<br>\n<br>\n\n<h1>\n\t<img title=\"Mauler (The Great Hunger)\" src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/mauler.webp\" alt=\"Mauler\" width=\"40\">\n\t<span> </span>\n\t<span>Mauler (The Great Hunger)</span>\n</h1>\n\n<p style=\"font-size: 18px;\">\n\tIntroducing the <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Mauler-(The-Great-Hunger)\">Mauler</a>, pint-sized predator roaming savannas, badlands, and deserts. They are on a quest for chickens, rabbits, and more.\n\tYou can feed them enchanted goodies to <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Mauler-(The-Great-Hunger)#storing-and-extracting-experience-points\">store experience points</a> and later extract them using bottles. But beware the more experience points, the bigger and hungrier the Mauler!\n</p>\n\n<p align=\"center\" style=\"text-align: center;\">\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/mauler_1.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/mauler_1.webp\" width=\"49.4%\" alt=\"Maulers hunting the chicken\" title=\"Maulers hunting the chicken\">\n\t</a>\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/mauler_2.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/mauler_2.webp\" width=\"49.4%\" alt=\"Fed Mauler\" title=\"Fed Mauler\" title=\"Fed Mauler\">\n\t</a>\n</p>\n\n<br>\n<br>\n\n<h1>\n\t<img title=\"Illusioner\" src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/illusioner.webp\" alt=\"Illusioner\" width=\"25\">\n\t<span> </span>\n\t<span>Illusioner</span>\n</h1>\n\n<p style=\"font-size: 18px;\">\n\tEncounter the <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Illusioner\">Illusioner</a>, a cunning trickster armed with a bow who lives in the taiga. You can find him by searching for a small shack or his training grounds.\n\tApproach with caution, for the <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Illusioner#casting-blindness\">blinding spell</a> may leave you in the dark, making it challenging to distinguish between <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Illusioner#summoning-illusions\">illusion</a> and reality.\n</p>\n\n<p align=\"center\" style=\"text-align: center;\">\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/illusioner_1.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/illusioner_1.webp\" width=\"49.4%\" alt=\"Illusioner Shack in the taiga\" title=\"Illusioner Shack in the taiga\">\n\t</a>\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/illusioner_2.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/illusioner_2.webp\" width=\"49.4%\" alt=\"Illusioner in the training grounds\" title=\"Illusioner in the training grounds\">\n\t</a>\n</p>\n\n<p style=\"font-size: 18px;\">\n\tOther features related to the illusioner:\n</p>\n<ul style=\"font-size: 18px;\">\n\t<li><a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Illusioner-Shack\">Illusioner Shack</a> structure</li>\n\t<li><a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Totem-of-Illusion\">Totem of Illusion</a> item</li>\n</ul>\n\n<br>\n<br>\n\n<h1>\n\t<img title=\"Zombie Horse (Trap)\" src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/zombie_horse.webp\" alt=\"Zombie Horse (Trap)\" width=\"50\">\n\t<span> </span>\n\t<span>Zombie Horse (Trap)</span>\n</h1>\n\n<p style=\"font-size: 18px;\">\n\tEver wanted to ride a <a href=\"https://github.com/Faboslav/friends-and-foes/wiki/Zombie-Horse-(Trap)\">Zombie Horse</a>? If so, approach one during a thunderstorm, and magic may happen \u2013 you might even catch a glimpse of the four horsemen.\"\n</p>\n\n<p align=\"center\" style=\"text-align: center;\">\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/zombie_horse_1.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/zombie_horse_1.webp\" width=\"49.4%\" alt=\"Zombie Horse during thunderstorm\" title=\"Zombie Horse during thunderstorm\">\n\t</a>\n\t<a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/zombie_horse_2.webp\" style=\"text-decoration: none;\">\n\t\t<img src=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/.github/assets/media/images/zombie_horse_2.webp\" width=\"49.4%\" alt=\"Four Horsemen during thunderstorm\" title=\"Four Horsemen during thunderstorm\">\n\t</a>\n</p>\n\n<br>\n<br>\n\n<h1>\u2699\ufe0f Compatibility / addons</h1>\n\n<p style=\"font-size: 18px;\">\n\tFriends&Foes is designed to be fully compatible with all other mods, and it currently offers few addons and datapacks:\n</p>\n\n<ul style=\"font-size: 18px;\">\n\t<li><a href=\"https://modrinth.com/mod/friends-and-foes-flowery-mooblooms-fabric\">Friends&Foes - Flowery Mooblooms</a></li>\n\t<li><a href=\"https://modrinth.com/mod/friends-and-foes-beekeeper-hut-fabric\">Friends&Foes - Beekeeper Hut</a></li>\n\t<li><a href=\"https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-friends-and-foes-datapack\">Repurposed Structures - Friends and Foes Compat Datapack</a></li>\n\t<li><a href=\"https://modrinth.com/datapack/ctov-friends-and-foes-compat\">CTOV - Friends and Foes Compat Datapack</a></li>\n</ul>\n\n<br>\n<br>\n\n<h1>\ud83d\udcac Community</h1>\n\n<p style=\"font-size: 18px;\">\n\tFeel free to <a href=\"https://discord.gg/QGwFvvMQCn\">join our community at the discord server</a> to chat, share your creations, ask any question or to simply be updated about the latest development of the mod and notified when the new release is out.\n\tAlso don't hesitate to <a href=\"https://github.com/Faboslav/friends-and-foes/issues\">report any crash or bug via GitHub issues</a>.\n</p>\n\n<br>\n<br>\n\n<h1>\ud83d\udc4b Support</h1>\n\n<p style=\"font-size: 18px;\">\n\tI will continue developing my mods as a hobby because I truly enjoy it. If you'd like to support me, you can do so on <a href=\"https://www.patreon.com/Faboslav\">Patreon</a> or <a href=\"https://ko-fi.com/faboslav\">Ko-fi</a>. Your support is greatly appreciated.\n</p>\n\n<br>\n<br>\n\n<h1>\ud83d\udcdc License</h1>\n\n<p style=\"font-size: 18px;\">\n\tThe mod is licensed with <a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/LICENSE.txt\">CC BY-NC-ND 4.0</a> license.\n</p>\n\n<p style=\"font-size: 18px;\">\n\tPlease feel free to explore my code for examples of how I've tackled and solved various challenges while developing this mod. You're welcome to incorporate code snippets into your own projects. Also feel free to use this mod in any modpack (although credit/link back to this page will be greatly appreciated).\n</p>\n\n<p style=\"font-size: 18px;\">\n\tYou can also look into the <a href=\"https://github.com/Faboslav/friends-and-foes/tree/master/blockbench\">blockbench directory</a> which contains all the models & palettes and into the <a href=\"https://github.com/Faboslav/friends-and-foes/tree/master/common/src/main/resources/assets/friendsandfoes/textures\">textures directory</a> for textures. Get inspired, but please don't just copy & paste any of it as your own.\n</p>",
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"body_url": null,
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"published": "2021-11-30T18:51:56.671504Z",
|
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"updated": "2024-08-08T08:48:48.672436Z",
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"approved": "2021-11-30T18:51:56.671504Z",
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"queued": null,
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"status": "approved",
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"requested_status": null,
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"moderator_message": null,
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"license": {
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"id": "CC-BY-NC-ND-4.0",
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"name": "Creative Commons Attribution Non Commercial No Derivatives 4.0 International",
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"url": null
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},
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"downloads": 1081108,
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"followers": 961,
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"categories": [
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"adventure",
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"mobs",
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"worldgen"
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],
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"loaders": [
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"fabric",
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"quilt"
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"body": "\n\nWelcome to Fzzy Core! This is the base API that powers some kotlin mods made by fzzyhmstrs (that's me!). Besides offering some basic utility functions that come in handy for many different types of mods, Fzzy Core includes the basic framework of the Modifier System, a flexible and powerful system for modifying... almost anything!\n\n\nFzzy Core has KDoc integrated into the source for guidance on use. I'm also working on creating a wiki!\n\n[](https://bisecthosting.com/fzzyhmstrs)\n\n<p><span style=\"font-size:14px;display:table\"> <span> <a href=\"https://discord.gg/Fnw2UbE72x\" rel=\"nofollow\"><img style=\"display:inline;margin-left:auto;margin-right:auto\" src=\"https://i.imgur.com/iXATO6K.png\" width=\"265\" height=\"122\"></a> </span> <span> <a href=\"https://modrinth.com/mod/emi\" rel=\"nofollow\"><img style=\"display:inline;margin-left:auto;margin-right:auto\" src=\"https://i.imgur.com/U7qHdp4.png\" width=\"288\" height=\"108\"></a> </span> <span> <a href=\"https://tiltify.com/+team-timefall/team-timefall-annual-charity-2024\" rel=\"nofollow\"><img style=\"display:inline;margin-left:auto;margin-right:auto\" src=\"https://cdn.modrinth.com/data/cached_images/5f2635e02e8561eb3ae165bda17a9579841d3882.png\" width=\"288\" height=\"108\"></a> </span> </span> </p>\n\n\n_Fzzy Core is currently for Fabric. No port to Forge is planned at this time._\n\n_Fzzy Core is part of my project to split Amethyst Core into more functional component parts. This mod is the base of those parts, other APIs in my catalog build upon this base (like Amethyst Core for magic mods)_\n\n### Coding Utils\n\nFzzy core contains several utilities that make coding mods just a bit easier! These utilities include:\n\n* A base Enchantment Class that can be easily integrated with a configuration system to disable/enable individual enchantments.\n* A wrapper for Text that avoids headaches involved with multi-version mods and having to constantly battle merge conflicts on Text changes\n* A persistent effect system that allows for creation of delayed, repeating (or non-repeating) events that aren't tied to a specific objects tick or other messy implementation.\n* A particle creation system that allows for placing client-side particles at a certain spot in a players POV. This allows for items with particles dripping off them, a torch that emits smoke, etc.\n\n \n### Synced Configuration System\n\nCreate an easy-to-manage config system that allows for version control over time, and automatically syncs server configs to joining clients!\n\n* Takes advantage of some of Kotlin's unique functionality for a simple and clean looking implementation\n* Helper methods for automatic updating of config files to new versions, capturing the information from the old version before replacing it with the update.\n* Simple implementation of auto-syncing functions.\n\n \n### Custom Flavor Items\n\nAdd basic or tool items with flavortext!\n\n* Default implementation is simply some new lines in the lang file\n* Optional methods for more complex text\n* Also adds description text, for explaining what flavortext means, or for describing item functionality\n\n \n### Mana Items\n\nAdds a simple framework for creating items that use mana instead of being damaged in the typical way.\n\n \n### Modifier Framework\n\nThe Modifier Framework is a flexible and extensible system designed as a parallel to the vanilla Enchanting system. Modifiers aim to solve two of the biggest problems I found with Enchanting: They are easily removable, and they do not internalize their functionality (besides a couple damage methods). Enchantments are also more boring than they could be, displaying their tier with a simple number. Modifiers aim to fix all of those issues!\n\n* Modifiers are designed to be permanent, acting more like affixes. Grindstones can't remove them, for example.\n* Modifiers are designed to internalize their functionality, and can be called as one unit rather than piecemeal.\n* Modifiers act via a \"family tree\" that allow for flavorful tiers. Think of a sword going from \"Rusty\" to \"Shiny\" to \"Gleaming\" etc.\n\n \n\nThe library comes with builtin helper method for displaying modifiers\nAn example tooltip demonstrating modifiers in gold text \n\nSee the wiki link above for more details on these features. Once implemented, a Modifier system can do just about anything. Amethyst Core, for example, has a built-in AugmentModifier that does things from affecting mana cost and cooldown, to changing spell damage or range, to triggering advanced effects like afflicting every mob in a 12 block radius around the caster with Wither upon any successful spell cast.\n\n \n\nModifers can be as simple as a container for passing vanilla AttributeModifiers, or much more complex than the AugmentModifier described above. They could even be used purely for flavor if desired!\n\n \n### Nbt Util\n\nFzzy Core includes a simple util for performing some useful actions on NBT\n\n* read and write BlockPos with a single helper method, instead of manually saving X, Y, Z coords or doing Long conversion\n* Several NbtList utilities for reading from, adding to, and removing from NbtLists\n* An ItemStackId system for attaching a unique identifier to certain itemstacks. This allows, for example, an ItemStack keyed to a specific block entity... or much more!\n* A helper method for transferring non-enchantment NBT from one stack to another.\n\n \n### Raycaster Util\n\nA simple set of helper methods for locating objects\n\n* Server-sided raycasting for detection of game objects without needing to do fancy networking\n* Helper methods for entities, blocks, and locating things in areas around a point (like a player)\n* Ability to check for entities with arbitrarily rotated cuboids. Minecraft's default detection systems all use boxes aligned to the XYZ grid. This is useful for something like checking what enemies a spell hits, even if the player is looking diagonally and up a hill.\n\n \n### Event Registry\n\nRegistry for adding and tracking basic ticking objects not related to specific objects like entities.\n\n* Useful for creating periodic clocks that only fire every X ticks, allowing for creation of tick methods that don't fire every single tick. In fact, the registry comes with a 1 second, 1.5 second, and 2 second interval clock built in.\n* Adds a TickUppable interface and Ticker class for registration of objects to the registry.\n\n \n### Item Model Registry\n\nWant to make a custom trident but can't figure out how in heck to make the in-hand Trident appear like MC's does? This registry is for you!\n\n* Register custom item models for specific render modes (in hand, on ground, etc)\n* Integrates with the standard Fabric BuiltinItemRendererRegistry.DynamicItemRenderer\n\n \n### EffectQueue\n\nHate how adding passive status effects sometimes results in statuses \"fighting\" in the GUI, with statuses rapidly swapping back and forth?\n\n* This simple utility unifies the additions of all status effects passed into it into a predictable order\n* Uses all the standard status effect information you expect with addStatusEffect\n\n \n### Trinket Utils\n\nFzzy Core integrates optionally with Trinkets, adding some utility functions that can be used with them\n\n* getTrinketStacks provides a list of all Tirnkets equipped to the passed living entity\n* the AugmentTasks interface allows for creation of Trinkets that interact with special enchantments call Augments. These augments allow for trinkets with customizable passive and active abilities.",
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"body": "\n\n## \u26f2\ufe0f Find gazebos in villages, hosting small spell libraries.\n\n[](https://fabricmc.net)\n[](https://discord.gg/KN9b3pjFTM)\n\n## \u2728 Discover more of the RPG Series\n\n[](https://modrinth.com/mod/archers \"\")\n[](https://modrinth.com/mod/paladins-and-priests \"\")\n[](https://modrinth.com/mod/wizards \"\")\n[](https://modrinth.com/mod/jewelry \"\")\n[](https://modrinth.com/mod/rogues-and-warriors \"\")\n\n# \ud83d\udce6 Installation\n\n### Required\n\n- [Spell Engine](https://modrinth.com/mod/spell-engine \"\")\n\u00a0\n\n# \u26f2\ufe0f Features\n\u00a0\nAdds new structures into villages, containing Spell Binding Table, so you may find a faster way to obtain Spell Books.\n\nGazebos commonly spawn in villages, this can be configured in `config/gazebo/villages.json`.\n\nGazebo variants:\n\n- Desert\n\n- Plains\n\n- Savanna\n\n- Snowy\n\n- Taiga\n\n\n",
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"body": "\n\n[](https://bisecthosting.com/fzzyhmstrs)\n\n## New as of 0.3.0, Gear Sets!\nCreate custom gear set bonuses via datapack! Create RPG set bonuses for any combination of items, the sets can have tiers, custom formatting, and can be applied to virtually any item! Tooltips for your set bonuses appear automatically in the relevant sets, and there is even EMI support for displaying all of the sets, their items, and the bonus descriptions!\n\nGear sets support Attributes, including custom attributes, and Equipment Modifiers. Currently only attributes can be added strictly via datapack, modifiers have to be created in code before being referenced in a gear set. Somewhere in my \"want to do\" list is datapack-based equipment mods, so stay tuned!\n\nHere is an example Gear Set from Imbued Gear. All of the bonuses are active in this picutre:\n\n\nAnd here is the JSON used to create it. Soon I'll have documentation of the format in wiki.\n\n```java\n{\n \"name\": \"set.imbued_gear.lich_kings\",\n \"active_formatting\": [\n \"GREEN\",\n \"BOLD\"\n ],\n \"items\": {\n \"tag\": \"imbued_gear:lich_kings_gear\"\n },\n \"bonuses\": {\n \"2\": {\n \"name\":\"lich_kings_amplifier\",\n \"attribute\": \"amethyst_core:spell_amplifier\",\n \"amount\": \"2.0\",\n \"operation\": \"ADDITION\"\n },\n \"4\": {\n \"name\":\"lich_kings_duration\",\n \"attribute\": \"amethyst_core:spell_duration\",\n \"amount\": \"0.15\",\n \"operation\": \"MULTIPLY_TOTAL\"\n },\n \"5\": \"imbued_gear:horde_master\"\n }\n}\n```\n\n## Equipment Modifiers\n\nLibrary mod that facilitates the creation of equipment modifiers that can apply standard Minecraft entity attributes or track a variety of events like taking damage, killing mobs, mining blocks, and more. These modifiers aren't affected by grindstones, enchanting tables, or other Minecraft features. These modifiers use the Fzzy Core modifier framework; as such they can be arranged into lineages that pass from one to the next rather than simply stacking numerically.\n\n<p><span style=\"font-size:14px;display:table\"> <span> <a href=\"https://discord.gg/Fnw2UbE72x\" rel=\"nofollow\"><img style=\"display:inline;margin-left:auto;margin-right:auto\" src=\"https://i.imgur.com/iXATO6K.png\" width=\"265\" height=\"122\"></a> </span> <span> <a href=\"https://modrinth.com/mod/emi\" rel=\"nofollow\"><img style=\"display:inline;margin-left:auto;margin-right:auto\" src=\"https://i.imgur.com/U7qHdp4.png\" width=\"288\" height=\"108\"></a> </span> <span> <a href=\"https://tiltify.com/+team-timefall/team-timefall-annual-charity-2024\" rel=\"nofollow\"><img style=\"display:inline;margin-left:auto;margin-right:auto\" src=\"https://cdn.modrinth.com/data/cached_images/5f2635e02e8561eb3ae165bda17a9579841d3882.png\" width=\"288\" height=\"108\"></a> </span> </span> </p>\n\n## Current Item Support and Example\nGear Core has built-in modification support for `ArmorItem`, `ToolItem`, `BowItem`, `CrossBowItem`, `ShieldItem`, `TridentItem`, and `Trinket`, but provides a framework (with the help of Fzzy Core) for making any other type of item modifiable.\n\n#### Example of Equipment Modifiers in action via _Gearifiers_:\n\n\n\n## Modification Features of an Equipment Modifier\nEquipment modifiers can affect the following aspects of equipment:\n\n### Attribute Modifiers\nStandard [Minecraft Attributes](https://minecraft.fandom.com/wiki/Attribute) can be attached to equipment modifiers. These attributes stack on top of whatever innate attributes the gear has and on top of other modifications.\n\n### Durability Modifier\nThe durability of the gear can be modified using a Fzzy Core `PerLvlI` instance, which allows for flat changes to durability or percentage changes (or both!).\n\n### Post Hit Events\nPost-hit event consumers can be added to an Equipment Modifier. These consumers are fired on the `postHit` method of `ItemStack`, allowing implementations to perform actions after a player has hit something.\n\n### Post Mine Events\nSimilar to the post-hit events, consumers can also be added for `postMine`, which fires after a player has successfully broken a block.\n\n### On Use Events\nAdd activated abilities to items! These events fire on the `use` method, like any right click action. 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The short story of how this system works:\n\n### Modifier Targets\nGear Core adds `EquipmentModifierTarget`s. These work is a similar manner to `EnchantmentTarget` in Minecraft, but they are an extendable class rather than an enum. When the modifier rolling system is picking modifiers, it will only pick modifiers from the proper targets.\n\n### Weight\nLike loot and other things in Minecraft, modifiers can be provided with a weight. This weight works exactly as you'd expect.. every modifier who matches up to the target is put into a pool X times based on it's weight, and the total pool is used for random modifier rolls.\n\n### Rarity\nModifiers can be given a rarity. This is an enum that defines the formatting of the modifier on the item tooltip, with the different rarities providing different colors (and some bold)\n|Rarity|Format|\n|---|---|\n|Legendary|Gold, Bold|\n|Epic|Light Purple|\n|Rare|Aqua|\n|Uncommon|Dark Green|\n|Common|Gray|\n|Bad|Dark Red|\n|Really Bad|Dark Red, Bold|\n\n### Toll\nEach modifier takes a certain toll on the rolling pool. The pool starts with a certain amount of toll it can spend, with each modifier added spending it's toll out of that pool until there isn't enough left for the next roll to succeed. The default toll is 5, with a default pool of about 5.75 on average.\n\nProviding different tolls allows for fine tuning of selection probability.\n\n### Persistence and Availability for Rolling\nA modifier can be created to be `persistent`, which prevents it from being removed on a reroll. 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"body": "<center>\n<img src=\"https://i.ibb.co/nQsXG5b/Geckolib-Banner.jpg\" alt=\"logo\"/> \n\n<a href=\"https://discord.gg/pPEqBgJtZW\"><img src=\"https://img.shields.io/discord/730912704776110121?color=green&label=Discord&logo=Discord&logoColor=green&style=for-the-badge\" alt=\"discord\"/></a> <a href=\"https://www.patreon.com/geckosmods\"><img src=\"https://img.shields.io/endpoint.svg?url=https://shieldsio-patreon.vercel.app/api?username=geckosmods&type=patrons&style=for-the-badge&color=green&logoColor=green\" alt=\"patreon\"/> </a>\n\n<h1 style=\"font-size:10vw\">GeckoLib is an animation engine for Minecraft Mods, with support for complex 3D keyframe-based animations, 30+ easings, concurrent animation support, sound and particle keyframes, event keyframes, and more. Available for Forge 1.12/1.15/1.16/1.17/1.18/1.19, Fabric 1.16/1.17/1.18/1.19, and Quilt 1.18/1.19.</h1>\n\n<img src=\"https://f000.backblazeb2.com/file/softwarelocker/bh_GL_2.png\" alt=\"logo\"/> \n<h3>You can view installation instructions for modders <a href=\"https://github.com/bernie-g/geckolib/wiki/Installation\">here</a>.\n\n</br>\n\nFor non-modders, just download the mod and put it in your mods folder like normal. You can also click the following images for a list of versions for each mod loader.</h3>\n\n<a href=\"#\"><img src=\"https://github.com/intergrav/devins-badges/blob/v2/assets/minimal/requires/fabric-api_64h.png?raw=true\" alt=\"logo\" width=\"192\" height=\"192\" /> </a><a href=\"#\"><img src=\"https://github.com/intergrav/devins-badges/blob/v2/assets/minimal/supported/forge_64h.png?raw=true\" alt=\"logo\" width=\"192\" height=\"192\" /> </a><a href=\"#\"><img src=\"https://github.com/intergrav/devins-badges/blob/v2/assets/minimal/requires/quilt-standard-libraries_64h.png?raw=true\" alt=\"logo\" width=\"192\" height=\"192\" /> </a>\n\n<img src=\"https://f000.backblazeb2.com/file/softwarelocker/bh_GL_3.png\" alt=\"logo\"/> \n\nGeckoLib provides detailed documentation in the form of a <a href=\"https://github.com/bernie-g/geckolib/wiki\">wiki</a>. We spent many hours writing the wiki, so please read it!\n\n<img src=\"https://f000.backblazeb2.com/file/softwarelocker/bh_GL_4.png\" alt=\"logo\"/> \n\nIf you have questions or need help getting up and running with questions, join our discord!\n\n\n<img src=\"https://f000.backblazeb2.com/file/softwarelocker/bh_GL_5.png\" alt=\"logo\"/> \nPull requests are welcome. For significant changes, please open an issue first to discuss what you would like to change.\n\n<a href=\"https://github.com/bernie-g/geckolib\"><img src=\"https://github-readme-stats.vercel.app/api/pin/?username=bernie-g&repo=geckolib&theme=merko\"></a>\n\n<img src=\"https://f000.backblazeb2.com/file/softwarelocker/bh_GL_6.png\" alt=\"logo\"/> \n<img src=\"https://img.shields.io/github/license/bernie-g/geckolib?style=for-the-badge\" alt=\"logo\"/> \n\n<h1 style=\"font-size:10vw\">Sponsored by BisectHosting</h1>\n\nNeed a server to play with friends? Don't know how to setup one? Just rent an already configured server from BisectHosting!\n\n<a href=\"https://bisecthosting.com/gecko\"><img src=\"https://f000.backblazeb2.com/file/softwarelocker/bh_GL_promo.png\" alt=\"logo\"/> </a>\n\nClick on the picture above, select plan(at least 4GB), and use my code gecko to get 25% off your first month and enjoy playing with your friends!\n</center>",
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"body": " \n\n### \ud83c\udf32 About\n**Geophilic** is a data pack/mod that improves vanilla Overworld biomes in a subtle and simple way! Main inspiration comes from scrapped illustrations for what was supposed to be the *Wild Update* \u2014 this is essentially a collection of relatively light improvements to vanilla biomes without any new blocks, items, or even biomes.\n\nGeophilic adds variety to a host of biomes. You can find a plethora of new features, from simple fallen trees to forest clearings. There are boulders, tree stumps, bushes, moss, and more. Trees remain true to vanilla, with the one major change being how tall trees generate, so you don't bump your head so often!\n\nCare was taken to keep vanilla gameplay progression and feel. Geophilic does not make use of block palettes that would not be found in vanilla, nor does it add wood types to biomes they're not found in by default.\n\nIn short, this isn't meant to be an epic worldgen overhaul, but rather a simplistic and nice update to the feel of vanilla biomes.\n\n### \ud83d\udce6 Content\n**v3.0.0 and above,** almost every non-ocean biome gets an overhaul.\n\n**v2.4.0:** Badlands, Birch Forest, Cherry Grove, Dark Forest, Deep Ocean, Desert, Eroded Badlands, Flower Forest, Forest, Jungle, Meadow, Old Growth Birch Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Plains, Savanna, Savanna Plateau, Snowy Plains, Snowy Slopes, Stony Shore, Sunflower Plains, Swamp, Taiga, Windswept Forest, Windswept Savanna, Wooded Badlands\n\nSee the gallery for pictures!\n\n### \ud83d\udcdd Notes\nFabric/Quilt mod version requires either **[Fabric API](https://modrinth.com/mod/fabric-api)** or **[Quilted Fabric API](https://modrinth.com/mod/qsl)**!\n\nNew versions of the pack may differ slightly. I may make any changes, including the removal of features. While Minecraft can handle this and updating the mod won't corrupt your world, it's still good practice to make regular backups.\n\n### \ud83d\udda5 Compatibility\nThis pack modifies only vanilla biome files, which means it's fully compatible with mods and data packs that do terrain, such as **[Tectonic](https://modrinth.com/datapack/tectonic)** or **[Lithosphere](https://modrinth.com/datapack/lithosphere)**!\n\nIf a data pack says it reworks vanilla biomes, it is likely partially or fully incompatible.\n\nCompatibility with **Terralith** is planned.\n",
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"title": "Grappling Hook Mod: Restitched",
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"description": "A port of Yyon's original grappling hook mod - The mod adds grappling hooks with several different modifiers to improve traversal within your world, ranging from force fields to double hooks.",
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"body": "[](https://github.com/squeeglii/grapplemod-restitched)\n\n[](https://www.minecraft.net/en-us)\n[](https://fabricmc.net/use/installer/)\n[](https://modrinth.com/mod/cloth-config)\n[](https://modrinth.com/mod/modmenu)\n[](https://www.gnu.org/licenses/gpl-3.0.en.html)\n\n[](https://modrinth.com/mod/grappling-hook-mod-fabric)\n[](https://www.curseforge.com/minecraft/mc-mods/grappling-hook-restitched)\n\n---\n\n# Project Overview\n\nA classic Grappling Hook mod with great physics and a wide range of customizations! This Minecraft mod is written for\nthe Fabric & Quilt mod loaders for modern versions of Minecraft (1.18.2+) - Changes tend to focus on making it more\nextendable, as well as improving compatibility with other mods. Improvements to older features are also being sprinkled\nin from time to time.\n\nThis mod's official project pages can be found below:\n\n- [Modrinth](https://modrinth.com/mod/grappling-hook-mod-fabric)\n- [CurseForge](https://curseforge.com/minecraft/mc-mods/grappling-hook-restitched) \n\nFabric compatibility *comes first* due to its current adoption in the Minecraft Modding community, however Quilt is\nsupported by the mod currently! In the case that either Mod Loader encounters a problem, make sure to\n[submit a bug report!](https://github.com/squeeglii/grapplemod-restitched)\n\n\n\n## \ud83d\udd17 Origins\n\nThis repository is an unofficial fork of Yyon's [Grappling Hook Mod](https://github.com/yyon/grapplemod), which was \nwritten to support the Forge mod loader. It has a history stretching back all the way to its MCreator roots in 2015,\nimplementing improved physics, upgrades, and better integrations since.\n\nYou can find the links to its official project pages (and the downloads) here:\n\n- [Modrinth](https://modrinth.com/mod/grappling-hook-mod/versions)\n- [CurseForge](https://www.curseforge.com/minecraft/mc-mods/grappling-hook-mod) (More up-to-date? Last checked 19/6/23)\n\nThis fork's root stems from the 1.19.2 version of v13, created under the original scope of providing an alternative\nunder the Fabric & Quilt ecosystems, as well as updating these ports to future versions. With the original scope met,\nfuture versions now focus on enhancements on top of the original work, as well as perpetual support into the future.\n\n\n## \u260e\ufe0f Contact\n\n- **Discord:** [Support Server or](https://discord.gg/94c45XagEH) @CG360\n- **GitHub:** [/squeeglii](https://github.com/squeeglii)\n\n\n## \ud83d\udcdc Credits:\n\nSee [ATTRIBUTIONS.md](/ATTRIBUTIONS.md) for credits with attached licenses, such as for sounds and code.\nThere are some smaller credits also found on [the original Forge repository!](https://github.com/yyon/grapplemod/)\nwhich have been omitted here.\n\n### Technical Contributions\n\n- **Original Mod** - Yyon\n- **Textures** - Mayesnake\n- **Forge 1.18+** - Nyfaria\n- **Fabric/Quilt 1.18.2+** - CG360\n\n### Translations\n\n- **Russian** - Blueberryy\n- **French** - Neerwan\n- **Brazilian Portuguese** - Eufranio\n\n\n\n\n--- \n\n# Contributing\n\nPull Requests and Issues are always welcome! Try to stick to templates where available but deviate if some components\ndon't apply. Detail is important when debugging an issue or trying to implement a new system however so prioritise\nthat!\n\nThanks for any help in advance! :) -- I keep an eye out for Issues and PRs fairly regularly.\n",
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"body": "## Heracles\n\n[](https://discord.terrarium.earth)\n[](https://discord.gg/modrinth-734077874708938864)\n[](https://modrinth.com/mod/resourceful-lib)\n[](https://modrinth.com/mod/argonauts)\n\n### \ud83d\udcd6 About \ud83d\udcd6\n\nNamed after the hero Heracles who reclaimed his spot in Olympus by completing\n12 quests, Heracles is a comprehensive questing mod that allows pack makers\nto create tree style quests that can be distributed via the config folder\nfor users to play and complete.\n\n### Quest Tree\n\n\n### Quest descriptions\n\n\n### Quest tasks\n\n\n---\n<center>\n\n### Socials\n\n[](https://youtube.terrarium.earth)\n[](https://www.twitch.tv/terrariumearth)\n[](https://twitter.terrarium.earth)\n[](https://kofi.terrarium.earth)\n[](https://discord.terrarium.earth)\n[](https://modrinth.com/user/Terrarium)\n[](https://www.curseforge.com/members/terrariumearth/projects)\n\n---\n\n### Check Out our Other Projects\n\n<a href=\"https://www.modrinth.com/mod/handcrafted\"><img src=\"https://images.teamresourceful.com/u/9DjUsr.svg\" alt=\"Handcrafted\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/chipped\"><img src=\"https://images.teamresourceful.com/u/lRunun.svg\" alt=\"Chipped\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/ad-astra\"><img src=\"https://images.teamresourceful.com/u/snZW6z.svg\" alt=\"Ad Astra\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/tempad\"><img src=\"https://images.teamresourceful.com/u/HPp8Fo.svg\" alt=\"Tempad\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/spirit\"><img src=\"https://images.teamresourceful.com/u/SQ4Me7.svg\" alt=\"Colorful Azalaeas\" width=\"96\"></a>\n\n<a href=\"https://www.modrinth.com/mod/argonauts\"><img src=\"https://images.teamresourceful.com/u/05PfzF.svg\" alt=\"Lil Wings\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/cadmus\"><img src=\"https://images.teamresourceful.com/u/YqZ7Hf.svg\" alt=\"Vitalize\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/heracles\"><img src=\"https://images.teamresourceful.com/u/RzlEoy.svg\" alt=\"Spirit\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/prometheus\"><img src=\"https://images.teamresourceful.com/u/DP8PUz.svg\" alt=\"Reaper\" width=\"96\"></a>\n<a href=\"https://www.modrinth.com/mod/common-storage-lib\"><img src=\"http://images.teamresourceful.com/u/wP2ReQ.svg\" alt=\"Experience Obelisk\" width=\"96\"></a>\n</center>",
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"body_url": null,
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"published": "2023-04-03T14:52:59.247435Z",
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"updated": "2024-06-07T19:09:26.494151Z",
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"name": "MIT License",
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"title": "Quest tasks",
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"description": "Tasks will show up in the task screen, showing which tasks a quest has and how complete they are",
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"title": "Quest trees",
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"description": "Quests can be placed in groups, with dependencies that unlock quests one after the other as they are completed",
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"featured": false,
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"title": "Quest descriptions",
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"description": "Quest descriptions can be highly modifiable, allowing you to customize quests to your hearts content, even allowing you to embed the tasks and rewards wherever you want in the description",
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"created": "2023-06-10T22:29:39.594409Z",
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],
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"id": "5faXoLqX",
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"slug": "iceberg",
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"project_type": "mod",
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"team": "fGvFvA3S",
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"organization": null,
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"title": "Iceberg",
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"description": "A modding library that contains new events, helpers, and utilities to make modder's lives easier.",
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"body": "<p><strong>This mod is a library for other mods, it doesn't do anything by itself.</strong></p>\n<p>This library contains new events, helpers, and utilities to make modder's lives easier. Usable on both client and server side, for Forge mods.</p>\n<p>This was made to help make my own mods more easily, and so I will only be able to provide limited support if you are using it for your own purposes.</p>\n<p> </p>\n<p><em>You are free to use this library in the development of your mods or in modpacks!</em></p>\n<p> </p>\n<p><a title=\"Join us in Discord!\" href=\"https://discord.gg/S5NQjbXPnb\"><img src=\"https://i.imgur.com/yX0xrk0.png\" width=\"200\" height=\"68\" /></a></p>\n<p><strong>Problems, feature request, something else? Join us on Discord!</strong></p>",
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"body_url": null,
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"published": "2022-11-15T06:48:55.303423Z",
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"updated": "2024-08-13T17:04:53.118191Z",
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"approved": "2022-11-15T12:14:27.734514Z",
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"queued": null,
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"library"
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"loaders": [
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"fabric",
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"forge",
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"neoforge"
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"body": "<div align=\"center\">\n <h1>ImmediatelyFast</h1>\n <a href=\"https://fabricmc.net\"><img src=\"https://img.shields.io/badge/Mod%20Loader-Fabric-lightyellow?logo=data:image/png;base64,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\"></a>\n <a href=\"https://files.minecraftforge.net/net/minecraftforge/forge\"><img src=\"https://img.shields.io/badge/Mod%20Loader-Forge-lightyellow?logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAYCAYAAACbU/80AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAALySURBVEhLtZZPaBNBFMbzz42NtoII0aCiRQURVGIFEak3URFEEHqUCkVsPZSKoHjQiwjiQb1UFOlBUXoS0XjowYte1JutF6kKUtYIUQpN1k3zz9+bndos3TabNPng4817b+Z7Mzs7sxtoFKVSaV25XO6BD4vF4nodbi4QD+nmfxDbWqlUnsFfUIHYNZ12gUluI32R/Ed4Uof9g0EGPKVdBUS7nLIumMTbdT7BmLNwjHjOSSuklIAfMLhDN6V9Hx7XrvhrEJtyNOdBfBjzBP5RATcKcDSbzQa1zNJA7A7slTYrGmTwd/Z5tUoCcq+V7NL4DVP07Udjh23b/ooLGHSMwVPY/UJRw97V6QDuJYl54Af9RuBpijb2YqbT6RCr3YTIIQTHEEpiTVEndlj6ENuDW5RYNcj3KZHlAqGD8CrsolgHthv9HPYz+2hIH/y3qqobD5RAM0CxPgTfY3drfx/+NPaG9s+oklUgNm6a5oKj2zAQvI6uje0Xn/Yu2hNsUbJQKBj4k1JYI0/uOfGVavBykM/nIxSRfb7taKvVjUrOsqw425CQNrFeUu+wA7BTYvXC82jkcrlEKBTqjkajbcFg0JIQBfIcpQ+xWEy9AyBMcbEV+vzFrtAUTZXQmKsxrfu54DkBisXpLIVKTkT1s3kqVyKRiGyHraLzhTx1qtAGL6D5yHFrgAmcU8+d/YdWFUuwUQxpeRc8Z05neZPvwQEVqB+zcAKdT9ivLEhOz5hhGF9U1i8YdBS+QOgnnIW1ICfmFnfHzkwmU2tb/APRtbCTI/ZYF/KCfPmO6CGtAadgC0Xki+eFYd2tteDxtlMs7dR04bzuUhcauTblsxx1mi5s17Y14PYLs/q9rDTlLHgBLN6TIfps0EOaB4Tl0zwO/dwDM3CES0tuxZrwdVQQvIm57HgKb4i9ZGLfaK8Kh8MHsD0wLkkgN+RGbj7TcReH3wkkMfIzQrMyyXfilUpUgUe/mfgJmrLyGSb3lInNXdmLIBD4Bw72x5r0eQ99AAAAAElFTkSuQmCC\"></a>\n <img src=\"https://img.shields.io/badge/Enviroment-Client-purple\">\n <a href=\"https://discord.gg/dCzT9XHEWu\"><img src=\"https://img.shields.io/discord/927329821405642772?color=0098DB&label=Discord&logo=discord&logoColor=0098DB\"></a>\n\n <br />\n\n <a href=\"https://modrinth.com/mod/immediatelyfast\"><img src=\"https://img.shields.io/badge/dynamic/json?color=158000&label=downloads&prefix=+%20&query=downloads&url=https://api.modrinth.com/v2/project/5ZwdcRci&logo=modrinth\"></a>\n <a href=\"https://curseforge.com/minecraft/mc-mods/immediatelyfast\"><img src=\"https://cf.way2muchnoise.eu/full_686911_downloads.svg\"></a>\n\n <p>ImmediatelyFast is an open source Minecraft mod which improves the immediate mode rendering performance of the client.\n <br />It is designed to be lightweight and compatible with other mods.</p>\n</div>\n\n## Optimizations\nImmediatelyFast generally optimizes all immediate mode rendering by using a custom buffer implementation which batches\ndraw calls and uploads data to the GPU in a more efficient way. \nThe following parts of the immediate mode rendering code are optimized:\n\n- Entities\n- Block entities\n- Particles\n- Text rendering\n- GUI/HUD\n- Immediate mode rendering of other mods\n\nIt also features targeted optimizations where vanilla rendering code is being changed in order to run faster. \nThe following parts of the rendering code are optimized with a more efficient implementation:\n\n- Map rendering\n- HUD rendering\n- Text rendering\n\n## Performance\nHere are some performance comparisons of areas the mod optimizes particularly well:\n\nIf other mods are listed in the table this means that this mod also optimizes that part of the game.\n\nTest Hardware: Ryzen 5 1600, 32GB DDR4, GTX 1060\n\nFPS Numbers were taken from external tools (in this case MSI Afterburner) and averaged over a couple of seconds. \nIf you decide to test this yourself keep in mind that ImmediatelyFast can only improve FPS in a scenario where your CPU\nis the bottleneck (Most likely the case if your GPU isn't ancient or you use very heavy shaders).\nSlower CPUs will benefit more from this mod than really fast CPUs.\n\n### Entity Rendering\nGenerally FPS should be around **2x higher** on busy servers. [Tested using IF 1.1.7 on 1.19.3]\n\n_Tested on a spigot server with 1000 cows in a 3x3 box on screen._\n\n| Other mods | Without ImmediatelyFast | With ImmediatelyFast | Improvement |\n|-----------------|-------------------------|----------------------|-------------|\n| None | 16 FPS | 60 FPS | 3.75x |\n| Sodium | 21 FPS | 82 FPS | 3.90x |\n| Iris and Sodium | 60 FPS | 76 FPS | 1.27x |\n\n### Map Rendering\nGenerally FPS should be around **5x higher** when there are many maps on screen. [Tested using IF 1.1.1 on 1.19.3]\n\n_Tested on a fabric server with the [Image2Map](https://modrinth.com/mod/image2map) mod and around 930 maps on screen._\n\n| Other mods | Without ImmediatelyFast | With ImmediatelyFast | Improvement |\n|-----------------|-------------------------|----------------------|-------------|\n| None | 50 FPS | 310 FPS | 6.20x |\n| Sodium | 47 FPS | 320 FPS | 6.81x |\n\n### HUD Rendering\nGenerally FPS should be around **40% higher** in almost all scenarios. [Tested using IF 1.1.7 on 1.19.3]\n\n_Tested on a spigot server with different HUD elements on screen (Scoreboard, Potion effect overlay, Bossbars, Filled Chat, Extra hearts, Full Hotbar)._\n\n| Other mods | Without ImmediatelyFast | With ImmediatelyFast | Improvement |\n|---------------------|-------------------------|----------------------|-------------|\n| None | 250 FPS | 380 FPS | 1.52x |\n| Sodium | 335 FPS | 630 FPS | 1.88x |\n| Exordium and Sodium | 740 FPS | 840 FPS | 1.14x |\n\n### Text Rendering\nGenerally FPS should be around **2x higher** when there are many signs or holograms around you. [Tested using IF 1.1.7 on 1.19.3]\n\n_Tested on a spigot server with 200 signs (Filled with text) on screen._\n\n| Other mods | Without ImmediatelyFast | With ImmediatelyFast | Improvement |\n|-----------------|-------------------------|----------------------|-------------|\n| None | 70 FPS | 125 FPS | 1.79x |\n| Sodium | 110 FPS | 300 FPS | 2.73x |\n\n### Block-Entity Rendering\nGenerally FPS should be around **20% higher** when there are many block entities around you. [Tested using IF 1.1.7 on 1.19.3]\n\n_Tested on a spigot server with 400 chests on screen._\n\n| Other mods | Without ImmediatelyFast | With ImmediatelyFast | Improvement |\n|-----------------|-------------------------|----------------------|-------------|\n| None | 170 FPS | 205 FPS | 1.20x |\n| Sodium | 315 FPS | 410 FPS | 1.30x |\n\n## Compatibility\nImmediatelyFast is structured to interfere with mods as little as possible.\nIt should work fine with most if not all mods and modpacks.\n\nKnown incompatibilities:\n\n- OptiFabric / OptiFine\n- Most closed source \"clients\" like LunarClient and LabyMod\n\nIf you encounter any issues, please report them on the [Issue Tracker](https://github.com/RaphiMC/ImmediatelyFast/issues).\n\n## Developer API\nYou can read the latest version of the API docs [here](https://github.com/RaphiMC/ImmediatelyFast/blob/1.20/API_DOCS.md).\n\n## Partners\nYourKit supports open source projects with innovative and intelligent tools\nfor monitoring and profiling Java and .NET applications.\nYourKit is the creator of [YourKit Java Profiler](https://www.yourkit.com/java/profiler/),\n[YourKit .NET Profiler](https://www.yourkit.com/.net/profiler/),\nand [YourKit YouMonitor](https://www.yourkit.com/youmonitor/).\n\n[](https://www.yourkit.com)\n\n---\n\nKinetic Hosting offers extremely affordable deals on servers with very good hardware! If you'd like to cash in on the good deals click the image below and use code **RaphiMC** at checkout for 15% off your first month!\n\n[](https://billing.kinetichosting.net/aff.php?aff=47)\n\nCredits to [sydist](https://github.com/sydist) for making the logo!\n",
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"body_url": null,
|
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"published": "2022-10-01T16:19:12.500476Z",
|
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"updated": "2024-08-10T22:55:50.573106Z",
|
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"approved": "2022-10-01T16:26:11.439503Z",
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"queued": null,
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"status": "approved",
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"requested_status": null,
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"moderator_message": null,
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"license": {
|
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"id": "LGPL-3.0-only",
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"name": "GNU Lesser General Public License v3.0 only",
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"url": null
|
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},
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"downloads": 8091605,
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"followers": 3363,
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"categories": [
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"optimization"
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],
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"loaders": [
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"fabric",
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"forge",
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"title": "ImmersiveMC",
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"description": "Makes Minecraft more immersive!",
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"body": "# ImmersiveMC\n\nAre you sick of in-game GUIs? Do you want to make your game immersive, whether you're in VR or not? Do you want to take Vivecraft to the next level?\n\nThen you'll love ImmersiveMC!\n\n\n\n\n\n\n## Requirements\n\nImmersiveMC is available for Forge and Fabric/Quilt!\u00a0Make sure to download the one for your modloader and Minecraft version of choice\n\n**IMPORTANT! ImmersiveMC has a few requirements/dependencies that MUST be installed! These are:**\n- [Architectury API](https://modrinth.com/mod/architectury-api)\u00a0is required\u00a0for Minecraft versions 1.18.2 and higher.\n- [mc-vr-api](https://modrinth.com/mod/mc-vr-api)\u00a0if you're playing in VR.\n- [Forge Config API Port](https://modrinth.com/mod/forge-config-api-port) if you're playing under Fabric or NeoForge.\n- [Fabric API](https://modrinth.com/mod/fabric-api) if you're playing under Fabric.\n\n## What is ImmersiveMC?\n\nThe goal of ImmersiveMC is to make Minecraft more immersive! It most obviously does this by minimizing the amount of GUIs you need to interact with.\n\nYou can use things such as the crafting table, furnaces, and brewing stands without having to open a GUI, and even more when you're in VR! Check out all of the features that ImmersiveMC offers at the wiki linked above!\n\n## VR?\n\nThere's VR support! In fact, this mod was primarily built to make VR a better experience!\n\nYou'll need my API mod,\u00a0[mc-vr-api](https://modrinth.com/mod/mc-vr-api)\u00a0to use this in VR. With this mod installed, you'll be able to use your actual hands to place items, instead of just right clicking!\n\n## Notes\n\n- **ImmersiveMC is needed on both the server and the client if you're playing multiplayer! ImmersiveMC is\u00a0NOT\u00a0a client-side only mod!**\n\n## Need Help?\n\nCheck out [the wiki](https://immersivemcwiki.hammy275.com/)! Still need help? Come [join the Discord](https://discord.gg/gZP6xjMtgW)!\n\n## Version Support\n\nAll versions currently supported should be available from the featured versions section on the side! If there isn't a version already available there for some new Minecraft version, it should be there soon!\n\nThere are no plans to backport ImmerisveMC to older versions of Minecraft, nor are there any plans to port it to minor versions of Minecraft that have newer versions. For example, there are no plans to port ImmersiveMC to 1.19.0, as 1.19.2 already exists. Note that as of 1.19.3, what is and isn't a minor version is more ambiguous due to Mojang's new update strategy for Minecraft: Java Edition.\n\n## Discord\n\nCome\u00a0[join the ImmersiveMC Discord server](https://discord.gg/gZP6xjMtgW)\u00a0for support and announcements of ImmersiveMC updates!\n\n## Modpacks and Redistribution?\n\nFeel free to use this mod in any modpack as long as you do NOT charge for it!",
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"game_versions": [
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"1.19",
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"1.19.1",
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"1.19.2",
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"1.19.3",
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"1.19.4",
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"1.20",
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"1.20.1",
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"1.20.2",
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"1.20.3",
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"id": "CVBAErky",
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"slug": "immersive-structures",
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"title": "Immersive structures",
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"description": "Additional structure packs",
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"body": "# **Welcome to Immersive Structure!**\n[](https://discord.gg/JzYEw7PxQv)\n[](https://github.com/ChoiceTheorem/ChoiceTheorem-s-overhauled-village)\nThe Youtube channel is [here](\"https://www.youtube.com/channel/UCUSv0t-aWToQkpP5eonHmlA)\n\n\n[](https://bisecthosting.com/CT)\n## **Description**\nThis mod adds various new structures to Minecraft's overworld. The final goal is to add more structures that perfectly fit Minecraft worlds. This mod adds multiple buildings that suit the ambience and aesthetics of that biome. This pack will add around 30 unique structures to the game by completion.\nThere will be no backporting beyond 1.19 for the mod version and 1.18.2 for the datapack version.\n\n<details><summary>FAQs</summary>\nThese are just some of the most asked questions I've had from people, but if you have any more, please leave a comment below and I'll try to help you as best I can.\n\n**1. Is it safe to update Immersive structures to a newer version?**\nYes. If any serious problems arise because of that, let me know.\n\n**2. Is it safe to add Immersive structures to an already existing world?**\nYep. Just note that the new structures will only spawn in newly generated chunks.\n\n**3. Is this mod for Forge or Fabric/Quilt?**\nAll of them. I have a universal version for three mod loaders.\n\n**4. How can I locate the new structures?**\nFor 1.18.2: /locate imst:[structure_from_list]<br />For 1.19+: /locate structure imst:[structure_from_list]\n\n**5. Does Immersive structures modify existing vanilla structures?**\nNo\n\n**6. How can I report bugs/issues/suggestions?**\nPlease go to my GitHub repo and make an issue there. A discord message will do.\n\n**7. Can I include Immersive structures in my modpack?**\nSure, but make sure to give credit and a link to our page.\n\n**8. Can I have Immersive structures for 1.x.x, please?**\nSuppose it's lower than 1.19, no. Don't ask this question ever again. The technical limit is too high here.\n\n**10. Can I give Choicetheorem any kind of commission or support?**\nI can't take any commissions or monetary support due to a lack of time and mean to receive payments.\n\n**11. Can I use it on Aternos or any 3rd party downloads?**\nYes, but you can download it via Modrinth, not Curseforge.\n\n**12. Is this server-side or client-side mod?**\nImmersive Structures is a server-side mod.\n</details>\n\n<details><summary>Images</summary>\nSome fantastic footage from the mod.\nAll pictures are taken with complementary shaders or complementary reimagined shaders.\n\n\n\n</details>\n\n## **Credits**\n+ Vichy0623 for codesigning the builds</span></p>\n\n<details><summary>Compatible mods</summary>\n\n+ Most world generation mods like Terralith, Oh Biome you'll go, Biomes O plenty.\n+ Various structure mods like Town&Tower and Repurposed structures.\n+ Any other structure packs by ChoiceTheorem like ChoiceTheorem's overhauled village.\n</details>",
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"published": "2022-07-09T15:48:22.443878Z",
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"updated": "2024-07-28T08:50:19.206697Z",
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"approved": "2022-07-09T15:48:22.443878Z",
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"queued": null,
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"status": "approved",
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"title": "Immersive Structures II: Nether edition",
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"description": "Additional nether structure packs",
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"body": "# **Welcome to Immersive Structure II:Nether edition!**\n[](https://discord.gg/JzYEw7PxQv)\n[](https://github.com/ChoiceTheorem/ChoiceTheorem-s-overhauled-village)\nThe Youtube channel is [here](\"https://www.youtube.com/channel/UCUSv0t-aWToQkpP5eonHmlA)\n\n\n[](https://bisecthosting.com/CT)\n## **Description**\nThis mod adds various new structures to Minecraft's nether. The final goal is to add more structures that perfectly fit Minecraft worlds. This mod adds multiple buildings that suit the ambience and aesthetics of that biome. This pack will add around 20 unique structures to the game by completion.\nThere will be no backporting beyond 1.19.\n\n<details><summary>FAQs</summary>\nThese are just some of the most asked questions I've had from people, but if you have any more, please leave a comment below and I'll try to help you as best I can.\n\n**1. Is it safe to update Immersive Structure II:Nether edition to a newer version?**\nYes. If any serious problems arise because of that, let me know.\n\n**2. Is it safe to add Immersive Structure II:Nether edition to an already existing world?**\nYep. Just note that the new structures will only spawn in newly generated chunks.\n\n**3. Is this mod for Forge or Fabric/Quilt?**\nAll of them. I have a universal version for three mod loaders.\n\n**4. How can I locate the new structures?**\nFor 1.18.2: /locate imst:[structure_from_list]<br />For 1.19+: /locate structure imst:[structure_from_list]\n\n**5. Does Immersive structures modify existing vanilla structures?**\nNo\n\n**6. How can I report bugs/issues/suggestions?**\nPlease go to my GitHub repo and make an issue there. A discord message will do.\n\n**7. Can I include Immersive Structure II:Nether edition in my modpack?**\nSure, but make sure to give credit and a link to our page.\n\n**8. Can I have Immersive Structure II:Nether edition for 1.x.x, please?**\nSuppose it's lower than 1.19, no. Don't ask this question ever again. The technical limit is too high here.\n\n**9. Can I give Choicetheorem any kind of commission or support?**\nI can't take any commissions or monetary support due to a lack of time and mean to receive payments.\n\n**10. Can I use it on Aternos or any 3rd party downloads?**\nYes, but you can download it via Modrinth, not Curseforge.\n\n**11. Is this server-side or client-side mod?**\nImmersive Structures is a server-side mod.\n</details>\n\n<details><summary>Images</summary>\nSome fantastic footage from the mod.\nAll pictures are taken with complementary shaders or complementary reimagined shaders.\n\n</details>\n\n## **Credits**\n+ Vichy0623 for codesigning the builds</span></p>\n\n<details><summary>Compatible mods</summary>\n\n+ Most world generation mods like Terralith, Oh Biome you'll go, Biomes O plenty.\n+ Various structure mods like Town&Tower and Repurposed structures.\n+ Any other structure packs by ChoiceTheorem like ChoiceTheorem's overhauled village.\n</details>",
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"body": "### Inventory Sorting \nQuick, simple, and lightweight Inventory sorter built for Fabric \n<img src=\"https://i.imgur.com/Ol1Tcf8.png\" alt=\"\" width=\"95\" height=\"32\" /> \n\n\n\n\n\nWays to sort an inventory: \n- Clicking the appropriate sort button\n- Using the keybind\n- *Middle clicking an empty slot\n- *Double clicking an empty slot\n- */sort or /sortme command\n\n*works server-side only with vanilla clients!\n\n\u00a0\nYou can edit the config in game using the mod Mod Menu or by manually editing the config file.\n\nVanilla clients can use the /invSort command to edit the config as well.\n\n\u00a0\n\nInventories can now be blacklisted in game(as of 1.8.2). Hold left control and press the sort button in an inventory. Or use the /invsort blacklist cmd. OP is required.\n\nFeatures two types of blacklists :\n- Do Not Sort - This inventory is not sortable and a button will not be displayed, but your inventory can.\n- Hide Buttons - Both the opened inventory and your inventory cannot be sorted, buttons will not be displayed for either.\n\n\u00a0\n\n\u00a0\n\nTired of a messy inventory?\n\nBefore \n<img src=\"https://raw.githubusercontent.com/kyrptonaught/Inventory-Sorter/master/before.png\" alt=\"Before\" width=\"450\" height=\"253\" />\n\nAfter \n<img src=\"https://raw.githubusercontent.com/kyrptonaught/Inventory-Sorter/master/after.png\" alt=\"After\" width=\"450\" height=\"253\" />\n\u00a0\n\nNote: \nInventory Sorting is required to be installed on the server as well. Unfortunately this prevents you from sorting inventories on a server that do not have the mod installed. Having a server component allows the sorting to be smoother and better on the network/server. When initiating the sort, your client simply tells the server to sort the inventory you're using, rather than your client spamming the server manually moving the items around.",
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"title": "Invocations",
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"description": "More Complicated Spell Casting for Spell Engine Inspired by Last Epoch",
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"body": "IF YOU'RE HAVING TROUBLE WITH SPELLBLADES AND THIS MOD, UPDATE THIS MOD TO AT LEAST VERSION 0.0.7\n\n \n\nInvocations is a mod all about combining three basic spells that don't do anything on their own in order to invoke powerful spells that make the long and intricate casting worth it.\n\n \n\nBasically, you have three basic spells that exists simply to act as a \"code\" for the actual spell you're casting, each basic spell increases the power by a certain amount and the spell you cast depends on the value.\n\n \n\nThis mod requires Wizards, which requires its own set of dependencies. Fabric only.\n\n \n\n \n\nList of currently available invocations in the images!\n\n \n\nUnbound Invocations is a special book that allows you to shuffle through the list of invocations randomly and then select the one the one that you want as you shuffle. This way, you can adopt a semi-random playstyle where you don't know what spell you're gonna cast next!\n\n \n\nFire Invocations:\n\nI. Rising Flame\n\nII. Flame Ray\n\nIII. Scorching Wind\n\nIV: Trailblaze\n\nV. Greater Fireball\n\nVI. Supernova\n\nVII. Meteorite Buckshot\n\nVIII. Volatile Meteorite Fragment\n\nIX. Ragnarok\n\n \n\nArcane Invocations:\n\nI. Arcane Shillelagh\n\nII: Blink\n\nIII: Amethyst Burst\n\nIV: Ender's Gaze\n\nV: Magic Missile\n\nVI: Sonic Boom\n\nVII: Hijack\n\nVIII: Draining Contagion\n\nIX: Agonizing Blast\n\n \n\nFrost Invocations:\n\nI: Glacial Hammer\n\nII: Ice Barage\n\nIII: Shared Suffering\n\nIV: Glacial Upheaval\n\nV: Glacial Cascade\n\nVI: Frozen Resonance\n\nVII: Icestorm\n\nVIII: Frozen Aura\n\nIX: Deathchill",
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"published": "2023-11-23T01:43:19.821191Z",
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"approved": "2023-11-25T22:55:00.639881Z",
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"body": "# Just Enough Items\nJEI is an item and recipe viewing mod for Minecraft, built from the ground up for stability and performance.\n\n\n\n## Controls\n\n### Inventory:\n*(Minecraft Options -> Controls)*\n\nShow **R**ecipes: *Hover over item + R* \nShow **U**ses: *Hover over item + U* \nToggle Item List **O**verlay: *Control + O* \n\n### Item List:\nShow Recipes: *Click Item or type R* \nShow Uses: *Right-Click Item or type U* \nNext/Previous page: *Scroll Wheel* \n\n### Search:\nSelect Search Bar: *Click or Control + F* \nClear Search: *Right Click* \nPrevious Search: *Up Arrow * \nSearch by Mod Name: *Type @ in front of a word (@thaum)* \nMultiple terms work together *(wand @thaum)* \n\nExclude search terms: *Type - in front of a word (@thaum -wand)* \n\nSearch terms that have spaces in them: *Type \"\" around the words (\"two words\")*\n\n### Recipe View:\nNext/Previous page: *Scroll Wheel* \nShow all Recipes: *Click the recipe category's name* \nMove items into crafting area: *Click the [+] button. Shift-Click to move multiple sets of items.* \n\n<details>\n<summary>View advanced controls</summary>\n\n### Advanced Search:\nSearch by Tooltip Only: *Type # in front of a word* \nSearch by OreDict name: *Type $ in front of a word* \nSearch by Creative Tab: *Type % in front of a word* \nMultiple Searches: *Separate terms with | characters, like \"wrench|hammer\"* \n\n### With Cheat Mode Active:\nGet a full stack of Items: *Click Item* \nGet one Item: *Right-Click Item* \nDelete Item: *Drop an Item into the Item List* \n\n### With Item List Edit Mode Active: \n*(These controls are shown in-game on the item tooltip)*\n\nHide Item: *Control-Click Item* \nHide Items and Sub-Items: *Control-Right-Click Item* \nHide all Items from a mod: *Control-Shift-Click Item*\n\n</details>\n\n## FAQ\n### Can I include JEI in my mod pack?\nOf course!\n\n### Can JEI run client-only, or with a vanilla server?\nYes, with some features disabled:\n- The \"Move items into crafting area\" [+] buttons.\n- Cheating in items that have lots of NBT data.\n- Deleting items.\n\n### Where can I find the ___ feature from NEI?\n\n[The chart here shows which mods support each feature.](https://docs.google.com/spreadsheets/d/1NEWZjKvWB-SibY1BXc1zoYkK7AhjMMBZess9wMy--6w/edit#gid=0)\n\n### I have an issue / bug / crash / report / request, where can I send it?\n[JEI Github Issues Page](https://github.com/mezz/JustEnoughItems/issues)\n\n## Support\n[Become a patron on Patreon](https://www.patreon.com/mezz)",
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"body": "# \ud83e\uddd9 Kev's Equipment Sets \ud83c\udf1f\n\nA magical mod originally crafted for Fantasy MC, a total of 11 new modifiers! Ensure a seamless experience by having all the required mods installed. Exciting updates on the horizon! \ud83d\ude80\n\n## \u2728 Features Galore!\n\n- 5 Plenty of Armors mod armor sets\n- 1 Marium's Soulslike Weaponry armor set\n- Dualwield Bonuses for daggers and niche weapons!\n\n### \ud83d\udd27 Required Mods\n\n- [Gear Core](https://modrinth.com/mod/gear-core)\n- [MC Dungeon Weapons](https://modrinth.com/mod/mcdw)\n- [Simply Swords](https://modrinth.com/mod/simply-swords)\n- [Spell Power Attributes](https://modrinth.com/mod/spell-power)\n- [Basic Weapons](https://modrinth.com/mod/basic-weapons)\n- [Obscure API](https://modrinth.com/mod/obscure-api)\n- [Zenith Attributes](https://modrinth.com/mod/zenith-attributes)\n\n### \ud83c\udf08 Recommended Optional Mods\n\n- [Kev's Tierify Modifiers](https://legacy.curseforge.com/minecraft/mc-mods/kevs-tierify-modifiers) OR [Kev's TieredZ Modifiers](https://www.curseforge.com/minecraft/mc-mods/kevs-tieredz-modifiers)\n\n[](https://bisecthosting.com/PixelDream)",
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"body": "# \ud83d\udcda Kev's Library \ud83d\udcda\u00a0\n\n## The foundational cornerstone for all of Kev's mods!\n\nThis\u00a0 library doesn't do much on its own, but once you integrate it with any of my mods, there will be changes made.\n\nWith plans to expand and enrich its features, Kev's Library aims to reduce hard dependencies across all my mods.",
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"body": "<p>Ever feel like item tooltips are a little lackluster? <strong>Legendary Tooltips</strong> is here to change that.</p>\n<p><img src=\"https://i.imgur.com/TJfJlnx.gif\" width=\"550\" height=\"336\" /></p>\n<p>This mod will allow you to change the tooltips of a selection of items of your choice to embellished works of art. It also adds a host of other tooltip options including centered item names, tooltip shadows, matching tooltip borders to item colors, separators under item names, 3d item previews, compact tooltips, and more!</p>\n<p> </p>\n<p><strong>This mod requires Iceberg, you can download it <a href=\"https://modrinth.com/mod/iceberg\">here</a>.<br/>Versions 1.3 and up require Prism, you can download it <a href=\"https://modrinth.com/mod/prism-lib\">here</a>.</strong> </p>\n<p> </p>\n<h4><strong>Client / Server</strong></h4>\n<p>This mod is fully client-side.</p>\n<p> </p>\n<h4><strong>Configuration</strong></h4>\n<p>Extensive configuration instructions can be found <a href=\"https://github.com/AHilyard/LegendaryTooltips/wiki/Configuration-Instructions\"><strong>here</strong></a>. Please read this first!</p>\n<p> </p>\n<h5><strong>Players</strong></h5>\n<div class=\"spoiler\">\n<p>The configuration file includes instructions for setting up tooltips however you feel fit, please read the configuration instructions first! Supports up to sixteen custom borders, each of which can be set to apply to items by name, mod, tag, vanilla rarity, item name color, display name, tooltip text, or NBT tag. By default, the mod includes the custom border seen above, and more can easily be added with a resource pack. For an example resource pack that adds ten custom frames, check out <a href=\"https://modrinth.com/resourcepack/eclectic-trove-legendary-tooltips\">Eclectic Trove</a>!</p>\n</div>\n<p> </p>\n<h5><strong>Mod authors</strong></h5>\n<div class=\"spoiler\">\n<p><strong>The following only applies to version 1.2 and later!</strong></p>\n<p>If you are interested in adding custom borders to items in a mod you are coding, it is possible by adding Legendary Tooltips as a dependency. (Use cursemaven.com for this.)</p>\n<p>Use the <span style=\"font-family: 'courier new', courier, monospace;\">LegendaryTooltipsConfig.addFrameDefinition()</span> method to specify a list of selectors for a given ResourceLocation / frame index (see configuration file documentation if you don't understand what this means). This method is not widely supported, so if it isn't working, please try the preferred data-driven method below instead.</p>\n</div>\n<p> </p>\n<h5><strong>Resource pack authors</strong></h5>\n<div class=\"spoiler\">\n<p>Borders can be customized via resource packs. The resource pack is capable of replacing the default border included in the mod with up to 16 custom borders that can be used by the mod. Please see <a href=\"https://modrinth.com/resourcepack/eclectic-trove-legendary-tooltips\">Eclectic Trove</a> for an example--I recommend using this as a starting point when designing your own borders. 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An example file that describes the file format can be found <a href=\"https://github.com/AHilyard/LegendaryTooltips/blob/1.18/src/main/resources/assets/legendarytooltips/frame_definitions.json\">here</a>. Please read this file first, as it contains a lot of information. You can also find an example in the <em>noconfig</em> variant of Eclectic Trove, which contains definitions for many vanilla items, <a href=\"https://modrinth.com/resourcepack/eclectic-trove-legendary-tooltips/version/1.2.0-noconfig-1.19+1.19.1+1.19.2\">here</a>. </p>\n</div>\n<p> </p>\n<h4><strong>Compatibility</strong></h4>\n<p>Highly compatible, this mod doesn't change the underlying tooltip behavior, only adds on. Also integrates with <a href=\"https://modrinth.com/mod/equipment-compare\">Equipment Compare</a> to provide even fancier comparison tooltips! (See images for an example)</p>\n<p>If you find some sort of compatibility issue, please let me know!</p>\n<p> </p>\n<p><em>You are free to use this mod in modpacks.</em></p>\n<p> </p>\n<p><a href=\"https://discord.gg/S5NQjbXPnb\" rel=\"nofollow\"><img src=\"https://i.imgur.com/yX0xrk0.png\" width=\"200\" height=\"68\" /></a></p>\n<p><strong>Problems, feature request, something else? Join us on Discord!</strong></p>",
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"title": "Load My F***ing Tags",
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"description": "Prevents Incorrect Tag Entries from breaking an entrie Tag",
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"body": "\n\n<hr>\n\nA Simple mod that prevents Minecraft from throwing out an entire tag of its contents if one or more entries within the tag are invalid. There will be a message found within the game if the tags are \"cooked\" and more info similar to the base game can be found within the Log of the Server/Client the mod is running.\n\nThe reason behind this mod is the issue that some mod or data pack may add an invalid entry to let's say \"minecraft:mineable/pickaxe\" leading to all pickaxe mineable blocks being unmineable which breaks the game.\n\n**TLDR:** This mod prevents Mod/Datapack mistakes from breaking entire portions of the game. For more Info involved in either **Understanding** or **Silencing** the Ingame Chat Message go to the [Github Link](https://github.com/Dragon-Seeker/LoadMyFingTags/blob/3961e898550c4d996199bea0fa408a61e87e8dba/info.md) for more info\n\n## Note about Versioning\n- **[MultiLoader Update]** Ver1.0.1: Fix issue involved with mixins only applying client side\n### Forge\n- **[47.1.44 - 47.2.5]** Ver1.0.3: Fix issues with forge reimplementing Singleplayer Modmenu \n- **[47.2.6 and Up]** Ver1.0.4: Fix issue with forge patch bug with TagGroup.Loader with HashSet instead of LinkedHashSet",
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"description": "Load resources on game start, like a resource pack, but enabled by default.",
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"body": "# There will be no more updates for LMR. This mod is not maintained anymore. Please use other resource loader mods instead.\n\n<br>\n<br>\n<br>\n<br>\n<br>\n<br>\n<br>\n<br>\n\n\n\n\n\n\n<p style=\"text-align: center;\"><a href=\"https://discord.gg/UzmeWkD\"><img src=\"https://discordapp.com/api/guilds/704163135787106365/widget.png?style=banner2\" /></a> <a href=\"https://twitter.com/keksuccino\"><img src=\"https://user-images.githubusercontent.com/35544624/132924153-df28357d-6816-48a2-96a8-594333d3b075.png\" /></a> <a href=\"https://www.patreon.com/keksuccino\"><img src=\"https://user-images.githubusercontent.com/35544624/132924155-25fe4269-5936-4cac-88cf-5d6069e0443a.png\" /></a> <a href=\"https://paypal.me/TimSchroeter\"><img src=\"https://user-images.githubusercontent.com/35544624/132924156-ec4300ea-7e10-40de-a271-8effb8fbf5cf.png\" /></a></p>\n\n\n## Dependencies\n\n### Fabric\n- [Fabric API](https://modrinth.com/mod/fabric-api) (Only for Fabric)\n\n## About\u00a0\n\n\"Load My Resources\" is a client-side mod to automatically load resources like images and sounds on game start.<br>\nIt's like using a resource pack, but it is enabled by default and can't be disabled by the user.<br>\nOn top of that, it's hidden from the resource pack menu, so you don't need to worry about a useless pack entry!\n\n### How to Load Resources\n\nLoading resources is not very difficult, but if you absolutely don't know how resource packs work, please watch a YouTube tutorial first or this will be a bit hard for you.\n\n1. To generate all important directories and files, start the game one time with the mod installed and close it again.\n2. Open the\u00a0newly generated folder named 'resources' in your '.minecraft' directory. This is the directory the mod will load your resources from.\n3. Copy all resources you want to load to the 'resources' folder. If you want to load resources from a resource pack, copy everything from inside the pack's 'assets' folder to this directory.\n4. Start the game and you will now be able to use the loaded resources in mods and resources from a resource pack will be visible in game.\n\n**Nice To Know:**\nThe `resources` folder is like the `assets` folder in a resource pack. So namespaces work exactly the same as for a normal resource pack.\nFor example: If you put a texture in `resources/mytextures`, the namespace of textures inside the `mytextures` folder will be \"mytextures\".\n\n## Bug Reports and Requests\n\nYou can report bugs and request features either on\u00a0[GitHub](https://github.com/Keksuccino/Load-My-Resources/issues)\u00a0or via\u00a0[Discord](https://discord.gg/UzmeWkD)!\n\n## Modpacks\n\n\"Load My Resources\" can be freely used in modpacks.\n\n## Special Thanks\n\nTo my patrons:<br>\n- Kreezxil<br>\n- q!!!<br>\n- Jolihan<br>\n\n## Copyright\n\n\"Load My Resources\" Copyright \u00a9 2021 Keksuccino.<br>\n\"Load My Resources\" is licensed under KML (Keksuccino Mod License).<br>\nSee \"Custom License\" in the \"About Project\" section for more informations about the license.\n\n## Server Needed?\n\nYou need a Minecraft server to play with your friends but it's just too much work to setup one on your own?<br>\nNo problem, just rent an ready-to-use server and start playing in a snap!\n\nJust click on the image below and use the code **keksuccino** to get **25% off** your first month!\n\n<a href=\"https://bisecthosting.com/keksuccino\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://user-images.githubusercontent.com/35544624/100003401-505d5300-2dc6-11eb-9444-3dd117a8aef9.png\" width=\"241\" height=\"244\" /></a><span style=\"color: #808080;\"><br /></span></p>",
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"published": "2022-11-23T22:33:01.363745Z",
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"updated": "2023-09-24T04:55:52.476727Z",
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"approved": "2022-11-25T05:08:18.090422Z",
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"id": "GPL-3.0-only",
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"name": "GNU General Public License v3.0 only",
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"team": "pmaQylHH",
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"organization": "KpEDz87R",
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"title": "MC Dungeons Armors",
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"description": "Bringing the armors of Minecraft Dungeons to Minecraft",
|
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"body": "[<img src=\"https://i.imgur.com/U7qHdp4.png\" alt=\"Button recommending and linking to EMI\" width=\"164\" height=\"41\" />](https://modrinth.com/mod/emi)\n[<img src=\"https://i.imgur.com/Ol1Tcf8.png\" alt=\"Button mentioning the requirement of and linking to the Fabric API\" width=\"180\" height=\"45\" />](https://modrinth.com/mod/fabric-api)\n\n# Introduction\nHave you ever wanted to have the armors from Minecraft Dungeons in your Minecraft world? Well, now that's possible! MC Dungeons Armors, also known as MCDA, aims to bring all of these armors, and more, from Minecraft Dungeons to Minecraft.\n\n# Content\n\nRight now, there are 74 new armor sets to the game ranging from the Evocation Robes to mysterious Curious Armor. Most of the non-unique versions have crafting recipes in the Vanilla Recipe Book and they show up in Recipe Viewers such as [Roughly Enough Items](https://modrinth.com/mod/rei) or [EMI](https://modrinth.com/mod/emi). Whilst Recipe Viewers are not necessary, they are <em>HIGHLY</em> recommended.\n\n## Related Mods\nWould you like weapons as well? Well, check out [MC Dungeons Weapons](https://modrinth.com/mod/mcdw)!\n\n[](https://www.bisecthosting.com/Timefall)\n\nWould you like artifacts as well? Well, check out [MC Dungeons Artifacts](https://modrinth.com/mod/mcdar)!\n\nDo you like the enchanting style of Dungeons? Check out [MC Dungeons Enchanting](https://modrinth.com/mod/mc-dungeons-enchanting)!\n\n# Attributions/Special Thanks\nMC Dungeons Armor could not have ever existed without the amazing people mentioned below. They were instrumental to the inspiration and education needed to produce MC Dungeons Armor and the rest of MCDX (the MC Dungeons Suite).\n\n## SeaOfPixels\nThe continuing improvement to the visuals of this mod would not be possible without [Sea of Pixels](https://powerups4u.wixsite.com/seaofpixels). He has licensed his amazing art for MC Dungeons Armor and has worked with us to balance out some of the issues with MCDA as well. SeaOfPixels has allowed for his amazing models and textures from his resource pack [New Default+](https://www.curseforge.com/minecraft/texture-packs/newdefaultplus) to be used in MCDA. Please show him some support and check it out! If you like CIT texture packs, I'm sure that you'll have a blast!\n\n## SattesKrokodil\nSattes made the amazing drop art for the various mobs as well as the crafting art. Check him out at his [Patreon](https://www.patreon.com/sattes) or check out the [Adventure Pack](https://www.curseforge.com/minecraft/modpacks/fabric-adventure-pack)! We'd love to see you over there!\n\n## Fourmisain\nFourmisain has been amazing in helping me fix an untold number of errors in my code and being responsible for the major rework for 1.2.0. I have learnt a great deal from them and am greatly indebted to their kindness.\n\n## BackupCup\nCup is an amazing pixel artist and is a budding Kotlin programmer. Thanks to them, we have a new suite of icons for MCDX and the icon for MCDA is thanks to them! Please check out their projects [here](https://modrinth.com/user/BackupCup)!\n\n# Localisations/Translations\nWould you like to have MC Dungeon Armor translated into your language? Please submit your translation on the GitHub page and I'd be glad to add it!\n- English - `en_us` - [Chronos_Sacaria](https://modrinth.com/user/Chronos_Sacaria)\n- Korean - `ko_ko` - gyular\n- Simplified Chinese - `cn_zh` - Hastag233\n\n# Patrons\nWithout my patrons, I would not be able to devote as much time as I do to making these mods.\n\n## Special thanks to\n- Deona (Custom)\n- 7z99 (Claymore)\n- EmmyAllEars (Claymore)\n- purejosh (Sword)\n- OnlyANeko (Sword)\n\n# FAQ\n- Q: Why does MCDA not work with Optifine?\n - A: Optifine's code is closed source and extremely invasive. This is not a bad thing, in and of itself; but it makes it almost impossible to troubleshoot anything whilst still respecting the licencing that sp614x uses. So, out of respect for them so as to not have to explore their code without permission, we simply do not support it. Please consider the following alternatives:\n - FPS Enhancement and Optimisations -- [Sodium](https://modrinth.com/mod/sodium) (Fabric); [Rubidium](https://modrinth.com/mod/rubidium) (Forge)\n - Shaders -- [Iris](https://modrinth.com/mod/iris) (Fabric); [Oculus](https://modrinth.com/mod/oculus) (Forge)\n - Rendering Compatibility -- [Indium](https://modrinth.com/mod/indium) (Fabric); [Reforgium](https://modrinth.com/mod/reforgium) (Forge)\n- Q: Can I use your mod in my modpack?\n - A: Absolutely! I only ask that you provide a link back to this page.\n- Q: I've seen your mod on other sites. Did you post it and are they safe?\n - A: I have not, nor do I plan to, post my mod on any other sites than Modrinth, Curseforge or our GitHub page. If you have downloaded this mod from somewhere else: \n 1. It isn't from us \n 2. It may have some kind of malicious files or have been modified in some way. I urge you to delete the file, run a full virus and malware scan and, if you want to use MC Dungeons Artifacts, come and download it on Modrinth, CurseForge or from GitHub.\n- Q: 1.12.2?\n - A: Given the massive strides that have been made with Minecraft's code since 1.12 and the subsequent changes to the underlying code, a 1.12.x port is simply untenible. Please see this [link](https://howoldisminecraft1122.today/) for more information.\n- Q: Will the mod be ported to 1.x.x?\n - A: MC Dungeons Weapons, MC Dungeons Armors and MC Dungeons Artifacts are only developed for the latest version of Minecraft. Backports should not be expected.\n- Q. Forge?\n - A. MC Dungeons Artifacts is compatible with Forge by using the following mods: [Sinytra Connector](https://modrinth.com/mod/connector), [Connector Extras](https://modrinth.com/mod/connector-extras) and the [Forgified Fabric API](https://modrinth.com/mod/forgified-fabric-api) which are being developed by Su5eD. Please make sure to follow all of their instructions in order to have the best experience.\n - Note: If you wish to use [Clumps](https://modrinth.com/mod/clumps), please make sure to use the Fabric version as we rely on a method that is not present in the Forge version.\n - If you are looking for a mod that was specially built for Forge with similar content, please consider checking out [Dungeons Gear](https://www.curseforge.com/minecraft/mc-mods/dungeons-gear) by the_infamous_1.",
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"published": "2023-11-13T05:35:15.060865Z",
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"updated": "2024-04-21T00:50:35.088294Z",
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"approved": "2023-11-15T02:08:58.040580Z",
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"queued": "2023-11-13T05:46:45.409163Z",
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"body": "[<img src=\"https://i.imgur.com/U7qHdp4.png\" alt=\"Button recommending and linking to EMI\" width=\"164\" height=\"41\" />](https://modrinth.com/mod/emi)\n[<img src=\"https://i.imgur.com/Ol1Tcf8.png\" alt=\"Button mentioning the requirement of and linking to the Fabric API\" width=\"180\" height=\"45\" />](https://modrinth.com/mod/fabric-api)\n\n# Introduction\nHave you ever wanted to have the weapons from Minecraft Dungeons in your Minecraft world? Well, now that's possible! MC Dungeons Weapons (MCDW) aims to bring all of these weapons, and more, from Minecraft Dungeons to Minecraft.\n\n# Content\n\nRight now, there are about 150 weapons added to the game ranging from flails to katanas to crossbows and bows. They all have crafting recipes in the Vanilla Recipe Book and they show up in Recipe Viewers such as [Roughly Enough Items](https://modrinth.com/mod/rei) or [EMI](https://modrinth.com/mod/emi). Whilst Recipe Viewers are not necessary, they are <em>HIGHLY</em> recommended.\n\n## Related Mods\nWould you like weapons as well? Well, check out [MC Dungeons Armors](https://modrinth.com/mod/mcda)!\n\nWould you like artifacts as well? Well, check out [MC Dungeons Artifacts](https://modrinth.com/mod/mcdar)!\n\nDo you like the enchanting style of Dungeons? Check out [MC Dungeons Enchanting](https://modrinth.com/mod/mc-dungeons-enchanting)!\n\n[](https://www.bisecthosting.com/Timefall)\n\n# Attributions/Special Thanks\nMC Dungeons Weapons could not have ever existed without the amazing people mentioned below. They were instrumental to the inspiration and education needed to produce MC Dungeons Weapons and the rest of MCDX (the MC Dungeons Suite).\n\n## SeaOfPixels\nThe continuing improvement to the visuals of this mod would not be possible without [Sea of Pixels](https://powerups4u.wixsite.com/seaofpixels). He has licensed his amazing art for MC Dungeons Weapons and has worked with us to balance out some of the issues with MCDW as well. SeaOfPixels has allowed for his amazing models and textures from his resource pack [New Default+](https://www.curseforge.com/minecraft/texture-packs/newdefaultplus) to be used in MCDW. Please show him some support and check it out! If you like CIT texture packs, I'm sure that you'll have a blast!\n\n## Kai1907\nThis mod was inspired by the amazing CIT texturepack by Kai1907, which allows you to have (at least visually) these weapons as well as a variety of other items. Kai1907 allowed for his art to be used in the earlier versions of this mod. Please show him some support and check out his [awesome texturepack](https://www.planetminecraft.com/texture-pack/minecraft-dungeons-textures-for-minecraft-java-edition/) and his [YouTube channel](https://www.youtube.com/channel/UCDWE3OLgQv5w8E0WcNrzWyA).\n\n## LordDeatHunter\nFor helping with a massive amount of aspects of MCDW including the configs and teaching Chronos many of the foundations of Java. LordDeatHunter is probably most well known for [Fabric Waystones](https://modrinth.com/mod/fwaystones), which is definitely worth checking out!\n\n## BackupCup\nCup is an amazing pixel artist and is a budding Kotlin programmer. Thanks to them, we have a new suite of icons for MCDX and the icon for MCDW is thanks to them! Please check out their projects [here](https://modrinth.com/user/BackupCup)!\n\n# Localisations/Translations\nWould you like to have MC Dungeon Weapons translated into your language? Please submit your translation on the GitHub page and I'd be glad to add it!\n- English - `en_us` - Chronos_Sacaria\n- English - `en_gb` - Chronos_Sacaria\n- German - `de_de` - Kai1907 & SattesKrokodil (Incomplete as of version 2.0.2)\n- Korean - `ko_ko` - Soochaehwa & gyular\n- Portuguese - `pt_pt` - Chronos_Sacaria (Incomplete as of version 2.0.2)\n- Simplified Chinese - `cn_zh` - Chronos_Sacaria & Kasualix\n- Spanish - `es_es` - Chronos_Sacaria (Incomplete as of version 2.0.2)\n- Russian - `ru_ru` - realpeterpet (Incomplete as of version 2.0.2)\n\n# Showcases\nWe are eternally grateful to those who took the time out of their schedules to cover our mods. These are a few of the showcases that we have found.\n\n<details>\n<summary>Click here to see showcase videos.</summary>\n\n## Bursty\n- Title: NEW WEAPONS MOD IN MINECRAFT (Mod Showcase | MC Dungeons Weapons 1.16.5) \n- Date: 24 Febrary, 2021\n> <iframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/L47387WzvIE\" title=\"NEW WEAPONS MOD IN MINECRAFT (Mod Showcase | MC Dungeons Weapons 1.16.5)\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe>\n\n## thebluecrusader\n- Title: Top 10 Minecraft Weapons Mods \n- Date: 8 January, 2021\n- Timestamp: 6:32\n> <iframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/dFjFPbH6Vhw\" title=\"Top 10 Minecraft Weapons Mods\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe>\n\n## Mister Echo\n- Title: 10 New Mods For Minecraft 1.16.3 | Fabric\n- Date: 23 October, 2020\n- Timestamp: 4:39\n> <iframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/WMX7sVEONJ8\" title=\"10 New Mods For Minecraft 1.16.3 | Fabric\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe>\n\n## Boodlyneck\n- Title: Top 10 Minecraft Mods Of The Week | Risk of Rain Mod, MC Dungeons Weapons, Chat Heads, and More!\n- Date: 16 September, 2020\n- Timestamp: 2:17\n> <iframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/C59TepABDXs\" title=\"Top 10 Minecraft Mods Of The Week | Risk of Rain Mod, MC Dungeons Weapons, Chat Heads, and More!\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe>\n\n</details>\n\n# Patrons\nWithout my patrons, I would not be able to devote as much time as I do to making these mods.\n\n## Special thanks to\n- Deona (Custom)\n- 7z99 (Claymore)\n- EmmyAllEars (Claymore)\n- purejosh (Sword)\n- OnlyANeko (Sword)\n\n# FAQ\n- Q: Why does MCDW not work with Optifine?\n - A: Optifine's code is closed source and extremely invasive. This is not a bad thing, in and of itself; but it makes it almost impossible to troubleshoot anything whilst still respecting the licencing that sp614x uses. So, out of respect for them so as to not have to explore their code without permission, we simply do not support it. Please consider the following alternatives:\n - FPS Enhancement and Optimisations -- [Sodium](https://modrinth.com/mod/sodium) (Fabric); [Rubidium](https://modrinth.com/mod/rubidium) (Forge)\n - Shaders -- [Iris](https://modrinth.com/mod/iris) (Fabric); [Oculus](https://modrinth.com/mod/oculus) (Forge)\n - Rendering Compatibility -- [Indium](https://modrinth.com/mod/indium) (Fabric); [Reforgium](https://modrinth.com/mod/reforgium) (Forge)\n- Q: Can I use your mod in my modpack?\n - A: Absolutely! I only ask that you provide a link back to this page.\n- Q: I've seen your mod on other sites. Did you post it and are they safe?\n - A: I have not, nor do I plan to, post my mod on any other sites than Modrinth, Curseforge or our GitHub page. If you have downloaded this mod from somewhere else: \n 1. It isn't from us \n 2. It may have some kind of malicious files or have been modified in some way. I urge you to delete the file, run a full virus and malware scan and, if you want to use MC Dungeons Weapons, come and download it on Modrinth, CurseForge or from GitHub.\n- Q: 1.12.2?\n - A: No, just no.</p>\n- Q. Forge?\n - A. MC Dungeons Weapons is compatible with Forge by using the following mods: [Sinytra Connector](https://modrinth.com/mod/connector), [Connector Extras](https://modrinth.com/mod/connector-extras) and the [Forgified Fabric API](https://modrinth.com/mod/forgified-fabric-api) which are being developed by Su5eD. Please make sure to follow all of their instructions in order to have the best experience. If you wish to use [Clumps](https://modrinth.com/mod/clumps), please make sure to use the Fabric version as we rely on a method that is not present in the Forge version.",
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"title": "Mine Cells - Dead Cells Mod",
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"description": "Dead Cells content in Minecraft",
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"body": "<center>\n\n\n\n[](https://modrinth.com/mod/fabric-api)\n[](https://modrinth.com/mod/owo-lib)\n[](https://ko-fi.com/mim1q)\n[](https://discord.gg/6TjQbSjbuB)\n\n[](https://modrinth.com/mod/patchouli)\n\n---\n\nMine Cells is a Minecraft mod that adds content\nfrom [Dead Cells by Motion Twin](https://store.steampowered.com/app/588650/Dead_Cells/). \nVisit [the wiki](https://mim1q.dev/minecells) for a guide on how to get started and all the info you need!\n\n### If you need help with the mod, join the `#mim1qs-projects` channel on the Luna Pixels Discord Server\n\n[](https://discord.gg/LunaPixel)\n\n</center>\n\n## What does this mod add?\n\nCurrently, this mod adds:\n\n- 5 new dimension-dungeons, two of which house new bosses\n- many new mobs\n- lots of new decorative blocks\n- new weapons and spells\n\nSome upcoming features include:\n\n- more weapons, including bows and shields\n- an in-game guidebook\n\n## FAQ\n\n<details>\n <summary>How do I do ... in Mine Cells?</summary>\n\nQuestions for older versions should be answered in [the wiki](https://mim1q.dev/minecells)! There's a search bar if you\nneed\nto look something up.\n\nIf you have trouble finding the answers, join\nthe [Luna Pixel Studios Discord](https://discord.gg/LunaPixel) and leave a message in `#mim1qs-projects` so we can help\nyou out.\n\nAll existing crafting recipes are available through mods such as REI.\n</details>\n\n<details>\n <summary>Forge? Port to old version?</summary>\n\nNo, **I will not make mods for Forge**. I am fully commited to being a Fabric mod developer.\nIf you wish to play my mods on Forge, you should check out [Sinytra Connector](https://modrinth.com/mod/connector),\nwhich should work nearly flawlessly in survival.\nI probably won't port any of my mods to outdated Minecraft versions, either.\n</details>\n\n<details>\n <summary>I got lost in one of Mine Cells's dimensions, what can I do?</summary>\n\nUse a compass to guide you back to the entrance. Compasses sometimes spawn in chests in the Promenade.\n</details>\n\n<details>\n <summary>Can I use this mod in my modpack / showcase video / blog?</summary>\n\nYou can use this mod in your videos, blogs, etc.! If you do, provide a download link to this page. \n**Do not** reupload the mod's files to any other hostings for people to download. \n\nFeel free to use the mod in your modpacks, as long as they are either:\n- Used in private with your friends \nor\n- Publicly available on CurseForge or Modrinth and you're not making money by selling them.\n\nIf you have any questions about this, feel free to contact me on the Discord server linked at the top of this page.\n\n</details>\n\n<details>\n <summary>Will you add ... to this mod?</summary>\n\nThis mod aims to add most of the content from Dead Cells (except the Castlevania DLC) to Minecraft. If it is present in\nDead\nCells, it'll probably be added to this mod, sooner or later. Some unique tweaks and additions were made in order to make\nthe\ncontent work in the environment of Minecraft without straying too far from the source material.\n</details>\n\n<details>\n <summary>Is this mod compatible with ...?</summary>\n\nThis mod should be compatible with most other mods. There might be some bugs that make it crash when other mods are\npresent, but I'm trying to remove them as soon as they're known. If you encounter such a bug make sure\nto [create an issue on Github](https://github.com/mim1q/MineCells/issues) or ask for help on the Discord server linked\nabove!\n</details>\n\n<br>\n\n[](https://www.bisecthosting.com/p/lunapixel)\n",
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"title": "Mob Plaques",
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"description": "Neat, tiny attribute displays for all mobs with great customization!",
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"body": "<p><img src=\"https://i.imgur.com/c8YngeX.png\" width=\"854\" height=\"240\" /></p>\n<p><img src=\"https://i.imgur.com/YfxmVEE.png\" width=\"854\" height=\"14\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><img src=\"https://img.shields.io/badge/Available%20for%20Minecraft-1.19-ecebe6?labelColor=2F4858&style=for-the-badge\" width=\"248\" height=\"28\" /> <img src=\"https://img.shields.io/badge/Install%20on-Client%20Only-ecebe6?labelColor=2F4858&style=for-the-badge\" width=\"210\" height=\"28\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/minecraft/mc-mods/mob-plaques/files/all?filter-status=1&filter-game-version=2020709689%3A7498\"><img src=\"https://bit.ly/3yrSsw7\" width=\"320\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/puzzles-lib\"><img src=\"https://bit.ly/3jr9xQw\" width=\"215\" height=\"28\" /></a></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/minecraft/mc-mods/mob-plaques/files/all?filter-status=1&filter-game-version=2020709689%3A7499\"><img src=\"https://bit.ly/3nRXr4m\" width=\"325\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/fabric-api\"><img src=\"https://bit.ly/30lZmFY\" width=\"208\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/puzzles-lib\"><img src=\"https://bit.ly/3jr9xQw\" width=\"215\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/forge-config-api-port-fabric\"><img src=\"https://bit.ly/3clkhvn\" width=\"299\" height=\"28\" /></a></p>\n<p><img src=\"https://i.imgur.com/YfxmVEE.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83d\udcd6 About:</strong></span></p>\n<p><span style=\"font-size: 14px;\"><strong>Mob Plaques</strong> adds very tiny displays above a mob's name tag to show it's current health. Armor points, armor toughness points and air supply are also shown when relevant. The mod has a bunch of config options to customize the plaques as you wish.</span></p>\n<p><img src=\"https://i.imgur.com/YfxmVEE.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83d\udcf7 Media:</strong></span></p>\n<table style=\"text-align: center;\">\n<tbody>\n<tr>\n<td><img src=\"https://media.forgecdn.net/attachments/504/815/2022-10-06_11.png\" width=\"410\" height=\"231\" /></td>\n<td>  </td>\n<td><img src=\"https://media.forgecdn.net/attachments/504/816/2022-10-06_11.png\" width=\"410\" height=\"231\" /></td>\n</tr>\n<tr>\n<td><strong>See the health of all mobs around you</strong></td>\n<td>  </td>\n<td><strong>Also shows other stats such as armor points</strong></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><img src=\"https://media.forgecdn.net/attachments/504/817/2022-10-06_11.png\" width=\"410\" height=\"231\" /></td>\n<td>  </td>\n<td><img src=\"https://media.forgecdn.net/attachments/504/818/2022-10-06_11.png\" width=\"410\" height=\"231\" /></td>\n</tr>\n<tr>\n<td><strong>Text color adapts; positions nicely above or below name tag</strong></td>\n<td>  </td>\n<td><strong>Bigger plaques for mobs further away</strong></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n</tbody>\n</table>\n<p><img src=\"https://i.imgur.com/YfxmVEE.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83d\udca1 FAQ:</strong></span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: Can plaques show more mob attributes like food/potion effects/etc.?</strong><br /><strong>A:</strong> No, unfortunately not. Most information about such things is never sent to clients, and is therefore not accessible.</span></p>\n<p><span style=\"font-size: 14px;\"><strong>Q: How do I configure this mod?</strong><br /><strong>A:</strong> Mods can have three different kinds of configs depending on the kind of settings they provide: <strong>Client</strong>, <strong>Common</strong>, and <strong>Server</strong>.</span></p>\n<p><span style=\"font-size: 14px;\"><strong>Client</strong> and <strong>Common</strong> configs are found in <code>/.minecraft/config/</code>, named as <code><modId>-client.toml</code> and <code><modId>-common.toml</code>, respectively.</span></p>\n<p><span style=\"font-size: 14px;\"><strong>Server</strong> configs though are applied per world, therefore you'll find those in <code>/.minecraft/saves/<world>/serverconfig/<modId>-server.toml</code> for local singeplayer worlds, and in <code>/<world>/serverconfig/<modId>-server.toml</code> for you Minecraft server. Changes made to a server config only apply to that one world. Setting default values in server configs for all <strong>newly</strong> created worlds is possible by copying the modified server config to <code>/.minecraft/defaultconfigs/</code>.</span></p>\n<p><span style=\"font-size: 14px;\">In a local singleplayer world you can quickly find config files by running the <code>/config showfile <modid></code> command and by choosing <code>CLIENT</code>, <code>COMMON</code> or <code>SERVER</code>. Then click the file name (ending with .toml) that appears in chat to open the file in a text editor. After saving the file, the config will automatically reload in-game after a couple of seconds, so no game restart required.</span></p>\n<p><span style=\"font-size: 14px;\">On some mod loaders editing configs is also supported in-game via the <strong>Mods</strong> menu option. On some Minecraft versions you can also install my <a href=\"https://www.curseforge.com/minecraft/mc-mods/config-menus-forge\"><span style=\"font-size: 14px;\"><strong>Config Menus for Forge</strong></span></a> mod for editing configs directly in-game.</span></p>\n<p><img src=\"https://i.imgur.com/YfxmVEE.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83c\udfc6 Credits:</strong></span></p>\n<p><span style=\"font-size: 14px;\">Developing Mob Plaques was helped and inspired by:</span></p>\n<ul>\n<li><span style=\"font-size: 14px;\"><a href=\"https://www.curseforge.com/members/satyrnidae\"><span style=\"font-size: 14px;\"><strong>satyrnidae</strong></span></a> and their <a href=\"https://www.curseforge.com/minecraft/mc-mods/wolf-armor-and-storage\"><span style=\"font-size: 14px;\">Wolf Armor and Storage</span></a> mod, which inspired me to make this mod</span></li>\n<li><span style=\"font-size: 14px;\"><a href=\"https://www.curseforge.com/members/vazkii\"><span style=\"font-size: 14px;\"><strong>Vazkii</strong></span></a> and their <a href=\"https://www.curseforge.com/minecraft/mc-mods/neat\"><span style=\"font-size: 14px;\">Neat</span></a> mod for inspiring some of the config options</span></li>\n</ul>\n<p><img src=\"https://i.imgur.com/YfxmVEE.png\" width=\"854\" height=\"14\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/members/lunapixelstudios/projects\"><img src=\"https://img.shields.io/static/v1?label=CurseForge&message=LunaPixelStudios&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=curseforge&logoColor=white\" width=\"282\" height=\"28\" /></a> <a href=\"https://twitter.com/LunaPixelStudio\"><img src=\"https://img.shields.io/twitter/follow/LunaPixelStudio?label=Twitter&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=twitter&logoColor=white\" width=\"149\" height=\"28\" /></a> <a href=\"https://discord.gg/8ZmhaPPbjE\"><img src=\"https://img.shields.io/discord/790272037578473512?label=Discord&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=discord&logoColor=white\" width=\"220\" height=\"28\" /></a></p>\n<p><img src=\"https://i.imgur.com/1MOyd2u.png\" width=\"854\" height=\"300\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/members/fuzs_/projects\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzs_&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=curseforge&logoColor=white\" width=\"97\" height=\"28\" /></a> <a href=\"https://github.com/Fuzss\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzss&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=github&logoColor=white\" width=\"97\" height=\"28\" /></a> <a href=\"https://www.youtube.com/channel/UC2l26SuCmCNSCPefpfbCX7Q\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzs&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=youtube&logoColor=white\" width=\"89\" height=\"28\" /></a> <a href=\"https://twitter.com/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=@Fusseel&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=twitter&logoColor=white\" width=\"124\" height=\"28\" /></a> <a href=\"https://www.reddit.com/user/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=u/Fusseel&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=reddit&logoColor=white\" alt=\"Reddit\" width=\"130\" height=\"28\" /></a> <img src=\"https://img.shields.io/static/v1?label=&message=Fuzs%200212&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=discord&logoColor=white\" width=\"127\" height=\"28\" /></p>\n<p><img src=\"https://i.imgur.com/YfxmVEE.png\" width=\"854\" height=\"14\" /></p>\n<table style=\"text-align: center;\">\n<tbody>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/config-menus-forge\"><img src=\"https://i.imgur.com/kiHP8s9.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/better-tridents\"><img src=\"https://i.imgur.com/go1pRmx.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/easy-shulker-boxes-forge\"><img src=\"https://i.imgur.com/vz0tBff.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/easy-magic\"><img src=\"https://i.imgur.com/Mlxi8cy.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/bag-of-holding-forge\"><img src=\"https://i.imgur.com/8gTQlTt.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/tiny-skeletons-forge\"><img src=\"https://i.imgur.com/GCYM7Zl.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/straw-statues\"><img src=\"https://i.imgur.com/hkagjbH.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/portable-hole\"><img src=\"https://i.imgur.com/Lk8bHYP.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n<tr>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/universal-bone-meal-forge\"><img src=\"https://i.imgur.com/q3CooZb.png\" width=\"410\" height=\"115\" /></a></td>\n<td>  </td>\n<td><a href=\"https://www.curseforge.com/minecraft/mc-mods/trading-post\"><img src=\"https://i.imgur.com/UzgNFIB.png\" width=\"410\" height=\"115\" /></a></td>\n</tr>\n<tr>\n<td> </td>\n</tr>\n</tbody>\n</table>\n<p><img src=\"https://i.imgur.com/YfxmVEE.png\" width=\"854\" height=\"14\" /></p>",
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"title": "Mobs of Mythology",
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"description": "Discover a World of Mythological Creatures in Minecraft!",
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"body": "[](https://pixeldreamstudios.net)\n\n[](https://bisecthosting.com/PixelDream)\n\n\n\nMobs of Mythology brings mythological mobs into your Minecraft world! This mod introduces a whole new level of challenge and adventure, allowing you to encounter unique and formidable creatures during your exploration.\n\n## Automatons\n- **Crafting**: Automatons are crafted similarly to Iron Golems, but with Bronze Blocks instead of Iron Blocks.\n - **Bronze Blocks**: Crafted using Bronze Ingots.\n- **Generated Structures**: Ready-to-spawn Automatons can be found in specific generated structures.\n- **Taming**: Automatons can be tamed by right-clicking them with Gears immediately after they spawn.\n - **Gears**: Crafted from Bronze Ingots.\n\n<img src=\"https://cdn.modrinth.com/data/avrKhvsK/images/442f4ced7276c63d30e0b2e7062db436e2386ad4.png\" width=\"150\" />\n\n## Kobolds\n- **Description**: Kobolds are mischievous creatures that steal items from players.\n- **Kobold Warriors**: These are more aggressive Kobolds willing to sacrifice themselves to eliminate players.\n- **Habitats**: Kobolds are typically found in wet biomes, such as jungles and swamps.\n\n<img src=\"https://cdn.modrinth.com/data/avrKhvsK/images/d0d0d47874e85205ae30dc1b5dd48ba17e5b6586.png\" width=\"150\" />\n<img src=\"https://cdn.modrinth.com/data/avrKhvsK/images/ab70aa5db531ea1ebf6fb3eceef5c86ce78ea172.png\" width=\"150\" />\n\n## Drakes\n- **Description**: Drakes are gentle monsters.\n- **Taming**: They can be tamed using Cooked Chupacabra Meat.\n- **Habitats**: Drakes are found in Badlands biomes.\n\n<img src=\"https://cdn.modrinth.com/data/avrKhvsK/images/300b82b8c64fa1d6ca2df7879f75940b4b36c052.png\" width=\"150\" />\n\n## Chupacabra\n- **Description**: The Chupacabra is a hostile creature that targets livestock.\n- **Drops**: Its meat is not ideal for consumption but may be liked by certain mobs.\n- **Habitats**: The Chupacabra spawns in temperate biomes.\n\n<img src=\"https://cdn.modrinth.com/data/avrKhvsK/images/9b9a32d5e6b5884ff02d06a9dcf7e7c324b7468f.png\" width=\"150\" />\n\n## Sporelings\n- **Description**: Sporelings are cute creatures that always have something to say.\n- **Interaction**: Right-click Sporelings to read their messages.\n- **Habitats**: They spawn in mushroom biomes.\n\n<img src=\"https://cdn.modrinth.com/data/avrKhvsK/images/2dc656bc098db6b8812ff78e08f64af6ee589a83.png\" width=\"150\" />\n\n[](https://discord.gg/pixel-dream-studios-872788557553610802)",
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"title": "ModernFix",
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"description": "All-in-one mod that improves performance, reduces memory usage, and fixes many bugs. Compatible with all your favorite performance mods!",
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"body": "\n\n[](https://ko-fi.com/embeddedt)\n[](https://modrinth.com/mod/modernfix/versions?l=fabric)\n[](https://modrinth.com/mod/modernfix/versions?l=forge)\n[](https://discord.gg/rN9Y7caguP)\n\nModernFix is an all-in-one mod that **improves performance, reduces memory usage, and fixes many bugs** in modern Minecraft versions (most versions including and above 1.16 are supported)\nwithout majorly compromising the game experience. Most Forge 1.16-1.19.2 modpacks will launch **roughly twice as fast** with ModernFix installed.\nIf some non-default options are enabled, it can even allow large modpacks like All The Mods 8 to run with **3GB or less of allocated memory**.\n\nModernFix is free, open-source software. All of the code is available on [the GitHub repository](https://github.com/embeddedt/ModernFix).\n\n## \u2699\ufe0f Technical summary\n\nWhat exactly does ModernFix do for your game? There are a lot of tweaks being made - too many to summarize here. However, here is a\nbrief summary of the general types of improvements being made:\n\n* Backports of bugfixes from newer versions of Minecraft and/or Forge, e.g. fixing\n[worlds breaking when you remove a dimension mod in 1.18](https://github.com/MinecraftForge/MinecraftForge/issues/8800).\n* Patches to mods that are no longer supported on a given Minecraft version, to improve the gameplay experience instead of requiring\nplayers to update.\n* Many optimizations & improvements to the game's launch process to significantly improve speed and reduce random concurrency crashes.\n* Additional debug tools to help modders and players determine the cause of some rare game crashes/freezes, instead of relying on a painful\nmod bisection process.\n* It's not enabled by default due to compatibility issues, but ModernFix includes functionality to [completely redesign the game's model loading system](https://github.com/embeddedt/ModernFix/wiki/Dynamic-Resources-FAQ), replacing it with a new,\ndynamic version that loads models on the fly. Model loading is one of the major performance regressions to modded Minecraft that\nhas been present since 1.8, and this new system alleviates nearly all of the downsides, bringing memory usage and loading times\nmore in line with how they were in 1.7.10.\n* Need to play the game with very little RAM allocated (e.g. 512MB or less)? [Now you can do that.](https://github.com/embeddedt/ModernFix/wiki/Ultra%E2%80%90Low-Memory-Footprint)\n\nIf you are technically savvy and looking for more details on each patch, I recommend reading the [Summary of Patches](https://github.com/embeddedt/ModernFix/wiki/Summary-of-Patches) wiki page.\n\n## \ud83d\udc1b Where to go when something doesn't work\n\nPlease either report an issue on [GitHub](https://github.com/embeddedt/ModernFix), or join the [Discord](https://discord.gg/rN9Y7caguP) and ask in the `#modernfix-discussion` channel.\nBe sure to mention the Minecraft version, modloader, and ModernFix version you are using, as well as what other mods you have installed.\n\n## \ud83c\udf81 How can I support this project?\n\nThere are two main ways you can help support the development of ModernFix:\n\n* Spread the word! Test ModernFix in modpacks and encourage them to include it.\n* If you feel generous, I do accept donations via [Ko-fi](https://ko-fi.com/embeddedt). Donating is not required (as ModernFix is free),\nbut every little bit helps. I work on ModernFix in my spare time, so any compensation I receive helps to sustain development.\n\n## \u2753 What other mods should I use?\n\nThere are many performance mods available for Minecraft and I can't list them all here, but here are some essential mods, in my opinion:\n\n- On any version before 1.19.4 you should always have LazyDFU installed, as it eliminates the incredible lag caused by the DFU system.\n- On any version before 1.20 you should generally use Starlight unless it has a compatibility issue with your mods (which is quite rare).\nIt offers vastly improved lighting performance and can also fix FPS stutters when moving between chunks.\n- Always have FerriteCore installed, as Mojang's implementation of blockstates/models is laughably inefficient, and quickly\nconsumes RAM as soon as more content is added beyond what vanilla offers.\n- Install a mod like Shutup Experimental settings (before 1.19) or Yeetus Experimentus (1.19+). These mods will suppress the\npop-up screen about experimental game features, which otherwise causes the game to reload its resources twice.\n\nOn a related note: I do **not** recommend use of OptiFine in any modded scenario. It is closed-source, patches the game in a way that easily breaks\nForge and other mods, and significantly slows down game launching, often on the order of minutes. Please try Sodium (on Fabric) or Embeddium (on Forge) instead!\nUsing OptiFine with ModernFix is not officially supported, and may cause issues.\n\n## \ud83d\udda5\ufe0f Need a server? Check out BisectHosting!\n\n\n[](https://bisecthosting.com/embeddedt)",
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"title": "Mod Menu",
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"description": "Adds a mod menu to view the list of mods you have installed.",
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"body": "# Mod Menu\n\n\nMod Menu lets you view the mods you have installed and, if supported by the mod, enables quick and easy access to the mod's config screens.\n\nMod Menu also supports some more advanced features, such as translatable mod names and descriptions, support for [QuickText formatting](https://placeholders.pb4.eu/user/quicktext/) in mod descriptions thanks to [Patbox](https://ko-fi.com/patbox)'s [Text Placeholder API](https://modrinth.com/mod/placeholder-api), filters library mods out from regular mods, a mod update checker for mods hosted on Modrinth or that provide their own update sources, and deep configuration for all the features we provide.\n\n### Supported Platforms\nMod Menu is currently available for Fabric or Quilt on Minecraft: Java Edition 1.14 or newer.\n\n## Developers\nMod Menu includes a number of APIs for developers to improve how their mod appears in Mod Menu. These come in the form of language keys, JSON metadata, and even a Java API.\n\n### Translation API\nYou can translate your mod's name, summary, and description all without touching any Java code. Simply add translation keys in the supported format to any language you'd like.\n\n<details>\n<summary>Translation API Documentation</summary>\n\nHere's an example of Mod Menu's translations into Pirate Speak. To create your own, simply replace `modmenu` at the end (***NOT*** the one in the beginning) of the translation key with your own mod ID, for example `modmenu.descriptionTranslation.traverse`.\n\n`en_pt.json`\n```json\n\"modmenu.nameTranslation.modmenu\": \"Menu o' mods!\",\n\"modmenu.descriptionTranslation.modmenu\": \"Menu o' mods ye installed matey!\",\n\"modmenu.summaryTranslation.modmenu\": \"Menu o' mods ye installed matey!\"\n```\n\n> The summary translation is redundant here and does not need to be included because it's the same as the description, but it was included to show that you may translate the summary (a short, one-sentence description of the mod) separately from the description, even in English!\n\n</details>\n\n\n\n### Fabric Metadata API\nThere's a number of things you can add just with metadata in your `fabric.mod.json`.\n\nAll of these are added to a custom block in your `fabric.mod.json` for Mod Menu's metadata. Here's an example usage of many of the features this API provides:\n\n`fabric.mod.json`\n```json5\n{\n ...\n \"custom\": {\n \"modmenu\": {\n \"links\": {\n \"modmenu.discord\": \"https://discord.gg/jEGF5fb\"\n },\n \"badges\": [ \"library\", \"deprecated\" ],\n \"parent\": {\n \"id\": \"example-api\",\n \"name\": \"Example API\",\n \"description\": \"Modular example library\",\n \"icon\": \"assets/example-api-module-v1/parent_icon.png\",\n \"badges\": [ \"library\" ]\n },\n \"update_checker\": true\n }\n }\n}\n```\n\n<details>\n<summary>Fabric Metadata API Documentation</summary>\n\n#### Badges (`\"badges\": [ ]`)\nWhile the `Client` badge is added automatically to mods set as client-side only (set `\"environment\": \"client\"` in `fabric.mod.json` to do this.), other badges such as the `Library` and `Deprecated` badges require definition here.\n\nSupported values:\n- `library` - should be assigned to mods that are purely dependencies for other mods that should not be shown to the user by default unless they toggle them on.\n- `deprecated` - should be assigned to mods that exist purely for legacy reasons, such as an old API module or such.\n\nAny others will be ignored, and Mod Menu does not support adding your own badges. You may open an issue [here](https://github.com/TerraformersMC/ModMenu/issues) if you have a compelling use case for a new badge.\n\n#### Links (`\"links\": { }`)\nThe `links` object allows mod authors to add custom hyperlinks to the end of their description. If you specify a `sources` contact in the official `fabric.mod.json` metadata, it will also be included in the links section.\n\nAny key in the `links` object will be included in the links section, with the key being used as a translation key. For example, this:\n\n`fabric.mod.json`\n```json\n\"custom\": {\n \"modmenu\": {\n \"links\": {\n \"modmenu.discord\": \"https://discord.gg/jEGF5fb\"\n }\n }\n}\n```\nwill show as a link with the text \"Discord\", since \"Discord\" is the English translation of \"modmenu.discord\" provided by Mod Menu.\n\nMod Menu provides several default translations that can be used for links. A full list can be seen in Mod Menu's language file [here](https://github.com/TerraformersMC/ModMenu/blob/-/src/main/resources/assets/modmenu/lang/en_us.json). All default link translation keys take the form `modmenu.<type>`.\n\nYou can also provide your own translations if you would like to add custom links. Make sure to use ***your own namespace*** (as opposed to `modmenu`) for any custom keys.\n\n#### Parents (`\"parent\": \"mod_id\" or { }`)\n<img align=\"right\" width=\"400\" src=\"https://i.imgur.com/ZutCprf.png\">\n\nParents are used to display a mod as a child of another one. This is meant to be used for mods divided into different modules. The following element in a `fabric.mod.json` will define the mod as a child of the mod 'flamingo': \n\n`fabric.mod.json`\n```json\n\"custom\": {\n \"modmenu\": {\n \"parent\": \"flamingo\"\n }\n}\n```\n\nHowever, if you want to group mods under a parent, but the parent isn't an actual mod, you can do that too. In the example below, a mod is defining metadata for a parent. Make sure that this metadata is included in all of the children that use the fake/dummy parent. This can also be used as a fallback for an optional parent, it will be replace by the mod's real metadata if present.\n\n\n`fabric.mod.json`\n```json\n\"custom\": {\n \"modmenu\": {\n \"parent\": {\n \"id\": \"this-mod-isnt-real\",\n \"name\": \"Fake Mod\",\n \"description\": \"Do cool stuff with this fake mod\",\n \"icon\": \"assets/real-mod/fake-mod-icon.png\",\n \"badges\": [ \"library\" ]\n }\n }\n}\n```\n\nDummy parent mods only support the following metadata:\n- `id` (String)\n- `name` (String)\n- `description` (String)\n- `icon` (String)\n- `badges` (Array of Strings)\n\n\n#### Disable update checker (`\"update_checker\": false`)\nBy default, Mod Menu's update checker will use the hash of your mod's jar to lookup the latest version on Modrinth. If it finds a matching project, it will check for the latest version that supports your mod loader and Minecraft version, and if it has a different hash from your existing file, it will prompt the user that there is an update available.\n\nYou can disable the update checker by setting `update_checker` to false in your Mod Menu metadata like so:\n\n`fabric.mod.json`\n```json\n\"custom\": {\n \"modmenu\": {\n \"update_checker\": false\n }\n}\n```\n\n</details>\n\n### Quilt Metadata API\nSince Mod Menu supports Quilt as well, the same APIs in the Fabric Metadata API section are also available for Quilt mods, but the format for custom metadata is slightly different. \n\nInstead of a `\"modmenu\"` block inside of a `\"custom\"` block, you put the `\"modmenu\"` block as an element in the root object. So it should look like:\n\n`quilt.mod.json`\n```json5\n{\n ...\n \"modmenu\": {\n // Here's where your links, badges, etc. stuff goes\n }\n}\n```\n\n### Java API\nTo use the Java API, you'll need to add Mod Menu as a compile-time dependency in your gradle project. This won't make your mod require Mod Menu, but it'll be present in your environment for you to test with.\n\n`build.gradle`\n```gradle\n// Add the Terraformers maven repo to your repositories block\nrepositories {\n maven {\n name = \"Terraformers\"\n url = \"https://maven.terraformersmc.com/\"\n }\n}\n\n// Add Mod Menu as a dependency in your environment\ndependencies {\n modImplementation(\"com.terraformersmc:modmenu:${project.modmenu_version}\")\n}\n```\nThen, define the version of Mod Menu you're using in your `gradle.properties`. You can get the latest version number [here](https://modrinth.com/mod/modmenu/version/latest), but you may need a different version if you're not using the latest Minecraft version. See the [versions page](https://modrinth.com/mod/modmenu/versions) for a full list of versions.\n\n`gradle.properties`\n```properties\nmodmenu_version=VERSION_NUMBER_HERE\n```\n> If you don't want it in your environment for testing but still want to compile against Mod Menu for using the Java API, you can use `modCompileOnly` instead of `modImplementation` (this will work even if Mod Menu is not updated to the version of Minecraft you're running).\n\n<details>\n<summary>Java API Documentation</summary>\n\n### Getting Started\nTo use the API, implement the ModMenuApi interface on a class and add that as an entry point of type \"modmenu\" in your `fabric.mod.json` like this:\n\n`fabric.mod.json`\n```json\n\"entrypoints\": {\n \"modmenu\": [ \"com.example.mod.ExampleModMenuApiImpl\" ]\n}\n```\n\n### Mod Config Screens\nMods can provide a Screen factory to provide a custom config screen to open with the config button. Implement the `getModConfigScreenFactory` method in your API implementation to do this.\n\nThe intended use case for this is for mods to provide their own config screens. The mod id of the config screen is automagically determined by the source mod container that the entrypoint originated from.\n\n### Provided Config Screens\nMods can provide Screen factories to provide a custom config screens to open with the config buttons for other mods as well. Implement the `getProvidedConfigScreenFactories` method in your API implementation for this.\n\nThe intended use case for this is for a mod like Cloth Config to provide config screens for mods that use its API.\n\n### Modpack Badges\nMods can give other mods the `Modpack` badge by implementing the `attachModpackBadges` method, such as through the following:\n\n```java\n@Override\npublic void attachModpackBadges(Consumer<String> consumer) {\n\tconsumer.accept(\"modmenu\"); // Indicates that 'modmenu' is part of the modpack\n}\n```\n\nNote that 'internal' mods such as Minecraft itself and the mod loader cannot be given the modpack badge, as they are not distributed within a typical modpack.\n\n### Static Helper Methods\n`ModMenuApi` also offers a few helper methods for mods that want to work with Mod Menu better, like making their own Mods buttons.\n\n#### Creating a Mods screen instance\nYou can call this method to get an instance of the Mods screen:\n```java\nScreen createModsScreen(Screen previous)\n```\n\n#### Creating a Mods button `Text`\nYou can call this method to get the Text that would be displayed on a Mod Menu Mods button:\n```java\nText createModsButtonText()\n```\n\n</details>",
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"body_url": null,
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"published": "2020-11-06T05:11:04.725058Z",
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"updated": "2024-06-21T14:44:42.928177Z",
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"body": "# More Totems of Undying\n\nThis mod adds new mob-inspired totems of undying to Minecraft. These new totems - infused with the life essence of mobs - save the player from an untimely demise like a regular totem of undying, and produce their own unique effects inspired by their associated mob upon use.\n\n[](https://www.youtube.com/watch?v=RZXtAJum0mg)\n\n## Totems:\n\n\n**Exploding Totem of Undying**: Upon activation, it generates an explosion around the player. \n\n\n\n\n\n**Skeletal Totem of Undying** (Skeleton): Upon activation, gives the player a potion effect called Sniper that doubles their projectile damage.\n\n\n\n\n\n**Teleporting Totem of Undying** (Enderman): Upon activation, the player teleports back to their spawn point.\n \n\n\n\n\n**Ghastly Totem of Undying** (Ghast): Upon activation, gives the player the potion effects of Levitation, Slow Falling, and Fire Resistance.\n \n\n\n\n\n**Stinging Totem of Undying** (Bee): Upon activation, the totem summons 5 bees that defend the player from enemies.\n \n\n\n\n\n**Tentacled Totem of Undying** (Squid): Upon activation, gives the player a custom potion effect called Cephalopod and the vanilla potion effect Conduit Power. Cephalopod afflicts any entity attacking the player with blindness and slowness, and afflicts any entity being attacked by the player with blindness. \n \n\n\n\n\n**Rotting Totem of Undying** (Zombie): Upon activation, the totem summons 3 allied zombies that defend the player from enemies and give the player a unique potion effect called Necrosis. Necrosis allows the player to regain health from damage and poison potions but makes them lose health when they use health and regeneration potions.\n \n\n\n\n## Credits\nTextures made by:\n<br>\n[Narynotnarold](https://x.com/Narynotnarold?t=2hClpsI8TWfZZpXgESL61Q&s=09)\n<br>\n[EvoliRavioli](https://x.com/EvoliRavioli?t=vf2uX3O1O8lnrFoo87xq6Q&s=09)\n\n<br>\n<center><i>Check out Kinetic Hosting for hassle-free, budget-friendly Minecraft servers!</i></center>\n<br>\n\n[](https://billing.kinetichosting.net/aff.php?aff=587)",
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"body_url": null,
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"published": "2020-11-02T20:09:50.383816Z",
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"updated": "2024-07-23T20:20:46.965766Z",
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"approved": "2020-11-02T20:09:50.383816Z",
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"id": "MIT",
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"name": "MIT License",
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"url": null
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"id": "51shyZVL",
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"slug": "moreculling",
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"project_type": "mod",
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"team": "lt2h1d9p",
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"organization": null,
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"title": "More Culling",
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"description": "A mod that changes how multiple types of culling are handled in order to improve performance",
|
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"body": "# More Culling \n### A mod that changes how multiple types of culling are handled in order to improve performance\nCulling is when you don't render things that the player can't see, to improve performance\n\nRequires Cloth Config!\n \n**Make sure to report any bugs [here](https://github.com/fxmorin/moreculling/issues)!** \n\n**Discord Server:** [https://discord.gg/SGFDrvA](https://discord.gg/SGFDrvA) \n \n**Head over to the [wiki](https://github.com/fxmorin/MoreCulling/wiki) for information on:** \nWhat's Culled, Performance, Compatibility, Bug Fixes, and more! \n\nCheck out [MoreCullingExtra](https://modrinth.com/mod/morecullingextra) for extra culling features \n\n## My other optimizations/fixes\n* [MemoryLeakFix](https://modrinth.com/mod/memoryleakfix) - Fixes multiple memory leaks for both the client and server\n* [Carpet-Fixes](https://modrinth.com/mod/carpet-fixes) - Largest Server-Side bug fixing mod\n* [Blanket](https://modrinth.com/mod/blanket) - Client-side tweaks/fixes\n* [RailOptimization](https://modrinth.com/mod/rail-optimization) - Make powered rails less laggy\n\n## More Info \nFeel free to contribute to the project! \nI'm also fine if you use this mod in your modpacks, just make sure to mention it. \n\nHowever I don't allow clients or other mods to merge this mod without permission, if you would like to use this mod in your client or another mod please contact me. \n\n---\n\n<a href=\"https://fxco.ca/assets/42\"><img alt=\"Kinetic Hosting\" src=\"https://fxco.ca/assets/Mod_Banner.png\"></a>\n \n---",
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"body_url": null,
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"published": "2022-06-02T22:36:08.467225Z",
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"updated": "2024-07-16T07:32:05.008840Z",
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"approved": "2022-06-02T22:36:08.467225Z",
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"name": "GNU Lesser General Public License v2.1 only",
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"url": null
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},
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"downloads": 5247075,
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"issues_url": "https://github.com/fxmorin/moreculling/issues",
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"source_url": "https://github.com/fxmorin/moreculling",
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"wiki_url": "https://github.com/FxMorin/MoreCulling/wiki",
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"featured": false,
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"title": "[Vanilla] Block Culling",
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|
"description": "Minecraft does block culling in order to render as little as possible. Although they do a pretty bad job at it and lots of blocks render faces you can't see",
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"created": "2022-12-19T17:36:59.130084Z",
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"featured": true,
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"title": "[MoreCulling] Block Culling",
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|
"description": "MoreCulling removes most faces using aggressive block culling. It's able to get much higher frames in most areas of the game, without changing any visuals.",
|
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"created": "2022-12-19T17:37:00.822052Z",
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"ordering": 2
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},
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{
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"url": "https://cdn.modrinth.com/data/51shyZVL/images/80416ac9e448a2294495ca7fb7a6c73a30da4fc8.png",
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"featured": false,
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"title": "[Vanilla] Map Culling",
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"description": "Minecraft does not cull stuff like maps behind blocks, causing huge performance loss for no reason",
|
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"created": "2022-12-19T17:28:50.648297Z",
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"ordering": 3
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},
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"url": "https://cdn.modrinth.com/data/51shyZVL/images/42e59fb7f64f4d245ef51d7f0558d38181546681.png",
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"featured": false,
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"title": "[MoreCulling] Map Culling",
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|
"description": "MoreCulling correctly culls there maps, and does the same for signs. Resulting in a much smoother and faster game",
|
|
"created": "2022-12-19T17:28:51.921456Z",
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"ordering": 4
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},
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{
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"url": "https://cdn.modrinth.com/data/51shyZVL/images/5b04f844772888ac9632e87871fb87df2f0cffa7.png",
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"featured": false,
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"title": "[Vanilla] Item Frames",
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"description": "Item Frames are generally known as being really laggy in minecraft.\nAlso causes very unstable FPS resulting in frame freezing",
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"created": "2022-12-19T17:33:26.331272Z",
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"ordering": 5
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},
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{
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"featured": false,
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"title": "[MoreCulling] Item Frames",
|
|
"description": "MoreCulling handles item frames very aggressively. It's able to properly optimize the rendering to make sure your game stays smooth and consistent.\nFind out more at: https://github.com/fxmorin/MoreCulling/wiki/Item-Frame-Culling#comparing-performance",
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"created": "2022-12-19T17:33:27.580945Z",
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"ordering": 6
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"featured": false,
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"title": "[Vanilla] Beacon Beams",
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|
"description": "The terrible beacon rendering performance in Vanilla",
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|
"created": "2024-01-08T14:52:58.692617Z",
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"ordering": 7
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"featured": false,
|
|
"title": "[MoreCulling] Beacon Beam Culling",
|
|
"description": "MoreCulling adds frustum culling to beacon beams.",
|
|
"created": "2024-01-08T14:53:31.438205Z",
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"ordering": 8
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"JiEhJ3WG": {
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"client_side": "required",
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"server_side": "required",
|
|
"game_versions": [
|
|
"1.19",
|
|
"1.19.1",
|
|
"1.19.2",
|
|
"1.19.3",
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"1.19.4",
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"1.20",
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"1.20.1",
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"1.20.4",
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"1.21"
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],
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"id": "JiEhJ3WG",
|
|
"slug": "more-mob-variants",
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"project_type": "mod",
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"team": "4my5r54F",
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|
"organization": null,
|
|
"title": "More Mob Variants",
|
|
"description": "Adds new variants to existing mobs.",
|
|
"body": "# More Mob Variants\n---\n\n### \ud83d\udcd6 About\nRecent mobs that have been added to the game all have plenty of fun variants to look at, but what about the old ones?\n\nThis mod adds new variants to the older mobs that all look the same, to make them a little more fresh.\n\nVariants are added through NBT, meaning that they will be persistent across all players.\n\nAll variants and features are data-driven, allowing for full customization through datapacks.\n\n### \ud83d\udca1 Installation\n> **This mod is available for both Forge and Fabric!** Make sure you download the correct version.\n\n**The fabric version of this mod requires Fabric API!** Get it [here](https://modrinth.com/mod/fabric-api).\n\n\nThis mod has to be installed server-side and client-side, although clients without the mod can still join servers with the mod.\n\n### \ud83d\udcc1 Features\nIn addition to the default texture, the mod currently features the following new variants:\n\n- Cat\n - Gray Tabby\n - Doug\n - Handsome\n - Tortoiseshell\n- Chicken\n - Amber\n - Bronzed\n - Gold Crested\n - Midnight\n - Skewbald\n - Stormy\n - Skeleton (*if spawned in the nether*)\n - Duck (*rare*)\n- Cow\n - Ashen\n - Cream\n - Cookie\n - Dairy\n - pinto\n - Sunset\n - Umbra\n - Wooly\n - Albino (*rare, spawns in taigas*)\n- Pig (*all variants can be muddy*)\n - Mottled\n - Piebald\n - Pink Footed\n - Sooty\n - Spotted\n- Sheep (*all variants can have horns*)\n - Fuzzy\n - Patched\n - Rocky\n - Inky\n - Long-nosed\n- Skeletons\n - Dungeons-style\n - Weathered\n - Sandy (*more common in deserts*)\n - Mossy (*spawns in jungles, swamps, and lush caves*)\n- Spiders\n - Brown\n - Tarantula\n - Black Widow\n - Bone (*rare*)\n- Wolf\n - All default variants from 1.20.5\n - Basenji (jupiter + golden retriever, or rusty + ashen)\n - French Bulldog (husky + golden retriever, or rusty + golden retriever)\n - German Shepherd (jupiter + husky, or woods + chestnut)\n - Golden Retriever (jupiter + pale (default), or rusty + pale (default))\n - Husky (black + ashen, or snowy + ashen)\n - Jupiter (rusty + woods, or striped + woods)\n - Skeleton (breeding in nether)\n- Zombie\n - Alex\n - Ari\n - Efe\n - Kai\n - Makena\n - Noor\n - Sunny\n - Zuri",
|
|
"body_url": null,
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"published": "2022-10-30T06:28:57.950247Z",
|
|
"updated": "2024-08-02T13:21:38.258484Z",
|
|
"approved": "2022-10-30T16:18:36.235020Z",
|
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"queued": null,
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"status": "approved",
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|
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"moderator_message": null,
|
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"license": {
|
|
"id": "CC0-1.0",
|
|
"name": "Creative Commons Zero v1.0 Universal",
|
|
"url": "https://github.com/nyuppo/MobVariants/blob/master/LICENSE"
|
|
},
|
|
"downloads": 897961,
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"followers": 989,
|
|
"categories": [
|
|
"decoration",
|
|
"mobs",
|
|
"social"
|
|
],
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|
"additional_categories": [],
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"loaders": [
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"versions": [
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"body": "<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/banner.png\" width=\"854\" height=\"240\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/strip.png\" width=\"854\" height=\"14\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://lunapixel.studio/discord\"><img src=\"https://img.shields.io/static/v1?label=&message=Discord&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=discord&logoColor=white\" width=\"117\" height=\"28\" /></a> <a href=\"https://twitter.com/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=Twitter&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=twitter&logoColor=white\" width=\"116\" height=\"28\" /></a> <a href=\"https://www.youtube.com/channel/UC2l26SuCmCNSCPefpfbCX7Q\"><img src=\"https://img.shields.io/static/v1?label=&message=YouTube&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=youtube&logoColor=white\" width=\"118\" height=\"28\" /></a> <a href=\"https://www.reddit.com/user/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=Reddit&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=reddit&logoColor=white\" width=\"107\" height=\"28\" /></a> <a href=\"https://github.com/Fuzss\"><img src=\"https://img.shields.io/static/v1?label=&message=GitHub&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=github&logoColor=white\" width=\"108\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/members/fuzs_/projects\"><img src=\"https://img.shields.io/static/v1?label=&message=CurseForge&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=curseforge&logoColor=white\" width=\"143\" height=\"28\" /></a></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/commons/headers/about.png\" width=\"854\" height=\"32\" /></p>\n<p><span style=\"font-size: 14px;\">The mutants are back! The original returns, be ready to fight mutated variants of a lot of the old Minecraft monsters. No longer will battles be quick and easy, now you'll be seriously challenged by those new foes.</span></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/commons/headers/features.png\" width=\"854\" height=\"32\" /></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">Battle the Mutant Zombie, be careful of his smash attacks! And quickly burn the corpse, or it will awaken again. Your victory will be rewarded with a mystical hammer unleashing a unique power when used on the ground beneath you...</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">Fight the Mutant Skeleton, the most skilled archer you will ever encounter. If you manage to defeat this foe, you may be able to utilize its skeleton parts for your own protection...</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">The Mutant Creeper is a true nightmare, wreaking havoc whereever it goes. Just make sure to keep it away from anything you hold dear! But finally it leaves behind a mysterious egg. It won't hatch for a long time, but when it does, you'll be in for quite a surprise to be sure.</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">The Mutant Enderman is by far the most powerful mutant. It won't just fight by fair means, using ender-magic, the terrain and much more, anything is possible. What's in it for you then? Maybe you'll be able to cut off one of its hands, and the mutant's power to use the terrain will be yours.</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">Mutants are very strong, time to get some help: The Mutant Snowgolem is here to help. Throwing not just tiny snowballs, but entire chunks of ice it's a true ally.</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">And finally there is something odd: Pigs suddenly seem attracted to Fermented Spider Eyes... Feeding one, then splashing some Chemical X... Oh no, what abomination have I created!</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u25b6\ufe0f </span></strong><strong><span style=\"font-size: 14px;\">Also check out the amazing </span></strong><a href=\"https://www.curseforge.com/minecraft/mc-mods/new-mutant-more\"><strong><span style=\"font-size: 14px;\">Mutant More</span></strong></a><strong><span style=\"font-size: 14px;\"> mod by </span></strong><a href=\"https://www.curseforge.com/members/alexandersfunandgames\"><strong><span style=\"font-size: 14px;\">alexandersfunandgames</span></strong></a><strong><span style=\"font-size: 14px;\"> with even more and even scarier mutations.</span></strong></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/commons/headers/media.png\" width=\"854\" height=\"32\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/media/1.png\" width=\"854\" height=\"480\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/media/2.png\" width=\"854\" height=\"480\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/media/3.png\" width=\"854\" height=\"480\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/commons/headers/installation.png\" width=\"854\" height=\"32\" /></p>\n<p><strong><span style=\"font-size: 14px;\">\u23e9 </span></strong><strong><span style=\"font-size: 14px;\">INSTALLATION REQUIRED ON CLIENT & REQUIRED ON SERVER</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u23e9 </span></strong><strong><span style=\"font-size: 14px;\">REQUIRES </span></strong><a href=\"https://modrinth.com/mod/puzzles-lib\"><strong><span style=\"font-size: 14px;\">PUZZLES LIB</span></strong></a><strong><span style=\"font-size: 14px;\"> TO BE INSTALLED (FORGE & FABRIC)</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u23e9 </span></strong><strong><span style=\"font-size: 14px;\">REQUIRES </span></strong><a href=\"https://modrinth.com/mod/fabric-api\"><strong><span style=\"font-size: 14px;\">FABRIC API</span></strong></a><strong><span style=\"font-size: 14px;\"> TO BE INSTALLED (FABRIC)</span></strong></p>\n<p><strong><span style=\"font-size: 14px;\">\u23e9 </span></strong><strong><span style=\"font-size: 14px;\">REQUIRES </span></strong><a href=\"https://modrinth.com/mod/forge-config-api-port\"><strong><span style=\"font-size: 14px;\">FORGE CONFIG API PORT</span></strong></a><strong><span style=\"font-size: 14px;\"> TO BE INSTALLED (FABRIC)</span></strong></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/commons/headers/configuration.png\" width=\"854\" height=\"32\" /></p>\n<p><span style=\"font-size: 14px;\">Configuration is easily possible directly from in-game using the mod menu (requires </span><a href=\"https://www.curseforge.com/minecraft/mc-mods/modmenu\"><span style=\"font-size: 14px;\">Mod Menu</span></a><span style=\"font-size: 14px;\"> by </span><a href=\"https://www.curseforge.com/members/prospectordev\"><span style=\"font-size: 14px;\">Prospector</span></a><span style=\"font-size: 14px;\"> to be installed on Fabric) by installing either </span><a href=\"https://www.curseforge.com/minecraft/mc-mods/configured\"><span style=\"font-size: 14px;\">Configured</span></a><span style=\"font-size: 14px;\"> or </span><a href=\"https://www.curseforge.com/minecraft/mc-mods/configured-fabric\"><span style=\"font-size: 14px;\">Configured (Fabric)</span></a><span style=\"font-size: 14px;\"> by </span><a href=\"https://www.curseforge.com/members/mrcrayfish\"><span style=\"font-size: 14px;\">MrCrayfish</span></a><span style=\"font-size: 14px;\">.</span></p>\n<p><span style=\"font-size: 14px;\">When it comes to manual configuration all files are found at </span><code><span style=\"font-size: 14px;\">.minecraft/config</span></code><span style=\"font-size: 14px;\">, named as </span><code><span style=\"font-size: 14px;\">MOD_ID-client.toml</span></code><span style=\"font-size: 14px;\">, </span><code><span style=\"font-size: 14px;\">MOD_ID-common.toml</span></code><span style=\"font-size: 14px;\">, or </span><code><span style=\"font-size: 14px;\">MOD_ID-server.toml</span></code><span style=\"font-size: 14px;\"> depending on the type of config. Not all types might exist for this mod if any.</span></p>\n<p><span style=\"font-size: 14px;\">Note that on older mod versions server configuration files are found at </span><code><span style=\"font-size: 14px;\">.minecraft/saves/WORLD_NAME/serverconfigs</span></code><span style=\"font-size: 14px;\">, effecticely meaning they must be configured separately for each individual world.</span></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/commons/headers/credits.png\" width=\"854\" height=\"32\" /></p>\n<p><span style=\"font-size: 14px;\">\ud83c\udf1f </span><span style=\"font-size: 14px;\">Huge thanks to </span><a href=\"https://www.curseforge.com/members/shcott21\"><span style=\"font-size: 14px;\">Shcott21</span></a><span style=\"font-size: 14px;\"> who originally published this mod as the </span><a href=\"https://www.curseforge.com/minecraft/mc-mods/mutant-creatures-mod\"><span style=\"font-size: 14px;\">Mutant Creatures</span></a><span style=\"font-size: 14px;\"> so many years ago. Most of the work and most of all the amazing models were all done by him.</span></p>\n<p><span style=\"font-size: 14px;\">\ud83c\udf1f </span><span style=\"font-size: 14px;\">Thanks to </span><a href=\"https://www.curseforge.com/members/chumbanotz\"><span style=\"font-size: 14px;\">Chumbanotz</span></a><span style=\"font-size: 14px;\"> for being the first to bring the mutants to modern Minecraft in the form of their </span><a href=\"https://www.curseforge.com/minecraft/mc-mods/mutant-beasts\"><span style=\"font-size: 14px;\">Mutant Beasts</span></a><span style=\"font-size: 14px;\"> mod, laying the ground work for this final revival.</span></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><a href=\"https://modrinth.com/mod/completionists-index\"><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/completionistsindex/banner.png\" width=\"854\" height=\"240\" /></a></p><p><a href=\"https://modrinth.com/mod/enchanting-infuser\"><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/enchantinginfuser/banner.png\" width=\"854\" height=\"240\" /></a></p><p><a href=\"https://modrinth.com/mod/mob-lassos\"><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/moblassos/banner.png\" width=\"854\" height=\"240\" /></a></p><p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/strip.png\" width=\"854\" height=\"14\" /></p>\n<p><a href=\"https://lunapixel.studio/discord\"><img src=\"https://i.imgur.com/kPA8Ewq.png\" width=\"854\" height=\"240\" /></a></p>\n<p><img src=\"https://raw.githubusercontent.com/Fuzss/modresources/main/pages/data/mutantmonsters/strip.png\" width=\"854\" height=\"14\" /></p>\n",
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"1.18.1-rc2",
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"1.18.1-rc3",
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"1.18.1",
|
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"1.18.2-pre1",
|
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"1.18.2-pre2",
|
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"1.18.2-pre3",
|
|
"1.18.2",
|
|
"1.19",
|
|
"1.19.1",
|
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"1.19.2",
|
|
"1.19.3",
|
|
"1.20",
|
|
"1.20.1"
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],
|
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"id": "kHc6jKsv",
|
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"slug": "myloot",
|
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"project_type": "mod",
|
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"team": "7rbPfkBu",
|
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"organization": null,
|
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"title": "myLoot",
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"description": "Instanced loot per player for a better looting experience on Multiplayer servers",
|
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"body": "<p><img src=\"https://i.imgur.com/oGN5UNd.png\" alt=\"https://i.imgur.com/oGN5UNd.png\" width=\"600\" height=\"386\" /><img src=\"https://i.imgur.com/svaGO8D.png\" alt=\"https://i.imgur.com/svaGO8D.png\" width=\"600\" height=\"422\" /></p>\n<p><img src=\"https://i.imgur.com/2OI03Hl.png\" alt=\"https://i.imgur.com/2OI03Hl.png\" width=\"300\" height=\"195\" /><img src=\"https://i.imgur.com/a3x6uOm.png\" alt=\"https://i.imgur.com/a3x6uOm.png\" width=\"300\" height=\"209\" /><img src=\"https://i.imgur.com/tsdJHfs.png\" alt=\"https://i.imgur.com/tsdJHfs.png\" width=\"490\" height=\"280\" /><img src=\"https://i.imgur.com/l5I8gAy.png\" alt=\"https://i.imgur.com/l5I8gAy.png\" width=\"600\" height=\"511\" /></p>\n<p><img src=\"https://i.imgur.com/dmNMnPm.png\" alt=\"https://i.imgur.com/dmNMnPm.png\" width=\"400\" height=\"243\" /></p>\n<p><img src=\"https://i.imgur.com/zSsH7X4.gif\" alt=\"https://i.imgur.com/zSsH7X4.gif\" /></p>\n<p> </p>\n\n<center>\n<p style=\"text-align: center;\">\n <a title=\"https://www.curseforge.com/members/spoorn/projects\" href=\"https://www.curseforge.com/members/spoorn/projects\"><img style=\"margin-left: auto; margin-right: auto;\" src=\"https://img.shields.io/static/v1?label=%20&message=other%20projects&color=4b5966&labelColor=658f79&logo=curseforge&logoColor=white&style=for-the-badge\" alt=\"https://img.shields.io/static/v1?label=%20&message=other%20projects&color=4b5966&labelColor=658f79&logo=curseforge&logoColor=white&style=for-the-badge\" width=\"175\" height=\"28\" /></a> \n <a title=\"https://discord.gg/xfddZwG898\" href=\"https://discord.gg/xfddZwG898\"><img style=\"margin-left: auto; margin-right: auto;\" src=\"https://tinyurl.com/spoorndiscordbadge\" alt=\"https://tinyurl.com/spoorndiscordbadge\" width=\"130\" height=\"28\" /></a> \n <a title=\"https://github.com/spoorn/SpoornPacks\" href=\"https://github.com/spoorn/SpoornPacks\"><img style=\"margin-left: auto; margin-right: auto;\" src=\"https://img.shields.io/github/stars/spoorn/SpoornPacks?color=4b5966&labelColor=658f79&label=github%20&logo=github&logoColor=white&style=for-the-badge\" alt=\"https://img.shields.io/github/stars/spoorn/SpoornPacks?color=4b5966&labelColor=658f79&label=github%20&logo=github&logoColor=white&style=for-the-badge\" width=\"122\" height=\"30\" /></a> \n <a title=\"https://github.com/spoorn/SpoornPacks/issues\" href=\"https://github.com/spoorn/SpoornPacks/issues\"><img style=\"margin-left: auto; margin-right: auto;\" src=\"https://img.shields.io/github/issues-raw/spoorn/SpoornPacks?color=4b5966&labelColor=658f79&label=issues%20&logo=github&logoColor=white&style=for-the-badge\" alt=\"https://img.shields.io/github/issues-raw/spoorn/SpoornPacks?color=4b5966&labelColor=658f79&label=issues%20&logo=github&logoColor=white&style=for-the-badge\" width=\"120\" height=\"28\" /></a>\n</p>\n</center>\n<h2><strong>Description</strong></h2>\n<p><span style=\"font-size: 14px;\">myLoot replaces world-generated loot containers such as loot chests and barrels with a special myLoot container variant that has instanced loot per player. This means each player can loot whatever they want out of any loot chest and other players will still have access to the original loot - providing a better looting experience!</span></p>\n<p><span style=\"font-size: 14px;\">No more logging onto a multiplayer server to find chunks within a 5000 block radius have already been looted by your friends. Loot for all</span></p>\n<p><span style=\"font-size: 14px;\">myLoot is useful in singleplayer servers as well - you can visually see which loot chests you have already opened so you don't end up getting lost and re-looting areas</span></p>\n<p><span style=\"font-size: 1.2rem;\"> </span></p>\n<h2><strong>Features</strong></h2>\n<p><span style=\"font-size: 14px;\">All replacement works in modded structures as well as vanilla (dungeons, villages, strongholds, dimensions, etc.)</span></p>\n<ul>\n<li><span style=\"font-size: 14px;\">Replaces loot chests (works for double chests!)</span></li>\n<li><span style=\"font-size: 14px;\">Replaces loot barrels</span></li>\n<li><span style=\"font-size: 14px;\">Replaces chest Minecarts</span></li>\n<li><span style=\"font-size: 14px;\">Replaces Shulker Boxes</span></li>\n<li><span style=\"font-size: 14px;\">myLoot containers will change in appearance to the player if they have opened it. This is client-side so other players will still see the unopened textures if they have not opened it.</span></li>\n<li><span style=\"font-size: 14px;\">myLoot containers will warn the player that breaking it can affect other players. A player can still break myLoot containers by holding Sneak while breaking. <em>Note: breaking a myLoot container by default will only drop the instanced loot of the player who broke it (plus the loot container item). This can be changed via the \"dropBehavior\" config to instead drop ALL players' loot</em></span></li>\n<li><span style=\"font-size: 14px;\">This should work with <strong>modded items</strong> in the myLoot containers as well and with <strong>modded loot containers</strong></span></li>\n<li><span style=\"font-size: 14px;\">myLoot Chest is craftable with a regular Minecraft chest surrounded by enchanted apples (see images above)</span></li>\n<li><span style=\"font-size: 14px;\">myLoot Chest can be combined into a double chest</span></li>\n<li><span style=\"font-size: 14px;\">myLoot Chest Minecart is craftable with a myLoot chest and minecart</span></li>\n<li><span style=\"font-size: 14px;\">myLoot Shulker Box when broken will drop a special myLoot Shulker Box <strong>Item</strong> that persists instanced inventories, so players can still access their instanced loot from the shulker box when it is placed back down. Essentially, it's a portable instanced shulker box!</span></li>\n</ul>\n<p> </p>\n<p> </p>\n<h3><strong>Dependencies</strong></h3>\n<p>This mod requires:</p>\n<ul>\n<li>SpoornPacks - <a href=\"https://www.curseforge.com/minecraft/mc-mods/spoornpacks\">https://www.curseforge.com/minecraft/mc-mods/spoornpacks</a></li>\n<li>Fabric API - <a style=\"background-color: #ffffff;\" href=\"https://www.curseforge.com/minecraft/mc-mods/fabric-api\">https://www.curseforge.com/minecraft/mc-mods/fabric-api</a> </li>\n</ul>\n<p> </p>\n<p><img src=\"https://i.imgur.com/HabVZJR.png\" alt=\"requires fabric\" width=\"150\" height=\"50\" /></p>\n<p> </p>\n<p> </p>\n<h3><strong>FAQ</strong></h3>\n<p><span style=\"font-size: 14px;\"><b>1. </b>How does inserters/extractors such as hoppers/pipes affect the myLoot containers?</span></p>\n<p><em>Modifying a myLoot container's inventory before player opening - such as using hoppers to add/remove items - should not affect the player's instanced inventory. The <strong>original rolled loot</strong> will persist so any player opening a myLoot container for the first time will still get the original loot.</em></p>\n<p><em>Also, myLoot containers essentially have an invisible inventory that contains the original <strong>non-player instanced</strong> inventory. Modifying that inventory via inserters/extractors such as hoppers/pipes will work, but when a player breaks the myLoot container, only <strong>additions</strong> <strong>to the original rolled loot</strong> will drop (plus the player's instanced inventory who broke the myLoot container if applicable). This is to prevent mass duplication of loot (however duplication of the original loot one time is still possible... I haven't yet found a way to prevent this without being invasive i.e. I don't want to break any code, vanilla or modded, that has logic around a loot container's inventory so I can't just delete the original invisible inventory).</em></p>\n<p> </p>\n<p> </p>\n<h3><strong>Credits</strong></h3>\n<p>The mechanics of myLoot containers changing appearance when opened by a player, and the stylish glowing texture design are heavily inspired by the Forge <a href=\"https://www.curseforge.com/minecraft/mc-mods/lootr\">Lootr</a> mod - but everything else was originally made from scratch. myLoot is not a direct port of Lootr, and features will be different. An official port of Lootr to Fabric is in the works. Please see <a href=\"https://github.com/spoorn/myLoot/issues/1\">https://github.com/spoorn/myLoot/issues/1</a></p>\n<p> </p>\n<p> </p>\n<h2>Need a Server?</h2>\n<p><a title=\"https://bisecthosting.com/spoorn\" href=\"https://bisecthosting.com/spoorn\"><img src=\"https://i.imgur.com/KPURPK0.png\" alt=\"https://bisecthosting.com/spoorn\" width=\"1000\" height=\"158\" /></a></p>",
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"body_url": null,
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"published": "2022-02-23T01:11:17.273653Z",
|
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"updated": "2023-07-24T02:25:41.848731Z",
|
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"approved": "2022-02-23T01:11:17.273653Z",
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"queued": null,
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"status": "approved",
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"requested_status": null,
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"moderator_message": null,
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"license": {
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"id": "LGPL-3.0-only",
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"name": "GNU Lesser General Public License v3.0 only",
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"url": null
|
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},
|
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"downloads": 19550,
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"followers": 44,
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"categories": [
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"adventure",
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"utility",
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"worldgen"
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],
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"additional_categories": [
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"decoration",
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"management",
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"storage"
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],
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"loaders": [
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"fabric"
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],
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"versions": [
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"GAKAvspz",
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"GEFpAg8S",
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"YLXkX3IV",
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"X0uJ6MvE",
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"zF06kKnC",
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"54rcSaGW",
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"CvsuK0Ra",
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"DdLXC7Bi",
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"l74cjwnw"
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],
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"icon_url": "https://cdn.modrinth.com/data/kHc6jKsv/62c6de58c314c2f0df2904da9f31110b1bc8239e.png",
|
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"issues_url": "https://github.com/spoorn/myLoot/issues",
|
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"source_url": "https://github.com/spoorn/myLoot",
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"wiki_url": "https://github.com/spoorn/myLoot",
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"discord_url": null,
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"donation_urls": [],
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"gallery": [],
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"color": 2300432,
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"thread_id": "kHc6jKsv",
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"monetization_status": "monetized"
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},
|
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"xP7vOoRA": {
|
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"client_side": "required",
|
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"server_side": "required",
|
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"game_versions": [
|
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"1.16.5",
|
|
"1.17.1",
|
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"1.18.2",
|
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"1.19.2",
|
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"1.19.3",
|
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"1.19.4",
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"1.20.1"
|
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],
|
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"id": "xP7vOoRA",
|
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"slug": "mythic-mounts",
|
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"project_type": "mod",
|
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"team": "4osgjoFY",
|
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"organization": null,
|
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"title": "Mythic Mounts",
|
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"description": "Befriend legendary creatures to accompany you across the world!",
|
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"body": "<p><strong><img alt=\"Banner image\" src=\"https://i.imgur.com/tN9mu6M.png\" width=\"1100\" /></strong></p>\n<p style=\"text-align: center;\"> </p>\n<h4><span style=\"font-size: 10px;\"><span style=\"color: #ff9900;\"><strong><span style=\"text-decoration: underline; font-size: 18px; color: #ff9900;\">News and Announcements!<br /></span></strong></span></span><span style=\"text-decoration: underline; font-size: 14px;\">May Updates!</span></h4>\n<ul>\n<li><span style=\"font-size: 14px;\">New Mob added, the legendary <strong>\u017bar-ptak</strong>! (Thanks <strong>@Le flémmard!</strong>)</span></li>\n<li><span style=\"font-size: 14px;\">Added mini-mounts for inchlings! </span><br /><span style=\"font-size: 14px;\"> - A baby mount that is given a warped fungus before it matures will grow into a miniature mount</span><br /><span style=\"font-size: 14px;\"> - Mini-mounts can only carry very small players (like inchlings)</span><br /><span style=\"font-size: 14px;\"> - The mini effect can be cancelled by feeding a baby mount a crimson fungus before it grows up<br /></span></li>\n<li><span style=\"font-size: 14px;\"> The config updater now automatically carries over players' custom settings when updating to a new version.<span style=\"font-size: 14px;\"><br /><br /></span></span>\n<h4><span style=\"text-decoration: underline; font-size: 14px;\">April Updates:</span></h4>\n<ul>\n<li><span style=\"font-size: 14px;\">New Mob added, the from the fabled mooshroom islands, <strong>Colelytras! </strong>(Thanks <strong>@Atlan!</strong>)</span></li>\n<li><span style=\"font-size: 14px;\">Added a Summoning Staff item that can warp mounts to a player/flying mounts to the ground.</span></li>\n<li><span style=\"font-size: 14px;\">Added the ability to give wander/follow/sit commands to mounts in-game using either the command item or a summoning staff.</span></li>\n<li><span style=\"font-size: 14px;\">Added a Patchouli guidebook with lore, instructions, and info on each of the mounts! Get it by:</span><br /><span style=\"font-size: 14px;\"> - using a regular book on any mount, or by</span><br /><span style=\"font-size: 14px;\"> - using a summoning staff on a book (held in offhand)</span></li>\n</ul>\n<span style=\"font-size: 14px;\"><br />Happy Modding ^_^</span></li>\n</ul>\n<p> <br /><span style=\"font-size: 14px;\"><strong>Mod Highlights:</strong></span></p>\n<ul>\n<li><span style=\"font-size: 14px;\">Adds 14 new tameable animals which can be found in various biomes across the world.</span></li>\n<li><span style=\"font-size: 14px;\">Includes flying, aquatic, and terrestrial mounts.</span></li>\n<li><span style=\"font-size: 14px;\">Each mount can be equipped with armor and additional inventory slots.</span></li>\n<li><span style=\"font-size: 14px;\">Cute baby variants!</span></li>\n<li><span style=\"font-size: 14px;\">Customizable config file to adjust spawn settings, mount stats, entity AI/behavior, and more.</span><span style=\"font-size: 14px;\"><br /></span></li>\n</ul>\n<p> </p>\n<p style=\"text-align: left;\"><span style=\"font-size: 14px;\"><strong>Important:</strong> This mod requires Geckolib and Patchouli for Fabric or Forge</span></p>\n<p style=\"text-align: left;\"><span style=\"font-size: 14px;\"><strong>Supported Mod Loaders:</strong> Fabric/Forge</span></p>\n<p> </p>\n<p><span style=\"font-size: 14px;\"><strong><u>Mod Features:</u></strong></span><span style=\"font-size: 14px;\"><strong><br /></strong></span></p>\n<p><span style=\"font-size: 14px;\"><strong><u>Interactions:</u></strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>T</strong></span><span style=\"font-size: 14px;\"><strong>aming: </strong>Mounts may be tamed by left-clicking them with an empty hand to repeatedly ride them until the mount stops bucking the player off. Like horses, this may take a few attempts before the mount is successfully tamed. Careful! Some mounts are hostile and will fight back during the taming process!</span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>Riding Mounts: </strong>Tamed mounts can be ridden by left-clicking them with an empty hand and controlled with saddles. Flying mounts can be flown by repeatedly pressing the jump key to gain altitude, or by aiming via camera controls while flying. Aquatic mounts can similarly gain a “swim boost” by using the jump key underwater.</span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>Instruct a Mount to Stay/Sit:</strong> Tamed mounts will naturally wander near (and remain close to) the last place their owner dismounted. To have a mount remain in an exact location without wandering off, right-click them with a stick to have them sit down.</span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>Breeding Mounts: </strong>Two mounts of the same species can be bred if the following conditions are met: the mounts must both be <u>tamed</u>; the mounts must both have <u>full health</u>; and, the mounts must be each given the appropriate <u>breeding item</u>.</span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>Mini Mounts:</strong> If a baby mount is given a warped fungus before it matures, it will grow into a miniature mount. These mounts <span style=\"text-decoration: underline;\">cannot</span> be ridden by normal-size people, but otherwise are the same a their larger counterparts. The mini effect can be cancelled by feeding a baby mount a crimson fungus before it matures.<br /></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>Pet Mount: </strong>Right-click a tamed mount with an empty hand while sneaking to pet it.</span><span style=\"font-size: 14px;\"><br /></span></p>\n<p style=\"padding-left: 30px;\"> </p>\n<p><span style=\"font-size: 14px;\"><strong><u>Equipment:</u></strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>Add/Remove Inventory:</strong> Mounts may be equipped with chests to add additional inventory slots to their equipment screen, and can unequip chests with shears. Total inventory capacity varies between different types of mounts, and can be adjusted in the configuration file if needed.</span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>Open Mount Inventory: </strong>Double right-click a tamed mount with an empty hand while sneaking to open the mount inventory.</span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>Mount Armor:</strong> Tamed mounts can be equipped/unequipped with horse armor from the inventory screen.</span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>Summoning Staff:</strong> Can be used to teleport mounts a short distance. Link a mount by using the staff on them, and summon them by using it again. (Mounts must be in loaded chunks and there must be enough room for them to teleport in)</span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><img src=\"https://i.imgur.com/PyTC1gR.png\" alt=\"Summoning Staff Recipe\" width=\"317\" height=\"150\" /></span></p>\n<p> </p>\n<p><span style=\"font-size: 14px;\"><strong><u>Other Behaviors:</u></strong></span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>Battle Mounts:</strong> Battle mounts will come to their owner’s aid in combat. This behavior is can be enabled/disabled in the configuration file .</span></p>\n<p style=\"padding-left: 30px;\"><span style=\"font-size: 14px;\"><strong>Mount Aggression:</strong> Some mounts are naturally hostile to players and/or other mobs. Once tamed, these mounts will no longer attack other entities unless instructed to by their owner. Mount aggression/AI can be adjusted in the configuration file.</span></p>\n<p style=\"padding-left: 30px;\"> </p>\n<hr />\n<p> </p>\n<p><img alt=\"\u017bar-ptak Image\" src=\"https://i.imgur.com/eDvbp4B.png\" width=\"1100\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>\u017bar-ptak:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Rare </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:</strong> </span><br /><span style=\"font-size: 14px;\">can appear near inhabited villages;<br /><span style=\"font-size: 14px;\"><strong><br />Diet:</strong> herbivore</span><span style=\"font-size: 14px; color: #ffffff;\"><br /></span></span></p>\n</td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Non-hostile</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">golden_apple; <br /></span><span style=\"font-size: 14px; color: #ffffff;\">_</span></p>\n</td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 20</span><br /><span style=\"font-size: 14px;\"> Attack: 3</span><br /><span style=\"font-size: 14px;\"> Inventory: 9</span><br /><span style=\"font-size: 14px;\"> Will defend owner: yes</span><br /><br /><span style=\"font-size: 14px;\"><strong>Thanks @Le flémmard!</strong></span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<hr />\n<p> </p>\n<p><img alt=\"Acencia Image\" src=\"https://i.imgur.com/XxWcV9u.png\" alt=\"\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Acencia:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Unommon </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:</strong> </span><br /><span style=\"font-size: 14px;\">Grove; Snowy Taiga; <br /></span><span style=\"font-size: 14px;\">Snowy Taiga Hills; <br /></span><span style=\"font-size: 14px;\">Snowy Taiga Mountains;</span><br /><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> carnivore</span><span style=\"font-size: 14px; color: #ffffff;\"><br /></span></p>\n</td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Non-hostile</span><br /><span style=\"font-size: 14px;\">- Can climb sheer surfaces</span><br /><span style=\"font-size: 14px;\">- Will hunt sheep, goats, <br />rabbits, and chicken</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">mutton; salmon;</span><span style=\"font-size: 14px; color: #ffffff;\">_</span></p>\n</td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 28</span><br /><span style=\"font-size: 14px;\"> Attack: 10</span><br /><span style=\"font-size: 14px;\"> Inventory: 12</span><br /><span style=\"font-size: 14px;\"> Will defend owner: yes</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<hr />\n<p> </p>\n<p><img alt=\"Archelon Image\" src=\"https://i.imgur.com/NRD4HpV.png\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Archelon:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Uncommon </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:</strong> </span><br /><span style=\"font-size: 14px;\">Deep Lukewarm Ocean;</span><br /><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> omnivore</span><span style=\"font-size: 14px; color: #ffffff;\"><br /></span></p>\n</td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Non-hostile</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">tropical_fish; pufferfish;</span><span style=\"font-size: 14px; color: #ffffff;\">_</span></p>\n</td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 60</span><br /><span style=\"font-size: 14px;\"> Attack: 6</span><br /><span style=\"font-size: 14px;\"> Inventory: 54</span><br /><span style=\"font-size: 14px;\"> Will defend owner: no</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<hr />\n<p> </p>\n<p><img alt=\"Colelytra Image\" src=\"https://i.imgur.com/8vpp0nZ.png\" width=\"1100\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Colelytra:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Uncommon </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:</strong> </span><br /><span style=\"font-size: 14px;\">mushroom_fields;<br /><span style=\"font-size: 14px;\"><strong><br />Diet:</strong> herbivore</span><span style=\"font-size: 14px; color: #ffffff;\"><br /></span></span></p>\n</td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Non-hostile</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">red_mushroom; <br /></span><span style=\"font-size: 14px;\">brown_mushroom; <br /></span><span style=\"font-size: 14px;\">flower items; sugar;</span><span style=\"font-size: 14px; color: #ffffff;\">_</span></p>\n</td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 14</span><br /><span style=\"font-size: 14px;\"> Attack: 2</span><br /><span style=\"font-size: 14px;\"> Inventory: 15</span><br /><span style=\"font-size: 14px;\"> Will defend owner: no</span><br /><br /><span style=\"font-size: 14px;\"><strong>Thanks @Atlan!</strong></span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<hr />\n<p> </p>\n<p><img alt=\"Courier Bird Image\" src=\"https://i.imgur.com/LNlbyOh.png\" alt=\"\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Courier Birds:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Common </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:</strong> </span><br /><span style=\"font-size: 14px;\">jungle; jungle hills; jungle edge;</span><br /><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> herbivore</span><span style=\"font-size: 14px; color: #ffffff;\"><br /></span></p>\n</td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Non-hostile</span><br /><span style=\"font-size: 14px;\">- Will flee from player</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">sweet_berries; melon_slice;</span><span style=\"font-size: 14px; color: #ffffff;\">_</span></p>\n</td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 20</span><br /><span style=\"font-size: 14px;\"> Attack: 4</span><br /><span style=\"font-size: 14px;\"> Inventory: 9</span><br /><span style=\"font-size: 14px;\"> Will defend owner: yes</span></p>\n</td>\n</tr>\n</tbody>\n</table>\n<hr />\n<p><img alt=\"Dire Wolf Image\" src=\"https://i.imgur.com/UP9GElm.png\" alt=\"\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Dire Wolves:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Uncommon </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:<br /></strong></span><span style=\"font-size: 14px;\">Snowy Taiga Mountains; </span><span style=\"font-size: 14px;\">Giant Spruce Taiga;<br /></span><span style=\"font-size: 14px;\">Giant Spruce Taiga Hills; </span><span style=\"font-size: 14px;\">Giant Tree Taiga;<br /></span><span style=\"font-size: 14px;\">Giant Tree Taiga Hills;</span><br /><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> carnivore</span></p>\n</td>\n<td><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Non-hostile</span><br /><span style=\"font-size: 14px;\">- Will hunt sheep and skeleton</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">rabbit; chicken; mutton; beef; porkchop;</span></td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 30</span><br /><span style=\"font-size: 14px;\"> Attack: 7</span><br /><span style=\"font-size: 14px;\"> Inventory: 12</span><br /><span style=\"font-size: 14px;\"> Will defend owner: yes</span></p>\n<p> </p>\n</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<hr />\n<p><img alt=\"Dragon Image\" src=\"https://i.imgur.com/xXWlRrM.png\" alt=\"\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Dragons:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Rare</span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:</strong><br /></span><span style=\"font-size: 14px;\">Deep underground in large </span><span style=\"font-size: 14px;\">caves (y < 40)</span><br /><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> carnivore</span></p>\n</td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Hostile</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">golden_carrot; golden_apple; <br /></span><span style=\"font-size: 14px;\">glistering_melon_slice;</span></p>\n</td>\n<td><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 40</span><br /><span style=\"font-size: 14px;\"> Attack: 10</span><br /><span style=\"font-size: 14px;\"> Inventory: 27</span><br /><span style=\"font-size: 14px;\"> Will defend owner: yes</span></td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<hr />\n<p><img alt=\"Griffon Image\" src=\"https://i.imgur.com/MpuSPf6.png\" alt=\"\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Griffons:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Uncommon </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:<br /></strong></span><span style=\"font-size: 14px;\">Gravelly Mountains+; Snowy Taiga Mountains;<br /></span><span style=\"font-size: 14px;\">Taiga Mountains; Gravelly Mountains; <br /></span><span style=\"font-size: 14px;\">Wooded Mountains; Snowy Mountains; <br /></span><span style=\"font-size: 14px;\">Mountains;</span><br /><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> carnivore</span></p>\n</td>\n<td><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Non-hostile</span><br /><span style=\"font-size: 14px;\">- Will hunt sheep and rabbits</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">rabbit; mutton;</span></td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 35</span><br /><span style=\"font-size: 14px;\"> Attack: 7</span><br /><span style=\"font-size: 14px;\"> Inventory: 12</span><br /><span style=\"font-size: 14px;\"> Will defend owner: yes</span></p>\n<p> </p>\n</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<hr />\n<p><img alt=\"Geckotoa Image\" src=\"https://i.imgur.com/M9dJzE0.png\" alt=\"\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Geckotoa Lizards:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Uncommon </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:<br /></strong></span><span style=\"font-size: 14px;\">Large caves near the surface and <br /></span><span style=\"font-size: 14px;\">in mountain caves (y > 60)</span></p>\n<p><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> omnivore</span></p>\n</td>\n<td><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Non-hostile</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">melon; pumpkin; hay_block;</span></td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 35</span><br /><span style=\"font-size: 14px;\"> Attack: 4</span><br /><span style=\"font-size: 14px;\"> Inventory: 27</span><br /><span style=\"font-size: 14px;\"> Will defend owner: no</span></p>\n<p> </p>\n</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<hr />\n<p><img alt=\"Giant Moth Image\" src=\"https://i.imgur.com/YJlIBP4.png\" alt=\"\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Giant Moths:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Common </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:<br /></strong></span><span style=\"font-size: 14px;\">Dark Forest Hills; Dark Forest;</span><br /><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> herbivore</span></p>\n</td>\n<td><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Non-hostile</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">sugar; melon_slice; glistering_melon_slice;</span></td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 10</span><br /><span style=\"font-size: 14px;\"> Attack: 2</span><br /><span style=\"font-size: 14px;\"> Inventory: 6</span><br /><span style=\"font-size: 14px;\"> Will defend owner: no</span></p>\n<p> </p>\n</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<hr />\n<p><img alt=\"Nether Bat Image\" src=\"https://i.imgur.com/3bgxcAQ.png\" alt=\"\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Nether Bats:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Uncommon </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:<br /></strong></span><span style=\"font-size: 14px;\">Crimson Forest; Warped Forest;</span><br /><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> omnivore</span></p>\n</td>\n<td><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Hostile</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">porkchop; apple; rotten_flesh;</span></td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 25</span><br /><span style=\"font-size: 14px;\"> Attack: 4</span><br /><span style=\"font-size: 14px;\"> Inventory: 9</span><br /><span style=\"font-size: 14px;\"> Will defend owner: yes</span></p>\n<p> </p>\n</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<hr />\n<p><img alt=\"Nightmare Image\" src=\"https://i.imgur.com/dExdNFc.png\" alt=\"\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Nightmare:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Common </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:<br /></strong>Soul Sand Valley; Basalt Deltas</span></p>\n<p><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> omnivore</span></p>\n</td>\n<td><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Non-hostile</span><br /><span style=\"font-size: 14px;\">- Will hunt skeletons</span><br /><span style=\"font-size: 14px;\">- Can walk on lava</span><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">blaze_rod; fire_charge;</span></td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 35</span><br /><span style=\"font-size: 14px;\"> Attack: 5</span><br /><span style=\"font-size: 14px;\"> Inventory: 12</span><br /><span style=\"font-size: 14px;\"> Will defend owner: yes</span></p>\n<p> </p>\n</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<hr />\n<p><img alt=\"Giant Nudibranch Image\" src=\"https://i.imgur.com/JstRgYH.png\" alt=\"\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Giant Nudibranch:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Common </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:<br /></strong>Near Coral Reefs in Warm Ocean;</span></p>\n<p><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> herbivore</span></p>\n</td>\n<td><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Non-hostile</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">kelp;</span></td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 25</span><br /><span style=\"font-size: 14px;\"> Attack: 3</span><br /><span style=\"font-size: 14px;\"> Inventory: 9</span><br /><span style=\"font-size: 14px;\"> Will defend owner: no</span></p>\n<p> </p>\n</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<hr />\n<p><img alt=\"Riding Lizard Image\" src=\"https://i.imgur.com/GKBf1si.png\" alt=\"\" width=\"1100\" height=\"582\" /></p>\n<table>\n<tbody>\n<tr>\n<td><span style=\"text-decoration: underline; font-size: 14px;\"><strong>Riding Lizard:</strong></span></td>\n<td> </td>\n<td> </td>\n</tr>\n<tr>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Rarity:</strong> Common </span><br /><br /><span style=\"font-size: 14px;\"><strong>Habitat:<br /></strong></span><span style=\"font-size: 14px;\">Desert; Desert Lakes; Desert Hills; <br /></span><span style=\"font-size: 14px;\">Eroded Badlands; <br /></span><span style=\"font-size: 14px;\">Modified Wooded Badlands Plateau; <br /></span><span style=\"font-size: 14px;\">Modified Badlands Plateau;</span><br /><br /><span style=\"font-size: 14px;\"><strong>Diet:</strong> carnivore</span></p>\n</td>\n<td><span style=\"font-size: 14px;\"><strong>Behavior:</strong></span><br /><span style=\"font-size: 14px;\">- Hostile</span><br /><span style=\"font-size: 14px;\">- Will hunt rabbits and chicken</span><br /><br /><span style=\"font-size: 14px;\"><strong>Breeding Items:</strong></span><br /><span style=\"font-size: 14px;\">rabbit; chicken; pumpkin; rotten_flesh;</span></td>\n<td>\n<p><span style=\"font-size: 14px;\"><strong>Default Stats:</strong></span><br /><span style=\"font-size: 14px;\"> Health: 20</span><br /><span style=\"font-size: 14px;\"> Attack: 4</span><br /><span style=\"font-size: 14px;\"> Inventory: 6</span><br /><span style=\"font-size: 14px;\"> Will defend owner: yes</span></p>\n<p> </p>\n</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n<p><span style=\"text-decoration: underline; font-size: 18px;\"><strong><img src=\"https://cdn.discordapp.com/attachments/866521661880795147/880298426808565770/andspecialthanks21.png\" alt=\"Acknowledgements and special thanks\" width=\"320\" height=\"64\" /></strong></span></p>\n<p><span style=\"font-size: 18px;\">Many thanks to the project's patrons: <strong>Zura, Lavie, Kree, Atlan, Le flémmard, Eugene Nubberslaw, Azilea_Royalty, and Nil!<br /></strong></span></p>\n<p><span style=\"font-size: 14px;\">Please consider supporting the developers on <a href=\"https://www.patreon.com/chirpycricket\" target=\"_blank\" rel=\"noopener noreferrer\">Patreon</a> if you like the mods!</span></p>",
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"body_url": null,
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"published": "2023-08-08T00:30:08.366854Z",
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"updated": "2023-09-21T16:55:30.159907Z",
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"approved": "2023-08-11T05:57:36.653180Z",
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"queued": "2023-08-08T04:55:23.228016Z",
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"status": "approved",
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"requested_status": "approved",
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"license": {
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"id": "LicenseRef-All-Rights-Reserved",
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"downloads": 379080,
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"followers": 281,
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"categories": [
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"adventure",
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"mobs",
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"transportation"
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],
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"additional_categories": [
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"storage",
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"worldgen"
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],
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"loaders": [
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"fabric",
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"forge"
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],
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"versions": [
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"wam2BHZl",
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"3UA4cUdy",
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"zINDx6tM",
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"4T9VDrA0",
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"a9GfsY3e",
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"uoWwdhb2",
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"rUdDNAKe",
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"CJFivEjG"
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],
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"icon_url": "https://cdn.modrinth.com/data/xP7vOoRA/ddd765cbbbdc7bd88ee361fd3f8fed5dd0236165.png",
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"issues_url": null,
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"discord_url": "https://discord.gg/ZNMECpNpE9",
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"donation_urls": [
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{
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"id": "patreon",
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"url": "https://www.patreon.com/chirpycricket"
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"gallery": [
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{
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"url": "https://cdn.modrinth.com/data/xP7vOoRA/images/063494f97f154733cb3033203e56d5ab9d3fa627.png",
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"featured": false,
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"title": null,
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"description": null,
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"created": "2023-08-08T01:00:45.382241Z",
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"body": "<p style=\"text-align: center;\"><span style=\"font-size: 18px;\"> <a href=\"https://starfish-studios.com/\" rel=\"nofollow\"> <img style=\"display: block; margin-left: auto; margin-right: auto;\" src=\"https://media.forgecdn.net/attachments/description/627986/description_56a0063e-304e-4d5b-9ea9-f846d73ea7ec.png\" alt=\"Starfish Studios Banner Logo\" width=\"520\" height=\"140\"> </a> </span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 18px;\"> <a href=\"https://starfish-studios.com/\" rel=\"nofollow\"> <img src=\"https://img.shields.io/badge/-website-website?style=for-the-badge&logo=riseup&logoColor=FFFFFF&labelColor=EB4224&color=EB4224\" alt=\"Static Badge\"> <img src=\"https://img.shields.io/twitter/follow/StarfishStudios?style=for-the-badge&logo=twitter&logoColor=FFFFFF&labelColor=EB4224&color=EB4224\" alt=\"X (formerly Twitter) Follow\"> </a> <a href=\"https://discord.com/invite/starfishstudios\" rel=\"nofollow\"> <img src=\"https://img.shields.io/discord/878598895788240936?style=for-the-badge&logo=discord&logoColor=FFFFFF&labelColor=EB4224&color=EB4224\" alt=\"Discord\"> </a> <img src=\"https://img.shields.io/curseforge/dt/627986?style=for-the-badge&logo=curseforge&logoColor=FFFFFF&labelColor=EB4224&color=EB4224\" alt=\"CurseForge Downloads\"> </span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 18px;\"> <img src=\"https://i.imgur.com/pGgtOCC.jpg\" alt=\"enter image description here\" width=\"1000px\"> </span></p>\n<h1 style=\"text-align: center;\"><span style=\"font-size: 18px;\"> Have you ever wanted a truly immersive animal mod, where animals interact with each other realistically? <strong>Naturalist</strong> adds more animals to the game that behave as they do in real life. There is a working food chain, sleep cycle, and tons of other fun behaviors, giving each animal a personality of its own. So, are you ready to venture out into the wild? </span></h1>\n<hr>\n<p style=\"text-align: center; font-size: 36px;\">Try out our other content!</p>\n<div style=\"text-align: center;\"><a href=\"https://www.curseforge.com/minecraft/mc-mods/another-furniture\" rel=\"nofollow\"> <img src=\"https://media.forgecdn.net/avatars/531/947/637854788299840042.png\" alt=\"Another Furniture\" width=\"150\" height=\"150\"> </a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/naturalist\" rel=\"nofollow\"> <img src=\"https://media.forgecdn.net/avatars/628/827/638026024760909658.gif\" alt=\"Naturalist\" width=\"150\" height=\"150\"> </a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/hearth-and-home\" rel=\"nofollow\"> <img src=\"https://media.forgecdn.net/avatars/803/216/638168465504166353.png\" alt=\"Hearth and Home\" width=\"150\" height=\"150\"></a></div>\n<div style=\"text-align: center;\"> </div>\n<div style=\"text-align: center;\"> </div>\n<div style=\"text-align: center;\"><a href=\"https://bisecthosting.com/starfish-studios\" rel=\"nofollow\"><img src=\"https://www.bisecthosting.com/partners/custom-banners/111ff438-b2dd-4289-800f-fca5d0cc4826.webp\" alt=\"Partner Banner\" width=\"800\"></a></div>",
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"1.20.3",
|
|
"1.20.4",
|
|
"1.20.5",
|
|
"1.20.6",
|
|
"1.21-pre1",
|
|
"1.21-pre2",
|
|
"1.21"
|
|
],
|
|
"id": "P1Kv5EAO",
|
|
"slug": "necronomicon",
|
|
"project_type": "mod",
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"team": "o6yR6zfS",
|
|
"organization": null,
|
|
"title": "Necronomicon API",
|
|
"description": "A personal utility library for my mods.",
|
|
"body": "# Necronomicon\nA utility API for my mods, such as Eldritch End.\n\nIt features utilities for datagen, worldgen, registries, multi-loader development, and other misc stuff.\nFeel free to use it in your projects, it has a bit of documentation.",
|
|
"body_url": null,
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"published": "2023-11-22T02:33:00.772542Z",
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"updated": "2024-02-08T23:40:22.114601Z",
|
|
"approved": "2023-11-23T19:33:23.537135Z",
|
|
"queued": "2023-11-22T02:36:22.710986Z",
|
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"status": "approved",
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|
"requested_status": "approved",
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"moderator_message": null,
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"license": {
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"id": "MIT",
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"name": "MIT License",
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"url": null
|
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},
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"downloads": 587071,
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"followers": 51,
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"loaders": [
|
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"fabric",
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"forge",
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|
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"87UXs8dM",
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"twWimVNr",
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"txeRRjSH"
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"icon_url": "https://cdn.modrinth.com/data/P1Kv5EAO/45ae65c167af03db946bbd0e84ba5d2dcbc91138.png",
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},
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"1s5x833P": {
|
|
"client_side": "unsupported",
|
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"server_side": "required",
|
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"game_versions": [
|
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"1.18",
|
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"1.18.1",
|
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"1.18.2",
|
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"1.19",
|
|
"1.19.1",
|
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"1.19.2",
|
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"1.19.3",
|
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"1.19.4",
|
|
"1.20",
|
|
"1.20.1",
|
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"1.20.2",
|
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"1.20.3",
|
|
"1.20.4",
|
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"1.20.5",
|
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"1.20.6",
|
|
"1.21"
|
|
],
|
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"id": "1s5x833P",
|
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"slug": "neruina",
|
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"project_type": "mod",
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"team": "Whmvk29e",
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"organization": null,
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"title": "Neruina - Ticking Entity Fixer",
|
|
"description": "A Mod that prevents ticking-related crashes from bricking worlds",
|
|
"body": "# Neruina\n\n### This is a mod that prevents ticking crashes from bricking worlds.\n\n[](https://modrinth.com/mod/neruina)\n[](https://curseforge.com/minecraft/mc-mods/neruina)\n\n### When an Entity, Block or Item causes a ticking crash:\n- That Entity will be suspended and no longer tick, you can still interact with the entity but cannot attack it.\n- That Block Entity / Tile Entity or Block State (for random ticks) will no longer tick, you can still access the block inventory if it has one.\n- That Item will stop ticking in the inventory but will still persist and function in recipes and most uses, nothing is lost.\n- If another mod causes the Player to crash on tick, the Player will be kicked instead.\n\n### Actions:\n- `What Is This?`: Opens the Neruina wiki page on what Neruina is and what it does\n- `Copy Crash`: Copies the cause of the ticking exception to your clipboard\n- `Teleport`: Teleports you to the location of the ticking entity\n- `Try Resume`: Attempts to resume the ticking of the ticking entity\n- `Kill`: Immediately kills and removes the ticking entity\n- `Report` (1.19+): Opens a new issue on the [NeruinaAutoReports](https://github.com/Bawnorton/NeruinaAutoReports)\n GitHub repository and any mods that opt-in to the reporting system\n\n### Persitance:\n- Ticking entity tracking will now persist across server restarts\n- When the world is first started Neruina will broadcast all tracked ticking entities that need addressing\n\n### Ticking Threshold:\n- When a certain number of ticking excpetions occur within a certain time frame, Neruina will deliberately crash in\n order to prevent the server from becoming unusable.\n- A comprehensive report will be generated with every ticking exception that occurred with instructions on what to do next.\n- The default threshold is 10 exceptions within 5 minutes, this can be changed in the config.\n\n### Config\n- `log_level`\n - `operators` (default) - Only operators will receive the broadcast\n - `everyone` - Everyone will receive the broadcast\n - `disabled` - No one will receive the broadcast\n- `ticking_exception_threshold`\n - The number of ticking exceptions that can occur within the specified time frame before Neruina will deliberately\n crash\n - Default is `10`\n - `-1` will disable the threshold\n- `auto_kill_ticking_entities`\n - If true, ticking entities will be immediately killed and removed rather than suspended\n - Default is `false`",
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"body_url": null,
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"published": "2023-04-16T02:48:09.083100Z",
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"updated": "2024-07-31T14:10:07.212023Z",
|
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"approved": "2023-04-17T03:53:29.404208Z",
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|
"queued": "2023-04-16T03:26:18.069180Z",
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"status": "approved",
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|
"requested_status": "approved",
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"moderator_message": null,
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"id": "MIT",
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"name": "MIT License",
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"url": null
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},
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"downloads": 593151,
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"followers": 133,
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"categories": [
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"utility"
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],
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"forge",
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|
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|
|
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|
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"game_versions": [
|
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"1.16.5",
|
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"1.18.2",
|
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"1.19",
|
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"1.19.1",
|
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"1.19.2",
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"1.20",
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"1.20.1",
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"1.21"
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],
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"id": "vI1QKJro",
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"slug": "nether-depths-upgrade",
|
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"project_type": "mod",
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"team": "aptcYWoq",
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"organization": null,
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"title": "Nether Depths Upgrade",
|
|
"description": "Nether Depths Upgrade is a small mod that adds some extra flora and fauna to the lava seas of the nether. A total of nine fish have been added, a new enchant and potion in order to explore the lava in the nether.",
|
|
"body": "Nether Depths Upgrade is a small mod that adds some extra flora and fauna to the lava seas of the nether. A total of nine fish have been added, a new enchant and a potion in order to explore the lava in the nether.\u00a0\n\n\u00a0\n\nDependencies\n\nGeckolib 3.0\u00a0\n\n\u00a0",
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"body_url": null,
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"published": "2023-11-23T15:00:42.685533Z",
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"url": null
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},
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"downloads": 182042,
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"followers": 73,
|
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|
|
"food",
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|
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|
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|
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|
|
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"monetization_status": "monetized"
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},
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"nPZr02ET": {
|
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"client_side": "unsupported",
|
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"server_side": "required",
|
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"game_versions": [
|
|
"1.18",
|
|
"1.18.1",
|
|
"1.18.2",
|
|
"1.19",
|
|
"1.19.1",
|
|
"1.19.2",
|
|
"1.19.3",
|
|
"1.19.4",
|
|
"1.20",
|
|
"1.20.1",
|
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"1.20.2",
|
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"1.20.4",
|
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"1.20.6",
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"1.21",
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"1.21.1"
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],
|
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"id": "nPZr02ET",
|
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"slug": "netherportalfix",
|
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"project_type": "mod",
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"team": "wvv5zQj8",
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"organization": null,
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"title": "NetherPortalFix",
|
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"description": "Ensures correct destinations when travelling back and forth through Nether Portals in Multiplayer.",
|
|
"body": "\n\n[](https://mods.twelveiterations.com/sponsor)\n\nEver played on a multiplayer server, built near other players and when returning from the Nether, surprisingly found yourself in another player's base? It's because of the 8:1 block ratio between the Nether and the Overworld. It's really weird though that you enter a portal in the overworld, and then when going back through where you came, come out of a different portal in the overworld. This mod fixes that issue.\n\nIt keeps track of what portals a player went through in order to ensure correct destinations when the player is going back through the same portals. The 1:8 ratio remains, portals just get smarter and remember where you came from.\n\n<p>\n <a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/balm\"> \n <img src=\"https://blay09.net/files/brand/requires_balm.png\" alt=\"Requires Balm\" width=\"217\" height=\"51\" /> \n </a>\n <img src=\"https://blay09.net/files/brand/spacer.png\" alt=\"\" width=\"21\" height=\"51\" /> \n <a style=\"text-decoration: none;\" href=\"https://discord.gg/VAfZ2Nau6j\">\n <img src=\"https://blay09.net/files/brand/discord.png\" alt=\"Join our Discord\" width=\"51\" height=\"51\" />\n </a>\n</p>\n\n## Features\n\n- As long as players use the same portal to return to the overworld, they will end up where they came from\n- Only needs to be installed on the server (but works in singleplayer as well)\n\n\n<p>\n <img src=\"https://blay09.net/files/brand/netherportalfix_broken.png\" alt=\"\" width=\"256\" height=\"256\" /> \n <img src=\"https://blay09.net/files/brand/netherportalfix_fixed.png\" alt=\"\" width=\"256\" height=\"256\" />\n</p>",
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"body_url": null,
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"published": "2022-06-14T21:48:05.255247Z",
|
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"updated": "2024-08-13T05:54:03.204448Z",
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"approved": "2022-06-14T21:48:05.255247Z",
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"queued": null,
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"status": "approved",
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"requested_status": null,
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"moderator_message": null,
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"license": {
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"id": "LicenseRef-All-Rights-Reserved",
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"name": "",
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"url": "https://mods.twelveiterations.com/permissions"
|
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},
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"downloads": 1782173,
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"followers": 447,
|
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"categories": [
|
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"game-mechanics",
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"utility"
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],
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"additional_categories": [],
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"loaders": [
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"fabric",
|
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"forge",
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"neoforge"
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],
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"versions": [
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"W2GQFVWF",
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"KchVyZcY",
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"lvjIpOkl",
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"8Z8NExgb",
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"3ABQuZux",
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"mZoHwPFg",
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"jlARFVYj",
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"609MPxvC",
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"fAtDIamf",
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"kpXZdI4d",
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"nGNVabdg",
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"HXKeuKnk",
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"issues_url": "https://github.com/TwelveIterationMods/NetherPortalFix/issues",
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"source_url": "https://github.com/TwelveIterationMods/NetherPortalFix",
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"wiki_url": "https://mods.twelveiterations.com/mc/netherportalfix",
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"discord_url": "https://discord.gg/VAfZ2Nau6j",
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{
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"id": "patreon",
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"platform": "Patreon",
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"url": "https://www.patreon.com/BlayTheNinth"
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}
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],
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"monetization_status": "monetized"
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},
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"gsJ6q45e": {
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"client_side": "required",
|
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"server_side": "unsupported",
|
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"game_versions": [
|
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"1.19.2",
|
|
"1.19.3",
|
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"1.19.4",
|
|
"1.20",
|
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"1.20.1",
|
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"1.20.2",
|
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"1.20.3",
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"1.20.4",
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"1.21",
|
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"1.21.1"
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],
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"id": "gsJ6q45e",
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"slug": "nicer-skies",
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"project_type": "mod",
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"team": "bebuXBni",
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"organization": null,
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"title": "Nicer Skies",
|
|
"description": "A mod which adds nebulas and changes stars and light.",
|
|
"body": "# Nicer Skies\n\n### Nebulas \nThis mod renders a seed/server-dependent skybox that is 100% generated in runtime with cool shader-like nebulas.\n\n\n\n### Star rendering\nStars will twinkle and be of slightly different colours\n\n\n[Click here to see a video!](https://user-images.githubusercontent.com/57519662/195574727-11e11ce6-73b6-4786-b6cf-4e38d4b5cd26.mp4)\n\n### Lightmap changes\nThe lightmap has been a little tweaked to my personal preference to be a little more vibrant and dark, but it's 100% sure that these changes will be optional in the final product.\n\n\n\n\n\n## Configuring\nConfiguring the mod requires Mod Menu, otherwise it's stuck at the default settings seen below. \n\nTo access the screen, go to the mod list and press on the settings button on Nicer Skies.\n\n\n\n## Shaders\nThe mod does **not** work with most shaderpacks, but it does work with [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined).\n\n\n\n\n\n",
|
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"body_url": null,
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"published": "2022-12-14T02:05:34.952053Z",
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"updated": "2024-08-10T22:40:21.645864Z",
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"approved": "2022-12-14T02:40:12.167450Z",
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"queued": null,
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"status": "approved",
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"requested_status": null,
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"moderator_message": null,
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"license": {
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"id": "LGPL-3.0-only",
|
|
"name": "GNU Lesser General Public License v3.0 only",
|
|
"url": null
|
|
},
|
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"downloads": 493229,
|
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"followers": 258,
|
|
"categories": [
|
|
"decoration"
|
|
],
|
|
"additional_categories": [],
|
|
"loaders": [
|
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"fabric",
|
|
"quilt"
|
|
],
|
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"versions": [
|
|
"ZkaEucRs",
|
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"io1rsYBu",
|
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"H5Ele4qS",
|
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"kb2tUglM",
|
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"lXB1YslW",
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"Uo4tUZp5",
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"ROTwIP94",
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"Idn769rZ",
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"xT2o0hVR",
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"tbPwOgs4",
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"CJ15oCV4",
|
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"rqUnNZqs",
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"kVhUpOEJ",
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"t3LWdUoC",
|
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"yXeNzZP9",
|
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"NcLxV3wa"
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],
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"icon_url": "https://cdn.modrinth.com/data/gsJ6q45e/632d0495ffc026606f191768ec5d5fcf72f813ac.png",
|
|
"issues_url": "https://github.com/ZtereoHYPE/nicer-skies/issues",
|
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"source_url": "https://github.com/ZtereoHYPE/nicer-skies",
|
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"wiki_url": null,
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"discord_url": null,
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"donation_urls": [],
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"gallery": [
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{
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"url": "https://cdn.modrinth.com/data/gsJ6q45e/images/65b3fc281c94c119b3f7a89e7fb27e2026c7ff10.png",
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|
"featured": false,
|
|
"title": "Nebulas, vanilla",
|
|
"description": "Nebulas look really good even when no shader is running!",
|
|
"created": "2022-12-14T02:26:09.596200Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/gsJ6q45e/images/a1dafd84c90753a9a92ff1f2d0d01bc62c2f3a96.png",
|
|
"featured": false,
|
|
"title": "Rainbow sky",
|
|
"description": "A subtle, customizable rainbow effect is added as base to the sky.",
|
|
"created": "2022-12-14T02:27:04.003572Z",
|
|
"ordering": 0
|
|
},
|
|
{
|
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"url": "https://cdn.modrinth.com/data/gsJ6q45e/images/a5f425ae1e5a469dc5997f91b1f9f535cb4e3021.png",
|
|
"featured": false,
|
|
"title": "Rainbow nebulas",
|
|
"description": "A nice coincidence",
|
|
"created": "2022-12-14T03:06:52.039627Z",
|
|
"ordering": 0
|
|
},
|
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{
|
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"url": "https://cdn.modrinth.com/data/gsJ6q45e/images/e45c65407bd261ee22c5463a4c150c92b25ceed3.png",
|
|
"featured": true,
|
|
"title": "Nicer Skies plus Complementary",
|
|
"description": "Complementary Reimagined's aurora borealis look amazing when combined with Nicer Skies' nebulas.",
|
|
"created": "2022-12-14T02:25:24.021308Z",
|
|
"ordering": 1
|
|
},
|
|
{
|
|
"url": "https://cdn.modrinth.com/data/gsJ6q45e/images/640a9e25093cae59465303193da25f51a1f26bc3.png",
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"featured": false,
|
|
"title": "Config",
|
|
"description": "The configurability of the mod is quite high, and individual features are toggleable.",
|
|
"created": "2022-12-14T03:12:11.642917Z",
|
|
"ordering": 4
|
|
}
|
|
],
|
|
"color": 1381673,
|
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"thread_id": "gsJ6q45e",
|
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"monetization_status": "monetized"
|
|
},
|
|
"qQyHxfxd": {
|
|
"client_side": "optional",
|
|
"server_side": "optional",
|
|
"game_versions": [
|
|
"1.19",
|
|
"1.19.1-pre2",
|
|
"1.19.1-pre3",
|
|
"1.19.1-rc2",
|
|
"1.19.1",
|
|
"1.19.2",
|
|
"22w44a",
|
|
"22w46a",
|
|
"1.19.3-pre2",
|
|
"1.19.3-pre3",
|
|
"1.19.3",
|
|
"1.19.4",
|
|
"1.20",
|
|
"1.20.1",
|
|
"1.20.2",
|
|
"1.20.3",
|
|
"1.20.4",
|
|
"1.20.5",
|
|
"1.20.6",
|
|
"1.21",
|
|
"1.21.1"
|
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],
|
|
"id": "qQyHxfxd",
|
|
"slug": "no-chat-reports",
|
|
"project_type": "mod",
|
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"team": "x70byLOw",
|
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"organization": null,
|
|
"title": "No Chat Reports",
|
|
"description": "Makes chat unreportable (where possible)",
|
|
"body": "# No Chat Reports\n\n<a href=\"https://www.curseforge.com/minecraft/mc-mods/no-chat-reports\"><img alt=\"curseforge\" height=\"28\" src=\"https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@2/assets/compact/available/curseforge_vector.svg\"></a> <a href=\"https://modrinth.com/mod/no-chat-reports\"><img alt=\"modrinth\" height=\"28\" src=\"https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@2/assets/compact/available/modrinth_vector.svg\"></a> <a href=\"https://github.com/Aizistral-Studios/No-Chat-Reports\"><img alt=\"github\" height=\"28\" src=\"https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@2/assets/compact/available/github_vector.svg\"></a> <a href=\"https://gitlab.com/Aizistral-Studios/No-Chat-Reports\"><img alt=\"gitlab\" height=\"28\" src=\"https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@2/assets/compact/available/gitlab_vector.svg\"></a>\n\nThis mod strips cryptographic signatures which are attached to every chat message sent from 1.19 and onwards. Removing them makes it impossible to track and associate your chat messages with your Minecraft client, and, by extension, Microsoft account.\n\n**As of 1.19.1, it also disables Player Chat Reporting**\n\nPlease notice that, while I am aware of [Guardian](https://github.com/nodusclient/guardian) and certain other exploits that allow you to counteract reporting systems on the client against the will of the server, I am consciously choosing to not integrate them as part of this mod. No Chat Reports will only remain effective on the client side if the server allows it to be. If you do not like servers that enforce chat signing and fully support chat reporting - I advise to simply not play on them.\n\nAlso, while there are many plugins out there that \"borrow\" the name and even icon of NoChatReports, please be aware that **I have not authored any of them** and cannot say how well they do their job.\n\n## Installation and Usage:\n\nNoChatReports supports both Fabric and Forge, just download the version for your respective modloader and game version. It can be installed on either the client, server, or on both sides, and will function differently depending on which sides it is present on:\n\n**1. Only Client:** The client will refuse to send the account's public key to the server, and signatures will be stripped from the messages that you send. This way it won't be useful to try and report your messages, as there will be no proof that they were actually sent from your account. The server will relay them unless the `enforce-secure-profile` option is set to `true` in the `server.properties` file (which it is by default since 1.19.1)\n\nIf the server does require you to sign messages and you are on either 1.19.1 or 1.19.2, you will not be able to join the server unless you agree to send signed messages (NoChatReports will supply a warning screen), if you are on 1.19.3 or higher, you will still be able to join the server, but will not be able to use chat-related commands (other commands do still work)\n\n**2. Only Server:** Clients will still attach signatures when sending messages to the server, but the server will strip them before relaying them to other players. This way chat reporting will not work for any players that join. You can enable the conversion of player to system messages in the config, to prevent players without the mod from seeing them as \"Not Secure\"\n\nAs of 1.20.2 the server cannot disable the \"unsigned messages\" warning on the client. It can only be disabled if the client has NoChatReports (or a similar mod) installed.\n\n**3. Both Client and Server:** Signatures will be stripped on the client side before sending messages to the server, which will not attempt to verify message signatures. Chat reporting and \"Only Show Secure Chat\" will not function, and players will be notified that those features are disabled by the mod when trying to use them.\n\nAlthough NoChatReports can function when it is only present on one of either sides, NoChatReports can be configured to demand itself to be installed on the respective other side in order to play. This way you can install it on the server and require all clients that join to have NoChatReports installed, but you can also leave it server-only if you prefer.\n\nAdditionally, if installed on the client, NoChatReports will disable Telemetry (similar to what [No Telemetry](https://modrinth.com/mod/no-telemetry) does).\n\nTo make sure that your server is compatible with NoChatReports, you can take a look at [this part of the wiki](https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Protecting-Server-Players).\n\n## Configuration\n\nThe configuration files are located in the `NoChatReports` subfolder of the default config folder.\n\n`NCR-Client.json` stores Client-Side settings\n\n`NCR-Common.json` stores Server-Side settings\n\n`NCR-Encryption.json` stores Chat Encryption settings (Only effective on the client)\n\n`NCR-ServerPreferences.json` stores Per-Server Signing Modes\n\nYou can find more information [here](https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files/).\n\n## Chat Encryption\nI have put together a video dedicated to Chat Encryption, watching it will help you to learn how it is used (and whether you should): https://www.youtube.com/watch?v=e7RzNP32k-s\n\n## Documentation:\nYou can find documentation and other information relevant to this mod on the [wiki](https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/). It currently features the following articles:\n- [Configuration Files](https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files/)\n- [Protecting Server Players](https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Protecting-Server-Players/)\n- [How to Get Safe Server Status](https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/How-to-Get-Safe-Server-Status)\n- [I Got Banned!](https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/I-Got-Banned)\n- [To Encrypt or Not to Encrypt](https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/To-Encrypt-or-Not-To-Encrypt)\n- [The Realms Question](https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/The-Realms-Question)\n\n\n## For Developers:\nIf you develop your own mod, plugin or other server software that in some way prevents chat reports, you can make clients with No Chat Reports installed recognize servers running your software as safe. I wrote [a small article](https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/How-to-Get-Safe-Server-Status) about this. For clarification or further inquiries - contact me via Discord, link in \"External resources\".\n\n## Reasoning:\nSee my videos for an explanation of how message signatures and chat reporting work in the game, their failures and the reasoning behind the creation of this mod:\n1. https://www.youtube.com/watch?v=hYAUEMlugyw\n2. https://www.youtube.com/watch?v=DobmW1ZUcbQ\n3. https://www.youtube.com/watch?v=gH_q7ZuCJs0\n\n<a href=\"https://bisecthosting.com/AIZISTRAL\" target=\"_blank\"></a>\n",
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"body": "#### <center>Obscure API is a core for other Obscuria Collection mods.</center>\n<br />\n\n## <center>Obscuria Collection Mods</center>\n\n<center>\n<p style=\"text-align: center;\"><a href=\"https://modrinth.com/mod/obscure-api\"><img style=\"display: inline;\" src=\"https://i.imgur.com/AhHvRAA.png\" width=\"25%\" /></a> <a href=\"https://modrinth.com/mod/aquamirae\"><img style=\"display: inline;\" src=\"https://i.imgur.com/QiC0VcZ.png\" width=\"25%\" /></a> <a href=\"https://modrinth.com/mod/obscure-tooltips\"><img style=\"display: inline;\" src=\"https://i.imgur.com/qkyDZ6A.png\" width=\"25%\" /></a></p>\n<p style=\"text-align: center;\"><a href=\"https://modrinth.com/mod/loot-journal\"><img style=\"display: inline;\" src=\"https://i.imgur.com/1r2Ue5Y.png\" width=\"25%\" /></a> <img style=\"display: inline;\" src=\"https://i.imgur.com/xKaiQBp.png\" width=\"25%\" /> <img style=\"display: inline;\" src=\"https://i.imgur.com/xKaiQBp.png\" width=\"25%\" /></p>\n<p style=\"text-align: center;\"><a href=\"https://www.patreon.com/Obscuria\"><img style=\"display: inline;\" src=\"https://i.imgur.com/4lV9g9R.png\" width=\"75%\" /></a></p>\n<p style=\"text-align: center;\"><a href=\"https://discord.gg/jSHHJSUWdY\"><img style=\"display: inline;\" src=\"https://i.imgur.com/1Y7y8mO.png\" width=\"75%\" /></a></p>\n<p style=\"text-align: center;\"> </p>\n</center>\n\n# <center>Sponsored by [NameHero](https://nhtrx.com/?a=1494&oc=54&c=209&p=r&s1=)</center>\n\n#### <center>Need your own server to play with friends? NameHero provides amazing hosting services with automatic server setup for any game version and an easy-to-use control panel for advanced customization. Create your own server in 5 minutes without any technical knowledge!</center>\n\n<center><a href=\"https://nhtrx.com/?a=1494&oc=54&c=209&p=r&s1=\" rel=\"nofollow\"><img style=\"display:inline\" src=\"https://i.imgur.com/MfOH9Vq.png\" width=\"75%\"/></a></center>",
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"body": "*Oxidized aims to provide more uses for vanilla copper. Each feature is designed so that it could fit with or stay close to vanilla Minecraft.*\n\n\u00a0\n\nAbout:\n\n\u00a0\n\n**Copper Pulsar**: This item is an electromagnet-inspired tool. While in the player's inventory, the pulsar will allow you to pick up experience orbs and items from up to x10 farther than the normal pickup range. It can be toggled on and off using right-click.\n\n\u00a0\n\n**Copper Rail**: The Copper Rail functions almost identically to the Powered Rail. The difference is that a chain of connected copper rails can stay powered for up to 100 blocks as compared to 8 blocks with the Powered Rail.\u00a0\n\n\u00a0\n\n**Vertical Cut Copper**: Vertical cut copper is a building block that is designed like a copper block with a line through the middle. This is inspired off of the original cut copper design that was later changed in the full release. Vertical cut copper can oxidize like normal copper but waxing it with a honeycomb can stop this process.\n\n\u00a0\n\n**Copper Kiln**: The Copper Kiln is a new unique furnace type. This kiln can smelt cobblestone, clay, sand, and logs at extremely fast speeds. The kiln is meant for obtaining terracotta, bricks, stone, charcoal, and glass for building quickly. It functions like the smoker and blast furnace.\n\n\u00a0\n\n**Copper Lantern**: Copper Lanterns are a new lantern type that emits a green flame. They can be crafted with 8 copper nuggets around a single torch. Copper lanterns function the same as normal lanterns. (Copper nuggets are obtained by putting a copper ingot in a crafting table)\n\n\u00a0\n\n**Rose Gold Tools**: Rose Gold is a new tool material that can be made in a smithing table. Rose gold does not have an actual ingot as it is crafted with a gold tool and a copper ingot in a smithing table. Rose gold tools provide a similar durability and mining level to Iron tools but they are as fast and enchantable as gold tools.\u00a0\n\n\u00a0\n\n**Copper Pan**: The Copper Pan is a unique block that allows the player to passively pan for resources such as clay and iron nuggets. The pan will only work if it is placed in water and on a sand or gravel block. Over time the pan will sift and release items it finds. The current loot pool includes:\u00a0Iron Nugget (15%), Gold Nugget (15%), Sand (24%), Emerald (2%), Gravel (12%), Clay Ball (32%).\u00a0The speed at which the pan finds items is relative to the random tick speed.\n\n\u00a0\n\n**Copper Golem**: The Copper Golem is a mob based on the Minecraft Mob Vote 2021. It can be created by placing a copper/cut copper block on the bottom, a carved pumpkin in the middle, and a lightning rod on top. The golem will wander around and can press copper buttons nearby (Copper Buttons have been added but are not yet obtainable in survival). Copper Golems will oxidize over a long period of time, but will walk toward lightning rods in thunderstorms, and will unoxidize when struck.\u00a0\n\n\u00a0\n\n**Copper Trap**: The Copper Trap is a bear trap-like block that can be placed down. It is crafted with 6 copper ingots and 2 flint. When stepped on, the trap deals 5 damage and stops the victim from moving away. The trap will open back up after closing for 3 seconds. It can be toggled manually by right-clicking or with redstone (levers, buttons, etc).\n\n**[1.19.3+] Copper Barometer**: The Copper Barometer is a weather prediction tool crafted with copper ingots, redstone, and glass. When right-clicked, the barometer will provide you with information about the upcoming weather or when the current precipitation will end.\n\n\n\n\n<ins>Credits:</ins>\n\nCredit to zacthornetv for the rose gold tool textures",
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"name": "GNU General Public License v3.0 only",
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"team": "3h9GHUuw",
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"title": "Packet Fixer",
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"description": "A simple mod to solve various problems with packets.",
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"body": "# Packet Fixer\n#### Visit my discord server: [Link](https://discord.com/invite/vWBP4P4Yd8)\n\n## Description\nThis mod fixes various package erros. This mod could be used in mod packs for increasing the number of mods.\n\n### The mod is required in Client and Server sides.\n\n### Fix these problems:\n - Tried to read NBT tag that was too big; tried to allocate: X bytes where max allowed: 2097152\n - Badly compressed packet - size of X is larger than protocol maximum of 2097152\n - Attempted to send packet over maximum protocol size: 8388608\n - Packet too big (is X, should be less than 8388608)\n - Payload may not be larger than 1048576 bytes\n - Payload may not be larger than 32767 bytes\n- Unable to fit X into 3 [Delete Krypton and Pluto]\n\n### Other problems:\n - VarInt too long [Try deleting Krypton and Pluto in both sides]\n\n### Feel free to use this mod on your modpack",
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"title": "Paladins & Priests (RPG Series)",
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"title": "Promenade",
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"description": "Fancy and simplistic biomes and structures!",
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"body": "[](https://hugman.gitbook.io/promenade/)\n\n[](https://discord.gg/8ksTVJu)\n[](https://twitter.com/DawnTeamMC)\n\nPromenade is a mod for the latest version of Minecraft that adds a ton of features to the game related to exploration,\ndiversity and will improve the beauty of you world.\n\n**You can visit the [official wiki for Promenade for more information](https://hugman.gitbook.io/promenade/).**\n\n## \ud83d\udc7e Features\nDue to a missing Fabric API module, versions from v2.5.0 to v4.0.0 require [TerraBlender](https://www.curseforge.com/minecraft/mc-mods/terrablender-fabric) to be installed for overworld biomes to appear in your world.\n\n### Biomes\n\n* **Sakura Groves** (japanese cherry blossoms)\n* **Carnelian Treeway** (maple trees)\n* **Glacarian Taiga**\n* **Dark Amaranth Forests**\n* **Palms** in deserts\n\n\n### Animals\n\n* **Capybaras** in swamps and rivers\n* **Ducks** in plains and rivers\n\n\n### Monsters\n\n* **Sunken Skeleton** in oceans\n* **Lush Creepers** in caves\n\n\n### Structures\n\n* **Witch Huts** in dark forests\n\n\n### Other\n\n* Moai \ud83d\uddff (use tuff in a stonecutter)\n* New rocks: asphalt and blunite\n* Piles of flowers and leaves\n* Blueberries\n\n## \ud83c\udfb6 Soundtrack\nSakura Groves feature a new track composed by [**LudoCrypt**](https://ludocrypt.crd.co/): **Brise couleur pastel**! \nListen to **Brise couleur pastel** on [Bandcamp](https://ludocrypt.bandcamp.com/track/brise-couleur-pastel) or YouTube:\n\n[](https://www.youtube.com/watch?v=NUTTAB_-uY0)\n\n## \ud83d\udce6 Download\n### Required mods\n\u26a0 Promenade **needs** the following mods to be installed:\n\n- Fabric API: [GitHub](https://github.com/FabricMC/fabric) / [CurseForge](https://www.curseforge.com/minecraft/mc-mods/fabric-api) / [Modrinth](https://modrinth.com/mod/fabric-api)\n- Dawn API: [GitHub](https://github.com/DawnTeamMC/DawnAPI) / [CurseForge](https://www.curseforge.com/minecraft/mc-mods/dawn) / [Modrinth](https://modrinth.com/mod/dawn)\n\n### Compatible mods\nPromenade is compatible with the following mods:\n\n- Columns: [GitHub](https://github.com/haykam821/Columns) / [CurseForge](https://www.curseforge.com/minecraft/mc-mods/columns)\n- Farming for Blockheads: [GitHub](https://github.com/ModdingForBlockheads/FarmingForBlockheads) / [CurseForge](https://www.curseforge.com/minecraft/mc-mods/farming-for-blockheads-fabric)\n\n## \u2764\ufe0f Support\n[](https://patreon.com/Hugman)\n\nYou can support Promenade on the [Patreon page of the founder, main developer and maintainer of the Dawn Team mods (Hugman)](https://patreon.com/Hugman).\n\nBy supporting Hugman, you can get access to the following:\n\n- Vote for the next features to be added to the Dawn Team mods\n- Get exclusive screenshots of the next features to be added to Dawn Team mods\n- Get early access to the latest beta versions of Dawn Team mods with new features\n- Get early access to new mods from the Dawn Team mods\n\n**We do not want to lock any in-game feature of the Dawn Team mods behind a paywall, because we believe that any Minecraft mod should forever remain free to download and fully exploit/use.** \nSupporting via Patreon is a more of way to help Hugman to continue to improve the mods and show the gratitude you might have towards Hugman's work.\nSome money you donate may be used to pay for new features, such as music or art, but not all of it.\n",
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"featured": false,
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"title": "Palm Wood",
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"client_side": "unsupported",
|
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"server_side": "required",
|
|
"game_versions": [
|
|
"1.17",
|
|
"1.17.1",
|
|
"1.18",
|
|
"1.18.1",
|
|
"1.18.2",
|
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"1.19",
|
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"1.19.1",
|
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"1.19.2",
|
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"1.19.3",
|
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"1.19.4",
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"1.20.3",
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"id": "Udc4ShgP",
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"slug": "protection-balancer",
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"project_type": "mod",
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"team": "5UOLQVNJ",
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"title": "Protection Balancer",
|
|
"description": "Allows to change the armor & protection mitigation formulas",
|
|
"body": "# Protection Balancer\n\n**For Minecraft 1.17-1.20.4**\n\n**Requires [Necronomicon API](https://modrinth.com/mod/necronomicon) and [Fabric API](https://modrinth.com/mod/fabric-api).**\n\n\u00a0\n\nLightweight, serverside mod that allows to define custom formulas to calculate damage reduction from armor and the protection enchantment.\n\n\n\n\n\n\n\n\u00a0\n\n**The reason behind this?**\n\nProtection is busted, both in vanilla and modded. 88% damage reduction? No thanks.\n\n\u00a0\n\nWell, this mod by default changes the values to be up to 15% for armor (at 60), and 10% for protection (on a full prot V set).\n\n- It is highly suggested to change, as it will not count armor toughness (due to it not using damage as a reference), so if you don't have anything that uses toughness for anything else, it makes the attribute useless.\n\n\u00a0\n\n\u00a0\n\n## Configuration File\n\n\u00a0\n\n",
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"title": "Pufferfish's Attributes",
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"description": "A Minecraft mod that adds more attributes to the game.",
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"body": "# Pufferfish's Attributes\n\n## About\n\nThis mod adds new attributes to the game. Originally it was a part of [Pufferfish's Skills](https://modrinth.com/mod/skills) mod, but was split and now can be used independently.\n\n## Attributes\n\nSome attributes work different from vanilla ones. Instead of providing a value they modify dynamic values using addition or multiplication. For example damage dealt by attacking using various weapons. They work like normal attributes, but their base value is internally set to the dynamic value. Changing base value of these attributes is not possible, because it is permanently set to [NaN](https://en.wikipedia.org/wiki/NaN). These attributes are marked as dynamic in their description below.\n\n- Stamina\n- Melee Damage\n- Ranged damage\n- Fortune\n- Healing\n- Jump\n- Resistance\n- Mining Speed\n- Sprinting Speed\n- Knockback\n\n### Stamina\n\nAttribute `puffish_attributes:player.stamina` allows to change hard coded stamina value, which is 4 by default. Stamina determines how much exhaustion player must collect to decrease food/saturation points.\n\n### Melee Damage\n\nDynamic attribute `puffish_attributes:player.melee_damage` modifies damage dealt using melee weapons.\n\n### Ranged damage\n\nDynamic attribute `puffish_attributes:player.ranged_damage` modifies damage dealt using ranged weapons.\n\n### Fortune\n\nDynamic attribute `puffish_attributes:player.fortune` modifies fortune when mining a block, also applies without having fortune enchant on the item.\n\n### Healing\n\nDynamic attribute `puffish_attributes:player.healing` modifies how much health is restored by natural regeneration.\n\n### Jump\n\nDynamic attribute `puffish_attributes:player.jump` modifies how high player can jump.\n\n### Resistance\n\nDynamic attribute `puffish_attributes:player.resistance` modifies resistance of the player\n\n### Mining Speed\n\nDynamic attribute `puffish_attributes:player.mining_speed` modifies mining speed of the player.\n\n### Sprinting Speed\n\nDynamic attribute `puffish_attributes:player.sprinting_speed` modifies sprinting speed of the player.\n\n### Knockback\n\nDynamic attribute `puffish_attributes:player.knockback` modifies knockback power of the player.\n\n## Compatibility\n\nThis mod supports both Forge and Fabric. It may conflict with other mods that add similar attributes. Please report an issue if you find an incompatibility.\n\n**It is incompatibility with every version below 0.12.0 of Pufferfish's Skills, because that versions includes everything that Pufferfish's Attributes adds. However, version 0.12.0 of Pufferfish's Skills, when released, will no longer contain Pufferfish's Attributes, therefore these mods will be compatible.**\n\n## Versions\n\nVersions that are maintained and will receive future updates are: 1.18.2, 1.19.2, 1.19.4, 1.20, 1.20.2, 1.20.4.\n\n## Modpacks\n\nYou can use this mod in your modpack as long as you do not redistribute this mod.",
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"title": "Pufferfish's Skills",
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"description": "Adds a fully configurable skill system to the game.",
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"body": "# Pufferfish's Skills\n\n\n\n[](https://discord.gg/F4EKxzW4hf)\n\n## About\n\nPufferfish's Skills is a mod that adds a framework to create fully configurable skill systems. It has a dedicated [online editor](https://puffish.net/skillsmod/editor/) to help building skills layout. There is also an API which allows extending the functionality and managing skills.\n\n## Latest changes (Important)\n\nIn the recent update the mod was split, the core part is [Pufferfish's Skills](https://www.curseforge.com/minecraft/mc-mods/puffish-skills). Attributes are a separate mod [Pufferfish's Attributes](https://www.curseforge.com/minecraft/mc-mods/puffish-attributes). The default skill trees were also removed, but can still be downloaded as a data pack [Default Skill Trees](https://www.curseforge.com/minecraft/data-packs/default-skill-trees).\n\n## Getting started\n\nThe easiest way is to download [Default Skill Trees](https://www.curseforge.com/minecraft/data-packs/default-skill-trees) data pack. You can modify it according to your needs. Most skills in that trees increase player attributes. In the game there isn't many of them and that's why there is a [Pufferfish's Attributes](https://www.curseforge.com/minecraft/mc-mods/puffish-skills) mod which used to be a part of the mod.\n\n## Commands\n\n`/puffish_skills points add <player> <category> <count>` - Adds points.\n\n`/puffish_skills points set <player> <category> <count>` - Sets points.\n\n`/puffish_skills experience add <player> <category> <amount>` - Adds experience.\n\n`/puffish_skills experience set <player> <category> <amount>` - Sets experience.\n\n`/puffish_skills skills unlock <player> <category> <skill>` - Unlocks skill.\n\n`/puffish_skills skills reset <player> <category>` - Locks all skills, points are refunded.\n\n`/puffish_skills category lock <player> <category>` - Locks category.\n\n`/puffish_skills category unlock <player> <category>` - Unlocks category.\n\n`/puffish_skills category erase <player> <category>` - Resets points, experience, skills.\n\n## Default keybindings\n\n`k` - Opens skills screen.\n\n## Configuration\n\nConfiguration is JSON driven. It is possible to reload in without restarting game using `/reload` command.\n\nTo easily edit skills you can use [online editor](https://puffish.net/skillsmod/editor/).\n\nYou can read more about configuration in the [documentation](https://puffish.net/skillsmod/docs/).\n\n## Compatibility\n\nThis mod supports both Forge and Fabric. What's more it is cross-compatible, so the client can use different loader than the server.\n\nThis mod should not conflict with other mods. Please report an issue if you find an incompatibility.\n\n## Versions\n\nVersions that are maintained and will receive future updates: 1.18.2, 1.19.2, 1.19.4, 1.20, 1.20.2 1.20.4.\n\n## Modpacks\n\nYou can use this mod in your modpack as long as you do not redistribute this mod.\n\n## Community-made tutorials\n\n<details>\n\t<summary>Videos</summary>\n\t<iframe src=\"https://www.youtube.com/embed/_Yzd0ZoKjng\"></iframe>\n\t<iframe src=\"https://www.youtube.com/embed/tf-ACXH8wrU\"></iframe>\n</details>",
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"id": "QAGBst4M",
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"slug": "puzzles-lib",
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"title": "Puzzles Lib",
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"description": "Why's it called Puzzles you ask? That's the puzzle!",
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"body": "<p><img src=\"https://i.imgur.com/4htIK3r.png\" width=\"854\" height=\"240\" /></p>\n<p><img src=\"https://i.imgur.com/E6BUT4h.png\" width=\"854\" height=\"14\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><img src=\"https://img.shields.io/badge/available%20for%20Minecraft-1.19%20%7C%201.18%20%7C%201.17%20%7C%201.16-ecebe6?labelColor=2F4858&style=for-the-badge\" width=\"386\" height=\"28\" /> <img src=\"https://img.shields.io/badge/Install%20on-Client%20%26%20Server-ecebe6?labelColor=2F4858&style=for-the-badge\" width=\"240\" height=\"28\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/minecraft/mc-mods/puzzles-lib/files/all?filter-status=1&filter-game-version=2020709689%3A7498\"><img src=\"https://bit.ly/3yrSsw7\" width=\"320\" height=\"28\" /></a></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/minecraft/mc-mods/puzzles-lib/files/all?filter-status=1&filter-game-version=2020709689%3A7499\"><img src=\"https://bit.ly/3nRXr4m\" width=\"325\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/fabric-api\"><img src=\"https://bit.ly/30lZmFY\" width=\"208\" height=\"28\" /></a> <a href=\"https://www.curseforge.com/minecraft/mc-mods/forge-config-api-port-fabric\"><img src=\"https://bit.ly/3clkhvn\" width=\"299\" height=\"28\" /></a></p>\n<p><img src=\"https://i.imgur.com/E6BUT4h.png\" width=\"854\" height=\"14\" /></p>\n<p><span style=\"font-size: 20px;\"><strong>\ud83d\udcd6 About:</strong></span></p>\n<p><span style=\"font-size: 14px;\"><strong>Puzzles Lib</strong> is a rather light-weight library consisting of multiple frameworks and utility classes. But most of all, it offers an abstraction layer for developing mods on both the Forge and Fabric mod loader, making ports and maintaining mods rather simple without having to rewrite a bunch of logic.</span></p>\n<p><span style=\"font-size: 14px;\">This mod doesn't do anything on its own, so install it only when you also use another one of my mods.</span></p>\n<p><span style=\"font-size: 14px;\">The Fabric version of this project additionally depends on the <a href=\"https://www.curseforge.com/minecraft/mc-mods/forge-config-api-port-fabric\"><span style=\"font-size: 14px;\"><strong>Forge Config API Port</strong></span></a> library. This is required for mod configuration, as it allows for using the exact same system as on the Forge mod loader.</span></p>\n<p><img src=\"https://i.imgur.com/E6BUT4h.png\" width=\"854\" height=\"14\" /></p>\n<p style=\"text-align: center; line-height: 36px;\"><a href=\"https://www.curseforge.com/members/fuzs_/projects\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzs_&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=curseforge&logoColor=white\" width=\"97\" height=\"28\" /></a> <a href=\"https://github.com/Fuzss\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzss&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=github&logoColor=white\" width=\"97\" height=\"28\" /></a> <a href=\"https://www.youtube.com/channel/UC2l26SuCmCNSCPefpfbCX7Q\"><img src=\"https://img.shields.io/static/v1?label=&message=Fuzs&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=youtube&logoColor=white\" width=\"89\" height=\"28\" /></a> <a href=\"https://twitter.com/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=@Fusseel&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=twitter&logoColor=white\" width=\"124\" height=\"28\" /></a> <a href=\"https://www.reddit.com/user/Fusseel\"><img src=\"https://img.shields.io/static/v1?label=&message=u/Fusseel&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=reddit&logoColor=white\" alt=\"Reddit\" width=\"130\" height=\"28\" /></a> <img src=\"https://img.shields.io/static/v1?label=&message=Fuzs%200212&color=ecebe6&labelColor=2F4858&style=for-the-badge&logo=discord&logoColor=white\" width=\"127\" height=\"28\" /></p>\n<p><img src=\"https://i.imgur.com/E6BUT4h.png\" width=\"854\" height=\"14\" /></p>",
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"body_url": null,
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"published": "2022-07-06T18:55:14.270853Z",
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"updated": "2024-08-14T09:38:13.581032Z",
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"approved": "2022-07-06T18:55:14.270853Z",
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"license": {
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"id": "MPL-2.0",
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"name": "Mozilla Public License 2.0",
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"url": null
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},
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"library"
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"id": "AqaIIO6D",
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"slug": "ranged-weapon-api",
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"project_type": "mod",
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"team": "O5jDpEBx",
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"title": "Ranged Weapon API",
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"description": "\ud83c\udff9 Create fully functional bows and crossbows, with ease",
|
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"body": "# Ranged Weapon API\n\nThis mod is an API for developers, relying on Fabric API, to allow easy bow and crossbow creation.\n\nFeatures:\n- Bows and Crossbow construction\n- Customizable weapon properties: damage, pull time, projectile velocity (optional)\n- Automatic item model predicate registration (matching vanilla model predicates)\n- Correct rendering first and third person rendering\n- Correct pull FOV\n\nRead all technical details in the GitHub readme.",
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],
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"id": "r3VgI4QN",
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"slug": "reacharound",
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"project_type": "mod",
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"team": "8R87uVaX",
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"organization": null,
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"title": "Reacharound",
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"description": "Reacharound block placement.",
|
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"body": "\n\n[\n](https://modrinth.com/mod/reacharound) [](https://www.curseforge.com/minecraft/mc-mods/reacharound)\n\nA simple bedrock block placement mod with added support for placing blocks downwards and upwards.\n\nThe core functionality was ported [Quark (Forge)]. The Quark [\ud83d\udd17 License can be found here].\n\n[Quark (Forge)]: https://github.com/VazkiiMods/Quark\n\n[\ud83d\udd17 License can be found here]: https://github.com/VazkiiMods/Quark/blob/master/LICENSE.md\n\n### Added Functionality compared to other similar mods:\n\nThere is three indicator types (Default, Quark, Custom) that are configurable with mod menu support.\n\nSlabs will attempt to be placed smart. If you are bridging to upper slabs with more slabs they will continue to be upper slabs.\n\nSlabs placed vertically will stack without skipping properly.\n\nThis can now also be used to build upwards as well as downwards now.",
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"title": "ReBalance",
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"description": "Modpack utility mod that allows to balance out damage dealt by players.",
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"body": "<p style=\"text-align: center;\"><span style=\"font-size: 18px;\"><strong>ReBalance</strong></span></p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><span style=\"font-size: 12px;\">Adds damage balancing mechanics, including dynamic rebalancing, pvp and global multipliers.</span></span></p>\n<p style=\"text-align: center;\">Everything configurable under <strong>config/rebalance.json</strong></p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><img src=\"https://cdn.discordapp.com/attachments/1050578253489917992/1176021512692699216/image.png\" alt=\"\" width=\"487\" height=\"312\" /></span></p>",
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"id": "sk4iFZGy",
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"slug": "remove-terralith-intro-message",
|
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"project_type": "mod",
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"team": "9DC3WeOt",
|
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"organization": "xdGr4sFb",
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"title": "Remove Terralith Intro Message",
|
|
"description": "A datapack/mod to remove the intro message that appears with Terralith.",
|
|
"body": "This is a simple datapack/mod that removes Terralith's introduction message when creating a world.\n\nModpack devs are free to use this if they so desire; just stick it in your modpack and it should effectively prevent Terralith from making any chat messages on first world load. This is especially useful for modpack devs that don't want a ton of chat spam on first load, or don't want users confusingly joining the wrong Discord server.",
|
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"wiki_url": "https://stardustlabs.miraheze.org/",
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{
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"id": "patreon",
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"url": "https://patreon.com/stardustlabs"
|
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},
|
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{
|
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"id": "ko-fi",
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"url": "https://ko-fi.com/stardustlabs"
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"featured": true,
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|
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|
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|
|
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|
|
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|
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|
|
"1.18-rc1",
|
|
"1.18-rc2",
|
|
"1.18-rc3",
|
|
"1.18",
|
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"1.18.1",
|
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|
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|
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|
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|
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],
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"id": "muf0XoRe",
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"slug": "repurposed-structures-fabric",
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"project_type": "mod",
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"team": "BOIR6paN",
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"organization": null,
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"title": "Repurposed Structures - Quilt/Fabric",
|
|
"description": "Adds more variations of vanilla structures and features such as a Jungle Fortress!",
|
|
"body": "<img src=\"https://user-images.githubusercontent.com/40846040/212383632-2d628e1a-a086-490f-8863-823210407626.png\" alt=\"Picture that shows the title of this mod with a Stonebrick Fortress during sunset behind the text\" width=\"1519\" height=\"516\"></img>\n#### Works serverside too so vanilla clients can connect!\n###### CLICK HERE FOR NEOFORGE/FORGE MC PORT: https://modrinth.com/mod/repurposed-structures-forge\n\n<br/>\n____________________________________________________________________________\n\n# WHAT IS REPURPOSED STRUCTURES?\n<br/>\n\nRepurposed Structures is a mod about taking existing vanilla features and structures and creating new variants or modifications to them! Originally, most of the structures and features in this mod was actually made for my Ultra Amplified Dimension mod. but then I realized these features and structures would look great in the Overworld as well so I decided to take those structures and features and split them into their own mod and continue to add MORE biome variants of vanilla structures! And over time, some other people even help contribute more vanilla styled structures!\n\n<br/>\n\nCheck out the wiki below for all the info! It is kept up to date on latest Repurposed Structures releases.\n\n**[https://github.com/TelepathicGrunt/RepurposedStructures/wiki](https://github.com/TelepathicGrunt/RepurposedStructures/wiki)**\n\n<br/>\n\n\n<details>\n<summary><b>Frequently Asked Questions:</b></summary>\n\n- **Q: Can this mod work serverside and let vanilla clients connect?**\n\n - A: Yep! This mod does not add any new blocks or mobs so it can be ran entirely serverside and is safe for vanilla clients.\n\n- **Q: How do I turn off RS structures in 1.18.2 or newer MC?**\n\n - A: 1.18.2 did a lot of changes and as a result, all of RS's structures are now in datapack form. <span style=\"color: #3366ff;\"><a style=\"color: #3366ff;\" href=\"https://github.com/TelepathicGrunt/RepurposedStructures/wiki/How-to-configure-this-mod\">Click here for more info and leads you to the config datapack</a></span> that lets you turn off structures or changing spawnrates. Don't be afraid to ask me questions if you get stuck!</p>\n \n- **Q: Does this mod work with <a style=\"color: #3366ff;\" href=\"https://www.curseforge.com/minecraft/mc-mods/yungs-better-strongholds\">YUNG's Better Strongholds</a>, <a style=\"color: #3366ff;\" href=\"https://www.curseforge.com/minecraft/mc-mods/yungs-better-mineshafts-forge\">YUNG's Better Mineshafts</a>, and other Yungs mods mod?**\n\n - A: Yes all of Yung's mods will work with Repurposed Structures. Both mod's structures will continue to spawn. Note: RS’s structures will remain the same and will not be in the same style as yung’s structures unless you put on special datapacks. See the Pre-Datapack section for changing RS's strongholds, dungeons, and other structures to be in the style of Yung's structures! (Mineshafts does not have a datapack because Yung's Better Mineshafts already have biome variants)\n \n- **Q: Does this mod conflict with ___ mod?**\n\n - A: Highly unlikely. My mod adds structures to biomes directly so any conflict would be extremely rare. Best way to know is to just try my mod with the other mod. If you find they do conflict somehow, PLEASE let me know so I can investigate and release a fix! :) In fact, some mods like <a style=\"color: #3366ff;\" href=\"https://www.curseforge.com/minecraft/mc-mods/signpost\">Signpost</a> may have direct compatibility with Repurposed Structures's structures!\n \n- **Q: I heard this mod has banners in chests but none show up for me. Why?**\n\n - A: You'll have to use the latest version of Repurposed Structures and have the Luck status effect or attribute. Luck is not able to be obtained in vanilla so you'll have to use another mod or datapack. The banners are more like a cool Easter Egg collectable so check out what mods or datapacks can give you some Luck! Good luck and have fun collecting banners!\n \n- **Q: The advancements are annoying! I want to turn them off!**\n\n - A: There are datapacks to turn off the advancements. <a style=\"color: #3366ff;\" href=\"https://github.com/TelepathicGrunt/RepurposedStructures/releases/tag/3.0.0\">Click here for the datapack</a> to use to make all RS advancements disabled. You can delete the files of the structures you do want advancements for from that datapack.\n\n- **Q: How can I change the language that this mod uses?**\n\n - A: You can use a Resourcepack to add new languages and help contribute! <a style=\"color: #3366ff;\" href=\"https://github.com/TelepathicGrunt/RepurposedStructures/releases/tag/4.0.0\">You can grab this datapack, delete the data folder from it, and use it as a resourcepack and add new languages you want!</a>\n \n- **Q: Can I use this mod in a modpack?**\n\n - A: Yep! You can use this mod in a modpack :)\n \n- **Q: Can I modify the source code of this mod to make changes?**\n\n - A: You can but just make sure you respect my license which is LGPL. That means, if you plan on distributing a modified Repurposed Structures jar, you should open source it by making the modified source code visible and licensed under an open source license. But truthfully, if you want to make a change, ask me first or make a PR into my mod as I might actually add it to the base mod itself!\n</blockquote></details>\n\n\n***\n\n## **\ud83c\udfe0 HOW CAN I CONFIGURE THIS MOD? \ud83c\udfe0**\n\n<details>\n<summary><b>1.18.2 and newer info:</b></summary>\n\n **As of 1.18.2 and newer, most of Repurposed Structures can be changed by datapack now. Including turning off or on structures or changing spawnrates. Click the below link to get an example datapack to edit and some pointers for what to edit to turn off structures. There's a huge amount of stuff you can change by datapack though such as changing what height RS Mineshafts spawn at or how large RS villages are and much more that was not configurable in 1.18.1 and below. Enjoy!**\n\n **<a style=\"font-size: 24px; color: #3366ff;\" href=\"https://github.com/TelepathicGrunt/RepurposedStructures/releases/tag/4.0.0\">Click here to go to config datapack download page</a>**\n\n \n\n*Note: Be sure to read the instructions in the above link's page to make it easier to know what to edit*\n\nBy default, RS will do its best to import modded loot into its structures's loot. If this is not desired behavior, you can disable this in the normal RS config file in config folder above mods folder.\n\n Furthermore, you can make datapacks to modify or change how RS structures look! Here's a flat world of all the pieces of my structures. Use this to make editing and overriding structure pieces easier with datapacks: <span style=\"color: #3366ff;\"><a style=\"color: #3366ff;\" href=\"https://github.com/TelepathicGrunt/RepurposedStructures/releases/tag/1.0.0\">Repurposed Structures - pieces world (click here)</a>**\n\n For the expert datapackers, there's actually a hidden neat way to add new pieces to any Jigsaw Structure without overriding their pool file! (Villages, outposts, all of RS's structures minus mansions, etc) For example, instead of overriding `data\\repurposed_structures\\worldgen\\template_pool\\village\\birch\\houses.json` to add new houses to my Birch Village, replace `worldgen\\template` in the datapack with `pool_additions` and have the template pool file only have the entries you want merged into the main pool file. Repurposed Structures will detect these files from ALL datapacks and merge the pool_additions pool entries into the actual template pool file that the path points to. Yes, Repurposed Structures will read all pool_additions files from all datapacks that even have the same path so that the datapacks do not override each other's pool_additions! Neat stuff! And it works with other pools too! Just make sure the piece you are adding has a Jigsaw Block with the right name so the actual structure can connect and spawn the piece.\n\n To help you with this cool pool_additions feature, this 18 minute tutorial should help walk you through creating a building, saving it, and adding it to RS's structures with a datapack! **<a class=\"anchor-3Z-8Bb anchorUnderlineOnHover-2ESHQB\" style=\"color: #3366ff;\" tabindex=\"0\" title=\"https://youtu.be/kzRQrQqlYjw\" role=\"button\" href=\"https://youtu.be/kzRQrQqlYjw\" target=\"_blank\" rel=\"noopener noreferrer\">https://youtu.be/kzRQrQqlYjw</a>**\n</details>\n\n<details>\n<summary><b>1.18.1 and older info:</b></summary>\n\n **To reach this mod's config file, go into the config folder that is above the mods folder and go into the repurposed_structures-forge folder to change the configs. The config is split up into many files for better organization and ease of editing. Then exit/restart Minecraft for all changes to take effect. Do note that the config will affect all worlds so keep that in mind**\n\n Right now, there are lots of config options. The big one that you may be interested in is the spawnrate config for every structure and yes, you can even fully turn off the structures too. The config comments will help walk you through on how to adjust the rates. Furthermore, you can even blacklist dimensions or biomes as well! For some structures, you can change the maximum and minimum y value that they can start their generation at and far more! Check out the config for everything you can do!\n\n Furthermore, you can make datapacks to modify or change a huge amount of stuff in my mod including modifying how structures look! Here's a flat world of all the pieces of my nbt-based structures. Use this to make editing and overriding structure pieces easier with datapacks: **<a href=\"https://github.com/TelepathicGrunt/RepurposedStructures/releases/tag/1.0.0\">Repurposed Structures - pieces world (click here)</a>**\n\n If you want to change the loot tables that the structures in this mod uses, you can override my loot tables with a data pack! Here's a datapack with the default loot tables: **<a href=\"https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/0.0.11\">Repurposed_Structures-Loottables (click here) </a>**\n\n The mob spawner for all none-nbt based structures can be changed with datapacks as well! You can download the spawner datapack here and change the entries inside the json files to add, remove, or change mob chances in spawners!: **<a href=\"https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/0.0.5\">Repurposed_Structures-Mob_Spawners (click here)</a>**\n\n And all structure pieces such as Wells, Villages, Outposts, Shipwrecks, Pyramids, and Igloos can also be overridden with datapacks. Furthermore, the template pools that holds structure pieces for Villages and other structures can also be overridden with datapacks to add your own pieces to the villages or other structures! You can find what pieces or pools can be replaced and their filenames here but be sure to switch the branch to the MC version you are on: <a href=\"https://github.com/TelepathicGrunt/RepurposedStructures/tree/1.16-Forge/src/main/resources/data/repurposed_structures/structures\">Overridable structure nbt files (click here)</a><a href=\"https://github.com/TelepathicGrunt/RepurposedStructures/tree/1.16-Forge/src/main/resources/data/repurposed_structures/worldgen\">Overridable structure pool files (click here)</a>\n\n For the expert datapackers, there's actually a hidden neat way to add new pieces to any Jigsaw Structure without overriding their pool file! (Villages, outposts, all of RS's structures minus mansions, etc) For example, instead of overriding `data\\repurposed_structures\\worldgen\\template_pool\\village\\birch\\houses.json` to add new houses to my Birch Village, replace `worldgen\\template` in the datapack with `pool_additions` and have the template pool file only have the entries you want merged into the main pool file. Repurposed Structures will detect these files from ALL datapacks and merge the pool_additions pool entries into the actual template pool file that the path points to. Yes, Repurposed Structures will read all pool_additions files from all datapacks that even have the same path so that the datapacks do not override each other's pool_additions! Neat stuff! And it works with other pools too! Just make sure the piece you are adding has a Jigsaw Block with the right name so the actual structure can connect and spawn the piece.\n\n To help you with this cool pool_additions feature, this 18 minute tutorial should help walk you through creating a building, saving it, and adding it to RS's structures with a datapack! **<a class=\"anchor-3Z-8Bb anchorUnderlineOnHover-2ESHQB\" tabindex=\"0\" title=\"https://youtu.be/kzRQrQqlYjw\" role=\"button\" href=\"https://youtu.be/kzRQrQqlYjw\" target=\"_blank\" rel=\"noopener noreferrer\">https://youtu.be/kzRQrQqlYjw</a>**\n</details>\n\n**If you get stuck or confused on how to configure something, just ask and I'll try and help out!**\n\n<br/>\n\n***\n\n## **\ud83c\udfe0 PRE-MADE DATAPACKS \ud83c\udfe0**\n\n Since the overwhelming majority of my structures uses nbt files, template pools, and/or processors, you can override all of this with datapacks! That means you can customize the blocks in those structures with other mod's blocks or add pieces of other mod's villages into RS's villages! If you decide to use the datapacks below, download it, go into your world's save folder, and put the zipped folder into the datapack folder. Now when you load the game, the datapack should take effect! (Also, you can share mod-compat datapacks you made to me and I'll add it below after I check it out and like it!)\n\nCheck out the wiki below for some links to premade datapacks!\n\n**[https://github.com/TelepathicGrunt/RepurposedStructures/wiki#-pre-made-datapacks-](https://github.com/TelepathicGrunt/RepurposedStructures/wiki#-pre-made-datapacks-)**\n\n<br/>\n\n***\n\n### Special thanks to:\n\n/r/l-ll-ll-l_IsDisLoss from Reddit for allowing me to use his Nether Pyramid and Nether Crimson Outpost design! \n\n<br/>\n\ncannon_foddr for allowing me to use his Nether Brick Outpost and End/Nether Bricks Shipwreck design!\n\n<br/>\n\nmiguelforge for allowing me to use his Crimson and Warped Shipwreck, End Ruined Portal, Nether Ruins, and other designs!\n<br/>\n\n*If you find an issue, glitch, or have a suggestion about my mod, let me know! But if you don't have a GitHub account to report in the Issue tab above, just comment what the problem is below and I'll try and get back to you ASAP! Or you can contact me on Discord :) \n",
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"description": "\ud83e\udea8 Craft runes to serve as ammo for spells",
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"body": "\n------------------\n[](https://fabricmc.net)\n[](https://www.curseforge.com/minecraft/mc-mods/fabric-api)\n\n\n\n\n[](https://discord.gg/KN9b3pjFTM)\n### \u2615\ufe0f Support me on [Ko-Fi](https://ko-fi.com/daedelus \"\"), if you like my project\n\n‌\n\n# \u26a1\ufe0f Getting started\n\nRunes are typically crafted out of Cobblestone and a some material that is relevant to the specific rune.\n\nRunes have shapeless recipes, can be crafted in hand or at a regular crafting table.\n\n\n\nThe most efficient way to craft runes, is to use a Rune Crafting Altar.\n\n\n\nAll runes have the same recipe on the Rune Crafting Altar, but provide more runes for the same amount of ingredients.\n\n\n\n## Runes\n\n\n\nRunes can be crafted using the following ingredients\n- \ud83d\udd2e Arcane - Amethyst\n- \ud83d\udd25 Fire - Coal\n- \u2744\ufe0f Frost - Snowball\n- \ud83d\udc9a Healing (not available yet)\n- \u26a1\ufe0f Lightning (not available yet)\n- \ud83d\udc7b Soul (not available yet)",
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"body": "\n\n[](https://youtu.be/Pro04cpU9a4)\n\n**REQUIRED:** - [Pufferfish's Skills](https://www.curseforge.com/minecraft/mc-mods/puffish-skills) - [Cloth Config](https://www.curseforge.com/minecraft/mc-mods/cloth-config) - [Spell Engine](https://www.curseforge.com/minecraft/mc-mods/spell-engine) - [Spell Power Attributes](https://www.curseforge.com/minecraft/mc-mods/spell-power) -\n\n \nAdditional specialisation requirements: \nCrusader - [Paladins and Priests](https://www.curseforge.com/minecraft/mc-mods/paladins-and-priests)\n\nTranslation Datapacks\n\n[Chinese](https://modrinth.com/datapack/simply-skills-chinese-localizaion) (By WhiteBiggy)\n\n**When installing for Minecraft 1.19.2, backup and delete the 'puffish_skills' config folder. This is required for Simply Skills to generate files. (Not needed for 1.20+ versions)**\n\n### **Features**\n\nSimply Skills provides a combat oriented skill tree for Fabric, complete with unique passive skills, specialisations, and signature abilities.\n\nDriven by a vision to enrich combat encounters within Minecraft, Simply Skills harnesses the power of the [Spell Engine](https://www.curseforge.com/minecraft/mc-mods/spell-engine) & [Spell Power Attributes](https://www.curseforge.com/minecraft/mc-mods/spell-power) framework (created by Daedelus). By adopting this framework, players are empowered with distinctive skill sets that enable them to stand out among their peers and fully immerse themselves in the class fantasy they desire.\n\n#### **- Passive Skills -**\n\nUnlike the typical stat increase nodes on the tree, Passive Skills provide you with unique passive abilities that alter game mechanics in unique and meaningful ways.\n\n#### **- Specialisations -**\n\nSpecialisations can be unlocked by working your way through the base skill tree, until you reach a specialisation path. Once a specialisation path has been chosen, you will unlock an additional seperate skill tree that contains abilities and skills unique to your chosen specialisation. You may only have one specialisation unlocked at a time.\n\n#### **- Signature Abilities -**\n\nSignature Abilities, unlocked by advancing to a specialisation path, provide you with unique active abilities that can help to turn the tide of battle. These abilities can often be further enhanced and customised via passive nodes in the relevant specialisation skill tree. Due to their power, these abilities have an internal cooldown. (default keybind 'V')\n\n#### **- Respecialisation -**\n\nYour base skill tree can be reset by using a Malevolent Manuscript. This will refund all points spent in the tree. \nIf you have a specialisation unlocked at the time of use, this will also erase all points spent within the specialisation tree. The points lost will be gone forever, so choose carefully.\n\n### **Roadmap**\nSubject to change\n\nQ4 2023: Ascendancy Tree\n- Additional late-game player progression\n\nQ1 2024: Additional Specialisations\n- Necromancer & Shaman\n \n\n \n\n \n\n \n\nWant to play with Simply Skills on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!\n\n[](https://www.curseforge.com/linkout?remoteUrl=https://www.bisecthosting.com/Timefall)\n\n## Other Timefall Projects\n\n[](https://www.curseforge.com/minecraft/mc-mods/mcdw) [](https://www.curseforge.com/minecraft/mc-mods/mcda) [](https://www.curseforge.com/minecraft/mc-mods/mcdar) [![MC Story Mode Armors [Forge/Fabric] Icon and Link](https://media.forgecdn.net/avatars/thumbnails/338/758/64/64/637478036255285039.png)](https://www.curseforge.com/minecraft/mc-mods/mcsa) [![Golden Steak [Forge/Fabric] Icon and Link](https://media.forgecdn.net/avatars/thumbnails/327/835/64/64/637450546891244840.png)](https://www.curseforge.com/minecraft/mc-mods/golden-steak) [![Headshot [Forge] Icon and Link](https://media.forgecdn.net/avatars/thumbnails/445/725/64/64/637701988173482863.png)](https://www.curseforge.com/minecraft/mc-mods/headshot-forge) [](https://www.curseforge.com/minecraft/mc-mods/save-gear-on-death) [](https://www.curseforge.com/minecraft/mc-mods/mob-summoning) [](https://www.curseforge.com/minecraft/mc-mods/diamond-shards-fabric) \n \n[](https://www.curseforge.com/minecraft/mc-mods/interchangeable) [](https://www.curseforge.com/minecraft/mc-mods/loot-config)\n\nMod Icon drawn by Dream Studio AI art with prompt: Pixel art Treasure chest. \nThe icons for MCDW, MCDA, MCDAR, and MCSA were all made by [SeaOfPixels](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fpowerups4u.wixsite.com%252fseaofpixels), maker of the [New Default+ Resource Pack](https://www.curseforge.com/minecraft/texture-packs/newdefaultplus).\n",
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"body": "<img src=\"https://i.imgur.com/V1c4392.png\" alt=\"\" />\n\n<h1>Showcase</h1>\n<p><img src=\"https://i.imgur.com/XfsA0QO.png\" alt=\"\" /></p>\n<p><img src=\"https://i.imgur.com/macrlW5.png\" alt=\"\" /></p>\n<p><img src=\"https://i.imgur.com/OIEce55.png\" alt=\"\" /></p>\n<p><strong>Want to host a server to play Small Ships with your friends?</strong></p>\n<p><img src=\"https://bloom.host/assets/images/Comp_2.gif\" alt=\"\" /></p>\n<p><strong>Rent your own minecraft server <a href=\"https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fbilling.bloom.host%252faff.php%253faff%253d5\">here</a></strong></p>\n<p><strong>More information on how to set it up <a href=\"https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fdocs.bloom.host%252f\">here</a></strong></p>\n<p><strong>Join my Discord!</strong></p>\n<p><a href=\"https://discord.gg/NG8vuDekTT\"><strong><img src=\"https://i.imgur.com/TtWzxhu.png\" alt=\"\" /></strong></a></p>\n<p><em><strong>check out my other mods:</strong></em></p>\n<p><a href=\"https://www.curseforge.com/minecraft/mc-mods/workers\"><em><strong><img src=\"https://i.imgur.com/bMd1xPZ.png\" alt=\"\" /></strong></em></a></p>\n<p><strong>Hire Villager Workers and let them farm, mine or even fish for you!</strong></p>\n<p><a href=\"https://www.curseforge.com/minecraft/mc-mods/recruits\"><img src=\"https://i.imgur.com/sPzS3TG.png\" alt=\"\" /></a></p>\n<p><strong>Recruit Villagers and command them into war!</strong></p>\n<h2><strong>Explanation</strong></h2>\n<p>Place the ship far away from you, into water. They need space to spawn.</p>\n<p>Use Right Click to sit in the ship.</p>\n<p><strong>While</strong><strong>sitting in the Ship:</strong> </p>\n<p>Press \"R\" to open/close the Ships Sail. </p>\n<p>Or Press \"W\" to increase and \"S\" to decrease the Sail.</p>\n<p>In Thrid Person View with F5 , scroll with you Mousewheel to change the distance of the View.</p>\n<p>To dismount a entity from the ship, right-click the entity.</p>\n<p>To open the Inventory outside of the ship, use crouch+right-click on the ship.</p>\n<p><strong>Cannons:</strong></p>\n<p>To add a cannon on your ship you need to right click the ship with a cannon in your hand.</p>\n<p>To shoot the cannon, you need to look in the direction of the cannon and press \"space\", while sitting in the ship. Note that you need to have a round shot in the ships inventory.</p>\n<p>The Key-Bind can be changed in the options. To remove a cannon, right-click the ship with a pickaxe.</p>\n\n<h2><strong>Detailed Features</strong></h2>\n<p><strong>Ship performance:</strong><br />In terms of ship performance, cold-water ships will be 10% faster in cold water biomes but 10% slower in warm water biomes. Conversely, warm-water ships will be 10% faster in warm water biomes but 10% slower in cold water biomes. It's important to note that the speed of the ships will also be affected by the number of cannons on board, reducing speed by 2.5% per cannon. Additionally, cargo on board can decrease the ship's speed by up to 10%.<br /> <br /><strong>Sail coloring:</strong> You can customize sails by coloring them with dye items. Simply right-click the ship with the dye in your hand.</p>\n<p><strong>Ship repairing:</strong> You can repair your ship with iron nuggets and planks. Simply right-click the ship with the iron nuggets in your hand, you need to have a good supply of planks in your inventory.</p>\n<p><strong>Ship naming:</strong> You can name your ship with a name-tag. Simply right-click the ship with the name-tag in your hand.</p>\n<p>\n <strong>Leashing: (1.18.2 to 1.20.6)</strong> Leashing allows players to tether ships. Leashed ships cannot be directly controlled, and only ships without a player on the controller seat can be leashed.\n <br />\n <img src=\"https://i.imgur.com/yhrQyxj.png\" alt=\"\" />\n</p>\n\n<h3><strong>Cog:</strong></h3>\n<p>The Cog is a medieval trade ship used in cold water biomes. It offers 108 item slots and can mount up to 4 cannons for defense. It can accommodate up to 5 passengers, including the captain. Although its maneuverability may not be the best, it is an excellent trading vessel with a top speed of 40 km/h and a sturdy hull strength of 300 hp.</p>\n<p><img src=\"https://i.imgur.com/NVoZq47.png\" alt=\"\" /></p>\n\n<h3><strong>Brigg:</strong></h3>\n<p>The Brigg is another medieval two-masted trade ship designed for cold water biomes. It provides 162 item slots and can mount up to 6 cannons for defense. With space for up to 11 passengers, including the captain, it excels in both trading and naval battles. The Brig has a top speed of 45 km/h, good maneuverability, and a hull strength of 400 hp.</p>\n<p><img src=\"https://i.imgur.com/MkPzrjP.png\" alt=\"\" /></p>\n\n<h3><strong>Galley:</strong></h3>\n<p>The Galley is specifically designed for warm water environments and naval warfare. It has 54 slots for items, exceptional maneuverability, and a top speed of 40 km/h. With seating for 9 passengers, including the captain and hull strength of 200 hp, it proves to be a promising vessel in various situations.</p>\n<p><img src=\"https://i.imgur.com/NsnNJEZ.png\" alt=\"\" /></p>\n\n<h3><strong>Drakkar:</strong></h3>\n<p>The Drakkar is specifically designed for cold water environments. It has 54 slots for items, exceptional maneuverability, and a top speed of 30 km/h. With seating for 11 passengers, including the captain and hull strength of 200 hp. Shields, also with banner patterns, can be attatched to grand additional defense. With its ice breaker abbility, it proves to be a promising vessel in cold and icy oceans.</p>\n<p><img src=\"https://i.imgur.com/XfsA0QO.png\" alt=\"\" /> </p>\n\n<h2><strong>Crafting</strong></h2>\n<p><strong>Sail:</strong></p>\n<p><strong><img src=\"https://i.imgur.com/Tsc64Lk.png\" alt=\"\" /></strong></p>\n<p><strong>Cannon:</strong></p>\n<p><strong><img src=\"https://i.imgur.com/WmbTriI.png\" alt=\"\" /></strong></p>\n<p><strong>Cannon Ball:</strong></p>\n<p><img src=\"https://i.imgur.com/8HbdFK6.png\" alt=\"\" /></p>\n<p><strong>Cog:</strong></p>\n<p><img src=\"https://i.imgur.com/m8yFnWV.png\" alt=\"\" /></p>\n<p><strong>Brigg:</strong><br /><img src=\"https://i.imgur.com/vbCF3ze.png\" alt=\"\" /></p>\n<p><strong>Galley:</strong><br /><img src=\"https://i.imgur.com/LM0VF0x.png\" alt=\"\" /></p>\n<p><strong>Drakkar:</strong><br /><img src=\"https://i.imgur.com/EkCyM1W.png\" alt=\"\" /></p>\n\n<h2>Small Ships Wiki</h2>\n<a href=\"https://github.com/talhanation/wiki/wiki/Small-Ships-Wiki\">\n <p>Visit the wiki to get a better overview!</p>\n<a/>\n\n<h2><strong>Modpack permissions</strong></h2>\n<p>You are allowed to use the Small Ships Mod in any kind of modpack, as long as you link back to this page and don’t make any money of the modpack. undefined</p>",
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"body": "# What is Sodium Extra?\nSodium Extra aims to bring most of OptiFine's eye-candy options to Sodium; in addition to providing some features such as visual bug fixes and other performance options that are not yet available on Sodium.\n\n# Features\nHere is a basic rundown of what this mod does.\n\n- Animations Settings (Control fire, water, lava, block animations and etc...)\n- Particles Settings (Control all types of particles, including ones from other mods)\n- Details Settings (Control sky, stars, sun/moon, weather, and much more)\n- Render Settings (Control fog, static entities, and other miscellaneous renderings)\n- Extra Settings (Display FPS, coordinates, toast notifications, clouds, and much more)\n\nSee a more detailed explanation of what features are included in Sodium Extra [here](https://github.com/FlashyReese/sodium-extra-fabric/wiki/Features).\n\n# Modpack Permissions\nThis is a free and open-source project; you can include it in your mod pack as long as you provide attribution!\n\n# Common Questions\n- **Do I need Sodium installed for this mod to work?** You will need to download Sodium for this mod to work.\n- **Can I re-host/upload this mod somewhere else?** Yes, as long as you provide the mod source code. Preferably if you message/ask me for permission about it first.\n- **Will you add x features to this mod?** No, unless I explicitly state that I will.\n- **I have more questions!** Join our [Discord](https://flashyreese.me/discord)!\n\n# Support the project\n[](https://ko-fi.com/flashyreese)",
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"body": "**This mod is the result of thousands of hours of development, and is made possible thanks to players like you.** If you would like to show a token of your appreciation for my work, and help support the development of Sodium in the process, then consider [buying me a coffee](https://jellysquid.me/donate).\n\n<a href=\"https://caffeinemc.net/donate\"><img src=\"https://storage.ko-fi.com/cdn/kofi2.png?v=3\" width=\"180\"/></a>\n\n---\n\n<center>\n <img src=\"https://cdn.modrinth.com/data/AANobbMI/images/5ca2e8f6c72f3d543dd3dc95b706964c5678d80e.png\" alt=\"Sodium 0.4 Comparison\"></img>\n <p>\n <!-- This paragraph is load bearing, and ensures a margin is added before the following Markdown -->\n </p>\n</center>\n\nSodium is a powerful rendering engine and optimization mod for Minecraft 1.16+ which greatly improves performance and graphical quality. It boasts wide compatibility with the Fabric mod ecosystem when compared to other rendering-focused mods, and it does so without compromising on how the game looks, giving you that authentic block game feel.\n<h1 id=\"installation\">\ud83d\udce5 Installation Guide</h1>\n\n**Please make sure you read the <a href=\"https://github.com/CaffeineMC/sodium-fabric/wiki/Driver-Compatibility\">Driver Compatibility</a> section on our wiki before you install Sodium. It contains important instructions on how to prevent crashes and other performance problems.**\n\nSodium is a Fabric mod, which means it requires the [Fabric Loader](https://fabricmc.net/use). If you are using a third-party launcher, it probably has built-in functionality to automatically install mod loaders. Once you have installed Fabric Loader, you can simply place Sodium into your _mods folder_ like anything else.\n\nSome other mods (notably those which require Fabric API) may also require that [Indium](https://modrinth.com/mod/indium) is installed alongside Sodium.\n\n**Not sure if you installed the mod correctly?** Check your _Video Settings_ screen in Minecraft, which should show our new and improved user interface for changing settings.\n\n**Not sure how to configure the mod?** Don't worry, you probably don't need to. By default, Sodium will enable all optimizations which are supported on your system, giving you the best experience possible. You should generally only change video settings related to performance and other advanced features if you are experiencing issues.\n\n**Need even more performance?** By design, Sodium only optimizes the rendering code of Minecraft. You should also install our other mods, such as [Lithium](https://modrinth.com/mod/lithium) (for MC 1.15+) and [Phosphor](https://modrinth.com/mod/phosphor) (for MC <1.19), to optimize the other parts of your game. This is done so that players can pick and choose which mods they want to use, but we generally recommend using [our entire collection](https://modrinth.com/user/jellysquid3).\n\n<h1 id=\"hardware-compatibility\">\u2705 Hardware Compatibility</h1>\n\nWe only support graphics cards which have up-to-date drivers that are compatible with OpenGL 4.6. Most graphics cards released in the past 12 years are compatible. This includes the following hardware:\n\n- INTEL HD Graphics 500 Series (Skylake) or newer\n- NVIDIA GeForce 400 Series (Fermi) or newer\n- AMD Radeon HD 7000 Series (GCN 1) or newer\n \nIn some cases, older graphics cards may also work (so long as they have up-to-date drivers which have support for OpenGL 3.3), but they are not officially supported, and may not be compatible with future versions of Sodium.\n\nAndroid devices which use OpenGL translation layers (such as GL4ES, ANGLE, etc) are not supported and will very likely not work with Sodium. These translation layers do not implement required functionality and they suffer from underlying driver bugs which cannot be worked around.\n\nIf you are running into problems, you should make sure that your graphics drivers are up-to-date. Out-of-date graphics drivers are often the reason for most crashes, rendering bugs, and performance issues.\n\n# \ud83d\udc1b How to Report Issues\n\nPlease use the [issue tracker](https://github.com/CaffeineMC/sodium-fabric/issues) linked at the top of the page to report bugs, crashes, and other issues. Make sure you include information about the mods you are using, and attach any crash/log files you have.\n\n# \u2753 Frequently Asked Questions\n\nWe have a short wiki with some of the most frequently asked questions [here](https://github.com/CaffeineMC/caffeine-meta/wiki/FAQ). More likely than not, your question already has an answer here.\n\n# \u2699\ufe0f Technical details\n\nSo, how exactly does Sodium work? We obviously cannot just say that the game is magically faster without providing some kind of explanation. The following list tries to cover some of the most significant changes which are responsible for our performance improvements, but it's not complete or exhaustive of everything Sodium does.\n\n- We replace all of Minecraft's world rendering code with our own implementation that is built upon modern rendering techniques. For chunk rendering, we make use of _geometry batching_ and _draw pass consolidation_, which greatly reduces the amount of CPU overhead involved in rendering the world. Sodium isn't just an optimization mod... it's more like a rendering engine.\n\n- We use a much more compact format for world geometry, which allows for up to a ~40% reduction in the amount of video memory used by chunks. Additionally, we make use of a second culling pass to eliminate geometry which is facing away from the camera (but still within the camera's view) so that the GPU does not need to process hidden geometry. Together, these optimizations reduce video memory bandwidth requirements significantly, which is one of the game's biggest bottlenecks.\n\n- We use a fully-rewritten system for generating chunk geometry, including the biome colorization, lighting, and shading passes. This is often much faster than the vanilla code, which helps to make chunk loading faster and less CPU-intensive. ([before](https://streamable.com/3taw22), [after](https://streamable.com/4pesh2))\n\n- We use a custom threading implementation which ensures chunk updates are better able to take advantage of multi-core CPUs, which greatly reduces the lag spikes that are caused by placing/breaking blocks. ([before](https://streamable.com/lm5sp5), [after](https://streamable.com/nsdl0r))\n\n- We've written many optimizations for vertex building and transformation, which helps to speed up immediate-mode rendering. This noticeably improves performance in heavy scenes, such as when many entities are visible.\n\n- We've made numerous improvements to how the game manages memory and allocates objects, which in turn reduces memory consumption and lag spikes caused by garbage collector activity.\n\n- Animated textures which are not visible in the world are not updated, speeding up texture updating on most hardware (especially AMD cards.)\n\nMany people are used to performance optimization meaning that the game will look worse, but in our case, we actually improve the graphical fidelity of Minecraft in most situations.\n\n- Biome colors for blocks and fluids are smoothed across block faces, providing greatly improved graphical quality that is significantly less computationally intensive. ([comparison](https://cdn.modrinth.com/data/AANobbMI/images/6b0e58705156ba67a6d97a74b9f9ac05da69f502.webp))\n\n- Smooth lighting now works correctly on fluids and other special blocks ([comparison](https://cdn.modrinth.com/data/AANobbMI/images/d84313e6f57dc9e7896961dbd2dfc2689d482758.webp)) We also fix a number of graphical issues with block shading ([comparison](https://cdn.modrinth.com/data/AANobbMI/images/56c4599efcb529a19aed0e118caad4178d7fd540.webp)) which helps to make everything look smoother.",
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A list of all the weapons added can be found <a href=\"https://github.com/mariumbacchus/Soulslike-Weaponry/wiki/Weapons-&-Armor\">in the wiki</a>, some of them include:\n- Bloodthirster, Comet Spear and the Darkin Blade from League of Legends\n- Moonlight Short/Greatsword, Dragonslayer Swordspear and Forlorn Scythe from Dark Souls\n- Blunderbuss, Gatling Gun, Whirligig Sawblade and Hunter Cannon from Bloodborne\n- Sword of Freyr, Mj\u00f6lnir and Skofnung from Norse Mythology\n- and more!\n\nThe mod also includes a parry mechanic with the shields and a posture meter that applies Posture Break effect on the target when filled. Guns and the Stagger enchant applies posture loss that fills this meter.\n\n<h4>Dependencies</h4>\nFabric API, Geckolib and AttributeFix are needed.\n\n<h2><a href=\"https://github.com/mariumbacchus/Soulslike-Weaponry/wiki/Bosses\">Bosses</a>:</h2>\n\n- The Decaying King\n - The Decaying King lives in the throne room of the demon city, the last remains of the ancient civilization from the nether after the entire civilization collapsed into the lava sea. This cursed monstrosity wields The Darkin Blade, and has many deadly attacks to look out for. Killing it makes it drop the Darkin Blade, a Lord Soul and the Withered Demon Heart.\n- Old Champion's Remains\n - A boss living in the Old Champion's Graves, this skeleton figure has been possessed by another being, namely The Frenzied Shade. The Old Champion will switch between a defensive state behind his shield and an aggressive state by relentlessly swinging at you with his sword. After killing the Old Champion, it will drop the Draugr sword, and the Frenzied Shade will emerge. This creature is the one possessing the Lord Soul, so make sure to stay alert when killing the Old Champion!\n- The Returning Knight\n - The Returning Knight is a slow, but hard hitting boss with a few attacks up his sleeve. First of all, all projectiles around him will have no effect on him, and will rather be reflected back in the direction they came from, so be careful with that Hunter Cannon! At half health, he will use his last forces of moonlight to be Unbreakable, slamming his arm on his chest, gaining Resistance. After killing The Returning Knight, he will drop moonstone, Nightfall, a Lord Soul and the Arkenstone.\n- Fallen Icon\n - By using the Essence of Eventide on the Old Moon Altar, you will return the true essence back to it's original body. 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It can be summoned by using the Shard of Uncertainty (which is dropped by the Wither) on the Blackstone Pedestal block. The Monarch of Chaos is a fast attacking and chaotic boss, hence it's name, having it's attack cooldown reduced lower and lower based on it's missing health. Thanks to the Cape of Chaos, it turns all Grass Blocks around it into Withered Grass Blocks, which will continuously inflict the Decay status effect on all entities standing on them. On non-player entities, they will also take high Wither damage, while players will have their armor quickly deteriorate and fall apart, meanwhile thanks to the Crown of Chaos, the boss itself will heal small amounts on this zone.\n- Day Stalker & Night Prowler\n - A fierce duo boss representing day and night. They are both empowered based on whether it is daytime or nighttime, and will each switch between flying above the target and being on the ground. 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"body": "# Sound Physics Remastered\n\n> This is a fork of [Sound Physics Fabric](https://github.com/vlad2305m/Sound-Physics-Fabric) by [vlad2305m](https://github.com/vlad2305m) which is a fork of [Sound Physics](https://github.com/sonicether/Sound-Physics) by [Sonic Ether](https://github.com/sonicether).\n\nA Minecraft mod that provides realistic sound attenuation, reverberation, and absorption through blocks.\n\nOptimized for the use with [Simple Voice Chat](https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat) 2.X.X.\n\n\n### Requirements\nThis mod does not require any dependencies, but it is recommended to use the following:\n\n**Fabric**\n\n- [ModMenu](https://www.curseforge.com/minecraft/mc-mods/modmenu)\n- [ClothConfig](https://www.curseforge.com/minecraft/mc-mods/cloth-config)\n\n**Forge**\n\n- [ClothConfig](https://www.curseforge.com/minecraft/mc-mods/cloth-config-forge)\n\n---\n\n### Changes to the Original Mod\n\n**Improvements**\n\n- Improved sound processing performance by a factor of 10\n- Optimized for [Simple Voice Chat](https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat)\n- Ported the mod to Forge\n- Improved configuration UI\n- Made Cloth Config optional\n- Tweaked default config values\n- Added reflectivity to the config GUI\n- Added occlusion variation\n- Added block occlusion factor config\n- Added debug sound bounce rendering\n- Added debug sound occlusion rendering\n\n**Bugfixes**\n\n- Fixed sounds not bouncing more than once\n- Fixed sound bouncing using an excessive amount of performance, despite not working at all\n- Fixed direction evaluation not taking sound source and primary bounces into account\n- Fixed sound allowance not working for `/playsound` command\n- Fixed unmapped field names in the reflectivity config\n- Fixed sound processing using player position instead of camera position",
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"body": "\n------------------\n[](https://fabricmc.net)\n[](https://www.curseforge.com/minecraft/mc-mods/fabric-api)\n\n\n\n\n[](https://discord.gg/KN9b3pjFTM)\n\n# \ud83d\udce6 Installation\n\n### Required\n\n- [Cloth Config](https://modrinth.com/mod/cloth-config \"\")\n- [Fabric API](https://modrinth.com/mod/fabric-api \"\")\n- [Player Animator](https://modrinth.com/mod/playeranimator \"\")\n- [Spell Power Attributes](https://modrinth.com/mod/spell-power \"\")\n\n### Strongly recommended\n\n- [Adaptive Tooltips](https://modrinth.com/mod/adaptive-tooltips \"\") for spell tooltips\n\n# \ud83e\ude84\ufe0f Features\n\nData driven API\n\n- \ud83d\udde1\ufe0f Spells can be assigned to any weapon (data driven)\n- \ud83d\udd2e Spells deal damage based on [Spell Power](https://github.com/ZsoltMolnarrr/SpellPower) entity attributes\n- \u270d\ufe0f Spells defined in JSON format\n- \u2699\ufe0f Spells have a set of different mechanical behaviours:\n - Cast options: duration, mode of release (charged or channeled)\n - Targeting mode: Area, Beam, Cursor, Projectile\n - Impact actions: Damage, Heal, StatusEffect\n - Cost: exhaust (hunger), item (runes), cooldown (time), durability, consume effects\n\nFancy audio and visuals\n\n- \ud83d\udd08 Spells have sound effects: at the start of casting, while casting, at release, at impact\n- \u2728 Spells have particle effects (any particle can be referenced by id), and the engine offers its custom set magical of particles\n- \ud83c\udfa8 Custom Item/Block models can be used for Spell Projectiles and Status Effects\n- \ud83e\udd38 Custom player animations can be played at different stages of spell casting\n\nIn game features\n\n- \ud83d\udd27 Spell selection and casting is visible on the HUD (fully player configurable)\n- \ud83d\ude0c QoL features included (such as automatic spell cast release)\n- \u26d3\ufe0f Add spells to eligible weapons using the Spell Binding Table",
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"body": "\n------------------\n[](https://fabricmc.net)\n[](https://www.curseforge.com/minecraft/mc-mods/fabric-api)\n\n\n\n\n[](https://discord.gg/KN9b3pjFTM)\n### \u2615\ufe0f Support me on [Ko-Fi](https://ko-fi.com/daedelus \"\"), if you like my project\n\n# \ud83d\udd2e\ufe0f Features\n\nThis library introduces new Entity Attributes for powering magical abilities, for the following magic types (schools):\n\n- \ud83d\udd2e Arcane\n- \ud83d\udd25 Fire\n- \u2744\ufe0f Frost\n- \ud83d\udc9a Healing\n- \u26a1\ufe0f Lightning\n- \ud83d\udc7b Soul\n\n(Note: the design intent is to stay native to Minecraft, but establish Warcraft like magic schools. So no classic 4 element schools are implemented, besides fire.)\n\nThe library offers an API to query spell damage of an entity (based on its attributes, status effects, enchantments), and provides critical strike chance and multiplier. Critical striking is completely rng based, powered by secondary attributes.\n\n## \ud83d\udce6 Content\n\n### Entity Attributes:\n\n- Spell Power, one for each specific magic school (for example: `spell_power:fire`)\n- Spell critical chance (id: `spell_power:critical_chance`)\n- Spell critical damage (id: `spell_power:critical_damage`)\n- Spell haste (id: `spell_power:haste`), can be used to quicken spell casting or cooldowns\n\n### Status Effects:\n\n- One specifically for each introduced attribute, with a matching id (for example: `spell_power:fire`, `spell_power:critical_chance`)\n\n(All status effects come with fancy icons \ud83d\ude0d)\n\n### Enchantments:\n\n- Universal Spell Power (named: \"Spell Power\"), increasing all spell damage\n- School limited Spell Power (for example: \"Sunfire\", increasing arcane and fire damage) \n- Secondary attribute enchantments (for example: \"Spell Critical Chance\")\n- \"Magic Protection\" (totally symmetric to Projectile Protection, but for magic)\n\n(All enchantments are fully configurable, and come with descriptions)\n\n# \ud83d\udd27 Configuration\n\n**Server side** configuration can be found in the `config` directory, after running the game with the mod installed.\n",
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"body": "<h2><span style=\"font-size: 24px;\"><strong><img src=\"https://media.forgecdn.net/avatars/thumbnails/522/685/64/64/637844029316522114.png\" alt=\"https://media.forgecdn.net/avatars/thumbnails/522/685/64/64/637844029316522114.png\" width=\"64\" height=\"64\" /><img src=\"https://media.forgecdn.net/avatars/thumbnails/482/657/64/64/637781533186272139.png\" alt=\"https://media.forgecdn.net/avatars/thumbnails/482/657/64/64/637781533186272139.png\" width=\"64\" height=\"64\" /><img src=\"https://media.forgecdn.net/avatars/thumbnails/357/686/64/64/637517355068764931.png\" alt=\"https://media.forgecdn.net/avatars/thumbnails/357/686/64/64/637517355068764931.png\" width=\"64\" height=\"64\" /></strong></span></h2>\n<p> </p>\n\n<center>\n<p style=\"text-align: center;\">\n <a title=\"https://www.curseforge.com/members/spoorn/projects\" href=\"https://www.curseforge.com/members/spoorn/projects\"><img style=\"margin-left: auto; margin-right: auto;\" src=\"https://img.shields.io/static/v1?label=%20&message=other%20projects&color=4b5966&labelColor=658f79&logo=curseforge&logoColor=white&style=for-the-badge\" alt=\"https://img.shields.io/static/v1?label=%20&message=other%20projects&color=4b5966&labelColor=658f79&logo=curseforge&logoColor=white&style=for-the-badge\" width=\"175\" height=\"28\" /></a> \n <a title=\"https://discord.gg/xfddZwG898\" href=\"https://discord.gg/xfddZwG898\"><img style=\"margin-left: auto; margin-right: auto;\" src=\"https://tinyurl.com/spoorndiscordbadge\" alt=\"https://tinyurl.com/spoorndiscordbadge\" width=\"130\" height=\"28\" /></a> \n <a title=\"https://github.com/spoorn/SpoornPacks\" href=\"https://github.com/spoorn/SpoornPacks\"><img style=\"margin-left: auto; margin-right: auto;\" src=\"https://img.shields.io/github/stars/spoorn/SpoornPacks?color=4b5966&labelColor=658f79&label=github%20&logo=github&logoColor=white&style=for-the-badge\" alt=\"https://img.shields.io/github/stars/spoorn/SpoornPacks?color=4b5966&labelColor=658f79&label=github%20&logo=github&logoColor=white&style=for-the-badge\" width=\"122\" height=\"30\" /></a> \n <a title=\"https://github.com/spoorn/SpoornPacks/issues\" href=\"https://github.com/spoorn/SpoornPacks/issues\"><img style=\"margin-left: auto; margin-right: auto;\" src=\"https://img.shields.io/github/issues-raw/spoorn/SpoornPacks?color=4b5966&labelColor=658f79&label=issues%20&logo=github&logoColor=white&style=for-the-badge\" alt=\"https://img.shields.io/github/issues-raw/spoorn/SpoornPacks?color=4b5966&labelColor=658f79&label=issues%20&logo=github&logoColor=white&style=for-the-badge\" width=\"120\" height=\"28\" /></a>\n</p>\n</center>\n\n<h2><span style=\"font-size: 24px;\"><strong>Description</strong></span></h2>\n<p> </p>\n<p><span style=\"font-size: 14px;\"><strong>SpoornPacks</strong> is an <strong>API Library mod</strong> for the Minecraft Fabric mod loader that adds simple-to-use APIs for automagically generating resource asset and data files, and injects them into the game as a mock Resource Pack. This allows mod creators to create their resources entirely in code with very succinct APIs, while still allowing overriding via your own Resource files.</span></p>\n<p> </p>\n<p><span style=\"font-size: 14px;\">The goal of this mod is to simplify resource creation (i.e. blocks, items, structures, features, etc.) as much as possible for the majority of use cases, while being extensible to more complex ones. The typical process for adding a block or item involves several Json files with oftentimes rather cryptic contents, and injecting into various Minecraft registries, methods, classes, etc. This API Library removes all that overhead for the mod creator and turns it into a single one-line Java call, simple datagen</span></p>\n<p> </p>\n<p><span style=\"font-size: 14px;\">I'm using this library myself for my own mod! <a href=\"https://www.curseforge.com/minecraft/mc-mods/pink\">https://www.curseforge.com/minecraft/mc-mods/pink</a></span></p>\n<p> </p>\n<p><span style=\"font-size: 18px;\">For more details, please see the <a href=\"https://github.com/spoorn/SpoornPacks/wiki\">Wiki</a></span></p>\n<p> </p>\n<h3><strong>Dependencies</strong></h3>\n<p>This mod requires:</p>\n<ul>\n<li>Fabric API - <a href=\"https://www.curseforge.com/minecraft/mc-mods/fabric-api\">https://www.curseforge.com/minecraft/mc-mods/fabric-api</a></li>\n</ul>\n<p> </p>\n<p><img src=\"https://i.imgur.com/HabVZJR.png\" alt=\"requires fabric\" width=\"150\" height=\"50\" /></p>\n<p> </p>\n<h2>Need a Server?</h2>\n<p><a title=\"https://bisecthosting.com/spoorn\" href=\"https://bisecthosting.com/spoorn\"><img src=\"https://i.imgur.com/KPURPK0.png\" alt=\"https://bisecthosting.com/spoorn\" width=\"1000\" height=\"158\" /></a></p>",
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"body": "Starlight\n==================\nFabric mod for rewriting the light engine to fix lighting performance and lighting errors.\n\nFuture updates past 1.20\n------------------\nPlease see: https://gist.github.com/Spottedleaf/6cc1acdd03a9b7ac34699bf5e8f1b85c\nThis project will not receive further updates for the foreseeable future.\n\nCompatibility\n------------------\nStarlight can be installed either on the dedicated server or client. It is _not_ required to be installed on both sides.\nIf you have Starlight on the server, clients can use Vanilla/Phosphor/Starlight to connect. Likewise, if you have Starlight on \nthe client, you can connect to Vanilla/Phosphor/Starlight servers.\n\nStarlight cannot be installed _with_ Phosphor, they are completely incompatible. \nBrowsing through [Starlight's Issue Tracker](https://github.com/PaperMC/Starlight/issues \"Starlight's Issue Tracker\") will show\nfurther mod incompatibilities. Starlight is a rather destructive light engine rewrite, so it should be \nexpected to break mods more often.\n\nPurpose\n------------------\nStarlight was developed for higher scale dedicated servers, as they suffered performance problems due to how ungodly slow the\nlight engine was. The only solution was to create an extremely invasive mod which rewrote the entire light engine.\nI ported the mod to fabric so that I can update it during snapshots, and decided that publishing it for \nall users, especially client users, would be beneficial. However, it does have the downside of being an invasive mod:\nBeing invasive didn't affect higher scale servers because they run on Bukkit.\n\nFurther reading on the technical details of how Starlight achieves its performance \ncan be read here: [TECHNICAL_DETAILS.md](https://github.com/PaperMC/Starlight/blob/fabric/TECHNICAL_DETAILS.md \"TECHNICAL_DETAILS.md\")\n\nPerformance for 1.20:\n------------------\nHere are a few graphs showing performance in 2 areas on: Block editing at high y-levels, and normal block light updates:\n\n~~Light engine time chunk generation Graph~~ has been removed as a benchmark as it is invalid for 1.20. Starlight and Vanilla are close enough on 1.20 that\nthis test is also useless.\n\n\n\nPerformance for 1.19.4 and below:\n------------------\nHere are a few graphs showing performance in 3 critical areas: Chunk generation, Block editing at high y-levels, and normal block light updates:\n\n\n\n",
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"body_url": null,
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"published": "2021-08-29T14:08:31.790201Z",
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"updated": "2023-12-10T20:26:57.476791Z",
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"approved": "2021-08-29T14:08:31.790201Z",
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"queued": null,
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"status": "archived",
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"requested_status": null,
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"moderator_message": null,
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"license": {
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"id": "LGPL-3.0-only",
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"name": "GNU Lesser General Public License v3.0 only",
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"url": null
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},
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"downloads": 4323154,
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"followers": 4283,
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"categories": [
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"optimization"
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],
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"additional_categories": [],
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"loaders": [
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"fabric"
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],
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"versions": [
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],
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"icon_url": "https://cdn.modrinth.com/data/H8CaAYZC/icon.png",
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"issues_url": "https://github.com/PaperMC/Starlight/issues",
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"source_url": "https://github.com/PaperMC/Starlight",
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"wiki_url": null,
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"discord_url": "https://discord.gg/tuinity",
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"gallery": [],
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"color": 16577540,
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"thread_id": "H8CaAYZC",
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"monetization_status": "monetized"
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},
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"6L3ydNi8": {
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"client_side": "required",
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"server_side": "required",
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"game_versions": [
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"1.16.5",
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"1.18.2",
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"1.19.2",
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"1.19.3",
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"1.19.4",
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"1.20",
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"1.20.1",
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"1.20.2",
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"1.20.3",
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"1.20.4",
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],
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"id": "6L3ydNi8",
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"slug": "starter-kit",
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"project_type": "mod",
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"team": "VSsGXtt0",
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"organization": null,
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"title": "Starter Kit",
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"description": "\ud83d\udce6 Give all new players joining the world configurable starter gear, items and/or potion effects. It can overwrite the initial inventory, or add the items after. Compatible with FTB Team Islands.",
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"body": "<p style=\"text-align: center;\"><center><a href=\"https://serilum.com/\"><img src=\"https://github.com/Serilum/.cdn/raw/main/description/header/header.png\" alt=\"\" width=\"838\" height=\"400\" /></a></p><p style=\"text-align: center;\"><a href=\"https://curseforge.com/members/serilum/projects\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/curseforge.svg\" width=\"200\" /></a> <a href=\"https://modrinth.com/user/Serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/modrinth.svg\" width=\"200\" /></a> <a href=\"https://patreon.com/serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/patreon.svg\" width=\"200\" /></a> <a href=\"https://youtube.com/@serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/youtube.svg\" width=\"200\" /></a></center></p><p><strong><span style=\"font-size: 24px;\">Requires the library mod <a style=\"font-size:24px\" href=\"https://modrinth.com/mod/collective\" target=\"_blank\" rel=\"nofollow\">Collective</a>.</span></strong><br><br><strong> This mod is part of <span style=\"color:#008000\"><a style=\"color:#008000\" href=\"https://modrinth.com/modpack/the-vanilla-experience\" target=\"_blank\" rel=\"nofollow\">The Vanilla Experience</a></span> modpack and <span style=\"color:#666\"><a style=\"color:#666\" href=\"https://modrinth.com/mod/serilums-customization-bundle\" target=\"_blank\" rel=\"nofollow\">Serilum's Customization Bundle</a></span> mod.</strong><br><span style=\"font-size:18px\">Starter Kit is a mod which allows players who join a world for the first time to receive items set in a config file. It's possible to set items to any specific slot in the inventory, to the offhand and to the armour slots. The mod can detect which players have never joined before. If another mod adds items, such as guide books, they can either be removed completely or added after the kit has been set. This is configurable via the <em>addExistingItemsAfterKitSet</em> config option.<br><br>Can be used in a server for all new players or in singleplayer to start off with a default inventory of your choosing. There is also optional support for FTB's Team Island mod after the create island command.<br><br>The mod can be used <strong>server-side only</strong>. If you want players to be able to use the \"Choose Kit GUI\", it has to be installed on the client as well. Alternatively, they can choose kits via server commands.<br><br><span style=\"font-size:24px\"><strong>Features:</strong></span><br> • A guide here in the description. Difficulty ranging from <strong>Simple</strong>, <strong>Intermediate</strong> and <strong>Advanced</strong>.<br> • Give players joining the world for the first time custom starter items and/or potion effects.<br> • Support for multiple kits. Can be given randomly or chosen by the player.<br> • There is custom tracking to determine who are new players, compatible with existing worlds.<br> • Lots of commands! For creating, adding, managing and choosing starter kits.<br> • If installed on the client, kits can be chosen via a custom GUI screen. If not, commands can be used.<br> • Add descriptions to your kits. RPG modpack, anyone?<br> • Remove other modded starter items, such as guide books. Or add them after the starter kit.<br><br></span></p>\r\n<p><strong><span style=\"font-size:24px\">Configurable:</span> <span style=\"color:#008000;font-size:14px\"><a style=\"color:#008000\" href=\"https://github.com/Serilum/.information/wiki/how-to-configure-mods\" rel=\"nofollow\">( how do I configure? )</a></span><br></strong><span style=\"font-size:12px\"><strong>randomizeMultipleKitsToggle</strong> (default = true): When multiple starter kits are added via /starterkit add, there are two ways to distribute them. With this enabled, one is chosen at random. When disabled, players can choose one on first join.<br><strong>addExistingItemsAfterKitSet</strong> (default = true): Whether items that existed in the inventory, such as books added by other mods, should be added back to the inventory after the kit was set. If disabled, they'll be removed. You can still manually set them via the kit.<br><strong>usePotionEffectsInStarterKit</strong> (default = true): If potion/mob effect functionality should be enabled. This means that when creating a kit via /sk (add/set), it also saves the active effects the player has. And when handing out the starter kits, it adds the effects to new players.<br><strong>formatKitNames</strong> (default = true): If kit names should be formatted. Each word will be capitalized.<br><br><strong>chooseKitScreenHeader</strong> (default = \"%s, you can choose a starter kit!\"): The text used above the kit choice screen, or if the mod is not installed in the chat. %s will be replaced with the player's name.<br><br><strong>announcePlayerKitChoiceInDedicatedServer</strong> (default = true): Whether an announcement should be broadcasted to the server whenever a new player makes a kit choice. 'randomizeMultipleKitsToggle' must be disabled, and there must be at least 2 starter kits available.<br><strong>enableFTBIslandCreateCompatibility</strong> (default = true): Whether the starter kit should be re-set after the '/ftbteamislands create' command from FTB Team Islands. Does nothing when it's not installed.<br></span></p>\r\n<p><br><span style=\"font-size:24px\"><strong>Commands:</strong></span><span style=\"font-size:14px\"><em><br>Both '/starterkit' and '/sk' can be used.</em><strong><br><br><span style=\"text-decoration:underline\">Admin Commands:</span></strong></span><br><span style=\"font-size:14px\">/sk add (kit_name)</span> - <em>Adds your current inventory to the active kits.</em><br><span style=\"font-size:14px\">/sk set (kit_name)</span> - <em>Sets your current inventory as the only active kit.</em></p>\r\n<p><span style=\"font-size:14px\">/sk give <player> (kit_name)</span> - <em>Give a player a random (or specific) starter kit.</em></p>\r\n<p><span style=\"font-size:14px\">/sk activate <kit_name>/_all</span> - <em>Moves kit_name or all kits from inactive to active.</em><br><span style=\"font-size:14px\">/sk deactivate <kit_name>/_all</span> - <em>Moves kit_name or all kits from active to inactive.</em></p>\r\n<p><span style=\"font-size:14px\">/sk list (inactive)</span> - <em>Lists all active (or inactive) kits.</em><br><span style=\"font-size:14px\">/sk reset</span> - <em>Resets all tracking. Players receive another kit on join.</em><br><span style=\"font-size:14px\">/sk reload</span> - <em>Reloads starter kit changes from the config folder.</em><br><br></p>\r\n<p><span style=\"text-decoration:underline;font-size:14px\"><strong>User Commands:</strong></span><br><span style=\"font-size:14px\">/sk choose <kit_name></span> - <em>Allows players to choose a starter kit via commands. This is only needed when Starter Kit is not installed on the client and the server enabled kit choices.</em><br><span style=\"font-size:14px\">/sk info <kit_name></span> - <em>Shows the description and items of kit_name.<br></em><span style=\"font-size:14px\">/sk help</span> -<em> Shows the Starter Kit commands in-game.<br></em></p>\r\n<p><br><br><span style=\"font-size:36px\"><strong>Usage Guide:</strong></span><br><span style=\"font-size:14px\">The mod can be configured in many different ways. To keep a better overview, I've divided the difficulty into three different sections. <strong>Simple</strong>, <strong>Intermediate</strong> and <strong>Advanced</strong>.<br></span><br><span style=\"font-size:18px\"><strong>Simple:</strong></span><br><span style=\"font-size:14px\">Set a custom starter kit. Add/Remove starter items from other mods. And giving players a starter kit via commands.</span><br><br><span style=\"font-size:18px\"><strong>Intermediate:</strong></span><br><span style=\"font-size:14px\">Add an extra starter kit. Deactivate a kit via commands. Add a starter kit with potion effects, and setting the level and duration.</span><br><br><span style=\"font-size:18px\"><strong>Advanced:</strong></span><br><span style=\"font-size:14px\">Make players choose a kit on first join. Move the inactive default kits to active. Show the choose kit GUI screen. Create a starter kit with a custom description.</span><br><br><br><span style=\"font-size:36px\"><strong>Section 1: <span style=\"font-size:36px\">Simple</span></strong></span><br><span style=\"font-size:14px\">This is the default starter kit, which will be given when the mod is installed without any configuration:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/0.png\"><br><br><span style=\"font-size:14px\">You can set your own starter kit by using the '<em><strong>/starterkit set (kit_name)</strong></em>' (or '<em><strong>/sk set (kit_name)</strong></em>') command. The kit name is optional.</span><br><span style=\"font-size:14px\">After using this command, all other active starter kits are moved to the inactive folder.</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/1.png\"><br><br><span style=\"font-size:14px\">Here you can see the new starter kit data file that was created with the previous command. It's located in '<em><strong>./config/starterkit/kits/</strong></em>':</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/2.png\"><br><br><span style=\"font-size:14px\">That's it! All new players will now receive the \"<strong>Upgraded</strong>\" kit when they first join the world:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/3.png\"><br><br><span style=\"font-size:14px\">Inside the config file, located at '<em><strong>./config/starterkit.json5</strong></em>', you can choose whether or not other modded starter items should be removed or given after the kit.</span><br><span style=\"font-size:14px\">Examples of these modded starter items are guide books.</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/4.png\"><br><br><span style=\"font-size:14px\">To give other players (or yourself) a starter kit manually, you can use the '<em><strong>/starterkit give <player> (kit_name)</strong></em>' command.</span><br><span style=\"font-size:14px\">The kit_name argument is optional, if left out:</span><br><span style=\"font-size:14px\">If the mod is configured via intermediate, a kit may be given randomly.</span><br><span style=\"font-size:14px\">If the mod is configured via advanced, the kit choice screen may be shown.</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/5.png\"><br><br><br><br><span style=\"font-size:36px\"><strong>Section 2: <span style=\"font-size:36px\">Intermediate</span></strong></span><br><span style=\"font-size:14px\">You can add another active kit by using the '<em><strong>/starterkit add (kit_name)</strong></em>' command.</span><br><span style=\"font-size:14px\">With the default configuration, this means that new players will now randomly receive the \"<strong>Default</strong>\" or \"<strong>No Bread</strong>\" starter kit.</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/6.png\"><br><br><span style=\"font-size:14px\">To see all active starter kits, use the '<em><strong>/starterkit list</strong></em>' command. To see inactive starter kits, use '<em><strong>/starterkit list inactive</strong></em>':</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/7.png\"><br><br><span style=\"font-size:14px\">To disable an active kit, use '<em><strong>/starterkit deactivate <kit_name></strong></em>'. This moves it to the '<em><strong>./config/starterkit/kits/inactive/</strong></em>' folder.</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/8.png\"><br><br><span style=\"font-size:14px\">The mod can also give potion effects alongside the starter kit! Make sure '<strong>usePotionEffectsInStarterKit</strong>' is enabled in the config.</span><br><span style=\"font-size:14px\">Then, just make sure to have the potion effect enabled, and use the '<em><strong>/starterkit set</strong></em>' or '<em><strong>/starterkit add</strong></em>' command.</span><br><span style=\"font-size:14px\">The effect duration will be set to what the player has exactly now, but we will round that up in a later step.</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/9.png\"><br><br><span style=\"font-size:14px\">For this example, I've given the player the speed potion effect. This was active when using the previous command:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/10.png\"><br><br><span style=\"font-size:14px\">Locate and open the kit we've just created. The path is '<em><strong>./config/starterkit/kits/Speed_Kit.txt</strong></em>':</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/11_1.png\"><br><br><span style=\"font-size:14px\">This is the data file for the \"<strong>Speed Kit</strong>\" kit. It contains the items the player will receive and at the bottom what effects will be given to the player.</span><br><span style=\"font-size:14px\">When a kit is created without active effects, that line will be empty. Otherwise it copies the exact level and duration.</span><br><span style=\"font-size:14px\">In case of this example, it contains a reference to the Speed effect. It's <strong>lvl 1</strong> with a duration of <strong>3341 ticks</strong>, which equals 167 seconds. <strong>20 ticks = 1 second</strong>.</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/11_2.png\"><br><br><span style=\"font-size:14px\">I'm going to change the effect a player will receive to <strong>Speed level 5</strong>, with a duration of <strong>5 minutes</strong>. 6000 ticks = 300 seconds = 5 minutes:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/12.png\"><br><br><span style=\"font-size:14px\">You can reload any changes you've made to files inside '<em><strong>./config/starterkit/</strong></em>' via the '<em><strong>/starterkit reload</strong></em>' command:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/13.png\"><br><span style=\"font-size:14px\"><br>That's it! Whenever a player first joins a world, they will now receive the \"<strong>Speed Kit</strong>\" kit. Which contains a few standard items and the <strong>Speed V</strong> effect, with a duration of <strong>5 minutes</strong>:</span></p>\r\n<details><summary>Show Spoiler</summary>\r\n<p><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/14.gif\"></p>\r\n</details>\r\n<p> <br><br><br><span style=\"font-size:36px\"><strong>Section 3: <span style=\"font-size:36px\">Advanced</span></strong></span><br><span style=\"font-size:14px\">Starter Kit also contains a custom kit choosing screen! Here's an example of what it looks like with the \"<strong>Default</strong>\" kit.</span><br><span style=\"font-size:14px\">In this section we'll enable this, create a kit and add a description for it.</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/15_1.png\"><br><br><span style=\"font-size:14px\">Disable the \"<em><strong>Randomize Multiple Kits Toggle</strong></em>\" inside the config. Remember, it's located inside '<em><strong>./config/starterkit.json5</strong></em>'. You can also use the in-game config editor for this:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/15_2.png\" width=\"1143\" height=\"664\"><br><br><span style=\"font-size:14px\">There are some default kits located inside the '<em><strong>./config/starterkit/kits/inactive/</strong></em>' folder. Let's enable those for this example.<br>Use the '<em><strong>/starterkit activate _all</strong></em>' command to activate all inactive kits.</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/16.png\"><br><br><span style=\"font-size:14px\">You can use the '<em><strong>/starterkit list</strong></em>' command to see which kits are currently active:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/17.png\"><br><br><span style=\"font-size:14px\">Since everything contains default values, you can immediately see it working! Load a new world, and you'll be shown the choose kit screen:</span></p>\r\n<details><summary>Show Spoiler</summary>\r\n<p><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/18.gif\"></p>\r\n</details>\r\n<p> <br><span style=\"font-size:14px\">Let's add our own custom kit, and see how the descriptions work.<br>Start off with an inventory of your choosing, and use the '<em><strong>/starterkit add</strong></em>' command.<br>I'm calling it \"<strong>Pumpkin</strong>\".</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/19.png\"><br><br><span style=\"font-size:14px\">All kit descriptions are saved inside '<em><strong>./config/descriptions/</strong></em>'. These are automatically created whenever you create or add a kit.</span><br><span style=\"font-size:14px\">Open the description file with the kit name you've just set. In my case, the file is '<em><strong>./config/descriptions/Pumpkin.txt</strong></em>'.</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/20.png\"><br><br><span style=\"font-size:14px\">This is the default description content for any newly created kit.<br>The description is used for the <strong>choose kit screen</strong>, and the '<strong>/starterkit info <kit_name></strong>' command.</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/21.png\"><br><br><span style=\"font-size:14px\">Change the description to whatever you'd like! There isn't a size limit, but any overflow will be hidden. So make sure it's not too long:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/22.png\"><br><br><span style=\"font-size:14px\">To reload the changes we've made to the description file, use the '<em><strong>/starterkit reload</strong></em>' command:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/23.png\"><br><br><span style=\"font-size:14px\">That's it! The description will now be visible on the choose kit screen:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/24.png\"><br><br><span style=\"font-size:14px\">Click on the \"<strong>Choose Starter Kit</strong>\" button, and receive the selected kit:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/25.png\"><br><br><span style=\"font-size:14px\"><strong>Starter Kit can automatically detect if the mod has been installed on the client.</strong></span><br><span style=\"font-size:14px\">There is support for server-side only use. In that case, players can choose a kit via commands.</span><br><span style=\"font-size:14px\">Whenever the server doesn't get a response from the client, meaning the mod isn't installed, the following message is sent on first join:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/26.png\"><br><br><span style=\"font-size:14px\">Players can use the '<em><strong>/starterkit info <kit_name></strong></em>' command to see which items are included in the starter kit:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/27.png\"><br><br><span style=\"font-size:14px\">A kit can be chosen with the '<em><strong>/starterkit choose <kit_name></strong></em>' command:</span><br><img src=\"https://github.com/Serilum/.cdn/raw/main/projects/starter-kit/28.png\"><br><br>------------------<br><br><span style=\"font-size:24px\"><strong>You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.</strong></span><br><br><span style=\"font-size:18px\"><a style=\"font-size:18px;color:#008000\" href=\"https://serilum.com/\" rel=\"nofollow\">Serilum.com</a> contains an overview and more information on all mods available.</span><br><br><span style=\"font-size:14px\">Comments are disabled as I'm unable to keep track of all the separate pages on each mod.</span><span style=\"font-size:14px\"><br>For issues, ideas, suggestions or anything else there is the <a style=\"font-size:14px;color:#008000\" href=\"https://github.com/Serilum/.issue-tracker\" rel=\"nofollow\">Github repo</a>. Thanks!</span><span style=\"font-size: 6px;\"><br /><br /></span></p><p style=\"text-align: center;\"><center><a href=\"https://serilum.com/donate\" target=_blank><img src=\"https://github.com/Serilum/.cdn/raw/main/description/projects/support.svg\" alt=\"\" width=\"320\" /></a></center></p>",
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"body_url": null,
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"published": "2022-08-31T18:56:28.424726Z",
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"body": "<img src=https://i.imgur.com/pxXcH0Y.png width=\"143\" height=\"48\">\n<img src=https://i.imgur.com/uJRh2EV.png width=\"143\" height=\"48\">\n<p> </p>\n<img src=https://i.imgur.com/9Ni5XhG.png width=\"836\" height=\"503\">\n<p> </p>\n<p> The Graveyard adds new spooky biomes, structures, mobs and blocks to make your minecraft adventure more thrilling and challenging. </br>\nEvery structure, mob and biome was built with a lot of attention to detail to create an immersive experience for you. </p>\n\n<h2> Structures </h2>\n<ul>\n<li>Haunted House: uncover the secrets of this run down house.</li>\n<li>Small Grave: a final resting place encountered frequently while exploring.</li>\n<li>Small Graveyard: a cemetery that comes in multiple variants.</li>\n<li>Medium Graveyard: a quite large cemetery in the woods surrounding a minecraft temple. It holds a lot to explore and to gather, but nothing comes without a risk. Especially at night.</li>\n<li>Mushroom Grave: an overgrown grave, spawning in swamps, jungles and mushroom islands.</li>\n<li>Memorial Birch Tree: an imposing tree found in birch forests.</li>\n<li>Large Graveyard: an immense jigsaw structure generating in forests. But be warned - it is full of dangers.</li>\n<li>Crypt: an expansive labyrinth, full of traps, loot and dangers, hidden in the depths.</li>\n</ul>\n\n<h2> Boss - Corrupted Champion</h2>\n<ul>\n<li>The Corrupted Champion is the entombed remnant of an unknown hero, fallen into corruption. Its power arise from its bone staff, which was crafted from the bones of its innocent victims. With its power, the lich can controll the minds of its enemies and turn peaceful beings into abominations fighting along its side. But beware. Even if you manage to drain the staff's corruption, the fight isn't over.</li>\n\n \n<li>Phases:</li>\n\nSpell phase abilities: Bone Vortex Attack, Skull Cast Attack, Levitation Spell, Falling Corpses Spell, Summon Minions Spell, Labyrinth Heal Attack. </br>\nHunt phase abilities: Darkness encases the player while the Lich hunts its prey. Don't let it come to close.</br>\nDeformation phase.\n\n\n<li>How to summon the Corrupted Champion:</li>\n\nCollect the three bone staff pieces (Ominous Bone Staff Fragment) from the Ruins structure. Every Ruin has a unique fragment (upper, middle and lower bone staff fragment).</br>\nObtain a bone dagger from an Acolyte, or craft it yourself.</br>\nHold a glass bottle in your offhand and start killing villager with the bone dagger. You'll get a Vial of Blood. Fill the vial to the limit.</br>\nFind the Lich Prison structure, a large floating island above the oceans.</br>\nWait until it is night, place the bone staff pieces (from upper to lower) on the dark corrupted deepslate blocks in front of the altar (they should fairly stand out).</br>\nPour the Vial of Blood into the altar.</br>\n\nVoil\u00e0, you unleashed pure evil into the world, probably causing the death of thousands of innocent people and very likely your own.\n</ul>\n\n<h2> Mobs </h2>\n<ul>\n<li>Skeleton Creeper: a faster undead variant of the creeper. It may has lost his destructive powers, but its haunting appearance will blind you.</li>\n<li>Acolyte: a darker representative of the illager family. If he'll find you, your bones will serve him as a new weapon.</li>\n<li>Reaper: Ghosts? Here, in a spooky graveyard mod? No... The reaper takes this place.</li>\n<li>Ghoul: a deformed revenant, hold together only by his rage on the living.</li>\n<li>Revenant: the animated remains of a once human being.</li>\n<li>Nightmare: a deformed creature that moves quicker than it seems. 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It may also be useful for breaking glass.</li>\n</ul>\n<p> </p>\n\n<h3>Join my Discord for help, request or ideas!</h3>\n<a href=\"https://discord.gg/8JgHeQ9eeQ\">\n<p> </p>\n<img src=\"https://i.imgur.com/5z3mhof.png\" width=\"60\" height=\"60\">\n</a>\n\n<p> </p>\n<h3>Bugs and Source code </h3>\n<p> </p>\n<a href=\"https://github.com/finallion/The_Grayeyard_-FABRIC-/issues\">Github issue tracker</a>\n\n\n<p> </p>\n<h3>Dependencies </h3>\n<p> </p>\n<a href=\"https://www.curseforge.com/minecraft/mc-mods/geckolib\">Geckolib for Fabric</a>\n<p> </p>\n<a href=\"https://modrinth.com/mod/fabric-api\">Fabric API</a>",
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"body": "\n\n<center>\n\n[<img src=\"https://img.shields.io/discord/745451299713056791?color=7289DA&label=DISCORD&logo=discord&logoColor=white&style=for-the-badge\">](https://discord.gg/cV4cJyGXqF) \n[<img src=\"https://img.shields.io/website?color=7bc466&label=Globox&style=for-the-badge&up_message=Wiki&url=https://globox1997.github.io/wiki/mods/TieredZ/\">](https://globox1997.github.io/wiki/mods/TieredZ/)\n[<img src=\"https://img.shields.io/github/issues/Globox1997/tiered?color=c4667b&style=for-the-badge\">](https://github.com/Globox1997/tiered/issues)\n</center>\n\n<img src=\"https://i.imgur.com/K0Bn3Mh.png\" alt= \u201cDescription\u201d width=\"25%\" height=\"auto\">\n<br><br/>\n\nTiered is a Fabric mod inspired by Quality Tools. Every tool and armor piece you make will have a special modifier, which provides additional stat bonuses and abilities. \nThis mod is originally made by Draylar and this is a fork with additions with permissions to publish it.\n\n\n\n<details>\n<summary>Reforge Gear</summary>\nReforge your gear at the anvil for a better item tier. Reforging increases the luck for getting better item tiers. \n<a href=\"https://imgur.com/XPMvlPJ\"><img src=\"https://i.imgur.com/XPMvlPJ.png\" title=\"source: imgur.com\" /></a>\nLeft Slot: Tiering Item Material (if non exist, default flint (Tag: tiered:reforge_base_item)) \n\nMiddle Slot: Tiering Item \nRight Slot: Amethyst Shard (Tag: tiered:reforge_addition)\n</details>\n\n<img src=\"https://i.imgur.com/WKCuHQL.png\" alt= \u201cMisc\u201d width=\"10%\" height=\"auto\">\n<br><br />\n\n[<img src=\"https://i.imgur.com/Ol1Tcf8.png\" width=\"25%\" height=\"auto\">](https://modrinth.com/mod/fabric-api)\n[<img src=\"https://i.imgur.com/7weZ8uu.png\" width=\"25%\" height=\"auto\">](https://modrinth.com/mod/cloth-config)\n\n\n\nThis mod is developed for Fabric. \nThere are no plans to develop a Forge version. \n\n\nModpack Permission: \nFeel free to use it in any modpacks.\n\n\nBug Report: \nJust report bugs at the github page.",
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"title": "The Lost Castle",
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"description": "Former structure of End Remastered, The Lost Castle introduces an enormous castle. Inside resides infinite fortune and mysteries from a long forgotten civilization that disappeared a long time ago...",
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"body": "\u00a0\n\n[](https://discord.com/invite/D9cxayDNSP) [](https://www.paypal.com/donate/?hosted_button_id=G7P6FV26SRGS2 \"PayPal\")\n[](https://www.youtube.com/watch?v=FMwke39lZu8 \"Trailer\")\n\nFormer structure of End Remastered, The Lost Castle introduces an enormous castle that you'll be able to find with the help of a map given by a journeyman cartographer. Inside resides infinite fortune and mysteries from a long forgotten civilization that disappeared a long time ago and is now eagerly guarded by illagers that won't give up on their fortune even if it means the end of them, or the end of you... \n\n\n**\\*Note that the castle is pretty rare and can spawn multiple thousands of blocks away from spawn.**\n\nSupported Versions Forge: 1.18.2, 1.19, 1.19.1, 1.19.2, 1.20, 1.20.1\n\nSupported Versions Fabric: 1.19.2, 1.20, 1.20.1\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n## Support\n\nWe always try to be aware of issues in our mods, if you experience a bug while playing, please report it in the comments or the \"Issues\" section to help us keep the experience fun and enjoyable for all players.\n\n**[CLICK HERE](https://discord.gg/D9cxayDNSP) to join our discord server to speak, chat, report problems or talk with us :)**",
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"body": "***Only required on the sever side.***\u00a0Removes the server-side limitations on player speed that result in \"player XYZ moved too fast\" messages in the console and rubber-banding.\u00a0\n\nCode primarily derived from Random Patches's speed limits, which is MIT licensed and thus license-compatible. However, there is practically no other way to do this: [Source](https://github.com/TheRandomLabs/RandomPatches/blob/1.16-forge/src/main/java/com/therandomlabs/randompatches/mixin/ServerPlayNetHandlerPlayerSpeedLimitsMixin.java)\n\nConflicts with Random Patches. Do not bother installing this if you've installed Random Patches.\n\nPatreon & Discord\n\nYou can support me [on Patreon](https://www.patreon.com/noobanidus)!\n\nAll support for this mod is available on\u00a0[my Discord]((https://discord.gg/9YVkaee)). You\u00a0can also keep up with what I'm doing and get notifications streams!",
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"id": "5aaWibi9",
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"slug": "trinkets",
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"project_type": "mod",
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"team": "F0xlmrbH",
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"organization": null,
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"title": "Trinkets",
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"description": "A data-driven accessory mod",
|
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"body": "# Trinkets\nA data-driven accessory mod for Minecraft using Fabric.\n\n\n\n## About\nTrinkets adds a slot group and slot system to Minecraft. Slot groups are collections of slots for a certain body part or more vague area. By default there are 6 slot groups (head, chest, legs, feet, offhand, hand) that can have slots added to them, but more groups can be added if desired. Trinkets' UI is intuitive to use, accessible, and attempts to do away with clutter. Its system means that you'll never have a slot that's not used for anything, as mods request the slots they want.\n\nFor basic tutorials and comprehensive documentation, visit this project's [wiki](https://github.com/emilyploszaj/trinkets/wiki/Home).\n",
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"published": "2021-06-08T00:05:32.472592Z",
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"url": null
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"issues_url": "https://github.com/emilyalexandra/trinkets/issues",
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"source_url": "https://github.com/emilyalexandra/trinkets",
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"featured": false,
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"title": "Trinkets UI",
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"description": null,
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"created": "2023-02-24T23:54:31.401757Z",
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},
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"Pf8PJBb5": {
|
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"client_side": "required",
|
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"server_side": "unsupported",
|
|
"game_versions": [
|
|
"1.20.1",
|
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"1.20.2",
|
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"1.20.3",
|
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"1.20.4",
|
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"1.20.5",
|
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"1.20.6",
|
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"1.21"
|
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],
|
|
"id": "Pf8PJBb5",
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"slug": "true-darkness-fabric",
|
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"project_type": "mod",
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"team": "tLY0DdMg",
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"organization": null,
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"title": "True Darkness Refabricated",
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|
"description": "A maintained fork of the 'True Darkness' mod for Fabric",
|
|
"body": "\n\n# True Darkness Refabricated\n\nThis is a fork of the [True Darkness](https://modrinth.com/mod/true-darkness) mod by [GrondagTheBarbarian](https://modrinth.com/user/grondag), maintaining it for Fabric 1.20.1 and beyond.\n\n*GrondagTheBarbarian is the original author and all credit belongs to him.*\n\n\n\n## **Description:**\n\nMoody brightness not dark enough? Do you want moonless nights and unlit caverns to be pitch black? This mod is for you!\n\nIn addition to maintaining the mod for newer versions, this version also fixes compatibility issues with [Distant Horizons](https://modrinth.com/mod/distanthorizons).\n\n## **Dependencies:**\n\n[](https://modrinth.com/mod/cloth-config) [](https://modrinth.com/mod/fabric-api)\n\nOptional: [Mod Menu](https://modrinth.com/mod/modmenu)\n\n*Note that the mod itself is only required client-side and does not have any functionality when installed on a server.*\n\n## **Need help?**\n\n[](https://discord.gg/Kss5gBgeDA)\n\n## **Mod trailer:**\n\n<iframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/I6YI5qJIQU0\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe>\n",
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"body_url": null,
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"published": "2024-06-25T00:53:07.914834Z",
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"slug": "valentines-blessing-lilypads-roses",
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"title": "Valentine's Blessing(Lilypads, Roses, Cakes)",
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"description": "Mod enhancing empty looking waters with colorful blooming lilypads and adds Valentine's day thematic decorations.",
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"body": "<p><img src=\"https://i.imgur.com/bWV7G29.png\" alt=\"Valentine's Blessing\" width=\"1125\" height=\"696\" /></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 18px; color: #ff0000;\"><strong>Use JEI for compatiblity<br /></strong>requires fabric API for fabric versions </span></p>\n\n<p style=\"text-align: left;\"><span style=\"font-size: 14px;\"><strong>About: <br /></strong></span><span style=\"font-size: 14px;\">Mod enhancing empty looking waters with colorful blooming lilypads and adds Valentine's day thematic decorations.<br />Lilypads spawn in certain waters according to colors. Light colored lilypads (pink, lilac) spawn in rivers, <br />bright colored lilypads (blue, magenta, tropical red) enhance swampy waters and white lilypads enrich icy frozen rivers.<br /></span><span style=\"font-size: 14px;\">All other blocks and items included are craftable using vanilla resources in the game.\nMore informations and performance tips, as well as all recipes are avaiable here:<a style=\"color: #ff99cc;\" href=\"https://drive.google.com/file/d/1axU0a9bnuPWEeSuIcWWaCtB8aL9ogAjE/view?usp=sharing\">VALENTINE'S BLESSING</a></span></span></p><br />\n\n<span style=\"font-size: 12px;\"><em>*If your world map was already generated, lilypads will spawn in newly generated chunks, simply generate new places by exploring your world.<br />*When placing a lilypad, make sure there is no sea grass right underneath it.<br /></em></span><br /><span style=\"font-size: 12px;\"><span style=\"color: #ff0000;\"></span></span><br /></span><span style=\"font-size: 14px;\"><strong>Few examples of models included:<br /></strong></span><span style=\"font-size: 14px;\">Large wedding style cakes<br />Roses wall decorations in multiple colors<br />Enchanted love cookie with healing properties<br /></span></p><p><img style=\"display: block; margin-left: auto; margin-right: auto;\" src=\"https://i.imgur.com/muFudL8.png\" alt=\"Valentine's Blessing\" width=\"800\" height=\"500\" /></p><br /><span style=\"font-size: 12px;\"><em>*Tip1: if you'd like to build decorative fence around your base from roses, use random blocks to form your desired shape, <br />place your wall decorations and then destroy the blocks. Putting roses on leaves to create garden shrubs or shrubfence also looks decent.<br /><span style=\"font-size: 12px;\">*Tip 2: Collect roses.</span></em></span><br />\n\n<p style=\"text-align: center;\"><span style=\"font-size: 18px;\"><strong>You can also check out my other mods:</strong></span></p>\n<p><a href=\"https://modrinth.com/mod/magic-vibe-decorations\"> <img style=\"float: left;\" src=\"https://i.imgur.com/oCYuiag.png\" width=\"283\" height=\"283\"></a></p>\n<p><a href=\"https://modrinth.com/mod/decent-biomes\"> <img style=\"float: left; margin-left: auto; margin-right: auto;\" src=\"https://i.imgur.com/7X0JNqo.png\" width=\"283\" height=\"283\"></a></p>\n<p><a href=\"https://modrinth.com/mod/christmas-culinary-desires-(-decorations)\"> <img style=\"float: auto;\" src=\"https://i.imgur.com/SQSdomu.png\" width=\"283\" height=\"283\"> </a></p>\n<p><a href=\"https://modrinth.com/mod/3d-placeable-food\"> <img style=\"float: left;\" src=\"https://i.imgur.com/HK6p2iK.png\" width=\"283\" height=\"283\"></a></p>\n<p><a href=\"https://modrinth.com/mod/travel-friendly-food\"> <img style=\"float: right;\" src=\"https://i.imgur.com/0eiz4wb.png\" width=\"283\" height=\"283\" /></a></p>\n<p><a href=\"https://modrinth.com/mod/oceans-enhancements\"> <img style=\"float: auto;\" src=\"https://i.imgur.com/h6yp1fK.png\" width=\"283\" height=\"283\" /></a></p>\n\n<p> </p>\n<span style=\"font-size: 14px;\"><em>Enjoy!</em></span><span style=\"font-size: 14px;\"><br /></span><span style=\"font-size: 18px;\"><strong>Common topics:</strong></span></p>\n<p><span style=\"font-family: verdana, geneva, sans-serif;\"><span style=\"font-size: 14px; color: #800000;\"><strong>Please DO NOT DISTRIBUTE, re-uploading this to other websites is NOT ALLOWED<br /><br /></strong></span><span style=\"color: #993366; font-size: 14px;\"><strong>Avaiable on: <span style=\"color: #ff99cc;\"><a style=\"color: #ff99cc;\" href=\"https://legacy.curseforge.com/members/lillouarts/projects\">CURSEFORGE </a></span>and <span style=\"color: #ff99cc;\"><a style=\"color: #ff99cc;\" href=\"https://modrinth.com/user/LillouArts\">MODRINTH</a> </span>\n<p><img src=\"https://i.imgur.com/9asNmNO.png\" alt=\"\" width=\"1125\" height=\"623\" /></p>",
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"id": "XiC6HzoU",
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"slug": "gliders",
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"title": "Gliders",
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"description": "Gliders: essential for traversing terrain and preventing falls",
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"body": "# Gliders\n\nWelcome to the world of Gliders!\n\nGliders are the first mod in a vanilla-friendly mod pack designed to enhance the adventure and exploration aspect of Minecraft. These gliders can be crafted from basic materials like wood, iron, and gold, as well as more advanced materials like diamond and netherite. They were introduced to prevent players from rushing to The End to get Elytra.\n\nA good player/server experience was the main focus while designing these Gliders. They were created to be a balanced item, not feeling as overpowered as elytra but with several upgrades to stop the need to rush to go get wings. These gliders will help you navigate the world, explore caves, and prevent falling off cliffs. \n\nWith countless hours of development, this excellent early to mid-game alternative to the Elytra offers an immersive single and multiplayer experience, including first and third-person animations designed to enhance the player's Minecraft experience. Try it out and glide through the skies of Minecraft!\n\n## Features\n\n### Tiers\n\nWhen it comes to Gliders, you have a variety of options to choose from. You can opt for a wooden glider, which is perfect if you're just starting out and want to get a feel for gliding. If you're looking for something that's more durable, you might want to consider an Iron or Gold Glider. If you're willing to splurge, then Diamond Gliders are a great choice as they are very durable and offer a significant increase in flight time. And for those who want the ultimate gliding experience, Netherite Gliders are the way to go. These gliders are incredibly durable and offer the longest flight time of all the Glider tiers.\n\nTo craft a Glider, you'll need to start by creating reinforced paper, a new type of paper that is used in the construction of these amazing flying machines. Reinforced paper is a unique material that is made by combining conventional paper with other materials such as leather, iron, gold, diamond, or netherite scrap depending on the desired strength of the glider. The crafting process is relatively straightforward and involves combining standard paper with the appropriate materials in a crafting table. Once you have the reinforced paper, you can then use it to craft the glider of your choice.\n\n### Updrafts\n\nWhen utilizing gliders in Minecraft, it's important to note that fire and magma are not typically friendly elements. However, there is a way to utilize these elements to your advantage. By using a Glider, you'll notice wind particles emanating from heat sources. These updrafts of heat can provide you with a substantial boost in height, allowing you to glide over treacherous terrain with ease. However, it's essential to exercise caution when using gliders in other HOT dimensions, as the conditions may be too intense for the glider to handle without the proper upgrades.\n\n### The Right Kind Of Charge\n\nWhen using Glider, it is important to keep a few things in mind. Gliders are made using metal components, and unfortunately, when flying in an open space in the rain, it means you are a prime target for lightning. Therefore, it is not advised to fly in the rain or during a storm. If you want to risk it, you may hear the glider start tingling with a static charge until you are inevitably struck by lighting, dropping you out of the sky and probably breaking your glider. Thankfully, you may be able to replace the metal on your Glider and pared with curtain crystals there may be a modification that can turn the lightning into a useful upgrade instead of a pesky nuisance.\n\n### Glider Repair\n\nWhen using a glider, it's important to be cautious and aware of its delicate structure and using the Glider incorrectly may break it. But don't worry, there is still hope for your beloved Glider. To repair it, you can use a new piece of reinforced paper that matches the material of the original Glider. \n\nTo start the repair process, use a smithing table and use the damaged Glider along with the newly crafted reinforced paper to repair it. But be careful and use the Glider in moderation, as even with upgrades, if its durability eventually reaches zero, it will be lost forever.\n\n### Upgrades\n\nGlider technology has come a long way, with many upgrades available to extend the life of this amazing invention before moving on to the Elytra. These upgrades are designed to allow glider users to explore new environments and terrains that were once impossible to navigate. With these upgrades, the glider becomes a more versatile tool for everyday adventuring. In addition, you can enchant your glider with Mending and Unbreaking enchantments to ensure it lasts as long as possible. With all these upgrades and enchantments, your glider will become an indispensable companion on all your adventures.\n\n### Perspective Changes\n\nIf you're using gliders in Minecraft, you may find that certain situations are easier to navigate in F5 mode. With this in mind, we've added a new feature that allows you to toggle your camera to switch to F5 mode when using a glider.\n\nThis feature is especially useful when you're trying to explore new environments. Gliding with a glider can be a lot of fun and very cinematic, but it can also be challenging to get the right perspective when you're trying to dodge obstacles or maneuver through tight spaces. By switching to F5 mode, you'll be able to see everything around you more clearly, which will make it easier to avoid obstacles and stay on course.\n\nTo activate this feature, simply go to the Controls panel within the Minecraft pause menu and look for the Glider Perspective option. Once you've found it, you can toggle it on or off depending on your preferences. This feature is currently turned off by default, but it worth trying to see what you prefer, If you're new to gliding, you may want to leave this feature turned off until you get more comfortable with the basics of gliding. However, if you're an experienced glider pilot, you may find that this feature is a must-have for your adventures.\n\nPause > Options > Controls > Glider Perspective \n\n### Compatibility\n\nOne of the best things about these gliders is their compatibility with other mods like Create and Curios. Gliders are stylized to work well with the Create Mod . Create is a mod that allows players to build complex contraptions and machinery using gears, belts, and other components. The Glider mod is designed to work seamlessly with Create, allowing players to incorporate gliders into their machinery and contraptions. This means that players can use their gliders in a variety of ways, such as creating glider launchers or incorporating them into their transportation systems.\n\nIn addition, Gliders are designed to work with Curios. Curios is a mod that allows players to equip items in their inventory as accessories. This means that players can equip their Glider as an accessory, allowing them to glide through the skies without having to worry about taking up valuable inventory space like a chest pieces slot.\n\nOverall, gliders are an excellent addition to Minecraft, providing players with a unique and exciting means of transportation. With their impressive durability and a variety of tier options available, players can customize their glider to suit their specific needs. So why not give gliders a try and soar through the skies of Minecraft today?\n",
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"title": "Vein Mining",
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"description": "A lightweight, highly configurable Vein Mining enchantment for tools.",
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"body": "Vein Mining is a mod that adds the titular Vein Mining enchantment, which allows the enchanted tool to break matching connected blocks. The enchantment and mining logic are highly configurable, letting players and modpack developers find their preferred method of balance.\n\nConfiguration options can be found in the `config` folder as `veinmining-client.toml`, `veinmining-server.toml`, and `veinmining-common.toml`.\n\nPlease see the [wiki page](https://github.com/TheIllusiveC4/VeinMining/wiki/Configuration) for more configuration information.\n\n## Features\n### Enchantment\n\n\n**Configuration Options**\n\n- Rarity\n- Max Level\n- Treasure\n- Randomly Enchantable\n- Available on Books\n- Base Enchanting Power\n- Enchanting Power per Level\n- Villager Trade\n- Lootable\n\n### Vein Mining\n\n**Configuration Options**\n\n- Max Blocks Base (without enchantment)\n- Max Distance Base (without enchantment)\n- Max Blocks per Enchantment Level\n- Max Distance per Enchantment Level\n- Diagonal Mining\n- Relocate Drops\n- Limit Mining by Tool Durability\n- Prevent Tool Breaking\n- Tool Damage\n- Tool Damage Multiplier\n- Player Exhaustion\n- Player Exhaustion Multiplier\n- Activation Method (sneak, stand, or keybinding)\n- Blocks Whitelist/Blacklist\n- Custom Block Groups (Tags + IDs)\n\n## Affiliates\n\n[](https://illusivesoulworks.com/affiliate)\n",
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"body": "<img src=https://i.imgur.com/Odp5OWx.png width=\"836\" height=\"503\">\n<p> </p>\n<p> VillagersPlus adds new villagers, trades and unique and beautiful workstations. <br>\nEvery villager outfit, house and workstation was designed with a lot of attention to detail to create an immersive experience for you. </p>\n\n\n<h2>Datapack Support (since 1.20.1): </h2>\n<ul>\n <li> Add new trades to every villager profession!</li>\n <li> Delete trades from every villager profession!</li>\n <li> Customize trades: change the currency, the amount, the max usages or the experience gained from the!</li>\n</ul>\n\n <p>\nPredefined datapacks to add new trades to VillagersPlus from other mods </p>\n\n <ul>\n <li><a href=\"https://modrinth.com/datapack/villagersplus-supplementaries-compatability\">Supplementaries</a>\n <li><a href=\"https://modrinth.com/datapack/villagersplus-promenade-compatability\">Promenade</a>\n</ul>\n\n\n<h2> Trades </h2>\n<ul>\n<li><b>Horticulturist - Level 1:</b></li>\n<ul>\n <li>Oxyeye Daisy, Poppy, Allium, Azure Bluet, Cornflower, Lily of the Vally, Dandelion - 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Level 1:</b></li>\n<ul>\n <li>Sea Pickle - Buy 1 for 3 Emeralds</li>\n <li>Water Bucket - Buy 1 for 5 Emeralds</li>\n <li>Seagrass - Sell 4 for 1 Emerald</li>\n <li>Kelp - Sell 6 for 1 Emerald</li>\n</ul>\n<li><b>Oceanographer - Level 2:</b></li>\n<ul>\n <li>All corals - Buy 1 for 3 Emeralds</li>\n <li>All dead corals - Exchange for living coral + 1 Emerald</li>\n</ul>\n<li><b>Oceanographer - Level 3:</b></li>\n<ul>\n <li>All coral fans - Buy 1 for 3 Emeralds</li>\n <li>All dead coral fans - Exchange for living coral fan + 1 Emerald</li>\n</ul>\n<li><b>Oceanographer - Level 4:</b></li>\n<ul>\n <li>All coral blocks - Buy 1 for 5 Emeralds</li>\n <li>All dead coral blocks - Exchange for living coral block + 1 Emerald</li>\n</ul>\n<li><b>Oceanographer - Level 5:</b></li>\n<ul>\n <li>Nautilus Shell - Buy 1 for 6 Emeralds</li>\n <li>Sponge - Buy 1 for 8 Emeralds</li>\n <li>Scute - Sell 2 for 1 Emerald</li>\n <li>Tropical Fish Bucket, Axototl Bucket, Pufferfish Bucket - Sell 1 for 1 Emerald<br></br></li>\n</ul>\n<li><b>Alchemist - 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"title": "Villages & Pillages",
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"description": "Structure mod that brings an exciting twist to Minecraft by introducing hostile and unfriendly pillages, providing a thrilling contrast to the peaceful villages.",
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"body": "<h1>\ud83d\uded6 Villages & Pillages</h1>\n\n<p style=\"text-align: center;\">\n\t<a style=\"text-decoration: none;\" href=\"https://ko-fi.com/faboslav\">\n\t\t<img src=\"https://img.shields.io/static/v1?label=&message=Ko-fi&color=ff5f5f&labelColor=111214&logoColor=white&style=for-the-badge&logo=ko-fi\" height=\"28\" />\n\t</a>\n\t<a style=\"text-decoration: none;\" href=\"https://www.patreon.com/Faboslav\">\n\t\t<img src=\"https://img.shields.io/endpoint.svg?url=https://shieldsio-patreon.vercel.app/api/?username=Faboslav&type=patrons?color=c9d1d9&label=&labelColor=111214&logoColor=white&style=for-the-badge\" height=\"28\" />\n\t</a>\n\t<a style=\"text-decoration: none;\" href=\"https://discord.gg/QGwFvvMQCn\">\n\t\t<img src=\"https://img.shields.io/discord/924964658169913404?color=5865F2&label=&labelColor=111214&logoColor=white&style=for-the-badge&logo=discord\" height=\"28\" />\n\t</a>\n\t<a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/fabric-api\">\n\t\t<img src=\"https://img.shields.io/static/v1?label=&message=Requires Fabric API&color=c9d1d9&labelColor=111214&logoColor=white&style=for-the-badge&logo=curseforge\" height=\"28\" />\n\t</a>\n\t<a style=\"text-decoration: none;\" href=\"https://modrinth.com/mod/yungs-api\">\n\t\t<img src=\"https://img.shields.io/static/v1?label=&message=Requires YUNGs APIs&color=c9d1d9&labelColor=111214&logoColor=white&style=for-the-badge&logo=curseforge\" height=\"28\" />\n\t</a>\n</p>\n\n<br>\n\n<p>Villages&Pillages is a structure mod that brings an exciting twist to Minecraft by introducing hostile and unfriendly pillages, providing a thrilling contrast to the peaceful villages.</p>\n\n<p>The mod will receive seasonal updates, with the first season featuring the addition of Witch Villages!</p>\n\n<br>\n\n<h2>\ud83e\uddf9 Season 1: Witch Village</h2>\n\nExplore the spine-chilling Witch Village hidden deep within swamps and mangrove biomes. Wander through mossy houses and bubbling cauldrons, navigate treacherous bogs to reveal the village's dark secrets.\n\n<p>\n\t<img src=\"https://raw.githubusercontent.com/Faboslav/villages-and-pillages/master//.github/assets/images/witch_village.png\" width=\"876\" />\n</p>\n\n<br>\n\n<h2>\u2699\ufe0f Compatibility</h2>\n\n<p>Villages&Pillages is designed to be fully compatible with all world generation mods, and it currently offers enhanced compatibility with the Waystones mod.</p>\n\n<br>\n\n<h2>\ud83d\udcac Community</h2>\n\n<p>Feel free to <a href=\"https://discord.gg/QGwFvvMQCn\">join our community at the discord server</a> to chat, share your creations, ask any question or to simply be updated about the latest development of the mod and notified when the new release is out. Also don't hesitate to <a href=\"https://github.com/Faboslav/villages-and-pillages/issues\">report any crash or bug via GitHub issues</a>.</p>\n\n<br>\n\n<h2>\ud83d\udc4b Support</h2>\n\n<p>I will continue developing my mods as a hobby because I truly enjoy it. If you'd like to support me, you can do so on <a href=\"https://www.patreon.com/Faboslav\">Patreon</a> or <a href=\"https://ko-fi.com/faboslav\">Ko-fi</a>. Your support is greatly appreciated.</p>\n\n<br>\n\n<h2>\ud83d\udcdc License</h2>\n\n<p>\n\tThe mod is licensed with <a href=\"https://raw.githubusercontent.com/Faboslav/friends-and-foes/master/LICENSE.txt\">CC BY-NC-ND 4.0</a> license.\n</p>\n<p>\n\tPlease feel free to explore my code for examples of how I've tackled and solved various challenges while developing this mod. You're welcome to incorporate code snippets into your own projects. Also feel free to use this mod in any modpack (although credit/link back to this page will be greatly appreciated).\n</p>",
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"description": "\ud83c\udfd9 Sets the spawn point in a new world to the center of a village.",
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"body": "<p style=\"text-align: center;\"><center><a href=\"https://serilum.com/\"><img src=\"https://github.com/Serilum/.cdn/raw/main/description/header/header.png\" alt=\"\" width=\"838\" height=\"400\" /></a></p><p style=\"text-align: center;\"><a href=\"https://curseforge.com/members/serilum/projects\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/curseforge.svg\" width=\"200\" /></a> <a href=\"https://modrinth.com/user/Serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/modrinth.svg\" width=\"200\" /></a> <a href=\"https://patreon.com/serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/patreon.svg\" width=\"200\" /></a> <a href=\"https://youtube.com/@serilum\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://raw.githubusercontent.com/Serilum/.data-workflow/main/badges/svg/youtube.svg\" width=\"200\" /></a></center></p><p><strong><span style=\"font-size: 24px;\">Requires the library mod <a style=\"font-size:24px\" href=\"https://modrinth.com/mod/collective\" target=\"_blank\" rel=\"nofollow\">Collective</a>.</span></strong><br><br><strong> This mod is part of <span style=\"color:#008000\"><a style=\"color:#008000\" href=\"https://modrinth.com/modpack/the-vanilla-experience\" target=\"_blank\" rel=\"nofollow\">The Vanilla Experience</a></span> modpack and <span style=\"color:#006b3f\"><a style=\"color:#006b3f\" href=\"https://modrinth.com/mod/serilums-rpg-bundle\" target=\"_blank\" rel=\"nofollow\">Serilum's RPG Bundle</a></span> mod.</strong><br><span style=\"font-size:18px\">Village Spawn Point is a minimalistic mod which sets the spawn point of a new world to always be in the center of a village. The village chosen will be the one closest to x=0, z=0.<br><br>The bonus chest world generation feature is compatible. If enabled, another bonus chest will be placed around the village spawn position.<br><br>This mod is compatible with <span style=\"color:#396;font-size:18px\"><a style=\"color:#396;font-size:18px\" href=\"https://modrinth.com/mod/biome-spawn-point\" rel=\"nofollow\">Biome Spawn Point</a></span>.<br></span></p>\r\n<p><br>------------------<br><br><span style=\"font-size:24px\"><strong>You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.</strong></span><br><br><span style=\"font-size:18px\"><a style=\"font-size:18px;color:#008000\" href=\"https://serilum.com/\" rel=\"nofollow\">Serilum.com</a> contains an overview and more information on all mods available.</span><br><br><span style=\"font-size:14px\">Comments are disabled as I'm unable to keep track of all the separate pages on each mod.</span><span style=\"font-size:14px\"><br>For issues, ideas, suggestions or anything else there is the <a style=\"font-size:14px;color:#008000\" href=\"https://github.com/Serilum/.issue-tracker\" rel=\"nofollow\">Github repo</a>. Thanks!</span><span style=\"font-size: 6px;\"><br /><br /></span></p><p style=\"text-align: center;\"><center><a href=\"https://serilum.com/donate\" target=_blank><img src=\"https://github.com/Serilum/.cdn/raw/main/description/projects/support.svg\" alt=\"\" width=\"320\" /></a></center></p>",
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"body": "# Vivecraft\nVivecraft is the mod that transforms Minecraft into an exceptional VR experience in room-scale or seated play!\nMore info [https://www.vivecraft.org/](https://www.vivecraft.org/ \"https://www.vivecraft.org/\").\n\nVivecraft is a well-known VR mod that goes way back. Due to this it has some code practices that are no longer used and makes development and collaboration harder. In respons we've started to recode it using more modern methods, to stay up to date and more compatible with other mods. The result is being able to play Vivecraft on Forge, Fabric and Quilt!\n\nNeed help or have any questions? Feel free to come to our Discord server [https://discord.gg/jYyyv7zhSW](https://discord.gg/jYyyv7zhSW)\n\n## FAQ\n\n### Isn't Vivecraft for Forge?\nIn the past Vivecraft was only available on Forge. However, we have rewritten it so it can run on Fabric and Quilt as well.\n\n### Can other players see my hands/What about NONVR, VSE and VFE?\nThis mod also has **NONVR included** in the jar. VR Is disabled by default, and can be enabled in the Main menu.\n\nFor other players to see you hands you will need to have this mod and a serverside mod. The serverside extensions (VSE and VFE) *work* as well as fabric works with them, however you **do not need to use them**. This mod will run in NONVR mode on the server allowing you to see other peoples hands. Since 1.0.0 it is also customizable like the standalone server mods.\n\n### Does it work with MCXR?\nNo this is a separate mod, and does not interface with MCXR\n\n### Does it run natively on the Quest?\nNo, but maybe in the future. \nIn the meantime, there is [Questcraft](https://questcraft.org/ \"https://questcraft.org/\") which uses a modified version of this, to make it compatible with the Oculus/Meta Quest.\n\n### What about Sodium/Iris ... Will it work?\nSodium does work.\nIris works.\nAny other mod is untested. Mod compatibility is an important thing to us, however, it is not simple. For now we focus on getting it to be stable, after which, we will work on compatibility.\n\n### What about Optifine?\nSince 1.0.0 Optifine is compatible with the mod, but not required\n\n### What about 1.19.0?\nThere is one version available for it, but it will not get any further updates.",
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"body_url": null,
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"published": "2022-09-05T18:56:09.045191Z",
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"updated": "2024-08-09T17:32:23.580298Z",
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"approved": "2022-09-06T20:31:33.173067Z",
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"queued": null,
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"license": {
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"id": "LGPL-3.0-only",
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"name": "GNU Lesser General Public License v3.0 only",
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"url": null
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"body": "[Modrinth](https://modrinth.com/mod/simple-voice-chat)\n|\n[CurseForge](https://legacy.curseforge.com/minecraft/mc-mods/simple-voice-chat)\n|\n[Discord](https://discord.gg/4dH2zwTmyX)\n|\n[Wiki](https://modrepo.de/minecraft/voicechat/wiki)\n|\n[FAQ](https://modrepo.de/minecraft/voicechat/faq)\n|\n[Credits](https://modrepo.de/minecraft/voicechat/credits)\n|\n[API](https://modrepo.de/minecraft/voicechat/api)\n\n# Simple Voice Chat\n\nA proximity voice chat for Minecraft with a variety of [addons](https://modrepo.de/minecraft/voicechat/addons) that offer additional features and functionalities.\n\n\u26a0\ufe0f **NOTE** This mod requires special setup on the server in order to work.\nPlease read the [wiki](https://modrepo.de/minecraft/voicechat/wiki/setup) for more information.\n\n<p align=\"center\">\n <a href=\"https://discord.gg/4dH2zwTmyX\">\n <img src=\"https://i.imgur.com/JgDt1Fl.png\" width=\"300\">\n </a>\n <br/>\n <i>Please join the Discord if you have questions!</i>\n</p>\n\n## Downloads\n\n- [Fabric](https://modrinth.com/mod/simple-voice-chat/versions?l=fabric)\n- [NeoForge](https://modrinth.com/mod/simple-voice-chat/versions?l=neoforge)\n- [Forge](https://modrinth.com/mod/simple-voice-chat/versions?l=forge)\n- [Bukkit/Spigot/Paper](https://modrinth.com/plugin/simple-voice-chat/versions?l=bukkit)\n- [Quilt](https://modrinth.com/mod/simple-voice-chat/versions?l=quilt)\n- [Velocity](https://modrinth.com/mod/simple-voice-chat/versions?l=velocity)\n- [BungeeCord/Waterfall](https://modrinth.com/mod/simple-voice-chat/versions?l=bungeecord)\n\n## Features\n\n- Push to talk\n- Voice activation\n- Proximity voice chat\n- Password protected group chats\n- [Opus codec](https://opus-codec.org/)\n- [RNNoise](https://jmvalin.ca/demo/rnnoise/) recurrent neural network noise suppression\n- OpenAL audio\n- Cross compatibility between Fabric, NeoForge, Forge, Quilt, Bukkit, Spigot and Paper\n- Support for Velocity, BungeeCord and Waterfall\n- Compatibility with [ModMenu](https://modrinth.com/mod/modmenu) (Use [ClothConfig](https://modrinth.com/mod/cloth-config) for a better configuration UI)\n- Configurable push to talk key\n- Microphone test playback\n- Configurable voice distance\n- Whispering\n- Individual player volume adjustment\n- Microphone amplification\n- 3D sound\n- AES encryption\n- Audio recording with separate audio tracks\n- A powerful [API](https://modrepo.de/minecraft/voicechat/api)\n- Many [addons](https://modrepo.de/minecraft/voicechat/addons)\n\n## Icons\n\n| Icon | Description |\n|:------------------------------------:|-------------------------------------------------------|\n|  | You are talking |\n|  | You are whispering |\n|  | Player is talking |\n|  | Player is whispering |\n|  | Microphone muted |\n|  | Voice chat disabled |\n|  | Voice chat not connected<br/>Voice chat not installed |\n\n## The GUI\n\nYou can open the voice chat GUI by pressing the `V` key.\nThis allows you to open the settings, group chats, mute yourself, disable the voice chat, start/stop a recording and hide all icons.\n\n\n\n### Group Chats\n\nGroup chats allow you to talk to players that are not in your vicinity.\nTo open the group chat interface, either press the group button in the voice chat GUI or just press the `G` key.\n\nTo create a new group, just type a name in the text field and press the button next to it.\n\n\n\nCreating or joining a group will bring you into the group chat interface.\nYou will also see the heads of the group members in the top left corner of your screen.\nTalking players will be outlined.\nYou can disable these icons by pressing the third button from the left.\n\n\n\nPlayers that are not in a group will see a group icon next to your head, indicating that they can't talk to you.\n\nYou can invite players to your group chat by entering the command `/voicechat invite <playername>`.\n\n### Settings\n\nYou can access the voice chat GUI by pressing the `V` key and pressing the settings button.\n\nThis menu offers the ability to change the general voice chat volume and your microphone amplification.\nIn addition, there is the possibility to specify the recording and playback device.\n\nBy clicking the 'Enable microphone testing' button, you can hear your own voice and adjust the activation level of the voice activation.\n\n\n\n## Important Notes\n\nYou need to open a port on the server. This is port `24454` `UDP` by default.\nWithout opening this port, the voice chat will not work.\nThis port can be changed in the server config.\nMore information [here](https://modrepo.de/minecraft/voicechat/wiki/setup).\n\nThe voice chat is encrypted, but we don't guarantee the security of it. Use at your own risk!\n",
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"body_url": null,
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"published": "2021-11-15T12:29:48.239701Z",
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"updated": "2024-08-09T12:08:24.146572Z",
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"approved": "2021-11-15T12:29:48.239701Z",
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"queued": null,
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"status": "approved",
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"requested_status": null,
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"moderator_message": null,
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"license": {
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"id": "LicenseRef-All-Rights-Reserved",
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"name": "",
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"url": null
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"downloads": 5762691,
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"body": "\n\n\n\n**Wabi-Sabi Structures** adds a plethora of new structures that generate throughout your Minecraft world, all designed with the Japanese philosophy of \"Wabi-Sabi\" in mind - embracing imperfection while still being aesthetically interesting.\n\nOur structures uniquely complement Minecraft's generation with little extra spices. Expect anything from patches of natural crops, to various cozy cabins, degraded stables, dangerous towers, ominous monoliths, underground eggs of mysterious creatures, and more. Our aim is to provide newfound excitement in exploring new terrain, in a way that allows each world, biome, and dimension to have enhanced variety.\n\n<iframe width=\"560\" height=\"315\" src=\"https://www.youtube-nocookie.com/embed/DUd1NEjVf-A\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen></iframe>\n\n# Features\n\nCurrently, Wabi-Sabi Structures contains **over 70 new structures**, including several in the Nether and End. Variants, loot, and block randomization are present for many structures to increase variability in generation.\n\nIn addition, many of our structures utilize mechanics present in vanilla Minecraft in order to showcase these features to players or alleviate issues in the base game - a tower in the Forest that teaches lighting and extinguishing Campfires, factory ruins in the Nether with a Basalt generator, an orchard in the End featuring different Note Block instruments, to name just a few. The loot found in certain structures might also include items that cannot be obtained otherwise in survival Minecraft, but in a way that is not game-breaking.\n\n\n\n## Compatibility\n\nAs of the 1.1.1 update, Wabi-Sabi Structures supports the following biome mods:\n\n- [Terralith](https://modrinth.com/mod/terralith)\n- [Traverse](https://modrinth.com/mod/traverse)\n- [Terrestria](https://modrinth.com/mod/terrestria)\n- [Nyctophobia](https://modrinth.com/mod/nyctophobia)\n- [Incendium](https://modrinth.com/mod/incendium)\n- [Nullscape](https://modrinth.com/mod/nullscape)\n\nThe mod will work alongside other mods that add new biomes, but currently our new structures will not spawn in the modded biomes. We plan to add full support for more popular biome mods in the future.\n\n## Installation\n\n<details>\n<summary>Fabric</summary>\n\n\n1. Download the [Fabric installer](https://fabricmc.net/use/installer/).\n2. Install a version of Fabric Loader compatible with the version of the mod you are using.\n3. Locate your .minecraft directory. If there is a \"mods\" folder inside open it, otherwise create one and open it.\n4. Download [Fabric API](https://modrinth.com/mod/fabric-api) and Wabi-Sabi Structures and place their .jar files inside the mods folder.\n5. Launch Minecraft with the newly created Fabric installation.\n\n</details>\n\n<details>\n<summary>Forge</summary>\n\n\n1. Download and install a version of\u00a0[Forge](https://files.minecraftforge.net/net/minecraftforge/forge/)\u00a0compatible with the version of the mod you are using.\n2. Locate your .minecraft directory. If there is a \"mods\" folder inside open it, otherwise create one and open it.\n3. Download Wabi-Sabi Structures and place the .jar file inside the mods folder.\nLaunch Minecraft with the newly created Forge installation.\n\n</details>\n\n## Frequently Asked Questions\n<details>\n<summary>Q&A</summary>\n\n**Q**: When is the next update coming out???\n\n```A: We work at our own pace, so updates will come when we are ready! We don't give exact release dates until we are certain that the update will be released on a specific day.```\n\n**Q**: Will you port to version X.Y.Z??\n\n```A: We will attempt to port to newly released Minecraft versions that are compatible with the mod loaders we support. However, our schedules may not align exactly with the mod loader's releases, so be patient. We will not be backporting to older versions.```\n\n**Q**: Is the mod required on the client to join a server with it?\n\n```A: No! The mod can be installed on the server side and players can join the server without needing to install the mod themselves. You can even join other servers with the mod installed, without problems.```\n\n**Q**: Where can I report a bug?\n\n```A: You can report bugs on the Issues tracker on our GitHub. Alternatively, you can join our Discord and report bugs in the #support channel.```\n\n**Q**: I have a super awesome structure idea! Where can I put my suggestion?\n\n```A: We love suggestions, and we have a #suggestions channel on our Discord where you can put them! Note that we do not accept all suggestions and that we may take creative liberties to modify your idea if we do, but it is a huge help for inspiration!```\n\n**Q**: Can I put this in my modpack?\n\n```A: Yes, just make sure that the modpack is hosted on Modrinth or Curseforge and linked to this page.```\n\n**Q**: Can I make a video with this mod?\n\n```A: Absolutely, whether it's a mod showcase, let's play, etc. you are allowed. We would appreciate if you put a link to this page in the description. Let us know when you've uploaded your video and we may put it on the page!```\n\n**Q**: Can I upload this on another website?\n\n```A: If you do you give all bodily control of your Optic Nerves to Tonkis! (In case you are confused, the answer is no.)```\n</details>\n\n## Credits\n\n- **Wpgradford**: Project lead, Main builder, Pack scripter, Discord / X setup\n- **Wight of Shadows**: Main builder, Pack scripter / Mod compiler, Title card artist, GitHub / Modrinth setup\n- **Wilva**: Builder, Logo artist\n- **Nate Pinkston**: Composed music and helped with recording / editing for the trailers\n\nSpecial thanks to _mathgeniuszach_ for help with the Fabric mod\n\n\n\n### Check out our other projects!\n\n [Unwrecked Ships](https://modrinth.com/datapack/unwrecked-ships)",
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"id": "NkGaQMDA",
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"slug": "wizards",
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"title": "Wizards (RPG Series)",
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"description": "\ud83e\uddd9\ud83c\udffb\u200d\u2642\ufe0f Destroy your enemies with Arcane, Fire and Frost magic",
|
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"body": "\n\n# \ud83e\uddd9\ud83c\udffb\u200d\u2642\ufe0f Destroy your enemies with Arcane, Fire and Frost magic\n\n[](https://fabricmc.net)\n[](https://modrinth.com/mod/connector)\n[](https://discord.gg/KN9b3pjFTM)\n\n### \u2728 Discover more of the RPG Series\n\n[](https://modrinth.com/mod/archers \"\")\n[](https://modrinth.com/mod/paladins-and-priests \"\")\n[](https://modrinth.com/mod/rogues-and-warriors \"\")\n[](https://modrinth.com/mod/jewelry \"\")\n\n# \ud83d\udce6 Installation\n\n### Required\n\n- [AzureLib Armor](https://modrinth.com/mod/azurelib-armor \"\")\n- [Runes](https://modrinth.com/mod/runes \"\")\n- [Spell Engine](https://modrinth.com/mod/spell-engine \"\")\n\n### Strongly recommended\n- [Better Combat](https://modrinth.com/mod/better-combat \"\") for first person animations\n- [Adaptive Tooltips](https://modrinth.com/mod/adaptive-tooltips \"\") for spell tooltips\n\n# \ud83e\uddd9\ud83c\udffb\u200d\u2642\ufe0f Features\n\n## Get started\n\nObtain magical weapons such as **Wands** and **Staves**, to shoot down your enemies. All of them have a basic attack spell.\n\n**Runes** serve as ammunition for casted spells (much like arrows for bows). [More information about crafting runes.](https://www.curseforge.com/minecraft/mc-mods/rune-crafting \"\")\n\n\n\n## Spell Books\n\nExpand your magical arsenal with Spell Books, hosting additional powerful spells.\n\nFind a Spell Binding Table in village [Gazebos](https://curseforge.com/minecraft/mc-mods/gazebos \"\"), or build your own (just don't forget bookshelves around the Spell Binding Table).\n\nUse it to create one of the **Wizard Spell Books**: Arcane Tome, Fire Tome, Frost Tome.\n\nEquip your spell book to use its content with a wand or staff.\n\n\n\n## Magical equipment\n\nExplore new, craftable, various wizard robes, with different magical bonuses, to boost your spell damage.\n\nEquipment bonuses are configureable in `config/wizards/items.json`.\n\n\n\n## Magical enchantments\n\nUnlock powerful enchantments for spell casting, for example:\n\n**Spell Infinity** to cast spells without Rune cost\n\n**Spell Power** to increase spell damage in general\n\n**Spell Haste** to increase spell casting speed\n\nDiscover even more in-game! Use [Enchantment Descriptions](https://modrinth.com/mod/enchantment-descriptions \"\")!\n\nEnchantments are configureable in `config/spell_power/enchantments.json`.\n\n\n\n## Extended dungeon loot\n\nFind magic equipment in dungeon loot chests!\n\nLoot table injections are configurable in `config/rpg_series/loot.json`.\n\n\n\n## New village structures\n\nFind Wizard Towers in villages, where Wizard Merchant villagers sell magic equipment!\n\nThe spawn weight and limit are configureable in `config/wizards/villages.json`.\n\n\n\n# \ud83d\udd27 Configuration\n\nSpell casting mechanics and HUD can be configured under **Mod Menu / Spell Engine / Settings**.",
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"body": "<div><img src=\"https://media.forgecdn.net/attachments/372/488/waystone_3.png\" alt=\"A Waystone\" width=\"152\" height=\"250\" /></div>\n<img src=\"https://media.forgecdn.net/attachments/372/490/header.png\" width=\"553\" height=\"150\" />\n<h2 style=\"text-align: center;\">Adds a better way of transport.</h2>\n<p style=\"text-align: center;\"><span style=\"font-size: 24px;\"><strong> For transferring pre-1.19 worlds to 1.19, please use version \"2.6.0 convert\".</strong></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 18px;\">Accessing a Waystone marks it as \"discovered\", letting you teleport between other discovered (or global) waystones.</span></p>\n<p style=\"text-align: center; padding-left: 120px;\"><span style=\"font-size: 18px;\"><img src=\"https://media.forgecdn.net/attachments/372/484/waystone_interfaces.png\" alt=\"Waystone Interface\" width=\"855\" height=\"381\" /></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 18px;\">If you place a waystone, or if you access a waystone without an owner, you become the \"owner\" of that waystone.</span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 18px;\">Waystone owners can then change the name of the waystone and toggle its global visibility in the config interface, as well as re-claim all the items that get stored in the waystone when players teleport to it by shift-right-clicking the block. The option to take out items is disabled in the configs by default. Waystones also have the option to save all their data when broken (while sneaking), this option can also be toggled in the config file.<br /></span></p>\n<p style=\"text-align: center; padding-left: 120px;\"><span style=\"font-size: 18px;\"> </span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 24px;\">Waystones also spawn naturally in villages (one per village with default settings), this<br />includes the ones from <strong>Repurposed Structures</strong>.</span></p>\n<p style=\"text-align: center; padding-left: 120px;\"><span style=\"font-size: 24px;\"><img src=\"https://media.forgecdn.net/attachments/372/500/doublevillage.png\" alt=\"Village Waystones\" width=\"1903\" height=\"1034\" /><br /></span></p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"><span style=\"font-size: 24px;\"><strong><img src=\"https://media.forgecdn.net/attachments/372/494/abyss_watcher.png\" alt=\"\" width=\"32\" height=\"32\" /> Abyss Watcher</strong> <br /><span style=\"font-size: 18px;\">Used for crafting the waystones, as well as teleporting to other waystones by right clicking it, consuming the item upon use.</span></span></p>\n<p style=\"text-align: center; padding-left: 300px;\"><span style=\"font-size: 18px;\"> </span> <span style=\"font-size: 24px;\"><strong><br /><img src=\"https://media.forgecdn.net/attachments/372/496/empty_waystone_scroll.png\" alt=\"\" width=\"32\" height=\"32\" /> Empty Waystone Scroll <br /></strong><span style=\"font-size: 18px;\"> Used for storing all your discovered waystones in it. Using the filled waystone scroll will discover all the stored waystones to the player using it. There is also the <em>Scroll of Infinite Knowledge</em>, which is creative-only under normal circumstances and makes you discover <em>all</em> Waystones in a world when used.</span></span></p>\n<p style=\"text-align: center; padding-left: 300px;\"><span style=\"font-size: 24px;\"> </span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 24px;\"><strong><img src=\"https://media.forgecdn.net/attachments/372/493/local_void.png\" alt=\"\" width=\"32\" height=\"32\" /> Local Void<br /></strong><span style=\"font-size: 18px;\">Right clicking on a waystone will bind it to that waystone. Right clicking anywhere else will teleport the player to the bound location, as long as it exists, free of charge (configurable), with the item disappearing on use (configurable). The item can be reset by shift-right clicking.<br /></span></span></p>\n<p style=\"text-align: center; padding-left: 300px;\"><span style=\"font-size: 24px;\"> </span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 24px;\"><strong><img src=\"https://media.forgecdn.net/attachments/372/497/pocket_wormhole.png\" alt=\"\" width=\"32\" height=\"32\" /> Pocket Wormhole</strong></span><span style=\"font-size: 24px;\"><strong><br /></strong><span style=\"font-size: 18px;\">Similarly to the Abyss Watcher, it allows the players to open the teleportation interface from anywhere, except the item doesn't get destroyed on teleportation.</span></span> </p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"><strong><img src=\"https://media.forgecdn.net/attachments/461/459/void_totem.png\" width=\"32\" height=\"32\" /><span style=\"font-size: 24px;\"> Void Totem</span></strong><strong><br /></strong><span style=\"font-size: 18px;\">Just like the Local Void, the Void Totem can be bound to a Waystone. If you die with a bound one equipped, it will teleport you to the bound Waystone. Should it be unbound, it will choose a random one you have discovered. Otherwise, it simply acts like a normal Totem of Undying. </span></p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"><span style=\"font-size: 24px;\"><strong>Crafting Recipes</strong></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 12px;\"><strong><img src=\"https://media.forgecdn.net/attachments/463/866/waystone_void_totem_recipes.png\" width=\"616\" height=\"132\" /></strong></span></p>\n<p style=\"text-align: center; padding-left: 300px;\"><span style=\"font-size: 12px;\"><img src=\"https://media.forgecdn.net/attachments/372/489/recipes.png\" alt=\"\" width=\"616\" height=\"280\" /></span></p>\n<p style=\"text-align: center; padding-left: 300px;\"> </p>\n<p style=\"text-align: center; padding-left: 300px;\"><span style=\"font-size: 18px;\">Cost type (item, health, xp, level, hunger, none), Cost Amount, Option to generate in villages, (on by default), as well as other settings can be found in the config which generates on launching the game with the mod for the first time inside of:</span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 18px; color: #3366ff;\">{Minecraft install directory}/config/waystones/config.json</span></p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"><span style=\"font-size: 18px;\"><strong>Development Discord:</strong></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 18px;\"><a title=\"Development Discord\" href=\"https://discord.gg/DMxxCDMN2Y\"><img src=\"https://media.forgecdn.net/attachments/372/487/wraith.png\" width=\"504\" height=\"118\" /></a></span></p>",
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|
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"1.15.2",
|
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|
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|
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|
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"1.17",
|
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|
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|
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"1.19.1",
|
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"1.19.2",
|
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"1.19.3",
|
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|
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|
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|
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|
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|
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|
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|
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|
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"id": "NcUtCpym",
|
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"slug": "xaeros-world-map",
|
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"project_type": "mod",
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"team": "QWyiT27S",
|
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"organization": null,
|
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"title": "Xaero's World Map",
|
|
"description": "Adds a full screen world map which shows you what you have explored in the world. Works great together with Xaero's Minimap.",
|
|
"body": "<p><img src=\"https://chocolateminecraft.com/images/worldmapbanner.png\" width=\"965\" height=\"643\" /></p>\n\n### Do not use XaeroPlus with this mod! It is not affiliated with me and causes critical untrackable bugs/crashes.\n\n<p>Xaero's World Map mod adds a self-writing fullscreen map to your Minecraft client. Works as a separate mod but is a lot better with Xaero's Minimap. The reason why it's available separately is to keep Xaero's Minimap as light-weight as possible. <strong>This mod is mostly client-sided. Installing it on the server side is optional for some additional features like world identification.</strong></p>\n<p>The mod is still in development! Please report any bugs that you encounter or otherwise they probably won't get fixed. </p>\n<p><strong>Make sure your world is optimized (<em>Singleplayer - Edit - Optimize World</em>) for the Minecraft version you're playing (repeat after every Minecraft update). It takes A LOT longer to generate singleplayer maps from unoptimized world saves.</strong></p>\n\n### Follow me on Mastodon (Twitter alternative)? <a href=\"https://mas.to/@xaero96\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">mas.to/@xaero96</a>\n\n### Support me on Patreon? <a href=\"https://bit.ly/PatreonXaero96\" target=\"_blank\" rel=\"nofollow noopener noreferrer\"><span style=\"text-decoration: underline;\">patreon.com/xaero96</span></a>\n\n<p>Thank you!</p>\n\n### Features\n\n<ul>\n<li>A self-writing world map (as opposed to manual paper maps). You can create multiple maps on the same server address and switch between them either manually or automatically.</li>\n<li>Works in Singleplayer, Multiplayer and on Realms.</li>\n<li>Intuitive interface. Open the map screen by <strong class=\"bbc\">pressing M</strong>. Move the map around with your mouse and zoom in/out using the <strong class=\"bbc\">mouse wheel</strong>, similar to Google Maps. All relevant controls are listed in a tooltip on the map screen and you can customize a lot of them.</li>\n<li>Optional automatic multiple world detection on servers.</li>\n<li>Displays chunk claims and ally players from the <a href=\"https://modrinth.com/mod/open-parties-and-claims\" target=\"_blank\" rel=\"noopener noreferrer\">Open Parties and Claims</a> mod. Lets you claim or forceload chunks directly from the map.</li>\n<li>Resource pack support. Changing the resource packs causes the whole world map to regenerate.</li>\n<li>Cave dimensions support (for example the Nether).</li>\n<li>Optional vanilla maps mode, which makes the world map look like the vanilla paper maps.</li>\n<li>Terrain shading customization.</li>\n<li>\"Footsteps\" that show you your most recent path taken.</li>\n<li>Settings that can help improve the performance of the mod when necessary. Although in most cases the mod should perform great by default.</li>\n<li><a href=\"https://modrinth.com/mod/xaeros-minimap\" target=\"_blank\" rel=\"noopener noreferrer\">Xaero's Minimap</a> integration. The minimap mod will display chunks provided by the world map. The world map mod will display waypoints from the Xaero's Minimap mod. Also works with the <a href=\"https://www.planetminecraft.com/mod/164-better-pvp-v10/\" target=\"_blank\" rel=\"noopener noreferrer\">Better PVP mod</a>. You can create, edit and <strong class=\"bbc\">teleport to the waypoints</strong> without leaving the map interface.</li>\n<li>Potion effects to control the usage of the world map for the players on your server/map. The following potion effects exist as of writing this: <em class=\"bbc\">xaeroworldmap:no_world_map. </em>The effects are of the neutral type by default, but you can also specify a harmful type by appending <em class=\"bbc\">_harmful</em> to the end of the effect ID, for example <em class=\"bbc\">xaeroworldmap:no_world_map_harmful</em>.</li>\n<li><strong class=\"bbc\">Since version 1.14.0</strong> of the mod, you can open an on-map waypoint menu by clicking the icon in the bottom right corner of the map screen. In the waypoint menu, you can see a list of all your map waypoints from the rendered sets, interact with them with the mouse cursor, filter them by name in a text field. The menu also lets you toggle the visibility of disabled waypoints, toggle rendering all sets and change the current waypoint set. Hovering over the waypoints in the menu also acts as hovering over them on the map: they are highlighted on the map and you can use the right-click or hover controls to interact with them.</li>\n<li>An option to export a map as a PNG image file. The mod tries to export the whole map, so it might not work, if the map is millions of blocks in length. I'm planning to give more options for exporting the map in the future!</li>\n<li>Option to limit your map access by binding it to an item required in your hotbar or to be equipped. For example, add <em>mapItemId:minecraft:compass </em>anywhere in the config file to bind it to the compass item. This way the map will not work unless you have the compass in your hotbar or equipped. </li>\n</ul>\n<p><a href=\"https://modrinth.com/mod/xaeros-minimap\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-size: 24px; text-decoration: underline;\">Get Xaero's Minimap</span></a></p>\n\n## FAQ\n\n### How do I restore pre 1.30 update Nether maps in multiplayer to be displayed in the \"full\" cave mode type?\n\n<p>First, exit the server and locate the Minecraft game directory that you're using to play on the server. In the game directory, go into <em>XaeroWorldMap/Multiplayer_[server_address]/DIM-1/[map_folder]</em>. If such doesn't exist already, create a folder called \"<strong>caves</strong>\", without the quotation marks, and go into it. Inside the caves folder, create a folder called \"<strong>-2147483648</strong>\", without the quotation marks, if such doesn't exist already. Go back into the folder that contains the \"<strong>caves</strong>\" folder and move all \"<strong>.zip</strong>\" files to the <strong><em>caves/-2147483648</em></strong> folder. Feel free to delete the cache folders or also move them with the \"<strong>.zip</strong>\" files.</p>\n\n### How do I set up cave mode to behave like it used to pre 1.30 before cave mode was introduced?\n\n<p>You can fully achieve this only when using the normal version of the minimap or no minimap at all. The fair-play version of the minimap now disables world map cave mode in the Nether and you can't toggle that, so it won't be exactly like it used to be.</p>\n<p>If you have Nether map data from before 1.30, please start by moving it in the correct folder as explained under \"<em>How do I restore pre 1.30 update Nether maps in multiplayer to be displayed in the \"full\" cave mode type?</em>\" on this page.<br />After you're done with that, join a world/server and open the world map settings. Locate \"Default Cave Mode Type\" and set it to OFF and then set \"Legible Cave Maps\" to ON. Next, open the world map screen and click the cave icon in the bottom left of the screen. In the menu that opens, set the \"Cave Mode Top Y\" to absolutely any number. If you are in the overworld, set the \"Cave Mode Type\" to OFF. When you are in the Nether later, set \"Cave Mode Type\" to Full. The cave mode type is stored per dimension, so you can set it to Full for any nether-like dimension and keep it on OFF for anything else. You can also switch between displaying below and above bedrock roof by toggling it.</p>\n\n### Why does right-click teleportation not work for me?\n\nThe mod sends a chat command to teleport you to specific coordinates, which is _/tp @s x y z_ by default, so appropriate permission is necessary. The vanilla /tp command requires OP status (cheats enabled) but it's possible to have separate permissions for commands on a non-vanilla server with certain plugins installed. The used command can be changed in the world map settings with \"Map Teleport Command\". Non-vanilla teleportation commands often don't support the selectors such as @s, so you might have to remove it from the configured command. There is also an option called \"Player Teleport Command\" which is used when you right click tracked players (e.g. your party from Open Parties and Claims). Teleportation to waypoints uses its own setting in the minimap mod. You can read about it on the minimap description page under FAQ.\n\n### How do I discover the map without manually walking?\n\n<p>In singleplayer, the map is loaded directly from the world save. This means that you can pregenerate the world using whatever tools you prefer, relog and use the \"Reload Regions\" option in the world map settings to fix any conflicts in the map cache. In multiplayer, it isn't as simple. However, if you can download the server world save and enter the world in singleplayer, then you can pregenerate the world using a method of your choice, relog and then use the \"Convert All Regions\" in the world map settings to convert the whole world save to a multiplayer-compatible map instance saved to <i>XaeroWorldMap->World->null->cm$converted</i>. You can copy/move that map instance folder to your server map instances in the XaeroWorldMap folder.</p>\n\n### Why are multiple worlds on the same server address/IP using and writing to the same map?\n\n<p>This mod lets you have multiple maps on the same server address. You can freely switch between maps and create new ones at any time. Map overwriting can be prevented by choosing the right \"Map Selection\" mode for the type of server that you are playing on. Map selection is done in a special menu by clicking the bottom left icon on the world map screen (if the menu isn't open by default). In the menu you can switch between <em>Manual</em>, <em>World Spawn</em> and <em>Single</em> modes and select/create maps by using the top-center dropdown menu. If you hover over the <em>Map Selection</em> option, you can read everything you need to know about each map selection mode, including <em>Server</em> mode. <em>World Spawn </em>mode is the equivalent of what was used by the world map pre 1.6. So you don't have to downgrade the mod to still use it. <em>Server </em>mode is the best option for most cases because the server automatically controls your map selection based on server-side level IDs. It requires the mod to be installed on the server side. If changing the map selection mode switches your map to an empty one, you can always rebind the map that you want to be used by selecting it from the dropdown menu and confirming. </p>\n\n### Why does the world map ask for confirmation?\n\n<p>A single server address can have multiple overworlds, nethers etc. It can be due to multiple sub-servers or just multiple world saves, for example a \"Lobby\" world and a \"Game\" world. Different worlds don't have any unique identifiers on the client side, which makes it impossible to reliably differentiate between them. Because of this, the world map mod lets you have multiple world maps for each dimension on the same server address. In older mod versions, by default, map selection is <em>Manual</em>, which means that you are asked to confirm which map to use every time you switch dimensions/worlds/sub-servers. You can also choose one of the 2 automatic modes. Map selection is done in a special menu by clicking the bottom left icon on the world map screen (if the menu isn't open by default). In the menu you can switch between <em>Manual</em>, <em>World Spawn</em> and <em>Single</em> modes and select/create maps by using the top-center dropdown menu. If you hover over the <em>Map Selection</em> option, you can read everything you need to know about each map selection mode, including <em>Server</em> mode. <em>World Spawn </em>mode is the equivalent of what was used by the world map pre 1.6. So you <span style=\"text-decoration: underline;\">don't</span> have to downgrade the mod to still use it. <em>Server </em>mode is the best option for most cases because the server automatically controls your map selection based on server-side level IDs. It requires the mod to be installed on the server side. If changing the map selection mode switches your map to an empty one, you can always rebind the map that you want to be used by selecting it from the dropdown menu and confirming. </p>\n\n### Why can't I see my minimap waypoints on a server after the installation of the world map?\n\n<p>Your currently confirmed map affects which waypoints sub-world in the minimap mod is considered automatic. This allows each created map to have separate waypoints data. At any point in time, you can select and view any non-automatic waypoints sub-world by going to the waypoints menu (press U) and selecting it from top-right dropdown menu. You can make any sub-world automatic for your currently confirmed map by selecting <em>Options -> Make Sub-World Auto</em>.</p>\n\n### Why has my world map \"reset\" for a specific server?\n\n<p>Do not panic. It's almost certainly not actually deleted. Old world map versions use a world spawn-based system to separate a server into multiple maps. This system often breaks because of servers adding custom functionality to the vanilla compass item by sending fake world spawn coordinates to your game client. <strong class=\"bbc\">Make sure you update the mod to the latest version.</strong> There are now multiple map selection modes you can choose between, <em class=\"bbc\">Manual</em> being the default one. You can now view any world map you have on the current server address. Click the bottom left icon on the world map to open the map selection menu, if it's not open by default. <strong>The top center dropdown menu allows you to select existing or create new world maps.</strong> You can hover over the map selection mode setting (bottom left) to read about how each mode works. <em>Server </em>mode is the best option for most cases because the server controls your map selection based on server-side level IDs. It requires the mod to be installed on the server side. <em class=\"bbc\">Manual</em> mode is the safest alternative and should work on every other server. There are also 2 additional automatic map selection modes when <em>Server</em> mode isn't an option. Read more about them in the tooltip of the setting.</p>\n<p><u><strong class=\"bbc\"><em class=\"bbc\">Old map is not in the map menu? </em></strong></u>This can mean 2 things: the server address has changed or the dimension IDs have changed.</p>\n<p>Let's start with the <u><strong class=\"bbc\">dimension ID change</strong></u>. Each dimension on the server has a separate directory in the <em class=\"bbc\">game directory -> XaeroWorldMap</em> directory. <strong class=\"bbc\">Please backup the <em class=\"bbc\">XaeroWorldMap</em> directory before you begin doing anything with it.</strong> In older mod versions, the dimension directory name contains the server address and the dimension key, for example <em>XaeroWorldMap/</em><em class=\"bbc\">Multiplayer_127.0.0.1_DIM1</em>. In newer versions the dimension directory is a sub-directory, so something like <em>XaeroWorldMap/</em><em class=\"bbc\">Multiplayer_127.0.0.1/DIM1.</em> For compatibility reasons, default <em class=\"bbc\">overworld, nether and the end</em> dimensions are named <em class=\"bbc\">null, DIM-1 and DIM1</em>. Other dimensions should have their name be based on the original dimension ID, for example <em class=\"bbc\">Multiplayer_127.0.0.1/minecraft$overworld_creative</em>. In 1.16+, you can see your current dimension ID on the <em class=\"bbc\">F3 screen ingame</em> to figure out which directory is meant for which dimension (for example \"minecraft:overworld\"). <em class=\"bbc\">Please exit to the game title screen or close the game before editing files/directories.</em><br />Each dimension directory contains sub-directories, one for each map that you have in the dimension (for example <em class=\"bbc\">mw$default</em> or <em class=\"bbc\">mw-4,0,-4</em>) as well as a file named <em class=\"bbc\">dimension_config.txt </em>that contains the actual display names of the maps. You can use the file to help you find a specific map directory that you want. Moving/copying a map directory between dimension directories should move/copy it between dimensions. You can give it a name later ingame. <strong class=\"bbc\"><em class=\"bbc\">The most common case would be </em></strong>something like moving a map from <strong class=\"bbc\"><em class=\"bbc\">/null</em></strong> to <strong class=\"bbc\"><em class=\"bbc\">/minecraft$overworld_survival</em></strong>. It is needed when a 1.16+ server starts using a unique dimension ID for each sub-world.</p>\n<p><u><strong class=\"bbc\">For server address changes</strong></u>, you would first have to remove all directories inside <em class=\"bbc\">game directory -> XaeroWorldMap</em> that contain the new server address. There is usually only 1 such directory if you are using the latest mod version. <strong class=\"bbc\">Please backup the whole <em class=\"bbc\">XaeroWorldMap</em> directory before you do that. Also, exit the game at least to the title screen. </strong>Then you would have to rename each old server address directory (in XaeroWorldMap) to the new address, replacing ONLY the address part.</p>\n<p>Message me or leave a comment if you have questions!</p>\n<p><em class=\"bbc\">Here's the old explanation if you can't update the mod to 1.6.1 or newer:</em></p>\n<div class=\"spoiler\">\n<p>Do not panic. It's almost certainly not actually deleted (this has never happened as far as I know). It's likely caused by a server plugin changing the behavior of the vanilla compass item and interfering with the mod's \"multiworld\" detection. In most such cases the compass item points to your bed instead of the global spawn point. Sleeping in the right bed again should bring everything back for you if sleeping in another one was the cause of the map \"resetting\".<br />If the map \"reset\" because of a new plugin being added (and if removing it is not an option for you), then here's how you can restore your map (and hope the plugin doesn't do it again):</p>\n<p>Make sure Minecraft is <strong class=\"bbc\"><em class=\"bbc\">NOT RUNNING</em></strong>.</p>\n<p>1. Go to the game directory</p>\n<p>2. Go to the <em class=\"bbc\">XaeroWorldMap</em> directory</p>\n<p>3. Find directories that represent the dimensions you have visited on the server. These directories contain the address of the server in their name. The one that ends with <em class=\"bbc\">_null</em> is the overworld, <em class=\"bbc\">_dim-1</em> is Nether etc.</p>\n<p>4. Open the overworld directory (<em class=\"bbc\">_null</em>).</p>\n<p>5. You should see multiple directories that start with <em class=\"bbc\">mw</em>.</p>\n<p>6. Find the one that is the biggest in file size. Copy the name of it somewhere so you don't lose it.</p>\n<p>7. Now find the newest <em class=\"bbc\">mw</em> directory (likely the emptiest or just check the creation date). Move this directory somewhere else. <strong class=\"bbc\">Don't delete it just yet.</strong></p>\n<p>8. Rename the directory from step 6 to the name of the backed up directory from step 7.</p>\n<p>9. Open Minecraft and test if the overworld world map is back.</p>\n<p>10. If it's not, exit Minecraft and restore the old name of the directory that you have renamed + restore the backed up folder. Reread all the steps to make sure you're doing everything right.<br />If overworld is now fixed, proceed to step 11.</p>\n<p>11. Rename and backup the directories with the same names as overworld for every other dimension that you'd like to restore.</p>\n<p><em class=\"bbc\">Contact me if you have questions!</em></p>\n</div>\n\n### Why have my waypoints not restored after restoring the map?\n\n<p>Please read the <em class=\"bbc\">\"Why are my waypoints no longer shown for a specific server?\"</em> section on the <a href=\"https://modrinth.com/mod/xaeros-minimap\" target=\"_blank\" rel=\"noopener noreferrer\">minimap description</a> page. It should cover most cases. Contact me, if it doesn't help.</p>\n\n### How do I prohibit the use of cave mode on my server?\n\n<p>To do that, please install the mod on the server side (requires a Forge/Fabric/Quilt server as of writing this). When you start your server, a new \"common\" config file will be created directly in the server directory (not the world folder). In the config file, you get multiple options that let you disable certain mod features for your players. Changes require a server restart.</p>\n<p>Alternatively, if you have the minimap installed, you can include the following strings in a server/system message sent to players (on login), which do the following:</p>\n<p>(requires minimap to work) <strong>§f§a§i§r§x§a§e§r§o</strong> - causes the minimap to disable cave mode (including world map) and entity radar (fair-play mode)</p>\n<p><strong>§x§a§e§r§o§w§m§n§e§t§h§e§r§i§s§f§a§i§r</strong> - causes world map cave mode to work in the nether despite the minimap being fair-play</p>\n<p><strong>§r§e§s§e§t§x§a§e§r§o</strong> - reset all the system message flags</p>\n\n### How do I let vanilla client players join my server that has the mod installed?\n\n<p>Look for a \"common\" config file directly in your server directory (not the world folder). In the config file, you get multiple options that let you disable certain mod features for your players. One of the options lets you disable the registration of status effects, which is what prevents players from joining. Changes require a server restart. Do the same for the minimap mod.</p>\n<p><span style=\"color: #800080;\"><em><strong>You are allowed to make videos using this mod.</strong></em></span></p>\n<p><span style=\"color: #800080;\"><em><strong>Using it in your modpacks is allowed with the following conditions: </strong></em></span></p>\n<ul>\n<li><span style=\"color: #800080;\"><em><strong><b><i>Only monetization of the modpack through CurseForge or Modrinth is allowed (which includes sponsored links/banners in your modpack description), unless I have given you written permission to monetize it elsewhere. Feel free to private message me about it. I'm more likely to give you permission than not.</i></b></strong></em></span></li>\n<li><span style=\"color: #800080;\"><em><strong>If the modpack is distributed outside of CurseForge and Modrinth, then you must credit me by providing an easily accessible link to one of my official pages for the mod, to the users outside of CurseForge and Modrinth. </strong></em></span></li>\n<li><span style=\"color: #800080;\"><em><strong>The name and/or description of the modpack must not be easily confused with the names/descriptions of my mods.</strong></em></span></li>\n<li><span style=\"color: #800080;\"><em><strong>If I have given you written permission to monetize the modpack outside of CurseForge and Modrinth, then, if I request you to, you must remove monetization outside of CurseForge and Modrinth. </strong></em></span></li>\n</ul>",
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"published": "2023-04-22T09:32:10.659737Z",
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"updated": "2024-07-31T12:03:57.140585Z",
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"approved": "2023-04-22T18:06:37.599573Z",
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"queued": "2023-04-22T11:30:47.623643Z",
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],
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"icon_url": "https://cdn.modrinth.com/data/NcUtCpym/80eb00784e250b99fb1789da35869387d14d5637.png",
|
|
"issues_url": "https://curseforge.com/minecraft/mc-mods/xaeros-world-map/issues",
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"source_url": null,
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"wiki_url": null,
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"discord_url": null,
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"donation_urls": [
|
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{
|
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"id": "patreon",
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"platform": "Patreon",
|
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"url": "https://www.patreon.com/xaero96"
|
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}
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],
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"gallery": [],
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"color": 3359430,
|
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"thread_id": "NcUtCpym",
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"monetization_status": "monetized"
|
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},
|
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"1bokaNcj": {
|
|
"client_side": "required",
|
|
"server_side": "unsupported",
|
|
"game_versions": [
|
|
"1.7.10",
|
|
"1.8.9",
|
|
"1.12.2",
|
|
"1.14.4",
|
|
"1.15.2",
|
|
"1.16.2",
|
|
"1.16.3",
|
|
"1.16.4",
|
|
"1.16.5",
|
|
"1.17",
|
|
"1.17.1",
|
|
"1.18.2",
|
|
"1.19.1",
|
|
"1.19.2",
|
|
"1.19.3",
|
|
"1.19.4",
|
|
"1.20-rc1",
|
|
"1.20",
|
|
"1.20.1",
|
|
"1.20.2",
|
|
"1.20.3-rc1",
|
|
"1.20.3",
|
|
"1.20.4",
|
|
"1.20.5",
|
|
"1.20.6",
|
|
"1.21",
|
|
"1.21.1"
|
|
],
|
|
"id": "1bokaNcj",
|
|
"slug": "xaeros-minimap",
|
|
"project_type": "mod",
|
|
"team": "9lteWJca",
|
|
"organization": null,
|
|
"title": "Xaero's Minimap",
|
|
"description": "Displays a map of the nearby world terrain, players, mobs, entities in the corner of your screen. Lets you create waypoints which help you find the locations you've marked.",
|
|
"body": "<p><img src=\"https://chocolateminecraft.com/images/minimap_2020.png\" width=\"1125\" height=\"655\" /></p>\n\n### Do not use XaeroPlus with this mod! It is not affiliated with me and causes critical untrackable bugs/crashes.\n\n<p>Unlike many other minimap mods, Xaero's minimap keeps the <strong>aesthetic of vanilla Minecraft</strong>, which helps it be a more seamless addition to the game. It is also <strong>the first rotating square minimap for Minecraft. </strong>Among a wide variety of customization settings, there is an option for a <strong>circle-shaped minimap</strong> and a separate setting for <strong>locking the minimap's rotation</strong> (using a direction arrow instead). The minimap can display the surrounding entities, including <strong>players, mobs and items</strong>, as <strong>dots with a custom color</strong> or as <strong>icons (usually heads)</strong>. In addition to the default <strong>compass directions</strong>, you can place your own <strong>waypoints </strong>that are visible both on the minimap and in the game world. Waypoints help you find previously visited locations or reach specific coordinates, with <strong>optional teleportation</strong>. The minimap can display the surrounding blocks above ground and below ground (<strong>cave mode</strong>). These are just some of the features of the mod while there are many more. Please read the \"Minimap features\" section below for a more complete list. For the purposes of following multiplayer server rules, there are 2 mod editions, full and fair-play, the latter being designed for fair PVP. <strong>This mod is mostly client-sided. Installing it on the server side is optional for some additional features like world identification.</strong></p>\n\n### Follow me on Mastodon (Twitter alternative)? <a href=\"https://mas.to/@xaero96\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">mas.to/@xaero96</a>\n\n### Support me on Patreon?</strong> <span style=\"text-decoration: underline;\"><a href=\"https://bit.ly/PatreonXaero96\">patreon.com/xaero96</a></span>\n\n<p>Thank you!</p>\n\n### Features\n\n<ul>\n<li><strong class=\"bbc\">Look of vanilla Minecraft</strong>.</li>\n<li>Multiple minimap size options including automatic. </li>\n<li>Multiple zoom options.</li>\n<li>Two minimap shape options: <strong>square or circle</strong>.</li>\n<li>Runs <strong class=\"bbc\">smoother than a lot of minimap mods</strong>.</li>\n<li>Can be placed anywhere on the screen using the \"Change Position\" setting/screen. You can even shift it by 1 pixel if you so wish. Can be useful when playing with other UI mods.</li>\n<li>2 block color modes: <strong class=\"bbc\">Vanilla</strong>, which uses the colors of vanilla Minecraft maps and <strong class=\"bbc\">Accurate</strong>, which uses the colors of block textures and biomes. You can also enable biome colors for the Vanilla mode using a separate setting.</li>\n<li>A custom key binding (Z by default) to temporarily enlarge the minimap to take a better look around. <strong>All key bindings are in the vanilla controls menu. </strong>There are also settings for controlling the behavior of the minimap when it is enlarged, for example to center the minimap on the screen or to fully zoom out the minimap.</li>\n<li>Map shading customization with the \"Terrain Depth\" and \"Terrain Slopes\" settings.</li>\n<li>Compatible with <a href=\"https://modrinth.com/mod/xaeros-world-map\" target=\"_blank\" rel=\"noopener noreferrer\">Xaero's World Map</a>. By default uses the map textures generated by the world map mod instead of generating its own. This improves performance when using both mods.</li>\n<li>Option to limit your minimap access by binding it to an item required in your hotbar or to be equipped. For example, add <em>minimapItemId:minecraft:compass</em> anywhere in the config file to bind it to the compass item. This way the minimap will not be displayed unless you have the compass in your hotbar or equipped.</li>\n<li>Potion effects to control the usage of the minimap or some of its features for the players on your server/map. The following potion effects exist as of writing this: <em>xaerominimap:no_minimap, xaerominimap:no_entity_radar, xaerominimap:no_waypoints, xaerominimap:no_cave_maps. </em>The effects are of the neutral type by default, but you can also specify a harmful type by appending <em>_harmful</em> to the end of the effect ID, for example <em>xaerominimap:no_entity_radar_harmful</em>.</li>\n<li>Translated to a lot of languages.</li>\n<li>Option to <strong class=\"bbc\">lock north</strong> to stop the minimap from rotating and instead display the direction of your character with an arrow.</li>\n<li>Works both above and under ground thanks to the <strong>automatic cave mode</strong>. Cave mode should also activate inside buildings. You can choose the size of the \"solid roof\" above you that the mod searches for to activate cave mode. Roof size 3x3 and above should prevent cave mode activation when standing under log blocks while cutting wood.</li>\n<li><strong class=\"bbc\">Waypoints</strong>. Practically an infinite amount. Can be teleported to (permission for teleportation chat command needed). Waypoints are rendered in the game world and displayed on the minimap. You can hide all or specific waypoints. Press <strong class=\"bbc\">B</strong> to create a new waypoint. Press <strong class=\"bbc\">U</strong> to list all the waypoints. In the waypoints list, you can add/edit a single or multiple waypoints, sort them, view waypoints from other sub-worlds/dimensions and much more.</li>\n<li><strong>Local and global waypoints. </strong>To clear the screen from unnecessary waypoints you can create local waypoints that, unlike global ones, are affected by the \"Max WP Draw Distance\" option. This enables you to set a single global waypoint for a large area/region and multiple local ones in the area/region. Only the global waypoints will be visible when you are beyond the maximum draw distance.</li>\n<li><strong>Waypoint sets.</strong> You can organize your waypoints by sorting them into sets. Your current set can be quickly switched with a key binding. <strong>All key bindings are in the vanilla controls menu.</strong></li>\n<li><strong>Waypoint sharing</strong>. You can share your waypoints in the game chat with players on the server. This is done from the waypoints list (press U).</li>\n<li><strong class=\"bbc\">Deathpoints</strong>. An <strong class=\"bbc\">automatic skull-shaped waypoint</strong> is created <strong class=\"bbc\">on each death</strong>. Old deathpoints are converted to regular waypoints, which you can disable using the \"Keep Old Deathpoints\" setting.</li>\n<li>Displays chunk claims and ally players from the <a href=\"https://modrinth.com/mod/open-parties-and-claims\" target=\"_blank\" rel=\"noopener noreferrer\">Open Parties and Claims</a> mod.</li>\n<li>Togglable <strong class=\"bbc\">chunk grid</strong>. The chunk grid shows you where block chunks begin and end. </li>\n<li>Togglable <strong class=\"bbc\">slime chunks</strong> mode. The chunks where slimes can spawn are marked with a green overlay.</li>\n<li><strong>Custom light overlay</strong>. You can setup a light overlay that will mark blocks with a custom color if they are within a custom light value range, which is block light from 0 to 7 by default. The default settings are meant for finding mob-spawnable blocks. You can use it for any purpose.</li>\n<li>Multi-world detection in multiplayer. If you install the minimap mod on the server side in addition to the client side, each server world should get a separate waypoints \"sub-world\". Otherwise a much less reliable world separation is used, which is based on the world spawnpoint. If you can't install the mod on the server side, it is recommended to turn off multi-world detection for servers that only have a single \"world\". You can do it through the <em>Waypoints Menu (press U) -> Options</em> screen.</li>\n<li>Displays <strong class=\"bbc\">mobs</strong> on the map as <strong class=\"bbc\">yellow dots.</strong> <strong class=\"bbc\">Hostile and friendly</strong> mobs can be colored <strong class=\"bbc\">differently. </strong>Can also be displayed as <strong>icons/heads</strong>. Check the <strong>\"Entity Radar\"</strong> settings.</li>\n<li>Displays <strong class=\"bbc\">players</strong> on the map as <strong class=\"bbc\">white dots or player heads. </strong>Can also be displayed as <strong>icons/heads</strong>. Check the <strong>\"Entity Radar\"</strong> settings.</li>\n<li>Displays <strong class=\"bbc\">items</strong> on the map as <strong class=\"bbc\">red dots. </strong>Check the <strong>\"Entity Radar\"</strong> settings.</li>\n<li>Displays all the <strong class=\"bbc\">other entities</strong> such as arrows and item frames as <strong class=\"bbc\">purple dots</strong><span class=\"bbc\">.</span><strong class=\"bbc\"> </strong>Different types of entities can be disabled in the settings. Check the <strong>\"Entity Radar\"</strong> settings.</li>\n<li>Options for <strong>displaying entity names </strong>on the minimap<strong> </strong>in the \"Entity Radar\" settings.</li>\n<li>Zoom in and out key bindings <strong class=\"bbc\">(I and O by default) </strong>to efficiently change the zoom level to fit your preference or use case.</li>\n<li><strong class=\"bbc\">Coordinates </strong>under the minimap.</li>\n<li><strong class=\"bbc\">Current biome name</strong> under the minimap. Disabled by default and needs to be enabled in the mod settings (press Y).</li>\n<li><strong class=\"bbc\">Light level</strong> under the minimap. Also disabled by default and needs to be enabled in the mod settings (press Y).</li>\n<li><strong>Current game time</strong> under the minimap. Disabled by default. You can choose between the 12 hour and the 24 hour formats.</li>\n<li><strong>Current camera angles</strong> under the minimap. Disabled by default.</li>\n<li>Setting to hide/unhide all waypoint coordinates from all UI screens. Can be useful for streams/videos.</li>\n<li>Setting to fully hide/unhide all mentions of server addresses in dropdown menus. The setting is set to \"Partial\" by default, which is probably good enough in most cases. </li>\n<li>A LOT MORE SETTINGS. Too many to list them all here. Press <strong class=\"bbc\">Y</strong> in game to open the settings and take a look.</li>\n<li>2 mod editions: full and fair-play. <strong class=\"bbc\">Full version</strong> does not have any limits. <a href=\"https://modrinth.com/mod/xaeros-minimap-fair\" target=\"_blank\" rel=\"noopener noreferrer\"><strong class=\"bbc\">Fair-play</strong></a> version does not display any entities or cave maps which is more suitable for PVP against people who don't use a minimap.</li>\n</ul>\n<p><a href=\"https://modrinth.com/mod/xaeros-minimap-fair\"><span style=\"text-decoration: underline; font-size: 18px;\">Get fair-play edition</span></a></p>\n<p><a href=\"https://www.modrinth.com/mod/xaeros-world-map\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"text-decoration: underline; font-size: 18px;\">Get Xaero's World Map</span></a></p>\n\n## FAQ\n\n### Why does waypoint teleportation not work for me?\n\n<p>There can be many reasons for this. The mod sends a chat command to teleport you to the waypoints, which is <em>/tp @s x y z </em>by default, so appropriate permission is necessary. The vanilla <em>/tp</em> command requires OP status (cheats enabled) but it's possible to have separate permissions for commands on a non-vanilla server with certain plugins installed. The used command can be changed in the minimap settings with the \"Default Teleport Command\" option or per server in the waypoints menu with the \"Teleport Chat Command\" option. Non-vanilla teleportation commands often don't support the selectors such as @s, so you might have to remove it from the configured command. Right-click teleportation on the world map uses its own setting for the command. You can read about it on the world map description page under FAQ.</p>\n<p>If the \"Teleport\" button is disabled, then it can also mean multiple things. The most common reason for this is manually using waypoints from a sub-world that isn't the \"auto\" one but still from the same dimension. If the \"auto\" sub-world isn't what is supposed to be automatically picked on a certain world, then select the correct sub-world and use \"Make Sub-world Auto\" in the waypoints menu Options. This will swap all waypoints data between the 2 sub-worlds and you'll be able to teleport to the waypoints, which are now in your \"auto\" sub-world.</p>\n<p>If the \"auto\" sub-world IS selected but the teleport button is still disabled, then it probably means that teleportation was manually disabled for the server/world. Check the teleportation option in the waypoints menu Options. If it's disabled, you can only enable it through the server-specific config file in the game directory -> XaeroWaypoints. I recommend exiting Minecraft before editing any config files. And make backups from time to time.</p>\n\n### Why are my waypoints no longer shown for a specific server?\n\n<p>Do not panic. It's almost certainly not actually deleted. If you use the world map mod and it has also reset, then please start by restoring it first before dealing with the waypoints. Read the <em class=\"bbc\">\"Why has my world map \"reset\" for a specific server?\"</em> section on the world map <a href=\"https://www.modrinth.com/mod/xaeros-world-map\" target=\"_blank\" rel=\"noopener noreferrer\">description page</a>. Done with that? Please continue reading.</p>\n<p>Start by opening the full waypoint menu. Press U ingame to do so. Check the vanilla controls menu, if the U key doesn't work. Go through the sub-worlds listed in the top-right dropdown menu. All waypoint sub-worlds for the current server address should be there. If none of them have the right waypoints for the world/dimension that you are in, then the server address was likely changed. Find the old server address in the top-<strong class=\"bbc\">LEFT</strong> dropdown menu, select it and do <em class=\"bbc\">Options -> Make World/Server Auto</em>. You should now be able to find the correct sub-world in the top-right dropdown menu. If the right sub-world is already marked with (auto), which means that the sub-world is automatically selected for your current world/dimension, then you should be good to go. If the wrong sub-world is marked with (auto), then please continue reading.</p>\n<p><u><em class=\"bbc\">Using the world map mod?</em></u><br />One of the most common reasons for the wrong sub-world being automatically selected is the incorrect usage of the world map mod in multiplayer (since version 1.6). Make sure you select the correct map for your current world before confirming it. It affects which waypoints are being shown to you. The menu for map selection is on the world map screen, if you click the bottom left icon (unless it's open by default). Consider changing the map selection mode to one of the automatic ones, if it fits the server you're playing on. </p>\n<p>Your currently confirmed map affects which waypoints sub-world in the minimap mod is considered automatic (auto). This allows each created map to have separate waypoints data. At any point in time, you can select and view any non-automatic waypoints sub-world by going to the waypoints menu (press U) and selecting it from top-right dropdown menu. You can make any sub-world automatic for your currently confirmed map by selecting <em class=\"bbc\">Options -> Make Sub-World Auto</em>.</p>\n<p><u><em class=\"bbc\">Not using the world map mod?</u></em> <br />The wrong sub-world being considered (auto) and therefore being automatically selected can be caused by a server plugin changing the behavior of the vanilla compass item and interfering with the mod's \"multiworld\" detection, if you have it enabled (disabled by default). In most such cases the compass item points to your bed instead of the global spawn point. Sleeping in the right bed again should bring everything back for you if sleeping in another one was the cause of the waypoints disappearing.<br />If this happened because of a new plugin being added (and if removing it is not an option for you), then here's how you can restore your waypoints:</p>\n<p>1. Find the right waypoints \"sub-world\" from the top-right dropdown menu in the waypoints screen, it's the one with the waypoints that you need in your current dimension. Perhaps start with overworld?</p>\n<p>2. Use <em>Options -> Make sub-world auto. </em></p>\n<p>3. Do the same for every dimension (enter the dimensions before doing it!).</p>\n<p>4. If it's a simple server with 1 world (no hub/lobby worlds, no minigame worlds, creative plot worlds etc), then also turn off \"Multiworld Detection\" in the same <em>Options </em>menu. You can turn it back on later if you ever need it.<br /><br /><em style=\"font-size: 1.2rem;\">Contact me if you have questions!</em></p>\n\n### How do I add my own entity icons or override the default ones?\n\n<p><strong>First of all, make sure that you actually have the entity icons/heads enabled in the minimap settings -> Entity Radar Categories, whether you put it on \"Always\" or \"Player List\". Just make sure that you know how to display them. Those are the icons that this section is about.</strong></p>\n<p>Starting from version 21.6.0 of the minimap mod you are able to override the default icons displayed for entities with your own sprites/images by making a resource pack (or including the required resources in your own mod). In addition to that, you are also able to add or improve entity type variants support (different variants of the same entity type having different icons) by creating a simple mod of your own or including some code in your existing mod. Although this is usually unnecessary for simpler multi-variant entity types (most entity types).<br />By default, the minimap mod renders all entity icons using the entity renderers/models bound to the entities. This supports all vanilla mobs and some simple bipedal/quadrupedal mobs whose models have easily identifiable head model parts (head, ears, nose etc). If the mod fails to do so, the colored dot is displayed instead.</p>\n<p>The relevant assets directory to the purpose of overriding the icons is <em class=\"bbc\">/assets/xaerominimap/entity/icon/</em>. You can find it inside the minimap mod's jar file and extract the contained files/folders for your reference. The jar contains an example file for overriding icons of a mod entity type <em class=\"bbc\">/assets/xaerominimap/entity/icon/definition/example_mod/example_entity.json</em>. The example file would corresponds to the entity type <em class=\"bbc\">example_mod:example_entity</em>, if such existed. Please read the comments in the file <em class=\"bbc\">example_entity.json</em> to learn about its structure, so that you are able to create your own icon definitions similar to it.<br />In addition to that, <em class=\"bbc\">/assets/xaerominimap/entity/icon/definition/minecraft/</em> contains several example files for vanilla entity types that might require additional comments regarding the default entity type variants support. By default, entities have very simple variants support where the entity type variant ID is simply the entity's main texture resource location.<br />If you set the \"<em>debugEntityVariantIds</em>\" option in the minimap config file to true, then the variant IDs of newly encountered entities (variants) will be printed in the chat and the log/console.</p>\n<p>Starting from version 21.8.0 of the minimap mod you are also able to configure your own model-based rendering. Please read the comments in the example file <em>/assets/xaerominimap/entity/icon/definition/example_mod/example_entity.json</em> for all the information you need to know.</p>\n<p>Check out this awesome project by <a href=\"https://www.curseforge.com/members/babybluetit\">babybluetit</a>, if you want to have a look at a real implementation of custom icons or actually use it: <a href=\"https://www.curseforge.com/minecraft/texture-packs/xaeros-minimap-modded-support\">https://www.curseforge.com/minecraft/texture-packs/xaeros-minimap-modded-support</a></p>\n\n### How do I prohibit the use of cave mode and/or entity radar on my server?\n\n<p>To do that, please install the mod on the server side (requires a Forge/Fabric/Quilt server as of writing this). When you start your server, a new \"common\" config file will be created directly in the server directory (not the world folder). In the config file, you get multiple options that let you disable certain mod features for your players. Changes require a server restart.</p>\n<p>Alternatively, you can include the following strings in a server/system message sent to players (on login), which do the following:</p>\n<p><strong>§f§a§i§r§x§a§e§r§o</strong> - causes the minimap to disable cave mode (including world map) and entity radar (fair-play mode)</p>\n<p><strong>§x§a§e§r§o§w§m§n§e§t§h§e§r§i§s§f§a§i§r</strong> - causes world map cave mode to work in the nether despite the minimap being fair-play</p>\n<p><strong>§n§o§m§i§n§i§m§a§p</strong> - disables the minimap completely</p>\n<p><strong>§r§e§s§e§t§x§a§e§r§o</strong> - reset all the system message flags</p>\n\n### How do I let vanilla client players join my server that has the mod installed?\n\n<p>Look for a \"common\" config file directly in your server directory (not the world folder). In the config file, you get multiple options that let you disable certain mod features for your players. One of the options lets you disable the registration of status effects, which is what prevents players from joining. Changes require a server restart.</p>\n<p><span style=\"color: #800080;\"><em><strong>You are allowed to make videos using this mod.</strong></em></span></p>\n<p><span style=\"color: #800080;\"><em><strong>Using it in your modpacks is allowed with the following conditions: </strong></em></span></p>\n<ul>\n<li><span style=\"color: #800080;\"><em><strong><b><i>Only monetization of the modpack through CurseForge or Modrinth is allowed (which includes sponsored links/banners in your modpack description), unless I have given you written permission to monetize it elsewhere. Feel free to private message me about it. I'm more likely to give you permission than not.</i></b></strong></em></span></li>\n<li><span style=\"color: #800080;\"><em><strong>If the modpack is distributed outside of CurseForge and Modrinth, then you must credit me by providing an easily accessible link to one of my official pages for the mod, to the users outside of CurseForge and Modrinth. </strong></em></span></li>\n<li><span style=\"color: #800080;\"><em><strong>The name and/or description of the modpack must not be easily confused with the names/descriptions of my mods.</strong></em></span></li>\n<li><span style=\"color: #800080;\"><em><strong>If I have given you written permission to monetize the modpack outside of CurseForge and Modrinth, then, if I request you to, you must remove monetization outside of CurseForge and Modrinth. </strong></em></span></li>\n</ul>",
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"title": "YetAnotherConfigLib",
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"description": "A builder-based configuration library for Minecraft.",
|
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"body": "# YetAnotherConfigLib\n\n\n[](https://www.oracle.com/news/announcement/oracle-releases-java-17-2021-09-14)\n[](https://short.isxander.dev/discord)\n\n[](https://modrinth.com/mod/yacl)\n[](https://curseforge.com/minecraft/mc-mods/yacl)\n\n[](https://ko-fi.com/isxander)\n\nYet Another Config Lib, like, what were you expecting?\n \n[](https://bisecthosting.com/xander)\n\n## Why does this mod even exist?\n\nThis mod was made to fill a hole in this area of Fabric modding. The existing main config libraries don't achieve what I want from them:\n\n- **[Cloth Config API](https://modrinth.com/mod/cloth-config)**: **It's stale.** The developer of cloth has clarified that they are likely not going to add any more features. They don't want to touch it. ([citation](https://user-images.githubusercontent.com/43245524/206530322-3ae46008-5356-468e-9a73-63b859364d4e.png))\n- **[SpruceUI](https://github.com/LambdAurora/SpruceUI)**: **It isn't designed for configuration.** In this essence the design feels cluttered. Further details available in [this issue](https://github.com/isXander/Zoomify/issues/85).\n- **[MidnightLib](https://modrinth.com/mod/midnightlib)**: **It has cosmetics among other utilities.** It may not be large but some players (including me) wouldn't want cosmetics out of nowhere.\n- **[OwoLib](https://modrinth.com/mod/owo-lib)**: **It's content focused.** It does a lot of other things as well as config, adding to the size.\n\nAs you can see, there's sadly a drawback with all of them and this is where YetAnotherConfigLib comes in.\n\n## How is YACL better?\n\nYACL has the favour of hindsight. Whilst developing this fresh library, I can make sure that it does everything right:\n\n- **Easy API.** YACL takes inspiration from [Sodium's](https://modrinth.com/mod/sodium) internal configuration library.\n- **It's styled to fit in Minecraft.** YACL's GUI is designed to fit right in.\n\n## Usage\n\n[The wiki](https://github.com/isXander/YetAnotherConfigLib/wiki/Usage) contains a full documentation on how to use YACL.\n\n## Screenshots\n\n<center><div align=\"center\">\n\n\n\n</div></center>\n\n## License\n\nThis mod is under the [GNU Lesser General Public License, v3.0](LICENSE).\n",
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"body_url": null,
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"published": "2022-09-02T11:05:20.777780Z",
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"updated": "2024-06-13T17:19:35.226992Z",
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"queued": null,
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"license": {
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"id": "LGPL-3.0-or-later",
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"name": "GNU Lesser General Public License v3.0 only",
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"url": null
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},
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"downloads": 7390757,
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"followers": 3125,
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"library",
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"management",
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"utility"
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"body": "<p>\n<img src=\"https://i.imgur.com/0Ka2hKB.png\" alt=\"YUNG's Better Dungeons\" width=\"1344\" height=\"416\" /><br />\n<a title=\"Depends on YUNG's API\" href=\"https://modrinth.com/mod/yungs-api\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungsapibadge\" alt=\"Depends on YUNG's API\" width=\"211\" height=\"26\" /></a> <a title=\"Join the YUNG GANG on Discord!\" href=\"https://discord.gg/rns3beq\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungsdiscordbadge2\" alt=\"Join the YUNG GANG on Discord!\" width=\"136\" height=\"28\" /></a> <a title=\"Follow me on Twitter!\" href=\"https://twitter.com/yungnickyoung\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungstwitterbadge3\" alt=\"Follow me on Twitter!\" width=\"104\" height=\"37\" /></a> <a title=\"Subscribe to my YouTube!\" href=\"https://www.youtube.com/yungnickyoung\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungsyoutubebadge\" alt=\"Subscribe to my YouTube!\" width=\"80\" height=\"30\" /></a> <a title=\"Support me on Patreon!\" href=\"https://patreon.com/yungnickyoung\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungspatreonbadge\" alt=\"Support me on Patreon!\" width=\"138\" height=\"28\" /></a><br />\n<img src=\"https://i.imgur.com/gf4exw0.png\" alt=\"What is this?\" width=\"1125\" height=\"59\" /><br />\nA complete redesign of Minecraft's dungeons like never before. YUNG's Better Dungeons redesigns vanilla dungeons while also adding three new dungeons: <b>Catacombs, Fortresses of the Undead, and Spider Caves!</b>\n</p>\n<p>\n<b>1.19.2 introduces the Nether Update! </b>Now you can find small Nether dungeons scattered throughout the Nether.<b> Note that this is an extra opt-in feature</b>, meaning you will need to manually enable it in the mod's config.\n</p>\n<iframe width=\"560\" height=\"315\" src=\"https://www.youtube.com/embed/1gBQ8gCs4tU\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen></iframe>\n<p>\n<img src=\"https://i.imgur.com/JR6R3uf.png\" alt=\"Compatibility\" width=\"1125\" height=\"59\" /><br />\nYUNG's Better Dungeons is intended to be fully compatible with every worldgen mod, including:\n</p>\n<ul>\n<li><a title=\"YUNG's Better Mineshafts\" href=\"https://modrinth.com/mod/yungs-better-mineshafts\" target=\"_blank\" rel=\"noopener\">YUNG's Better Mineshafts</a></li>\n<li><a title=\"YUNG's Better Strongholds\" href=\"https://modrinth.com/mod/yungs-better-strongholds\" target=\"_blank\" rel=\"noopener\">YUNG's Better Strongholds</a></li>\n<li><a title=\"YUNG's Extras\" href=\"https://modrinth.com/mod/yungs-extras\" target=\"_blank\" rel=\"noopener\">YUNG's Extras</a></li>\n<li><a title=\"YUNG's Bridges\" href=\"https://modrinth.com/mod/yungs-bridges\" target=\"_blank\" rel=\"noopener\">YUNG's Bridges</a></li>\n<li>Repurposed Structures. RS also offers a custom data pack you can use in addition to the mod that adds repurposed versions of the small dungeons from Better Dungeons! <a href=\"https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-better-dungeons-datapack\" target=\"_blank\" rel=\"noopener\">Check it out here.</a></li>\n</ul>\n<p><img style=\"display: block; margin-left: auto; margin-right: auto;\" src=\"https://i.imgur.com/a49IMQJ.png\" /><br />\n<a title=\"Get 25% off your server with code YUNGNICKYOUNG at Bisect Hosting!\" href=\"https://bisecthosting.com/yung\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://i.imgur.com/nQRs7ZP.png\" alt=\"Use code YUNGNICKYOUNG with Bisect Hosting for 25% off!\" width=\"1344\" height=\"400\" /></a></p>",
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Make sure you're on the latest version!</li><li><i>/end_island reset</i> command may not properly reset fight history/progress on Progressive Bosses' side of things. If you use this command, you should also run <i>/progressivebosses difficulty set <player> dragon 0</i></li></ul></li>\n<li><b>Better End</b><ul><li>Since the island is smaller than in vanilla, obsidian spikes will spawn closer to the center</li><li>If any spikes are missing or you have any other issues with generation, try using the <i>/end_island reset</i> command while in the End</li></ul></li>\n<li><b>Nullscape</b><ul><li>Completely compatible on 1.19+. <b>Not compatible on 1.18.2.</b></li></ul></li>\n<li><b>Savage Ender Dragon</b><ul><li>The crystals Better End Island adds in the center may rarely respawn, if crystal respawning from Savage Ender Dragon is enabled. 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"body": "<p>\n<img src=\"https://i.imgur.com/hvBicGR.png\" alt=\"YUNG's Extras\" width=\"1344\" height=\"416\" /><br />\n<a title=\"Depends on YUNG's API\" href=\"https://modrinth.com/mod/yungs-api\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungsapibadge\" alt=\"Depends on YUNG's API\" width=\"211\" height=\"26\" /></a> <a title=\"Join the YUNG GANG on Discord!\" href=\"https://discord.gg/rns3beq\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungsdiscordbadge2\" alt=\"Join the YUNG GANG on Discord!\" width=\"136\" height=\"28\" /></a> <a title=\"Follow me on Twitter!\" href=\"https://twitter.com/yungnickyoung\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungstwitterbadge3\" alt=\"Follow me on Twitter!\" width=\"104\" height=\"37\" /></a> <a title=\"Subscribe to my YouTube!\" href=\"https://www.youtube.com/yungnickyoung\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungsyoutubebadge\" alt=\"Subscribe to my YouTube!\" width=\"80\" height=\"30\" /></a> <a title=\"Support me on Patreon!\" href=\"https://patreon.com/yungnickyoung\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungspatreonbadge\" alt=\"Support me on Patreon!\" width=\"138\" height=\"28\" /></a><br />\n<img src=\"https://i.imgur.com/2HNgRET.png\" alt=\"What is this?\" width=\"1125\" height=\"59\" /><br />\n\u00a0A myriad of structures, features, and vanilla+ content. This mod is a collection of upgrades to vanilla Minecraft that are each individually too small for their own mods, but together create a nice finishing touch for your modpack. <b>It's the cherry on top for any modpack.</b></p>\n<p>\nThe most recent release is the <b>Swamp Structures</b> for 1.18+, featuring:\n<ul>\n<li>Lots of\u00a0Ruins</li>\n<li>Ancient Pillars</li>\n<li>A few\u00a0very rare easter egg structures ;)</li>\n</ul>\n</p>\n<p>\nThe initial release was the\u00a0<b>Desert Decorations</b> update, which included:\n<ul>\n<li>New and improved Desert Wells (including rare <b>Wishing Wells</b> which may have some treasure at the bottom!)</li>\n<li>Desert Obelisks</li>\n<li>Flame Outposts</li>\n<li>And more!</li>\n</ul>\n</p>\nThis mod will receive content updates over time improving different parts of the game! <br />\nThis mod is very lightweight and has minimal performance impact.\n</p>\n<p>\n<img src=\"https://i.imgur.com/0XXV7z4.png\" alt=\"Compatibility\" width=\"1125\" height=\"59\" /><br />\nYUNG's Extras is intended to be fully compatible with every worldgen mod, including:\n</p>\n<ul>\n<li><a title=\"YUNG's Better Desert Temples\" href=\"https://modrinth.com/mod/yungs-better-desert-temples\" target=\"_blank\" rel=\"noopener\">YUNG's Better Desert Temples</a></li>\n<li><a title=\"YUNG's Better Ocean Monuments\" href=\"https://modrinth.com/mod/yungs-better-ocean-monuments\" target=\"_blank\" rel=\"noopener\">YUNG's Better Ocean Monuments</a></li>\n<li><a title=\"YUNG's Better Mineshafts\" href=\"https://modrinth.com/mod/yungs-better-mineshafts\" target=\"_blank\" rel=\"noopener\">YUNG's Better Mineshafts</a></li>\n<li><a title=\"YUNG's Better Strongholds\" href=\"https://modrinth.com/mod/yungs-better-strongholds\" target=\"_blank\" rel=\"noopener\">YUNG's Better Strongholds</a></li>\n<li><a title=\"YUNG's Better Witch Huts\" href=\"https://modrinth.com/mod/yungs-better-witch-huts\" target=\"_blank\" rel=\"noopener\">YUNG's Witch Huts</a></li>\n<li><a title=\"YUNG's Bridges\" href=\"https://modrinth.com/mod/yungs-bridges\" target=\"_blank\" rel=\"noopener\">YUNG's Bridges</a></li>\n</ul>\n<p><img style=\"display: block; margin-left: auto; margin-right: auto;\" src=\"https://i.imgur.com/a49IMQJ.png\" /><br />\n<a title=\"Get 25% off your server with code YUNGNICKYOUNG at Bisect Hosting!\" href=\"https://bisecthosting.com/yung\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://i.imgur.com/nQRs7ZP.png\" alt=\"Use code YUNGNICKYOUNG with Bisect Hosting for 25% off!\" width=\"1344\" height=\"400\" /></a></p>",
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"body": "<p>\n<img src=\"https://i.imgur.com/A4TJJrk.png\" alt=\"YUNG's Menu Tweaks\" width=\"1344\" height=\"416\" /><br />\n<a title=\"Depends on YUNG's API\" href=\"https://modrinth.com/mod/yungs-api\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungsapibadge\" alt=\"Depends on YUNG's API\" width=\"211\" height=\"26\" /></a> <a title=\"Join the YUNG GANG on Discord!\" href=\"https://discord.gg/rns3beq\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungsdiscordbadge2\" alt=\"Join the YUNG GANG on Discord!\" width=\"136\" height=\"28\" /></a> <a title=\"Follow me on Twitter!\" href=\"https://twitter.com/yungnickyoung\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungstwitterbadge3\" alt=\"Follow me on Twitter!\" width=\"104\" height=\"37\" /></a> <a title=\"Subscribe to my YouTube!\" href=\"https://www.youtube.com/yungnickyoung\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungsyoutubebadge\" alt=\"Subscribe to my YouTube!\" width=\"80\" height=\"30\" /></a> <a title=\"Support me on Patreon!\" href=\"https://patreon.com/yungnickyoung\" target=\"_blank\" rel=\"noopener\"><img src=\"https://tinyurl.com/yungspatreonbadge\" alt=\"Support me on Patreon!\" width=\"138\" height=\"28\" /></a><br />\n<img src=\"https://i.imgur.com/AOWnZqG.png\" alt=\"What is this?\" width=\"1125\" height=\"59\" /><br />\n<b>A lightweight client-side mod that makes navigating Minecraft's menus just a little bit easier.</b></p>\n<p>This mod allows you to:\n<ul>\n<li>Right click cycle buttons to go back to the previous option</li>\n<li>Use the mouse scroll wheel to change slider options</li>\n<li>Change the background of almost every options screen to any texture. No more dirt background!</li>\n</ul>\nNote that the custom background option may result in invisible buttons when using certain modded menu layouts, so it is disabled by default.\n</p>\n<p>If you have ideas for other features we could add to this mod, feel free to let me know in the Discord!</p>\n<p>\n<img src=\"https://i.imgur.com/0XXV7z4.png\" alt=\"Compatibility\" width=\"1125\" height=\"59\" /><br />\n<b>YUNG's Menu Tweaks should be compatible with any menu-changing mod, including ModMenu.</b> Some important notes:\n<ul>\n<li><b>FancyMenu -</b> Sometimes custom main menu screens made with FancyMenu will not work with the custom background option</li>\n<li><b>Sodium -</b> The custom Video Settings menu that Sodium adds may not support the new menu navigation features this mod adds</li>\n</ul>\n</p>\n<p>If you have any other compatibility issues, please let me know in the Discord!</p>\n<p><img src=\"https://i.imgur.com/a49IMQJ.png\" /><br />\n<a title=\"Get 25% off your server with code YUNGNICKYOUNG at Bisect Hosting!\" href=\"https://bisecthosting.com/yung\" target=\"_blank\" rel=\"noopener noreferrer\"><img src=\"https://i.imgur.com/nQRs7ZP.png\" alt=\"Use code YUNGNICKYOUNG with Bisect Hosting for 25% off!\" width=\"1344\" height=\"400\" /></a></p>",
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"featured": false,
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"title": "Example Affix Item",
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"description": "Netherite sword with affixes and increased attributes",
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"title": "New gems",
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"created": "2023-10-28T01:08:59.462297Z",
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"title": "New and improved enchanting table",
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"title": "New Fletching table UI",
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"description": "A new arrow type, as well as a crafting menu for the fletching table",
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"title": "Zenith Attributes",
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"description": "Adds attributes, and an attributes viewer, used for Zenith",
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"body": "Adds custom attributes that help in combat\n\nAdds a menu in the inventory to see all attributes that the player has\n\nReworks the armor and protection values to a slightly different curve",
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"description": "Zenith Affixes and Gems for the RPG Series",
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"body": "# Zephyr\nZenith Adventure Module content for the RPG Series\n\n## Required:\n- [Zenith](https://modrinth.com/mod/zenith)\n- [Spell Power Attributes](https://modrinth.com/mod/spell-power) \n### Optional\n- [Better Combat](https://modrinth.com/mod/better-combat) \n \n#### Note: As of 0.5+, Apotheosis is **no longer supported** via Sinytra Connector. A native port will probably be made at some point in the future. \n\n# \n[](https://lunapixel.studio/discord) \n[](https://github.com/muon-rw/)\n[](https://www.curseforge.com/members/muonr/projects)\n[](https://modrinth.com/user/muon-rw)\n\n\n## Content Added:\n### Gems:\n_There are gems for every major spell power school, and 6 tiers for every gem type_\n\n\n\n### Affixes:\n_There are affixes for every magic school type_\n\n#### Loot Categories:\n_You can manually override an item type in the adventure module config using any of this mod's 2 newly added types. Any weapon with the appropriate attributes should automatically receive a loot category, but you can override them in `adventure.cfg`:_\n\n`staff` (a two handed casting weapon)\n\n`wand` (a one handed casting weapon)\n\n_You can also sort affixes onto appropriate elemental gear automatically by placing them into an \"elemental/school_schoolname/\" directory._\n_\"schoolname\" should match up exactly with the registry name for a SpellSchool. For example:_\n`/data/zephyr/affixes/elemental/school_fire/attribute.json`\n\n\n\nOther features, such as bosses and affix loot entries, are planned.\n\nRequired both client and server side.",
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"1.19",
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"id": "L6jvzao4",
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"slug": "epic-knights-shields-armor-and-weapons",
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"project_type": "mod",
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"team": "itzuYALb",
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"title": "Epic Knights: Shields Armor and Weapons",
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"description": "Adds medieval armor and weapons",
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"body": "<p><img src=\"https://www.bisecthosting.com/images/CF/Epic_Knights/BH_Epic_Knights_Header.webp\" alt=\"\" width=\"1126\" height=\"378\" /></p>\n<p><img src=\"https://www.bisecthosting.com/images/CF/Epic_Knights/BH_Epic_Knights_Description.webp\" alt=\"\" width=\"1126\" height=\"129\" /></p>\n<p style=\"text-align: left;\"><span style=\"font-size: 18px;\">This mod aims to make the player feel like a medieval knight. At the moment, the modification contains a lot of new banner patterns, 15 sets of armor, 8 types of shields and 26 types of weapons, most of which can be made from 11 available materials: wood, stone, iron, gold, diamond, netherite, steel (new), copper, silver, tin, bronze.These weapons have special features like increased range and armor piercing. Also this mod adds steel to the game, which will not conflict with steel from other modifications. To craft steel, put an iron ingot in a blast furnace. </span><span style=\"font-size: 18px;\">On the latest version you can apply a banner on armor and horse armor (just like on a shield) and dye some types of armor. Configs are in the config/magistuarmory folder.</span></p>\n<p style=\"text-align: left;\"><span style=\"font-size: 18px;\"><strong>IMPORTANT</strong>: Since 7.0 version this mod requires <a href=\"https://www.curseforge.com/minecraft/mc-mods/architectury-api\"><span style=\"font-size: 18px;\">Architectury</span></a> and <a href=\"https://www.curseforge.com/minecraft/mc-mods/cloth-config\"><span style=\"font-size: 18px;\">Cloth Config</span></a> to be installed.<a href=\"https://discord.gg/R8U8Hpgr75\"><img src=\"https://i.ibb.co/jLgF2Sp/discord-new-2021-logo-45-D326-F28-C-seeklogo-com.jpg\" alt=\"Discord Button\" width=\"120\" height=\"40\" /></a></span></p>\n<p style=\"text-align: left;\"><span style=\"font-size: 18px;\"><img src=\"https://www.bisecthosting.com/images/CF/Epic_Knights/BH_Epic_Knights_Screenshot.webp\" width=\"1519\" height=\"793\" /></span></p>\n<p> </p>\n<p><img src=\"https://www.bisecthosting.com/images/CF/Epic_Knights/BH_Epic_Knights_Compatibilities.webp\" alt=\"\" width=\"1126\" height=\"129\" /></p>\n<p><span style=\"font-size: 18px;\"><a href=\"https://www.curseforge.com/minecraft/mc-mods/better-combat-by-daedelus\"><span style=\"font-size: 18px;\">Better Combat</span></a><strong>:</strong><strong><br /></strong>1.19.x and 1.18.x: Preset support.</span></p>\n<p><span style=\"font-size: 18px;\"><a href=\"https://www.curseforge.com/minecraft/mc-mods/epic-fight-mod\"><span style=\"font-size: 18px;\">Epic Fight</span></a><strong>:</strong></span><br /><span style=\"font-size: 18px;\">Epic Knights: Armor and Weapons is ideally combined with Epic Fight Mod on 1.16.5 version. To configure the Epic Fight Mod do the following:</span></p>\n<p style=\"text-align: left;\"><span style=\"font-size: 18px;\">1.12.2: Download epicfight.cfg from <a href=\"https://discord.gg/R8U8Hpgr75\"><span style=\"font-size: 18px;\">Discord server</span></a> and put it into the configs folder.</span></p>\n<p style=\"text-align: left;\"><span style=\"font-size: 18px;\">1.16.5, 1.17 and 1.18: Download the datapack archieve from <a href=\"https://discord.gg/R8U8Hpgr75\"><span style=\"font-size: 18px;\">Discord server</span></a>, unpack it and follow this tutorial: <a href=\"https://minecraft.fandom.com/wiki/Tutorials/Installing_a_data_pack\"><span style=\"font-size: 18px;\">https://minecraft.fandom.com/wiki/Tutorials/Installing_a_data_pack.</span></a></span><span style=\"font-size: 14px;\"><strong><br /></strong></span></p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"><a href=\"https://discord.gg/R8U8Hpgr75\"><img src=\"https://www.bisecthosting.com/images/CF/Epic_Knights/BH_Epic_Knights_Roadmap.webp\" alt=\"\" width=\"1126\" height=\"129\" /></a></p>\n<p style=\"text-align: center;\"><a href=\"https://bisecthosting.com/magistu\"><img src=\"https://www.bisecthosting.com/images/CF/Epic_Knights/BH_Epic_Knights_Promo.webp\" alt=\"Bisect Hosting Button\" width=\"1519\" height=\"225\" /></a></p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"><img style=\"display: block; margin-left: auto; margin-right: auto;\" src=\"https://www.bisecthosting.com/images/CF/Epic_Knights/BH_Epic_Knights_Designs.webp\" alt=\"\" width=\"1519\" height=\"174\" /></p>\n<p style=\"text-align: left;\"><span style=\"font-size: 14px;\"><strong><img style=\"display: block; margin-left: auto; margin-right: auto;\" src=\"https://media.forgecdn.net/attachments/397/342/2021-09-26_19.png\" width=\"700\" height=\"356\" /></strong></span></p>\n<p style=\"text-align: left;\"> </p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><strong><img src=\"https://www.bisecthosting.com/images/CF/Epic_Knights/BH_Epic_Knights_Armor.webp\" alt=\"\" width=\"1126\" height=\"129\" /></strong></span></p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><strong><img src=\"https://i.ibb.co/G9fkYn1/sets-of-armor.jpg\" alt=\"\" width=\"1126\" height=\"844\" /></strong></span></p>\n<p style=\"text-align: center;\"> </p>\n<p style=\"text-align: center;\"><img src=\"https://www.bisecthosting.com/images/CF/Epic_Knights/BH_Epic_Knights_Weapons.webp\" alt=\"\" width=\"1126\" height=\"129\" /></p>\n<p style=\"text-align: left;\"><strong><img src=\"https://i.ibb.co/vQpSy6S/weapons-shields.jpg\" alt=\"\" width=\"1000\" height=\"800\" /></strong><span style=\"font-size: 14px;\"> Report me any bugs you found !!!</span></p>",
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"id": "fgmhI8kH",
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"title": "ChoiceTheorem's Overhauled Village",
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"description": "Enhances and creates new villages and pillager outposts, that perfectly fit into your Minecraft world.",
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"body": "****\n****\n\n**ChoiceTheorem's Overhauled Village (CTOV) is a mod that adds new and improved villages and pillager outposts to Minecraft.** It is available for both Forge and Fabric, and it works with most world-generation and structure mods. CTOV adds 23 village variants and 14 pillager outpost variants, each of which is tailored to the terrain, theme, and biome of your Minecraft world.\n\nCTOV will not be backported beyond 1.18.2 for the mod version and 1.17 for the datapack version. This means that if you are playing an older version of Minecraft, you will not be able to use CTOV.\n\n<details><summary>FAQs</summary>\n\n1. **Is it safe to update CTOV to a newer version?**\nYes, it is safe to update CTOV to a newer version. However, if you do experience any problems, please let the mod author know so that they can fix them.\n\n2. **Is it safe to add CTOV to an already existing world?**\nYes, it is safe to add CTOV to an already existing world. However, the new structures will only spawn in newly generated chunks.\n\n3. **Is this mod for Forge or Fabric/Quilt?**\nCTOV is available for all three mod loaders: Forge, Fabric, and Quilt.\n\n4. **How can I locate the new structures?**\nTo locate the new structures, you can use the `/locate` command.\n For 1.18.2, you would use the following command:\n > /locate ctov:\\[structure\\_from\\_list\\] <br>\n\n For 1.19+, you would use the following command:\n > \u00a0/locate structure ctov:[structure_from_list] <br>\n\n The `[structure_from_list]` part of the command is the name of the structure that you want to locate. You can find a list of all the available structures in the CTOV documentation.\n\n5. **Does CTOV modify existing vanilla structures?**\nThe only structures that are modified by CTOV are vanilla villages in older versions. In newer versions, CTOV creates its own structures that are separate from vanilla villages.\n\n6. **What about the loot of these structures?**\nThe vast majority of structures use vanilla loot tables for better mod compatibility. However, they also use some custom loot tables to integrate said structures into the world better. You will still find pillager outpost loot in pillager outposts, profession chests in villages, as well as bells, workstations, etc., but you may also find new stuff like food, armour, and other goodies.\n\n7. **How can I report bugs/issues/suggestions?**\nTo report bugs, issues, or suggestions, please go to the CTOV GitHub repo and create an issue. You can also message the mod author on Discord.\n\n8. **Can I include CTOV in my modpack?**\nYes, you can include CTOV in your modpack. However, please be sure to give credit to the mod author and provide a link to their page.\n\n9. **Can I have CTOV for 1.x.x, please?**\nIf it's lower than 1.18.2, no. Please don't ask this question. The technical limit is too high here.\n\n10. **Can I give Choicetheorem any commission or support?**\nThe mod author does not accept commissions or monetary support. They are doing this as a hobby and do not want to be paid for their work.\n\nI hope this answers all of your questions.\n</details>\n\n****\n\n\nChoiceTheorem's Overhauled Village (CTOV) is compatible with most world-generation and structure mods. Full documentation is [here](https://github.com/ChoiceTheorem/ChoiceTheorem-s-overhauled-village/wiki/Compatibility)\n\nIt also works with Guard Villager and other structure packs by ChoiceTheorem.\nMods that add new villagers will need compatibility packs.\n\nHere are some more details about the compatibility of CTOV with other mods:\n\n- **World-generation mods:**\u00a0CTOV relies on vanilla biome Tags, so almost all world-generation mods like Terralith, Oh Biome You'll Go, and Biomes O'plenty will have appropriate CTOV villages in their biomes.\n- **Structure mods:** Various structure mods like Town&Tower and Repurposed structures also work well with CTOV. However, it is important to exercise caution when using too many mods, as this can cause instability. The same applies to Better Village.\n- **Other mods:**\u00a0Any other mod that doesn't affect villages and villagers will be compatible by default.\n- Mods that add new villagers will need compatibility packs, which can be found on the CurseForge website.\n\nMod integration\n\nAs a rule of thumb, it's compatible. If it isn't yet, It will be. Read this [wiki page](https://github.com/ChoiceTheorem/ChoiceTheorem-s-overhauled-village/wiki/Compatibility) for details!\n\nYou can suggest more mods in my GitHub Issue section.\n</details>\n\n\n\n\n[](https://discord.gg/JzYEw7PxQv) \n[](https://github.com/ChoiceTheorem/ChoiceTheorem-s-overhauled-village) \n[](https://twitter.com/ChoiceTheorem)\n[](https://www.youtube.com/channel/UCUSv0t-aWToQkpP5eonHmlA)\n\n**Credits**\n-----------\n\n* Vichy0623 for codesigning the builds\n* Robified for converting this datapack into a mod.\n\n[](https://bisecthosting.com/CT)",
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} |