Experience the least bad VR co-op dungeon crawling game.
What is this?
+
/vrg/ crawler is a Minecraft server and modpack that converts the game into a co-op dungeon crawling
VR game, to the best of our ability. Think Ancient Dungeon, or Dungeons of Eternity, but good. You may enjoy
this even if you don't like regular Minecraft.
@@ -28,7 +41,6 @@
Download
-
You have several options:
@@ -49,7 +61,12 @@
I have my own autistic minecraft launcher setup, just give me the jars
import vr-crawler.mrpack into your
- launcher of choice somehow. It's a Modrinth modpack file.
+ launcher of choice somehow. It's a Modrinth modpack file. You'll also
+ have to add crawler.vrg.party as a multiplayer server.
+ Note that if we change things, the pack doesn't automatically update,
+ so we really recommend using polyMC from the other two options to get that set up.
+ You can run it portably, no install required, and it won't mess with your existing minecraft
+ setups.
diff --git a/mods.html b/mods.html
index bd3f1e7..b96365a 100644
--- a/mods.html
+++ b/mods.html
@@ -1,4 +1,4 @@
-VR Crawler Mod List
VR Crawler Mod List
Centerpieces
Mods that really tie the pack together.
VR
Make the game an actual VR game.
Vivecraft : A Minecraft VR mod on a loader of your choice!
+/vrg/ Crawler: Mod List
Centerpieces
Mods that really tie the pack together.
VR
Make the game an actual VR game.
Vivecraft : A Minecraft VR mod on a loader of your choice!
Vivecraft
@@ -4600,6 +4600,210 @@ Hide all Items from a mod: *Control-Shift-Click Item*
+
Simple Voice Radio : This mod adds a simple radio you can use to communicate with your friends while far away!
+ This mod is a plugin of Simple Voice Chat which adds radio communication over frequencies you can use to communicate with your friends while far away!
+
+ | Status | Feature |
+|--------|--------------------------------------------------------------------------------------------------------|
+| ✅ | Radio item that transmits voice packets |
+| ✅ | Compile audio from nearby players as well |
+| ❌ | Additive transceiving |
+| ✅ | Radio block that can listen to frequencies and output audio from it |
+| ✅ | Microphone block that transmits audio of every player nearby |
+| ✅ | Packet transmission over frequencies instead of groups |
+| ✅ | Radiosmithing Station where the player can customize a radio |
+| ✅ | FM and AM transmission with benefits to each one |
+| ✅ | Dynamic audio filters for audio over radio, wherein audio gets less intelligible as it nears the range |
+| ❓ | Fully customizable config compatible with cloth config, etc. |
+| ❌ | Rechargable battery for transceivers |
+| ❓ | Radio upgrades that can increase range, improve audio quality, etc. |
+| ❌ | Transmitter block that transmits audio in conjunction with an antenna |
+| ❌ | Receiver block that can receive audio transmitted by transmitters, requires a speaker |
+| ❓ | Speaker block that can receive and play audio in conjunction with an receiver |
+| ❓ | Antennae that can increase transmitting/receiving range of a block |
+| ❌ | Weather and environmental interference |
+| ❌ | Altitude influences interference amount |
+| ❌ | Relay towers |
+| ❌ | Transmission mapping |
+
+
+
+
+
+ See the
+
+ roadmap
+
+ to find out each features' progress and development priority!
+
+
+ Check the
+
+ wiki
+
+ for more information on the features of the mod!
+
+ This mod adds a trash slot to your inventory allowing you to quickly and safely get rid of unwanted items.
+
+
+ The trash slot keeps the last deleted item stored to allow you to take your trash back out. It can be dragged around and enabled or disabled in nearly every screen.
+
+ This simple datapack let's you move your base around the world, perfect if you want to live a more nomadic lifestyle.
+
+
+
+ You have to explore NEW villages to find the Engineers that sell you the Base Makers! (Sadly due to limitations they are not craftable)
+
+
+
+ The currently avaialable base sizes are the following (XYZ) :
+-
+
+ 5x7x5
+
+ -
+
+ 5x7x7
+
+ -
+
+ 7x7x9
+
+ -
+
+ 9x10x10
+
+ -
+
+ 9x9x11
+
+ -
+
+ 11x11x13
+
+ -
+
+ 13x13x13
+
+
+
+ I didn't make bigger ones because the datapack is already quite OP even with these smaller sizes, but if you leave a comment on the
+
+ planetminecraft page
+
+ I can make other sizes later, maybe as a separate pack.
+
+
+ This perview video tell you about everything you need to know about the pack:
+
+
+ Longer Tutorial Video:
+
Combat
More ways to kill.
Better Combat : ⚔️ Easy, spectacular and fun melee combat system from Minecraft Dungeons.
+
+ Explore, loot and ravage wandering vessels lost in the seven seas.
+
+
+
+
+ Seven Seas
+
+ is an expansion of the structures mod
+
+ When Dungeons Arise
+
+ . While the latter focuses on massive land structures, Seven Seas takes this further by adding complex ships and other oceanic dungeons, while following similar design ideas, vanilla customization and datapack possibilities.
+
+
+ Can I use this without When Dungeons Arise?
+
+
+
+ Yes.
+
+
+
+ Can I use this server-side only without installing it on clients?
+
+
+
+ Yes.
+
+
+
+ Will you port this back to 1.12.2?
+
+
+
+ No.
+
+
+
+ Do these dungeons generate if I add them on a world I already explored?
+
+
+
+ Yes. You will have to explore further and load new chunks though! Remember to save a backup of your world just in case.
+
+
+
+ Are you going to add a config file?
+
+
+
+ This mod is datapack-based, and therefore datapacks are required to configure it. Public templates will be available soon.
+
Dungeon Now Loading : Explore the vast, challenging dungeons that are loaded into your world! This mod introduces new dungeons, along with tricky, but fair bosses to fight at the end of the dungeon.
About
@@ -11683,45 +12144,187 @@ above!
Dungeons and Taverns : A Structure Datapack adding dungeons, taverns and other structures to find while you explore the world.
This datapacks adds (hopefully) vanilla like structures that are supposed to blend in with the rest of the game and feel like they belong there. going from environmental additions like fire watch towers and taverns to dungeons like badland minder outpost and illager hideout
-
- This datapack also adds 12 new enchantments:
-
-
- Wax Wings, Elytra Enchantment that doesnt make you lose durability while gliding slowly
-
-
- Gravity, Crossbow Enchantment that pulls any Entity close to arrow impact, including yourself, up to 3 levels
-
-
- Outreach, Chestplate Enchantment that makes you able to interact blocks from further away
-
-
- Power Crossbow, Enchanted Weapon working like Bows with Power, but only working on Crossbows instead
-
-
- Piercing Bow, Enchanted weapon working like Crossbows Piercing, but only working on the Bow instead
-
-
- Multishot Bow, Enchanted weapon working like Crossbows Multishot, but only working on the Bow
-
-
- Ghasted, Shoots Explosing Arrows with the strengh of a Ghast
-
-
- Wither Coated, Weapon Enchantment that has the chance to apply the Wither Effect on an Entity, but halves the tools Durability. Mutex with Fire Aspect
-
-
- Photosynthesis. Armour and Tools Enchantment that slowly regenerates Durability while exposed on sunlight, works if worn by armourstands. Mutex with Mending
-
-
- Traveler, Boots Enchantment that makes you slightly faster while sprinting and increases your stephight so you can walk up 1 block high slopes like a horse
-
-
- Antitoxin, Chestplate enchantment that makes you immune to any poison damage, not even flinching, But it damages your Chestplate instead. Mutex with Protection Enchantments like any of the Protection Enchantments
-
-
- Illagers Bane, Weapon Enchantment that deals more damage against Illager, like smite and sharpness its mutex to the other damage ups
-
+
+
+
+ Added 10 new Enchantments with v4+:
+
+
+
+ Antidote
+
+
+ Negates all damage from poison and deals it to the chestplate
+
+
+ Items: Chestplate
+
+
+ Max level: 1
+
+
+ Incompatible with: Protection enchantments
+
+
+ Found in: Toxic Lair
+
+
+ Curse of conductivity
+
+
+ Gives a chance to get struck by lightning during a thunderstorm
+
+
+ Items: Any
+
+
+ Max level: 1
+
+
+ Found in: Random loot
+
+
+ Ghasted
+
+
+ Shoot a fire arrow which explodes upon landing, destroying the arrow in the process.
+
+
+ Items: Crossbow
+
+
+ Max level: 3
+
+
+ Incompatible with: Piercing, Multishot and Gravity
+
+
+ Found in: Nether keep
+
+
+ Gravity
+
+
+ Shoot an arrow which pulls all mobs around it upon landing, destroying the arrow in the process
+
+
+ Items: Crossbow
+
+
+ Max level: 3
+
+
+ Incompatible with: Piercing, Multishot and Ghasted
+
+
+ Found in: End Castle
+
+
+ Illagers bane
+
+
+ Deal extra damage to Illagers, Vexes, Witches and Ravagers
+
+
+ Items: Weapon
+
+
+ Max level: 5
+
+
+ Incompatible with: Sharpness, Smite, Bane of Arthropods
+
+
+ Found in: Illager structures
+
+
+ Outreach
+
+
+ Raises the block interaction range
+
+
+ Items: Chest
+
+
+ Max level: 4
+
+
+ Found in: Desert Ruins
+
+
+ Photosynthesis
+
+
+ Repairs the item when is in direct view of the sun
+
+
+ Items: Any
+
+
+ Max level: 1
+
+
+ Incompatible with: Mending
+
+
+ Found in: Jungle Ruins
+
+
+ Traveler
+
+
+ Faster sprinting speed and step up full blocks
+
+
+ Items: boots
+
+
+ Max level: 3
+
+
+ Incompatible with: Soul speed
+
+
+ Found in: Shrines, Graves
+
+
+ Wax wings
+
+
+ Negates durability damage from slow gliding but raises by 50% the durability damage from gliding fast
+
+
+ Items: Elytra
+
+
+ Max level: 1
+
+
+ Incompatible with: Unbreaking
+
+
+ Found in: End castle
+
+
+ Wither coated
+
+
+ Deals wither upon hitting the target and doubles the durability damage
+
+
+ Items: Sword and axe
+
+
+ Max level: 1
+
+
+ Incompatible with: Fire aspect
+
+
+ Found in: Wither skeleton swords and Nether keep vaults
+
- Biomes O' Plenty is an expansive biome mod for Minecraft that adds a slew of new, unique biomes to the Overworld, Nether, and End! To go along with the new biomes, it adds new plants, flowers, trees, building blocks, and much more!
-
- Requires
-
-
-
-
- TerraBlender
-
- for Minecraft 1.18 and above! It is not required for 1.17 and below, but in those versions you must use the Biomes O' Plenty world type when creating a new world!
-
-
- To use the mod on a server for 1.18 and above, no changes to server.properties are required. For 1.15/1.16/1.17, the
-
- level-type
-
- setting in server.properties must be set to
-
-
- biomesoplenty
-
-
- (level-type can be added manually if it does not appear by default). For 1.12.2 and below,
-
- level-type
-
- must be set to
-
-
- BIOMESOP
-
-
- . You must use either a new world, or use an NBT editor to make the necessary changes to your existing world, otherwise our biomes will not generate.
-
-
-
- You may include this mod in a Modrinth-hosted modpack as long as you do not rehost the mod and only use builds uploaded directly by us, you do not sell the modpack or additional access to the mod via any means, and you follow any and all terms listed in the license for the version of the mod you are using.
-
-
Bingus & Floppa : This mod adds the legendary cats Bingus and Floppa, who will fight for your honor
Bingus adds famous funny cats, Bingus and Floppa, as summonable pets that fight on your behalf.
@@ -15489,6 +15986,75 @@ More informations and performance tips, as well as all recipes are avaiable here
+ Nyctophobia adds new spooky biomes to make your minecraft adventure more thrilling and challenging.
+ Every biome was built with a lot of attention to detail to create an immersive experience for you.
+ Versions: 1.18-1.20.1
+
+
+ Biomes
+
+
+
+ Haunted Forest: a dark and damp spruce forest wrapped in dense fog and full of danger.
+
+
+ Haunted Lakes: a foggy swampland covered in blood red water. Watch your step - some say, each candle you encounter represents a lost adventurer.
+
+
+ Eroded Haunted Forest: strong winds have taken out most of the trees, leaving only a barren wasteland home to the deadliest creatures.
+
+
+ Ancient Dead Coral Reef: long forgotten remains of an once colorful place buzzig with life.
+
+
+ Deep Dark Forest: massive trees with broad crowns darken the mossy ground. Leaving only a few places for sunlight to reach through.
+
Deeper and Darker : A Minecraft 1.19+ mod which features more blocks, items, armors, and hidden mysteries to complement the new Deep Dark biome. Our website: https://kyanitemods.dev
+
Deeper and Darker : A Minecraft mod which features more blocks, items, armors, and hidden mysteries to complement the new Deep Dark biome. Our website: https://kyanitemods.dev
@@ -21766,17 +22332,82 @@ Some loot tables have specific buffs to their items.
-
Gravestones : A gravestones mod for fabric with tons of config options, an API, and more!
-
+ You're in Grave Danger is a highly configurable grave mod.
+This mod will add graves to your game, which will spawn at your death location with all your items. You can then go back and retrieve your lost items. The mod will remember your inventory layout and put everything back to where it was before you died. The mod is highly configurable. In fact, if you think a config is missing that has anything to do with what happens when you die, it's not refered to as a missing feature, but a bug. (Not really but that's how serious I am about everything being configurable).
+
+
+ If you play multiplayer you'll have no trouble finding which grave is yours, as both your face and player name will render on it (if you've enabled it in the config of course)
+
+
+ Features
+
+
+ The mod is available for 1.16.5, 1.17.1, and 1.18!
+
+
+ As 1.18 is the newest version of minecraft, 1.18 will be the version most updates are pushed to. This is why you will often find more features in this version than the other versions. However once in a while the 1.16.5 and 1.17.1 will be backported from the newest version. Any issues found with earlier versions will also be handled.
+
+
+ The mod aims to be compatible with most, if not all inventory mods. Currently You're in Grave Danger provides compat for: inventorio [all versions], trinkets [all versions], curios [1.16], travelers backpack [1.16, 1.17]
+
+
+ Other inventory mods are also compatible with this mod, including backslot, extra inventory and BigInv. The mod will also work with infinitory, however that compatibility is not well tested. If any of the listed mods would not be compatible, or you know another mod affecting the inventory, please open an issue in the mod github repository, or report it in the discord server.
+
+
+ The mod is technically compatible with every soulbound enchantment, since you can configure which enchantments should not be dropped on death in your grave, and which you should as well keep in your inventory when you respawn.
+
+
+ Graves can be waterlogged, and renders can be adapted to the block the grave is standing on.
+
+
+ Graves can be completely customized with resource packs in all versions. They will affect block hitbox, render parts, the grave skull and grave text.
+
+
+ More features are also provided, however some of these are disabled by default as most people probably don't want these issues as a part of the mod.
+
+
+ Misc info
+
+
+ If you find any bug/missing config, or have a cool idea that would fit in the theme of the mod, please open an issue on the
+
+ github issue tracker
+
+
+
+ The mod is under MIT license, so feel free to use this in your modpack!
+
+
+ This mod is required both on client and server, as it will add custom blocks and renderers.
+
+
+ Want more info about how to configure the mod for modpacks and servers or similar? Visit the
+
+ github wiki
+
FallingTree : Break down your trees by only cutting one piece of it
Iris Shaders : A modern shaders mod for Minecraft intended to be compatible with existing OptiFine shader packs
+
Iris Shaders : A modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs
@@ -22922,7 +23553,7 @@ Continuity, Packages, and many more. Some of these mods may function without an
Visit
-
+
the developer documentation
for information on developing, building, and contributing to Iris!
@@ -22933,7 +23564,7 @@ Continuity, Packages, and many more. Some of these mods may function without an
You can find a guide to installation
-
+
here
.
@@ -22944,21 +23575,21 @@ Continuity, Packages, and many more. Some of these mods may function without an
Find answers to frequently asked questions on our
-
+
FAQ page
.
Iris supports almost all shaderpacks, but a list of unsupported shaderpacks is available
-
+
here
.
A list of unfixable limitations in Iris is available
-
+
here
.
@@ -22969,7 +23600,7 @@ Continuity, Packages, and many more. Some of these mods may function without an
More info can be found on our
-
+
README
.
@@ -24081,6 +24712,294 @@ Using OptiFine with ModernFix is not officially supported, and may cause issues.
+
Chunky : Pre-generates chunks, quickly and efficiently
+ Chunky
+
+
+ Pre-generates chunks, quickly, efficiently, and safely
+
+
+ Features
+
+
+
+ Start one or several chunk generation tasks at the same time (if you want to leverage your CPU more)
+
+
+ Pause chunk generation tasks, saving them for later
+
+
+ Shows detailed information such as chunks processed, percent to completion, ETA, chunk processing rate, etc
+
+ In order to use chunky you will need to either:
+- Be an operator on a dedicated server. To become an operator, someone with access to the server must run the command
+
+ op
+
+
+
+ from the server console.
+- Be in a singleplayer world. In older versions of chunky you may also need to enable cheats for the world. This can be done during world creation, or by using the "Open to LAN" button.
+
+
+ Commands
+
+
+ Task Management
+
+
+
+ chunky start
+
+
+ Starts a new chunk generation task from the current selection
+
+
+ chunky pause
+
+
+ Pauses the current chunk generation tasks, and saves progress
+
+
+ chunky continue
+
+
+ Continues running current or saved chunk generation tasks
+
+
+ chunky cancel
+
+
+ Stops the current chunk generation tasks, and cancels progress
+
+
+
+ Selection
+
+
+
+ chunky world [world]
+
+
+ Sets the currently selected world
+
+
+ chunky shape
+
+
+
+
+ Set the
+
+ shape
+
+ to generate
+
+
+ chunky center [
+
+
+ ]
+
+
+
+
+ Sets the current center block location
+
+
+ chunky radius
+
+
+
+
+ Sets the current radius
+
+
+ chunky worldborder
+
+
+ Set the center and radius to match the world border in the selected world
+
+
+ chunky spawn
+
+
+ Set the center to the spawn point
+
+
+ chunky corners
+
+
+
+
+
+
+
+
+
+
+ Set the selection by corner coordinates
+
+
+ chunky pattern
+
+
+
+
+ Set the preferred generation
+
+ pattern
+
+
+
+ chunky selection
+
+
+ Display the current selection
+
+
+
+ Miscellaneous
+
+
+
+ chunky silent
+
+
+ Toggle displaying update messages
+
+
+ chunky quiet
+
+
+
+
+ Set the quiet interval in seconds for update messages
+
+
+ chunky progress
+
+
+ Display pre-generation progress in-game for all tasks
+
+
+ chunky reload
+
+
+ Reloads the configuration
+
+
+ chunky trim
+
+
+ Delete chunks outside selection
+
+
+
+ Examples
+
+
+
+ Generate chunks in a square centered at 0,0 in the overworld with a 1000 block radius
+
+
+ chunky radius 1000
+chunky start
+
+
+ Generate chunks in a circle centered at spawn in the nether with a 1000 block radius
+
+
+ chunky world the_nether
+chunky shape circle
+chunky spawn
+chunky radius 1000
+chunky start
+
+
+ Generate chunks inside a world border centered at 0,0 with a 10000 block radius
+
+
+ worldborder center 0 0
+worldborder set 20000
+chunky worldborder
+chunky start
+
+
Global Packs : Ship default Data- & Resourcepacks with Modpacks!
+
+
+
+ Global Data- & Resourcepacks
+
+
+ Description:
+
+
+ This mod is a small utility for modpack creators in 1.13+
+
+ Datapacks have to be copied into every world separately, this mod changes this.
+
+ It adds the possibility to define global Data- & Resourcepacks.
+
+ Additionally, you can choose whether they are required or optional. (Only in newer versions)
+
+
+ Besides Datapacks since 1.16 it does also allow you to force enable resource packs.
+
+
+ Usage
+
+
+ Upon installing the mod & running the game at least once, you'll find a new configuration file in your "config" directory.
+In there you can list either folders or specific files, to be treated as data or resource packs.
+In recent versions you have to create these folders on your own, in older versions they were generated automatically.
+
+
+ The default configuration is capable of loading data packs from the resource packs folder.
+And uses following folders by default
+(please check your config file, those are different based on your version):
+
+ •
+
+ global_packs/required_data
+
+
+ •
+
+ global_packs/optional_data
+
+
+ •
+
+ global_packs/required_resources
+
+
+
Harmonia : Add compatability between Cadmus and Xaero's Worldmap. (Fabric/Forge 1.20.1)
+
+ Named after the wife of the great king and founder of Thebes.
+
+
+ It aims to provide the Cadmus claiming functionalities within the Xaero's World Map. It needs to be installed on both, the client and server, for it to work. Clients without the mod can still connect to the server without problem.
+
+
+ If you come across issues, create a ticket on the GitHub project.
+
+
Lexiconfig : This is a config API that aims to provide many integrations alongside other libraries, and to be as easy as possible to use, for both developers and users alike.
+ Overview
+
+
+ This is a config API meant to provide compatibility across multiple different other config libraries as well as be easy to use in a multiloader project setup, mainly for use in my mods.
+
+
+ It features a simple to use annotation-based syntax, to make creating new configuration files as easy as possible.
+
+
+ If you are a mod user, this information is likely not very useful to you. If you are a mod developer however, and you would like to use Lexiconfig in your own projects, scroll further to the Development section.
+
+
+ It currently does not have support for other configuration libraries, but as I continue to update it, I will add more compatibilities to each one to ensure that it does not conflict with others and can instead seamlessly integrate between them.
+
+
+ Here is a list of current as well as planned integrations across different config libraries/api:
+
+ This mod contains an api that can be used to shelve new lexicons, listen to events, etc.
+
+
+ Depending
+
+
+ build.gradle
+
+ dependencies {
+ implementation "com.codinglitch.vibrativevoice:vibrativevoice-api:API_VERSION_HERE"
+}
+
+ You can go to
+
+ https://versions.codinglitch.com
+
+ to view the latest api version.
+
+
+ Usage
+
+
+ To shelve your own lexicons, you first have to your own Library. This can be done by simply creating a new class extending the Library class, and annotating it with the LexiconLibrary annotation.
+```java
+@LexiconLibrary
+public class MyNewLibrary extends Library {
+ @Override
+ public void shelveLexicons() {
+
+
+ }
+}
+```
+In a Forge setup, no further changes need to be made. However, if you are developing for Fabric, you will have to add this class as an entrypoint in your fabric.mod.json.
+
+ The next step is to finally create and shelve your lexicons. You can do this by simply creating another class for the lexicon, and providing it with the proper annotations, like as follows:
+```java
+@Lexicon(name = MY_LEXICON_TITLE) // preferably use your mod id as a name
+public class MyLexicon extends LexiconData {
+ @LexiconEntry(comment = "This is a comment for a simple field!")
+ public String mySimpleField = "content";
+
+
+ @LexiconPage(comment = "This is a fancy new comment on the fancy new category!")
+ public MyNewPage myNewPage = new MyNewPage();
+
+
+ public static class MyNewPage extends LexiconPageData {
+ @LexiconEntry(comment = "This field is inside a lexicon page!")
+ public Boolean myPageField = true;
+ }
+}
+```
+
+
+ The next and last step is to shelve the lexicon, which can be done by simply adding an instance of it as a field in the library and shelving it in the given method.
+```java
+@LexiconLibrary
+public class MyNewLibrary extends Library {
+ public static MyLexicon MY_LEXICON = new MyLexicon();
+