{ "invulTime": { "desc:": "Maximum time in ticks the logging player is invulnerable, 20 ticks is 1sec. Default is 50secs so 1000 ticks", "invulTime": 1000 }, "ignoreFallDamage": { "desc:": "Allows fall-damage to bypass the protection, default: true", "ignoreFallDamage": true }, "debugOutput": { "desc:": "Whether to enable debug log outputs, default: false", "debugOutput": false }, "dimensionprotection": { "desc:": "Enables the protection for dimension changes too, default: true", "dimensionprotection": true }, "respawnprotection": { "desc:": "Enables the protection for respawning too, default: true", "respawnprotection": true } }