{
  // --------------------------------------------------------------------------------------------------------
  //                                   Protection Balancer by ElocinDev
  // --------------------------------------------------------------------------------------------------------
  //  
  //  This mod allows to add custom formulas to handle the armor and protection enchantment's damage
  //  mitigation. This is useful to balance the game to your liking.
  //  
  // --------------------------------------------------------------------------------------------------------
  // Do not touch this
  "configVersion": 1,
  // --------------------------------------------------------------------------------------------------------
  //  
  // --------------------------------------------------------------------------------------------------------
  //                                          Formula Cheat Sheet
  //  
  //  * You can use the following functions:
  //     min(a, b) 			: Returns the smallest value between a and b
  //     max(a, b) 			: Returns the largest value between a and b
  //     sqrt(x) 			: Returns the square root of x
  //     sin(x) 			: Returns the sine of x
  //     cos(x) 			: Returns the cosine of x
  //     tan(x) 			: Returns the tangent of x
  //     clamp(x, min, max) : Returns x clamped between min and max
  //  
  //  * Variables depend on the formula type, but both will have DAMAGE available.
  //  
  //  * You can use the following operators:
  //     +, -, *, /, ^
  // --------------------------------------------------------------------------------------------------------
  //  
  // --------------------------------------------------------------------------------------------------------
  //                                        Armor Handling Formula
  //  
  //  The result of this formula will be the total damage reduced
  //  
  //  Variables:
  //    DAMAGE : The damage of the current damage instance
  //    ARMOR : The armor value of the victim
  //    ARMOR_TOUGHNESS : The armor toughness value of the victim
  //  
  //  By the mod's default, the formula is: (min(ARMOR / 60.0, 1.0) * 0.15)
  //  This formula will mitigate up to 15% of the damage at 60 of armor
  //  
  //  You can define a more complex formula that fits for you, as this was designed for the Prominence modpack.
  // --------------------------------------------------------------------------------------------------------
  "enable_armor_formula": true,
  "armor_formula": "min(ARMOR / 60.0, 1.0) * 0.15",
  // --------------------------------------------------------------------------------------------------------
  //  
  // --------------------------------------------------------------------------------------------------------
  //                                Protection Enchantment Handling Formula
  //  
  //  The result of this formula will be the total mitigation factor
  //  A factor of 0.10 means 10% of the damage will be mitigated
  //  
  //  Available Variables:
  //    DAMAGE : The value of the current damage instance
  //    PROTECTION : The total protection levels of the victim
  //  
  //  By the mod's default, the formula is: (min(PROTECTION / 20.0, 1.0) * 0.10)
  //  This formula will mitigate up to 10% of the damage at 20 protection levels (Full set of Prot V)
  //  
  //  You can define a more complex formula that fits for you, as this was designed for the Prominence modpack.
  // --------------------------------------------------------------------------------------------------------
  "enable_protection_formula": true,
  "protection_formula": "min(PROTECTION / 20.0, 1.0) * 0.10"
}