{
  "invulTime": {
    "desc:": "Maximum time in ticks the logging player is invulnerable, 20 ticks is 1sec. Default is 50secs so 1000 ticks",
    "invulTime": 1000
  },
  "ignoreFallDamage": {
    "desc:": "Allows fall-damage to bypass the protection, default: true",
    "ignoreFallDamage": true
  },
  "debugOutput": {
    "desc:": "Whether to enable debug log outputs, default: false",
    "debugOutput": false
  },
  "dimensionprotection": {
    "desc:": "Enables the protection for dimension changes too, default: true",
    "dimensionprotection": true
  },
  "respawnprotection": {
    "desc:": "Enables the protection for respawning too, default: true",
    "respawnprotection": true
  }
}