#These are the configurations for the antenna block. [antenna] #When false, removes the antenna recipe. Defaults to true. enabled = true #These are the configurations for the transceiver item. [transceiver] #This is the range after which players can no longer be heard for amplitude modulation. Defaults to 1800. maxAMDistance = 1800 #This is the range after which players can no longer be heard for frequency modulation. Defaults to 1000. maxFMDistance = 1000 #This is the range after which audio begins to decay for frequency modulation. Defaults to 900. falloffFM = 900 #This is whether or not using the transceiver slows the player. Defaults to true. transceiverSlow = true #This is the range after which audio begins to decay for amplitude modulation. Defaults to 1700. falloffAM = 1700 #When false, removes the transceiver recipe. Defaults to true. enabled = true #These are the configurations for the speaker block. [speaker] #When false, removes the speaker recipe. Defaults to true. enabled = true #These are the configurations for the walkie talkie item. [walkie_talkie] #This is the range after which players can no longer be heard for amplitude modulation. Defaults to 900. maxAMDistance = 900 #This is the range after which players can no longer be heard for frequency modulation. Defaults to 500. maxFMDistance = 500 #This is the range after which audio begins to decay for frequency modulation. Defaults to 400. falloffFM = 400 #When true, replaces the walkie talkie with the spuddie talkie. Defaults to true. spuddieTalkie = true #This is the range after which audio begins to decay for amplitude modulation. Defaults to 800. falloffAM = 800 #When false, removes both the spuddie and walkie recipe. Defaults to true. enabled = true #This is whether or not using the walkie talkie slows the player. Defaults to true. walkieTalkieSlow = true #These are the configurations for the microphone block. [microphone] #This is the range for the microphone that it can hear from. Defaults to 8. range = 8 #When false, removes the microphone recipe. Defaults to true. enabled = true #These are the configurations for the transmitter block. (IN DEVELOPMENT) [transmitter] #This is the range after which players can no longer be heard for amplitude modulation. Defaults to 4400. maxAMDistance = 4400 #This is the range after which players can no longer be heard for frequency modulation. Defaults to 2200. maxFMDistance = 2200 #This is the range after which audio begins to decay for frequency modulation. Defaults to 2000. falloffFM = 2000 #This is the range after which audio begins to decay for amplitude modulation. Defaults to 4000. falloffAM = 4000 #When false, removes the transmitter (will not disable speaker) recipe. Defaults to true. enabled = true #These are the configurations for the radio block. [radio] #This is the range for the radio in which the audio transmitted from it can be heard. Defaults to 24. range = 24 #When false, removes the radio recipe. Defaults to true. enabled = true #These are the general configurations for frequencies. [frequency] #Whether or not the radios work across dimensions. Defaults to false. crossDimensional = false #This is how many decimal places (digits after the period) can exist in a frequency. Defaults to 2. decimalPlaces = 2 #This is the default frequency to be provided to frequency-holding items. When set to auto-generate, will generate a pattern of zeros equal to the wholePlaces and decimalPlaces configurations, i.e. '000.00' by default. Defaults to auto-generate. defaultFrequency = "auto-generate" #The packet buffer for packet transmission. You likely won't need to worry about this. Defaults to 2. packetBuffer = 2 #The base amount of interference to give to radio transmission across dimensions. Defaults to 10. dimensionalInterference = 10 #This is how many whole places (digits before the period) can exist in a frequency. Defaults to 3. wholePlaces = 3 #How many listeners should be able to receive a single players audio? Defaults to 2. listenerBuffer = 2 #These are the general configurations for compatibilities. [compatibilities] #These are the configurations for the optional dependency Voice Chat Interaction. [compatibilities.voice_chat_interaction] #When false, removes compatibility for Voice Chat Interaction. Defaults to false. (NON-FUNCTIONAL) enabled = false #These are the configurations for the optional dependency Valkyrien Skies. [compatibilities.valkyrien_skies] #When false, removes compatibility for Valkyrien Skies. Defaults to true. enabled = true #These are the configurations for the optional dependency Vibrative Voice. [compatibilities.vibrative_voice] #When false, removes compatibility for Vibrative Voice. Defaults to true. enabled = true